Essbase RAM Optimization/Tuning
Hello,
I have a BSO application that is taking a heavy toll on RAM (starts with 5-6gb goes up to 13 GB and stays there until application is stopped). CPU performance is unaffected and stays less than 20%. There is a full load that takes place every 2hrs which clears, loads and calcs all the data. Sometime calculations take a long time (over an hour) that are usually done in 2-3 mins.
I have the below stats, can someone please let me know, what might be cause (or one of) from here?
Thanks
Dimension
Type
Members
Stored Members
Account
Dense
1778
1587
Period
Dense
190
14
Type
Sparse
9
6
Year
Sparse
7
6
Business Unit
Sparse
45
43
Scenario
Sparse
31
13
Product Code
Sparse
103
59
Department
Sparse
185
162
Operating Unit
Sparse
1194
836
Stats
Statistics
Number of
Number of existing blocks
2,100,034
Block Size
17724 (B)
Potential Number of Blocks
464,511,290,880
Existing level 0 blocks
63,500
Existing upper level blocks
2,036,534
Block Density
.83
Compression ratio
.01
Average Clustering Ratio
.48
Hit Ratio on index cache
1.00
Hit Ratio on data cache
.42
Hit Ratio non data file cache
.89
File sizes
File
size
Data file - ess00001.pag
2,097,144 kb
Data file - ess00002.pag
2,097,144 kb
Data file - ess00003.pag
736,008 kb
Index file - ess00001.ind
184,024 kb
Cache
Size
Index Cache
4,194,303
Data File Cache
4,194,303
Data Cache
4,194,303
.cfg file
NETDELAY 2000
NETRETRYCOUNT 1500
CALCLOCKBLOCKHIGH 1000000
CALCLOCKBLOCKDEFAULT 1000
CALCLOCKBLOCKLOW 100
DIRECTIO TRUE
CALCCACHEHIGH 200000000
CALCCACHEDEFAULT 1000000
CALCCACHELOW 500000
PARCALCMULTIPLEBITMAPMEMOPT TRUE
MULTIPLEBITMAPMEMCHECK TRUE
CALCPARALLEL 4
CALCTASKDIMS 3
CALCPARALLEL 4
CALCTASKDIMS 3
CALCPARALLEL 4
Those cache sizes look to have been set by brute force rather than testing. The index cache is needlessly high - once it's large enough to contain the entire index there is no benefit to going higher.
The data file cache does not need to be set at all unless you're using Direct I/O instead of Buffered I/O (it probably doesn't make any difference, but I wouldn't leave it set to 4GB anyway).
Are you saying that memory usage climbs to 13GB without any activity (i.e. just start and wait)?
CALCCACHEHIGH is also at the absolute maximum permissible - if you're doing parallel calc and specifying SET CACHE HIGH you grab that much memory for every thread.
EDIT: Actually, I see now that you are using Direct I/O. Still, I'd 'start again' following the DBAG recommendations as a starting point. Also, do you know why you have multiple CALCPARALLEL lines in your Essbase.cfg file? Again, the 'tuning' seems to have been the brute force 'set it all as high as it goes' approach rather than iterative testing to see where you actually get a benefit.
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Hi ,
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WHERE
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9/8/12 12:21:32.254 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
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9/8/12 12:22:17.115 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
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9/8/12 12:22:54.664 AM Safari[237]: CGContextClipToRect: invalid context 0x0
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9/8/12 12:40:10.239 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:40:17.832 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:40:18.833 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:46:21.653 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:46:22.481 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:46:22.654 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:46:23.482 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:46:25.098 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:46:26.100 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:51:12.192 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 12:51:25.717 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 12:51:53.598 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:51:53.983 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:51:54.599 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:51:54.984 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:51:55.399 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 12:52:55.182 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:52:55.849 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 12:52:56.183 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 12:52:56.849 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
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9/8/12 1:09:14.503 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 1:09:18.682 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 1:09:21.011 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 1:09:23.504 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 1:09:24.505 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 1:09:24.854 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
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9/8/12 1:10:24.445 AM WebProcess[2417]: *** WARNING: -[NSImage dissolveToPoint:fraction:] is deprecated in MacOSX 10.8 and later. Please use -[NSImage drawAtPoint:fromRect:operation:fraction:] instead.
9/8/12 1:10:24.446 AM WebProcess[2417]: *** WARNING: -[NSImage dissolveToPoint:fromRect:fraction:] is deprecated in MacOSX 10.8 and later. Please use -[NSImage drawAtPoint:fromRect:operation:fraction:] instead.
9/8/12 1:10:24.455 AM WebProcess[2417]: *** WARNING: -[NSImage compositeToPoint:operation:] is deprecated in MacOSX 10.8 and later. Please use -[NSImage drawAtPoint:fromRect:operation:fraction:] instead.
9/8/12 1:10:24.455 AM WebProcess[2417]: *** WARNING: -[NSImage compositeToPoint:fromRect:operation:] is deprecated in MacOSX 10.8 and later. Please use -[NSImage drawAtPoint:fromRect:operation:fraction:] instead.
9/8/12 1:11:48.234 AM login[3644]: DEAD_PROCESS: 3644 ttys000
9/8/12 1:12:59.564 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 1:13:11.071 AM Safari[237]: CGContextClipToRect: invalid context 0x0
9/8/12 1:14:11.080 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 1:14:11.739 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 1:14:12.082 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 1:14:12.741 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 1:14:17.544 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 1:14:18.544 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
9/8/12 1:16:22.683 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
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9/8/12 1:18:13.972 AM login[3774]: USER_PROCESS: 3774 ttys000
9/8/12 1:20:40.026 AM WindowServer[77]: CGXSetWindowListAlpha: Invalid window 0
9/8/12 1:20:41.027 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
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9/8/12 1:20:45.450 AM Dock[153]: CGSReleaseWindowList: called with 9 invalid window(s)
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Have checked for viruses...
Did a fresh format and re-install...
Unplugged all that is not essential to run...
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Cannot write files to make a DVD in any authoring program.. it locks up after about 5 minutes
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First of all thanks to all for the help, and CJLittle...LMAO ! My car is a Scooby and a nice blue paint job ! Believe it or not they assured me all this would work.. I bought it in one package and even questioned it. Also to be fair up until then they had always been very good... shows they have no zero about 3200XP 200 fsbetc... When I went back with the power supply and told them they changed it out and let me off on the extra money it should have been.
The crashes are as follows :-
[list=1]
Locks up after random amounts of time in games, sometimes dont even get to load it up at all, other times I can play 2 hours. When the games lock up usually there is a high pitch squeal and can only get out of it by reset or power off.
I cannot install Zone Alarm Pro or Agnitum Outpost are 2 anyway (there are others) these just come up with the installer screen and hangs there, I have to go to Task Manager to close them down, unlike the lock up in games.
The cooler is the Coolermaster Jet... and the temperature is more than acceptable (right now is 44 C) so I cannot see that at all being a factor.
leds are on on the d bracket when it locks, I did not know of this function and will check it out. Thanks for that tip.[/list=1]
Question from me: would the 2700 RAM cause these lockups ? I would have thought it would just not work at all ? If this is possible then I will go and change out the RAM as tuning it down to 166 (if it is possible) does not appeal to me ! But yes it may show what the problem is.
Thanks again, will see what happens... -
Feedback for forum: WAP4410N lock ups - how we fixed!
Hi All,
Our organisation struggled for the past 12 months with 6 x WAP4410N devices in our small office environment - configured as access points, same ssid, separate channels, no interference. Our errors consisted of:
1. Random lockups, up to 3 times a day - requiring reboot to fix
2. Not passing on DHCP requests - requiring reboot to fix
3. Some wireless devices unable to ever make a successful connect
Over this 12 month period we upgraded firmware, last being 2.0.5.3, applied tips from this forum, and also opened cases with Cisco - we ended up resorting to 4 reboots per day for each device to get some productivity out of these access points.
Start of this month we contacted Eric Moyers, Cisco Engineer who monitors this forum, who assisted with opening a new Cisco case. This case was escalated immediately, beta firmware provided and tested, feedback provided as still same failures. Cisco then provided the option of full refund on all 6 devices which we accepted - provided proof of purchase (original invoices). We then purchased 6 x WAP321 inconjunction with advice from Eric - slighly more expensive than the WAP4410N, however we could have gone with WAP121's.
10 days ago we implemented the WAP321's, configuration so simple, and have had absolutely 100% trouble free success - no lockups, dropouts, refusing connections and every wireless device we have successfully connects.
I hope this information can help those of you who struggle for resolution of WAP4410N issues - raising a case is easy with Cisco, testing by Cisco support quick, refund painless and deployment of WAP321s simple. My management is extrememly happy with the outcome. If you want to contact Eric you will see his regular posts here and he even lists his direct email address.
Kindest regards,
Dale BentleyHi,
First of all thanks to all for the help, and CJLittle...LMAO ! My car is a Scooby and a nice blue paint job ! Believe it or not they assured me all this would work.. I bought it in one package and even questioned it. Also to be fair up until then they had always been very good... shows they have no zero about 3200XP 200 fsbetc... When I went back with the power supply and told them they changed it out and let me off on the extra money it should have been.
The crashes are as follows :-
[list=1]
Locks up after random amounts of time in games, sometimes dont even get to load it up at all, other times I can play 2 hours. When the games lock up usually there is a high pitch squeal and can only get out of it by reset or power off.
I cannot install Zone Alarm Pro or Agnitum Outpost are 2 anyway (there are others) these just come up with the installer screen and hangs there, I have to go to Task Manager to close them down, unlike the lock up in games.
The cooler is the Coolermaster Jet... and the temperature is more than acceptable (right now is 44 C) so I cannot see that at all being a factor.
leds are on on the d bracket when it locks, I did not know of this function and will check it out. Thanks for that tip.[/list=1]
Question from me: would the 2700 RAM cause these lockups ? I would have thought it would just not work at all ? If this is possible then I will go and change out the RAM as tuning it down to 166 (if it is possible) does not appeal to me ! But yes it may show what the problem is.
Thanks again, will see what happens...
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