Equivalent of 'Fill LIght' slider

Hi all.
I'm just getting used to Aperture after years in Photoshop and loving it.
One slider I'm missing. The Fill light slider in CR4.1 does a great job of opening up dark shadow details without affecting the blacks.
What's the best way to do the same thing in Aperture? I've tried using both the Shadow/Highlight and the Quarter Tone levels sliders but wondered if anyone had any problems/successes with these or other methods?
Any other suggestions?
Thanks.
M.

Shadows in the shadows/highlights brick is the equivalent adjustment. They're the same thing, they're just named differently in the two programs.

Similar Messages

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    Hi,
    Just installed Photoshop CS3, and I'm having an annoying problem.
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    The Photoshop CS3 was a clean install, directly from the CD provided by Adobe.
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    -Yes shadow/highlight in photoshop is more powerful and can give the exact result one is looking for with some practice
    But lightroom is a standalone program aimed at users that doesn't want to much bother with complicated tweaks, I'm not complaining about, I just find that this particular adjustment doesn't match the quality I was expecting
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    is there any slider in Aperture that equates to "fill light" in Lightroom?   thank u, joanlvh

    I always have to chuckle at this question. Aperture introduced a much, much more sophisticated tool, Highlights and Shadows, in Aperture 2, if not 1.5. Now that Lightroom has finally caught up, everyone thinks that it is something new.
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    -- "Brightness"
    -- Brushing Dodge and Burn
    Enjoy!
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    I don't claim that these will match PV2010 fill light.  What I claim is, these applied after import will provide a fill light - like effect similar in strength to fill light of the same name.  I used to start many of my images with fill light, and these are a way to get to similar starting points faster.
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    Shadows +10
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    Highlights -20
    Shadows +20
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    Saturation 10
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    Shadows +50
    Clarity 20
    Saturation 25
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    Highlights -50
    Shadows +50
    Clarity 20
    Saturation 25

    Well, whilst it may well be a bug, it still can be used to create some interesting images. Try setting the Black level slider to the same value as Fill light one - this creates an interesting stylized effect. This however does not work on all the images.
    Look for Paris photos (colour ones) here http://www.aletan.com - these are examples where Fill light and blacks were both upped to 100.
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  • Visible artifacts caused by Fill Light in Lightroom

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    http://www.pbase.com/phototalk_thh/lightroom_strange_artifacts
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    Thomas,
    Before, I start, I'm going to be entirely objective here. You are having a genuine issue here and I'm approaching from that point completely. You've documented it well, which helps in following it.
    Both Fill Light and Highlight recovery use internal masks to work. This means that there has to be an edge somewhere. When dealing with sudden contrast jumps like in your image, then it is possible to get the edge showing. I'm looking at 2 images here on my machine. Both of the same scene. A ruin against a blue sky. One underexposed a lot, the other mildly underexposed. Over 30 of FL gives me an edge like yours on the underexposed image, but not until 60 with the mildly underexposed image. The edge in the first image still looks okay until I start adding Recovery. This is probably because the Masks have the same edge point and are boosting each other, making it look much worse.
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    Photoshop CC camera raw 8.5 where is the fill light and recovery buttons
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    When adjusting Fill Light or Recovery in ACR 4, I'm getting an outlining effect in contrasty areas of some images. Happens with both RAW and DNG files.
    <br />
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    <br />
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    <br />
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    <br />
    <br />
    <a href="http://www.pixentral.com/show.php?picture=1ZY1FghAeIDxaLFKtxfOdGZdXpWTef0" /></a>
    <img alt="Picture hosted by Pixentral" src="http://www.pixentral.com/hosted/1ZY1FghAeIDxaLFKtxfOdGZdXpWTef0_thumb.jpg" border="0" />
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    <br />
    <a href="http://www.pixentral.com/show.php?picture=1Lw87lBqNRFsysFUunP73SNwcc9IFo1" /></a>
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    David,
    In case you are still monitoring this discussion, I also have experienced these halos whilst using Lightroom to edit Tif files which are both under and overexposed in the same image - that is, they are very contrasty. This experience has been subsequent to the release of both CS3 and Lightroom - which both use the ACR 4 engine, as I understand it. From my observations, the halos result from using a combination of too much Fill and Recovery but seem more influenced by Recovery than Fill. I have thought that this is not unexpected, and is therefore probably not a bug, as there must be a natural limit to how much of an overly contrasty image that you can rescue. I have been able to minimise (but not completely eliminate) the halo effect by judicious use of added Exposure in lieu of some Fill (to recover at least partially some of the underexposed regions) and a reduced amount of Recovery - and just accepting that all the highlights might not be as optimally enhanced as desired. Perhaps the halo effect produced by these wonderful tools may be further reduced in subsequent releases of CS3(ACR4) and Lightroom - a possibility hinted at by Jeff Schewe in his reply to your post.

  • I just downloaded lightroom 5.6. Why do I have fill light and recovery but not highlights and shadows?

    I just downloaded lightroom 5.6. Why do I have fill light and recovery but not highlights and shadows?

    Your photo is using legacy processing version (2003 or 2010). Click the lightning bolt up near histogram, or use process drop-down at bottom in dev module (right panel, camera cal section) to use current processing version (2012).

  • Fill Opacity slider not staying set

    When adjusting the Fill Opacity slider, after unclicking the mouse button (or trackpad) the slider still moves with the mouse, I have to click (hold)-drag-release-click to get it to stay where I need it to in stead of just click (hold)-drag-release like usual sliders.
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    Sounds like you want to customize how your control looks.  You can change the appearance of any part of a control here is an example.
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    Attachments:
    slider2-1.vi ‏11 KB

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    That was one of my most used functions in Develop. Why would you remove that function in the LR4 beta? Seems an odd choice.

    The set-up of the tonality controls has been changed completely, and you need to relearn everything at this point. This is the price to pay for better image corrections.
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  • Lightroom 4b - basic tone controls are not intuitive, and need some work (in my opinion).

    I've come up with a variety of settings that I consider optimal in PV2012 that turn out to be totally counter intuitive.
    I don't think this is a good thing.
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    - adjust shadows and highlights (and midtone balance) to taste...
    - fine tune darkest tones by adjusting blacks slider (maybe have a separate control for adjusting black clipping point from the control that is used for stretching or compressing darkest tones most, or just use tone curve...).
    - fine tune lightest tones by adjusting whites slider (we already have a separate control for adjusting white clipping point: exposure).
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    Conversely, I've had cases when I've had to radically reduce exposure on photos that weren't particularly over-exposed, in order to get the balance of mid-tones/shadows/highlights to work out. - very counter-intuitive, and took me a long time to get it right.
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    PS - I've also found myself adjusting blacks or whites in order to reach further into the midtones, instead of shadows & highlights - this is just bass freakun' ackwards!...
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    Whites slider is the exposure slider's second cousin. Like exposure, it affects all tones, but it affects brightest tones more than exposure. It's almost like the right-end equivalent to fill-light in Lr3. If you just want to get overall exposure + shadows and highlights in the ballpark, it can be done very quickly with Lr4b. I however always want to control the exact brightness of each and every tone, from black to white, and do it in such a way that there are no "flat" regions or desaturated regions. That's when things get tricky. For example, what if you have a photo whose tones are in the ball park, but the middle tone is not bright enough. This happens a lot to people who under-expose in the interest of preserving highlights, then need to bring up the brightness of the whole picture, except for the whites, bottom end mostly. In Lr3, you increase fill light, and if it brightens too much somewhere you decrease brightness there. In Lr4b, increasing the shadows won't reach it. You can get at it by increasing the blacks, but then that unanchors the black point (and messes up the darkest tones which weren't anywere near the midtone target). You can't pull it rightward using highlights, because that won't reach either, and anyway will overbrighten highlights. You can pull it leftward using whites, but then your whites may become too bright. So, what do you do? increase exposure. But then that blows out the whole top end. So what do you do? Decrease highlights. But now you've just affected a bunch of other tones which were not near the tones that were the original target of your desired adjustment. It's all very squirrelly and non-intuitive and requires iteration. Note: I've spent several dozens hours experimenting, I'm not an Lr4b newbie by a long shot - granted, I'm also still very much learning.
    I really think Adobe should consider altering the algorithm such that one can use the slider that represents the tones closest to the desired target tone, then adjust the next closest sliders as compensation... - Everything blending as gracefully as possible with the adjacent zone.
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    - blacks: adjusts darkest tones most, shadow tones next most, midtones next most, highlight tones next most, and lightest tones least.
    - shadows: adjusts dark tones most, black tones and midtones next most...
    - midtones: adjusts midtones most, dark and light tones next most...
    - highlights: adjusts light tones most, midtones and lightest tones next most...
    - whites: adjusts lightest tones most, light tones next most, midtones next most...
    Kinda like the tone curve, except with the benefits of the magic logic for recombining tones, which is what makes adjusting tone via the tone controls different than using the tone curve in the first place.
    This way, if you want to add fill light into the deepest regions, you increase the blacks most, if that brightens the shadows too much, then adjust the shadows a little, if that affects the midtones too much, then adjust the midtones a tiny bit, and if that affects the highlights a smidge, then adjust the highlights by the tiniest of smidges. Affect on whites by blacks slider is probably negligible.
    In other words, make the implementation match the zones as you see them in the histogram. For example, in the histogram we have:
    - blacks
    - shadows
    - exposure
    - highlights
    - whites
    Except they don't really do what's suggested by that zone graph:
    - black slider adjust midtones and light tones more than shadow slider does.
    - shadow slider hits a midtone wall.
    - exposure affects lighter tones even more than midtones.
    - highlights hits a midtone wall.
    - whites adjusts midtones and dark tones more than highlights slider.
    Is it possible to get exactly what you want with this scheme? - yes.
    Is it tricky as he|| - yes.
    So Bill, if Lr4b is working for you, then more power to ya. I can make it work for me too. But I think the implementation is not very intuitive, requires mutliple iterations which can take a lot of time, and there may be room for improvement - thus this thread.
    Rob

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