Error message on game
We are getting the following message when we attempt to play Rummikub through Facebook. It doesn't matter is we push "allow" or "deny". Nothing happens and we can't get to the game. Please Help
"Adobe Flash Player Settings
Local Storage
rummikubs3storage.s3.amazonaws.com
is requesting permission to store information
on your computer.
Requested: up to 100 KB
Currently Used: 100 KB
Allow Deny"
Please advise what we should do!
Go to YouTube
Pick a video (any video) to watch.
Pause the video as soon as it starts to play.
Right click and select Global Settings.
Set it to "Allow sites to save information on this computer"
It shouldn't pop up any more.
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Card Game Output Error Message
Hi, everyone,
I'm making a card game with two shuffling decks. The cards from both decks are also supposed to flip and drag. My first deck is working fine, but in my second deck, the card won't flip. Every time I try to flip the card in the second deck, I get this output message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Wicky/clickCard()
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Wicky.as
package {
import flash.display.*;
import flash.events.*;
public class Wicky extends MovieClip {
// game constants
private static const boardWidth:uint = 7;
private static const boardHeight:uint = 7;
private static const boardOffsetX:Number = 120;
private static const boardOffsetY:Number = 45;
private var firstCard:Card;
private var secondCard:Card;
private var thirdCard:Card2;
private var fourthCard:Card2;
public function Wicky():void {
// make a list of card numbers
var cardlist:Array = new Array();
for(var i:uint=0;i<boardWidth*boardHeight;i++) {
cardlist.push(i);
var cardlist1:Array = new Array();
for(var j:uint=0;i<boardWidth*boardHeight;j++) {
cardlist.push(j);
// create all the cards, position them, and assign a randomcard face to each
for(var x:uint=0;x<boardWidth;x++) { // horizontal
for(var y:uint=0;y<boardHeight;y++) { // vertical
var c:Card = new Card(); // copy the movie clip
c.stop(); // stop on first frame
var r:uint = Math.floor(Math.random()*cardlist.length); // get a random face
c.cardface = cardlist[r]; // assign face to card
cardlist.splice(r,1); // remove face from list
c.addEventListener(MouseEvent.CLICK,clickCard); // have it listen for clicks
addChild(c); // show the card
// create all the cards, position them, and assign a randomcard face to each
var b:Card2 = new Card2(); // copy the movie clip
b.stop(); // stop on first frame
var s:uint = Math.floor(Math.random()*cardlist1.length); // get a random face
b.cardface = cardlist1[s]; // assign face to card
cardlist1.splice(s,1); // remove face from list
b.addEventListener(MouseEvent.CLICK,clickCard); // have it listen for clicks
b.x = 200
b.y = 200
addChild(b); // show the card
// This function is called when the mouse button is pressed.
function startDragging(event:MouseEvent):void
event.currentTarget.startDrag();
// This function is called when the mouse button is released.
function stopDragging(event:MouseEvent):void
event.currentTarget.stopDrag();
c.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
c.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
b.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
b.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
// player clicked on a card
public function clickCard(event:MouseEvent) {
var thisCard:Card = (event.target as Card); // what card?
firstCard = thisCard; // note i
firstCard.gotoAndStop(thisCard.cardface+2); // turn it over
public function clickCard1(event:MouseEvent) {
var thatCard:Card2 = (event.target as Card2); // what card?
thirdCard = thatCard; // note i
thirdCard.gotoAndStop(thatCard.cardface+2); // turn it overHey, Ned,
Yeah, I can imagine that would be frustrating.
I guess the moral of that story is, when somebody says something is impossible, get a second opinion, right? : )
Have a good weekend,
Peter
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