Event ID 1010
BI installed on a Windows 2003 Server. Every once in a while we receive an Event ID 1010 (Source: Perflib) in the Application Log. After this happens, we have to kill sawserver.exe and re-start the BI Server and Presentation Server processes in order to get BI to operate on the server again.
The details of the error: The Collect Procedure for the "Oracle BI Server" service in DLL "D:\OracleBI\server\Bin\perfcoll_OracleBIServer.dll" generated an exception or returned an invalid status. Performance data returned by counter DLL will be not be returned in Perf Data Block. The exception or status code returned is the first DWORD in the attached data.
Any help appreciated.
Message was edited by:
damrodd
This issue is noted in ML Doc 250775.1 (Event ID: 1010 in Perflib Reported in the Application Log of the Windows Event viewer when Print Spooler Service is Stopped and Intelligent Agent is Started), along with a possible solution
HTH
Srini
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I'm trying to make a custom calculation Javascript for a combo box and can't figure out the calculation.
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Adobe Rich Web Experts Speaking at India's Biggest Independent Technology Event
Great Indian Developer Summit is India's Biggest Polyglot Conference for IT Professionals
Bangalore, March 25, 2010: At the 2010 edition of Great Indian Developer Summit learn how browser and rich web technologies such as AJAX, DHTML, Mashups, Web 2.0, Enterprise 2.0 technologies, and Rich UI technologies are making money and gaining market-share for some of the leading businesses in the world. On 21st and 23rd April 1010, Rich Web experts from Adobe will speak about the changing face of web applications, enriching cloud applications with Adobe Flash, agile interaction design, developing multi-screen applications on Flash, building enterprise RIAs with Flex and Java, building data centric applications and killer RIAs with PHP and Flex. The summit will be held at the Indian Institute of Science in Bangalore.
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The ubiquity of Adobe's Flash Player and AIR spans the spectrum of Web, Desktop, Mobile and devices such as set top boxes. Flash Engineer Hemanth Sharma will lead attendees through the development workflow for building multi-screen applications. In a separate session, Sujit Reddy explains model-driven and code-driven development approaches to build data-centric applications with Adobe Flex and Java. Also discover how you can migrate your existing J2EE applications to Adobe Flex based RIA's easily. Computer Scientist Harish Sivaramakrishnan, popularly known as flexgeek, will lead attendees on a whirlwind tour of Adobe Flash Catalyst - a sparkling new tool which he says is the best thing that happened to the designer-developer collaboration after sliced bread.
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About Great Indian Developer Summit
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Error #1010 on drag n drop game. Please Help
Hello everyone,
I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.
TypeError: Error #1010: A term is undefined and has no properties.
at foodweb_fla::MainTimeline/activateDraggables()
at foodweb_fla::MainTimeline/frame6()
I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
[CODE]
stop();
var startX2:Number;
var startY2:Number;
var counter2:Number=0;
score_txt.text=score;
var dropTargetss = new Array();
dropTargetss[0]=targetsun2_mc1;
dropTargetss[1]=targetsun2_mc2;
dropTargetss[2]=targetsun2_mc3;
dropTargetss[3]=targetsun2_mc4;
var dropTargetsp = new Array();
dropTargetsp[0]=targetplant2_mc1;
dropTargetsp[1]=targetplant2_mc2;
dropTargetsp[2]=targetplant2_mc3;
var dropTargetsi = new Array();
dropTargetsi[0]=targetinsect2_mc1;
dropTargetsi[1]=targetinsect2_mc2;
var draggableObjectss = new Array();
draggableObjectss[0]=sun2_mc1;
draggableObjectss[1]=sun2_mc2;
draggableObjectss[2]=sun2_mc3;
draggableObjectss[3]=sun2_mc4;
var draggableObjectsp = new Array();
draggableObjectsp[0]=plant2_mc1;
draggableObjectsp[1]=plant2_mc2;
draggableObjectsp[2]=plant2_mc3;
var draggableObjectsi = new Array();
draggableObjectsi[0]=insect2_mc1;
draggableObjectsi[1]=insect2_mc2;
Next3_b.addEventListener(MouseEvent.CLICK, onGuessClick3);
SA3_b.addEventListener(MouseEvent.CLICK, onSAClick3);
bird2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
snake2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt5);
bird2_mc.buttonMode=true;
snake2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
bird2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt5);
snake2_mc.buttonMode=true;
//BUTTON FUNCTIONS
function onGuessClick3(event:MouseEvent) {
//if(counter2 == 11){
gotoAndPlay(7);
//} else {
//reply2_txt.text = "You need to complete this food chain before moving forward!";
function onSAClick3(event:MouseEvent) {
gotoAndStop(1);
//PICKUP AND DROP FUNCTIONS
function activateDraggables():void {
for (var i:int = 0; i < draggableObjectss.length; i++) {
draggableObjectss[i].buttonMode=true;
draggableObjectss[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
for (var j:int = 0; j < draggableObjectsp.length; j++) {
draggableObjectsp[j].buttonMode=true;
draggableObjectsp[j].addEventListener(MouseEvent.MOUSE_DOWN, pickUp3);
for (var k:int = 0; k < draggableObjectss.length; k++) {
draggableObjectsi[k].buttonMode=true;
draggableObjectsi[k].addEventListener(MouseEvent.MOUSE_DOWN, pickUp4);
activateDraggables();
function pickUp2(event:MouseEvent):void {
// add listener to stage to prevent stickiness
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt2);
event.target.startDrag();
reply2_txt.text="Now put the tile in the correct position of the food chain.";
startX=event.target.x;
startY=event.target.y;
function dropIt2(event:MouseEvent):void {
event.target.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt2);
if (event.target.dropTarget&&dropTargetss.indexOf(event.target.dropTarget)>-1) {
reply2_txt.text="Good Job";
event.target.x=event.target.dropTarget.x;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
event.target.buttonMode=false;
} else {
reply2_txt.text="Try Again!";
event.target.x=startX;
event.target.y=startY;
function pickUp3(event:MouseEvent):void {
// add listener to stage to prevent stickiness
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt3);
event.target.startDrag();
reply2_txt.text="Now put the tile in the correct position of the food chain.";
startX=event.target.x;
startY=event.target.y;
function dropIt3(event:MouseEvent):void {
event.target.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt3);
if (event.target.dropTarget&&dropTargetsp.indexOf(event.target.dropTarget)>-1) {
reply2_txt.text="Good Job";
event.target.x=event.target.dropTarget.x;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
event.target.buttonMode=false;
} else {
reply2_txt.text="Try Again!";
event.target.x=startX;
event.target.y=startY;
function pickUp4(event:MouseEvent):void {
// add listener to stage to prevent stickiness
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt4);
event.target.startDrag();
reply2_txt.text="Now put the tile in the correct position of the food chain.";
startX=event.target.x;
startY=event.target.y;
function dropIt4(event:MouseEvent):void {
event.target.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt4);
if (event.target.dropTarget&&dropTargetsi.indexOf(event.target.dropTarget)>-1) {
reply2_txt.text="Good Job";
event.target.x=event.target.dropTarget.x;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
event.target.buttonMode=false;
} else {
reply2_txt.text="Try Again!";
event.target.x=startX;
event.target.y=startY;
function pickUp5(event:MouseEvent):void {
event.target.startDrag(true);
reply2_txt.text="Now put the tile in the correct position of the food chain.";
event.target.parent.addChild(event.target);
startX=event.target.x;
startY=event.target.y;
function dropIt5(event:MouseEvent):void {
event.target.stopDrag();
var myTargetName:String="target"+event.target.name;
var myTarget:DisplayObject=getChildByName(myTargetName);
if (event.target.dropTarget!=null&&event.target.dropTarget.parent==myTarget) {
reply2_txt.text="Good Work!";
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt5);
event.target.buttonMode=false;
event.target.x=myTarget.x;
event.target.y=myTarget.y;
counter2++;
} else {
reply2_txt.text="That tile doesn't go there!";
event.target.x=startX2;
event.target.y=startY2;
if (counter2==11) {
reply2_txt.text="Congratulations you have completed the forest ecosystem!";
score++;
score++;
score++;
score++;
score++;
score++;
score_txt.text=score;
[/CODE]
Any help will be much appreciated. Thankyou in advanceclick file/publish settings/flash and tick "permit debugging". retest and using the line number in the error message fix your problem or post the line with the error.
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I'm trying to assign a mouseclick event listener to a simplebutton nested within a movie clip's later frames, starting at frame 2 and up. This card, however, is not added to my game until later, and when the player clicks on it/turns it over.
There are four files involved in this program:
#1 The main actionscript file, which corresponds to
#2 my dreamQuester .fla file.
#3 my artifactCard file movieClip's corresponding .as file,
#4 my combo1.as file corresponding to a an instance of a simpleButton named combo1 that is already
nested --and this instance is already named-- inside/as a child of said artifactCard movieclip.
What I've done so far isn't working:
In my main dreamQuester.as file, when a player clicks on an artifactCard, its MOUSE_DOWN event
listener takes them to this function (clickArtCard), where the trouble is at:
// player clicked on the artC card--which is a child of posArt1 on stage--to turn card over:
function clickArtCard(a_event:MouseEvent) {
var thisArtCard:artifactCard = (a_event.target as artifactCard);
thisArtCard.gotoAndStop(unclickedArt1); // go to frame number of artifact
// card where combo1 button is.
thisArtCard.removeEventListener(MouseEvent.CLICK,clickArtCard);
thisArtCard.buttonMode = false;
trace("combo1.combo is:" + combo1.combo);
trace("posArt1.artC.combo1 is:" + posArt1.artC.combo1);
posArt1.artC.combo1.addEventListener(MouseEvent.MOUSE_DOWN, comboClickedWHO);
when the artC card--the static public instance of artifactCard--is clicked, it only gets to the
trace("posArt1.artC.combo1 is:" + posArt1.artC.combo1); which returns this error message:
TypeError: Error #1010: A term is undefined and has no properties.
at MethodInfo-61()
So do how would I declare a static public variable of this simpleButton at the start of my main .as
file to make it defined to get a mouseDown actionListener into my pre-existing-and-named-instance
combo1 simpleButton?
perhaps there is a way, while the debug movie program is running, to click on the simpleButton and see exactly
what it's parent heirarchy is, to see the name of all parents above the simpleButton incase they are
different then what I think?
(just in case, I was hoping to squeeze a zip file containing these files to be less than 9MB incase someone was willing to look at my files to see what I've done so far, but 9 megs is just too big! even though all graphics I've imported where turned into vector graphics with trace bitmap. I wish there was a way to check the file size of each symbol in Flash CS4, here...)
Thank you so much for any help!
~EthanJust use a
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(event:KeyboardEvent):void {
//trace(event.keyCode);
if(event.keyCode == ???){
// play the sound
Where I show the "???" you would replace with the keyCode for the key you want pressed for that sound. To determine the keyCode you can use the trace line that I have commented out.
Note that when testing in Flash you often need to disable the keyboard shortcuts in the Flash Player in order to be able to use alot of the keys. You will find this option in the Control menu options in the player. -
Using multiple delta 1010s in logic
can't use multiple delta 1010s works fine using one when i select multiple on logic comes through very distorted and then slowly dies. any ideas?
I would say something like:
"In normal operation, Logic listens to all incoming MIDI ports, and sums the data together, forwards it to the arrange page, and then distributes it to the selected instrument track - hence all controllers which be channelised to control the current instrument (or multiple instruments).
If you enable "Multiplayer Record" mode, then what happens is that Logic distributes incoming MIDI events to the selected tracks via the MIDI channel.
So, you can set track 1 to listen to channel 2, track 2 with a different plugin to channel 14 etc - up to 16 channels.
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Logic currently has a bottleneck at the summing point, which means you lose the incoming MIDI port info, which is why your controllers need to be sending on different MIDI channels, but in short, set controller 1 to transmit on one channel, set controller two to transmit on a different MIDI channel, have multiplayer record enabled "Auto demix by channel if
multitrack recording"), and you can then choose which track should respond to which controller by adjusting the track object's MIDI channel.
The manual explains the procedure in "Recording on Multiple MIDI Tracks" on page 382."
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Error #1010 While trying to link a button to a PDF
Hi all, I am completely new to AS3 and Flash in general, but because of a project here at work I decided to venture in creating a site. I imported a Photoshop file into the stage and created buttons from some headings. I need to link the headings to PDF files when they are clicked, but when I wrote the code (actually in various different formats) I keep getting the following error (while permitting to debug):
TypeError: Error #1010: A term is undefined and has no properties.
at extras3_fla::MainTimeline/frame1()[extras3_fla.MainTimeline::frame1:9]
My simple code is
var pdfURL:URLRequest = new URLRequest("images\Other\LetterHansen.pdf");
//PDF Link
function pdfLink(event:MouseEvent):void {
navigateToURL(pdfURL,"_blank");
Text.daniels_btn.addEventListener(MouseEvent.CLICK, pdfLink);
Any suggestions? I'm sure it's something simply, but I figured I'd ask for help instead of banging my head against the wall
Thanks!Whichever line is line 9 of your code has a problem. If it is the last line, chances are you have not named your daniels_btn inside the Text object, or it is not named in the first frame within Text.
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AreaSeries on chart -- Error 1010 triggered
After reassigning the dataProvider array of my area chart, I
get the following error:
TypeError: Error #1010: A term is undefined and has no
properties.
at mx.charts.chartClasses::GraphicsUtilities$/drawPolyLine()
at
mx.charts.renderers::AreaRenderer/mx.charts.renderers:AreaRenderer::updateDisplayList()
at mx.skins::ProgrammaticSkin/validateDisplayList()
at mx.managers::LayoutManager/::validateDisplayList()
at mx.managers::LayoutManager/::doPhasedInstantiation()
at mx.managers::LayoutManager/validateNow()
at mx.controls::ComboBox/::displayDropdown()
at
mx.controls::ComboBox/mx.controls:ComboBox::downArrowButton_buttonDownHandler()
at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.core::UIComponent/dispatchEvent()
at mx.controls::Button/
http://www.adobe.com/2006/flex/mx/internal::buttonPressed()
at mx.controls::Button/mx.controls:Button::mouseDownHandler()
at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.core::UIComponent/dispatchEvent()
at mx.controls::ComboBase/::textInput_mouseEventHandler()
The strange thing is that the new array has 6 items! I check
its length (length greater than 2) before I assign it. However,
when the debugger breaks in drawPolyLine, the "pts" matrix has only
1 item. I don't know how the array goes from having 6 items to only
1. The stacktrace does not trace back to my code, so I am having
trouble debugging this.
I thought that setting the series' filterData property to
true would prevent this from occurring, but it didn't work.
Any ideas on how I can figure this out?
Thank you,
-Crelaxatraja:
Using permit debugging definitely helped me nail down the issue. No more 1010's. This is a great feature.
A couple more questions if I may - the site still experiences slow response when clicking from one song to another. Presently I have the .mp3 files for all of the seven CDs in one folder.
Will I increase response time between song choices if I create individual folders for each CD rather than one large folder?
Will I increase response time by reducing .mp3 file sound quality, therefore increasing loading speed - (this one seemsan obvious yes - and sound quality is already reasonably small)?
Is it possibly due to the first song choice (which has fast responee time) having to fully complete loading before a subsequent song choice can start to load - and if this is the case - can I script in a stop load function when a new choice is made ?
mememellowcore -
Syncing - loss of photos and movies / ipad only shows movies under 'events'
Two issues
1 - I have recently upgraded ipad to 5.1. Syncing with pc on windows 7. Sync has omitted 65 photos and 60 movies, with no apparent logic e.g. 50 photos have been omitted from the middle of a folder on pc with 1010 photos. The other 15 are random omissions over several folders, where the other photos in the folders have been taken with the same camera on the same day as others that have successfully synced to the ipad. Has anyone else had this problem and does anyone know the solution? I can sync again and see what happens, but I would rather understand why the photos have been omitted.
2 - Also, none of the movies show in 'photos' or 'albums' on the ipad, although they do show under 'events' (nnnIMPRT), and play in a 'slideshow' of 'events'. I am unclear on what defines an 'event' in Apple's ipad world, but it is not a good basis for a slideshow. Does anyone else have this problem with movies not showing in 'photos' or 'albums'? Or does anyone understand what the purpose of the 'event' option is?since both last 12 months and events or photos are simply different views of the same photos in your library they are there - the most common issue is incorrect dates so you are looking in the wrong event - you can find the event by selecting the photo in the last 12 months view and and right clicking and using the show event command - you can correct the dates by selecting the photo and using the photos menu ==> adjust time/date command
LN -
An error on MOUSE_UP event.
Hi i am implementing an image gallery with thumbnails.
When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is following:
TypeError: Error #1010: A term is undefined and has no properties.
at imageGall_fla::MainTimeline/slideTransition()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
at flash.utils::Timer/flash.utils:Timer::tick()
Can anybody help me to solve this issue.
Is this problem with the timer event.
Thanks and regards,
Sreelashyour index may be going out of range.
click file/publish settings/flash and tick "permit debugging". retest. find the code on the line number mentioned in the error message and correct it or post it. -
Error 1010 when vertically scrolling dynamically populated datagrid
http://www.mail-archive.com/[email protected]/msg49767.html
Here's an example of what I'm running into (and the code is
much neater). For some reason, as soon as I try to scroll
vertically, I get:
TypeError: Error #1010: A term is undefined and has no
properties.
at
mx.controls.listClasses::ListBase/mx.controls.listClasses:ListBase::scrollVertically()
at
mx.controls::DataGrid/mx.controls:DataGrid::scrollVertically()
at mx.controls.listClasses::ListBase/set
verticalScrollPosition()
at
mx.controls::DataGrid/mx.controls:DataGrid::scrollHandler()
at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.core::UIComponent/dispatchEvent()
at mx.controls.scrollClasses::ScrollBar/
http://www.adobe.com/2006/flex/mx/internal::dispatchScrollEvent()
at
mx.controls.scrollClasses::ScrollThumb/::mouseMoveHandler()
Does anyone know the fix to this?I have the same issue, I am adding columns dynmacially, the
grid columns are updated with user actions (add and remove)
Michael , I looked in Flex Coders and could find link for
possible solution
it seems from the posting that It would be solved if I call
validateDisplayList on the grid after.
can you point me to more information, ( and call this method
after what),
I appreciate response for this, this is crazy issue
Thanks -
Error #1010 on dynamic array of Labels?
I am attempting to create an array of words as dynamically-created Labels that act like buttons (ie. they are plain text but are clickable and will highlight on mouseover). This method works (using names like "word1", "word2"..."wordN" as the array index) for inserting the word labels into a BorderContainer... so the array seems to be okay. However, when I go to mouseover, I get TypeError: Error #1010: A term is undefined and has no properties.
Pretty cryptic. What term is undefined and has no properties? I was assuming I could self-reference the event-triggering element using "this"... is that the problem? Not sure why the label can be added as a child element okay, but when I try to access one of the labels in the array, it gives "term undefined and has no properties"...
private function mouseoverWord(event:Event):void {
// Event handler for what happens when a mouse is moved over a word
clickableArray[this.id].setStyle("color", "blue");
private function mouseclickWord(event:Event):void {
// Event handler for when word is clicked
private function createTextWord(word:String, num:int):void {
var wordLabel:spark.components.Label = new spark.components.Label;
wordLabel.text = word;
wordLabel.buttonMode = true;
wordLabel.addEventListener(MouseEvent.MOUSE_OVER, mouseoverWord);
wordLabel.addEventListener(MouseEvent.CLICK, mouseclickWord);
wordLabel.id = "word"+num.toString();
clickableArray[wordLabel.id] = wordLabel;> I was assuming I could self-reference the event-triggering element using "this"... is that the problem?
Possibly. If this code is in MyApp.mxml (and not within a <Component> or <Definition>, then 'this' is a reference to the instance of MyApp. The object which dispatched the event is event.target.
Gordon Smith
Adobe Flex SDK Team -
Type error #1010 PLEASE HELP!!!!
Hi I'm trying to create a website in flashcs5 for a class project. Inside the project i have a movie clip which contains my menu buttons and I've placed that movie clip on the main timeline in scene1. I've used action script to link the buttons from the mc to the main timeline. All the buttons are working except the button "recommended". I keep getting this error:
TypeError: Error #1010: A term is undefined and has no properties.
at dreamcatcher_fla::MainTimeline/frame1()
Here is the code in the actionscript:
Object(root).menu_mc.dreamcatchers_btn.addEventListener(MouseEvent.CLI CK, fl_dreamcatchers);
function fl_dreamcatchers(event:MouseEvent):void
gotoAndPlay("dreamcatchers");
Object(root).menu_mc.legend_btn.addEventListener(MouseEvent.CLICK, fl_legend);
function fl_legend(event:MouseEvent):void
gotoAndPlay("legend");
Object(root).menu_mc.objiwe_btn.addEventListener(MouseEvent.CLICK, fl_objiwe);
function fl_objiwe(event:MouseEvent):void
gotoAndPlay("objiwe");
Object(root).menu_mc.lakota_btn.addEventListener(MouseEvent.CLICK, fl_lakota);
function fl_lakota(event:MouseEvent):void
gotoAndPlay("lakota");
Object(root).menu_mc.recommended_btn.addEventListener(MouseEvent.CLICK , fl_recommended);
function fl_recommended(event:MouseEvent):void
gotoAndPlay("recommended");
Object(root).menu_mc.basic_btn.addEventListener(MouseEvent.CLICK, fl_basic);
function fl_basic(event:MouseEvent):void
gotoAndPlay("basic");
Object(root).menu_mc.advanced_btn.addEventListener(MouseEvent.CLICK, fl_advanced);
function fl_advanced(event:MouseEvent):void
gotoAndPlay("advanced")
I've double and triple checked all the instance names and there are no problems. The code for recommended is exactly the same as for all the other buttons so I don't understand what's going on. I need to get this project done so if anyone can help me I'd really appreciate it!!!Hi Aqua0315,
programming on timeline is tricky:) especially with such "monsters" like this:
Object(root).menu_mc.basic_btn.addEventListener(MouseEvent.CLICK, fl_basic);
are you sure that by the time above code executes menu_mc exists with basic_btn? To help you debug do:
wrap each of the "addeventlistener" line you have with try catch block as in following example:
try
Object(root).menu_mc.basic_btn.addEventListener(MouseEvent.CLICK, fl_basic);
catch(err:*)
trace("ERROR#1");//
change "#1" to whatever you like but unique for each block then in output you will have better indication to where the problem occures,
best regards
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