EVE-Online gameplay issues

Hi All,
First time posting an issue, these forums have been such a great help that I haven't needed anything else yet.
Anyway, I have a post up at the EVE-Online forums stating the following:
I am using Arch32 currently and have issues with the Minmatar Stargates. Every time I get within 1500m of a gate, my client completely freezes for 20 to 25 seconds then becomes available for about 3 to 5 seconds before freezing up again.
Has anyone else had an issue with Arch Linux and Eve? I have tried it with Ubuntu 7.10, but feel like ubuntu runs extremely slow on my computer after a few days.
Anyway, I am using Wine .9.4.56-1 with the premium install (premium content disabled).
I have searched the forums, tried several things and to no avail. Docked is great, space is great, gates really suck!
Help me out please?!
Linux Arch 2.6.24-ARCH #1 SMP PREEMPT Wed Mar 5 12:07:52 UTC 2008 i686 Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz GenuineIntel GNU/Linux
2gb ddr2 800, 300gb SATA2, 8800GTS 640mb, intel p35 chipset, 3com 3c905tx nic (dont laugh, it still works beautifully)
Thank you in advance.
-Ayvryl
EDIT: this is the only output i get from running the game:
rr:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
fixme:advapi:CheckTokenMembership ((nil) 0x128388 0x33fb44) stub!
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
ixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34ad9c,0x00000000), stub!
fixme:imm:ImmReleaseContext (0x60046, 0x13dca8): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34b4ac, 260): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34b390, 260): stub
fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked
EDIT 2: I compiled WINE 0.9.57 from the source tar.gz on winehq.com and still getting the same errors/stargate issues.
Here is a direct link to that post... http://myeve.eve-online.com/ingameboard … 57&page=67
Now, I haven't had a chance to check any other stargates, but I know there have to be a few Arch users that have had some experience with EVE-Online.
Any suggestions would be helpful. I have tried everything i could find for settings and such on the Wine App DB and also on the EVE-Online forums to no avail.
Thank you in advance,
GnunixGuy

I've been playing eve-online since November on wine as a Minmatar and I haven't come across any freezing issues with their gates. My system is an AMD Athlon-XP 2600+ system with a 128MB 6600gt video card using wine-0.9.57. Have you tried http://wiki.winehq.org/UsefulRegistryKeys ? I have OffscreenRenderingMode set to fbo and VideoMemorySize set to use my full graphics memory. Sorry I couldn't be more helpful.

Similar Messages

  • Eve online freezes on start (wine graphics detection issue)

    Hi,
    Basically my problem is - i'm getting
    err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly
    When trying to start eve online.
    I'm using Arch x86_64 on Dell Latitude e4300.
    My graphic chip is Intel GMA 4500MHD, with working intel driver (direct rendering works as per glxinfo).
    Wine version is 1.37.
    Ist this a wine issue? Any chance of convincing wine that my direct rendering works?
    Any info appreciated, thanks in advance.

    installing lib32-libgl (and enabling texture compression with driconf so textures are actually rendered) fixed it, thanks.
    I can now login/enter game.
    I'm now getting
    Nov 18 18:07:27 e4300 kernel: [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
    Nov 18 18:07:27 e4300 kernel: [drm:init_ring_common] *ERROR* render ring head not reset to zero ctl 00000000 head 124140b4 tail 00000000 start 02000000
    Nov 18 18:07:27 e4300 kernel: [drm:init_ring_common] *ERROR* render ring head forced to zero ctl 00000000 head 124140b4 tail 00000000 start 02000000
    Nov 18 18:07:27 e4300 kernel: [drm:init_ring_common] *ERROR* render ring initialization failed ctl 0001f001 head 124140b4 tail 00000000 start 02000000
    when trying to undock. Which is probably known intel driver issue/bug as i find a lot of hits in google (also here in testing repo forum section).
    But at least i can now trade/change skills/chat/spin ships...
    EDIT: With xf86-video-intel-git i can actually undock and fly around for 2-3minutes before it hangs.
    Last edited by n0th (2010-11-18 17:36:19)

  • [solved]eve Online setup is unable to start

    I just changed from Arch 32Bit to an x86_64. Now i cant install the eve online client.
    If i start the offline installer it sais after 1 minute "unable to evelate, error 1"
    I think its a Problem with wine or some libs, but i really have no idea how to fix this issue.
    Thanks
    Hyp
    EDIT
    This is the output of the wine command
    fixme:shell:SHAutoComplete stub
    fixme:exec:SHELL_execute flags ignored: 0x00000180
    err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
    err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
    err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
    Last edited by 34Hyperion (2010-04-03 20:33:57)

    (sorry if this is spam!) but it might be handy to include how you solved it, for future reference to other people

  • [SOLVED] WINE and Eve Online

    First off, I am not using 64bit.
    Lately, running Wine and Eve-Online is fine.
    However, when I Quit from the game menu...it freezes.
    I actually have to x-it-out (the wine window), and a window pops up with
    "A simulated logout was in the process and is not responding".. or some such thing
    and then I can terminate it and get my desktop back.
    I've seen several posts about this, but no resolve.
    Last edited by Kilzool (2014-07-13 09:58:09)

    andrewd18 wrote:
    Sekre wrote:
    Did you try the aur package, I suggested earlier?
    aur/wine-d3dstream-git
    I compiled this again two-three days ago, and am seeing good effect in EVE in particular, with an nVidia 660, both with and without bumblebee.
    I use PlayOnLinux to manage my WINE prefixes. It turns out the 1.7.18-CS-0.8-f1cf438 build is a build of the HEAD of that repository. So I switched to that WINE version, and yes, the problem is solved.
    I also created a CSMT-enabling registry key. To do so, launch regedit, browse to HKEY_CURRENT_USER/Software/Wine/Direct3D, right click and select New > String Value “CSMT”. Then, double click and set the string to “enabled”.
    Thank you!
    Neat!
    Then the million isk question is, "Why does the CSMT build not display this issue?"
    I just might have to put on my scuba gear and go diving into this some more when the schedule permits.

  • [SOLVED] EVE Online and Wine 1.7

    I'm running EVE Online with wine-1.7.28. My issue is that WIndows within the game have rendering issues as well as part of the station UI.
    The rendering issues mean that I can't change tabs in a window (I can collapse and reload the window and the tab has changed). I also can't drag windows around - well, I can but they don't move visually.
    The station UI section that doesn't render is the Upper right hand corner - the section with the station Logo and undock button. The button showed after I clicked it.
    Text renders.
    Any ideas?
    Errors which I have seen include:
    fixme:d3d_surface:surface_load_texture Downloading RGB surface 0xf03dfa8 to reload it as sRGB.
    and
    fixme:imm:NotifyIME NI_CLOSECANDIDATE
    Last edited by Phineas (2014-10-21 02:11:46)

    I remember from researching my problem that errors starting with "fixme" or ending with "stub" are things that someone should probably fix eventually, but aren't usually part of what causes problems. Can you provide a paste (in code tags, of course) of all the lines/errors instead of just those two?

  • MBP overheating on EVE online

    Hi. I've got my MBP about one month ago and i'm completely new on apple computers. I usually use my MBP with DAW programs (like ableton live and reason) and cpu's temps about 45-50 and fans 1900-2000 rpm according to istat. but when i start eve online (using 9600 gt) cpu degree jumps to the 72 and fans rpm to 7k (also fans work a bit noisy). is it normal process or my mbp has got some bad issues ?

    Yup it's normal. The intel mobile CPUs are good to go up to a bit over 100°C without any damage. If you are concerned about temps, you should look into SMC Fancontrol though 72°C seems fine to me.

  • Router vs. EVE Online

    I'm an avid online gamer, with my recent game of EVE Online. Recently, I had a small problem with the DSL and was forced to unplug all of my network equipment and computer. Once the "issue" (which turned out to be on there end. Thanks BellSouth!), I've been unable to relog back in EVE Online. Whenever I run the game and await the server status, I'm hit with "Server: Unknown". I've shut down my firewalls (including on the router itself), set up static IP as 192.168.1.109, and have attempted port forwarding; the instructions on their website were vauge at best. If anyone has had a similar issue or is a fellow EVE Online player who has been through this, please reply soon!

    Hi, well check if you bypass the router and hardwire the Pc to the DSL modem whether you are able to play the EVE Online. And if directly with the modem you have the same error – "Server: Unknown" then that’s an issue with the DSL Provider.
    However, if you are not able to play the EVE online behind the Linksys router then you can connect one of you Pc to the router and log into the setup page of the router with http://192.168.1.1 in the IE.
    Username is blank and the password is admin. On the Setup screen lower the MTU to 1396. You can also check for the Firmware for you router.

  • Wine, Eve Online and Pulseaudio

    I've got Eve Online working nicely in Wine with very few problems. However I can't get it to work nicely with pulseaudio.
    Winecfg's audio section can play sound through pulseaudio just fine, via alsa using ~/.asoundrc. However Eve Online cannot output sound while pulse is running and so I have to use pasuspender when running Eve.
    I've googled quite a bit and tried several solutions. However they all seem out of date or require compiling custom versions of wine with patches that may or may not work with newer version of wine.
    It's a bit annoying as I'd like to be able to listen to my music while playing.
    Any ideas?

    Well wine-multimedia worked very well. It's clearly got a few bugs still but on the whole not bad at all.  Wine-multimedia does trigger a graphics issue (using the captains quarters causes a crash), whereas wine does not, but that is a known issue with the game and is affecting some windows users too.
    Sound works very well, it was choppy for a few seconds as the game started but fine after that. Funnily enough it feels faster and much smoother than on my windows install.
    EDIT: For anyone else setting up eve as well it seems the client and the launcher need some different settings. I made two aliases:
    eve='WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr90,*msvcr80=b,n" wine "C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe"'
    eve-launcher='WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=n,b" wine "C:\Program Files (x86)\CCP\EVE\eve.exe"'
    Seems to do the trick.
    ### A few things I've learned doing this: ###
    You need to install winetricks and run:
    winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010
    Before running the eve setup.
    If vcrun2010 fails try running winetricks msxml3 and follow the instructions to manually download the installer.
    If you're client crashes on clicking on a character, open the game, log in, press escape, go to the graphics options and disable "Load Station Environment". Undock then change the option back. You should now have a movable station environment. If you were getting the crash before do NOT open the captain's quarters.
    Using wine-multimedia you may have to use winecfg to change the audio out/in puts to pulseaudio.
    Last edited by llawwehttam (2013-02-09 08:34:39)

  • Playing eve online on Yosemite?

    i have an iMac running Yosemite but when playing eve online i keep having graphics problems.
    (i don't have any flying control  .)
    i can't seem to be able to play as they only approve mavericks!
    as you can tell, it is mostly a pc game.
    i dont understand graphics at all, so i can't help.
    their games masters don't seem to be able to either.
    (they suggested that it may be graphics, anyway)
    i have reinstalled Yosemite and eve with no improvement.
    any help or suggestions welcome
    greg

    Now that it's back up, I just checked the menu to make sure I wasn't leading you astray and that was all correct
    I have my key set to the backslash key '\' and it hasn't caused any issues. You should be safe with that.
    I've been playing for about 7 to 8 years now, on and off.
    Once you get into eve, send an eve-mail to Empress Rinah (it's a throw-away character, but I'll get it ) and I'll be more than happy to help you in-game too.
    Let me know how you go.

  • Playing EvE online

    What is the best mac labtop can I use to play EvE online?

    Now that it's back up, I just checked the menu to make sure I wasn't leading you astray and that was all correct
    I have my key set to the backslash key '\' and it hasn't caused any issues. You should be safe with that.
    I've been playing for about 7 to 8 years now, on and off.
    Once you get into eve, send an eve-mail to Empress Rinah (it's a throw-away character, but I'll get it ) and I'll be more than happy to help you in-game too.
    Let me know how you go.

  • Bootcamp + Eve Online

    Well im not sure if this will get much love here but I'm going to try anyways. I got windows finally working on my mac pro last night and promptly installed the only game that I ever play, Eve Online. With everything at default the game seems to be running really slow, like 5fps. If anyone could provide anty insight let me know. Thanks in advance.
    -Matt

    Are you sure you have the Apple software update that fixes the slow SATA read/write issue on the Mac Pro under BootCamp? EVE Online runs very smoothly on my Intel iMac; faster than my Athlon 64 3400+, in fact.
    iMac Core Duo 2.0 w/ 2 GB RAM | MacBook 2.0 w/ 1 GB RAM   Mac OS X (10.4.6)  

  • EVE-ONLINE and WINE 1.3.20-1

    Eve Online exits and terminates while using WINE 1.3.20-1 -- if you move/resize windows.
    This probably should be posted on the WINEHQ bug thingy, but I posted it here too incase others are getting issues.
    WINE 1.3.19-2 is what I had to revert/roll-back too.
    XFCE4  64-bit w/ wine (using "WINEARCH=win32 winecfg" to config wine)

    yeah, i can confirm this. its happening to me too.

  • EVE Online on 20" iMac

    Hi Guys!
    ever since I bought my sister a Mac Mini, I have been considering doing a switch myself and I have evaluated that I should be fairly comfortable using a Mac for all my software needs except for one Windows Specific ahem mission critical software.
    Does anyone here with a 20" iMac play EVE Online? If so, hows the performance like and what screen resolution are you playing it at?
    Thanks!

    I have tried that, even tried some custom calabrated profiles. I see a slight improvement but nothing to brag about. I guess what weighs on my mind is Apple implies that their hardware is better then anyone elses. I have felt in the past Apple is making the best hardware choices for the money. Now I am second guessing that. Especially since the MAcBooks and Macbook Pro's had similar issues not too long ago. I do not understand why would Apple skimp.
    I will go back and try some more things with calabrating.

  • EVE Online Linux Support is here.

    The announcement can be found in this forum topic.
    Cheers for a company that gives Linux support where other try to ignore player base (my humble opinion anyway).
    Time to learn how to write PKGBUILDs .
    Last edited by Negher (2007-11-05 07:36:08)

    ReaphSharc wrote:
    It will start, but will only run in 1024x768 (which is a lower resolution then I'm used too) and only fullscreen. In the options screen, I can't select windowed and if I change the resolution to a higher setting and press close, the client stops and doesn't restart on it's own. When I start it, it is still 10x24 fullscreen, but other settings have been saved.
    As long as I stay inside a station, everything is fine and dandy, as soon as I undock the client crashes and when I try to login again and eve starts to load my toon (now outside a station somewhere) the client crashes again.
    I also get the error:
    sh: lsb_release: command not found
    This can be solved by installing lsb_release, but the package isn't in pacman or AUR. I've been browsing the web to find a source tarball to make a PKGBUILD for it, but no luck so far.
    You can run eve -config to get the cedega config options for eve, there you can set windowed mode.
    Remember to turn off dx_grab there aswell if you're running windowed.
    I get the lsb_release warning aswell but it does not affect running the client as far as I can tell.
    Gilneas wrote:How does Eve online compare to others such as Vendetta online and Freelancer?
    Been a long time since I played Freelancer and I've never tried Vendetta. But Eve is third person and more tactical when it comes to fighting. It's very hard to summarize eve but it's really massive and the learning curve is steep but once you get into it, set some goals for yourself and find a good bunch of people to team up with I'd say it's the most rewarding mmo out there.
    Only thing I can say it get the trial and see for yourself if it's a (THE) game for you.
    https://secure.eve-online.com/ft/?aid=1 … &nogreet=1 <- Free 14 day trial without credit card requirement.
    Feel free to contact me in-game if you want help.
    Last edited by Milfadoodle (2007-11-08 17:03:48)

  • Sharepoint 2013 online mobile issue.

    Dear all,
    When I try to fill out a form in mobile view on the iphone or android phone, the person or group column doesn't work at all.
    And when I try to approve a workflow I created with 2010 workflow, the page is just blank.
    basically everything is so broken under mobile view, but works under pc view on the phone.
    Anyone has any quick fix to this? I really need the mobile view to work properly. I know I can disable the mobile view, but I have to keep it. Thanks.
    Timothy Liu

    Hi,
    According to your post, my understanding is that you had Sharepoint 2013 online mobile issues.
    Please make sure you configure the mobile view correctly. You can refer to:
    Configure a SharePoint site for mobile devices - SharePoint Online for enterprises
    Use a mobile device to work with SharePoint Online sites
    Regarding SharePoint Online, for quick and accurate answers to your questions, it is recommended that you initial a new thread in Office 365 forum.
    Office 365 forum
    http://community.office365.com/en-us/forums/default.aspx
    Thanks,
    Jason
    Jason Guo
    TechNet Community Support

Maybe you are looking for