Export a movieclip from Flash

Hi,
I have certain content in a movieclip. I want to export it into formats like eps or ai. Is it possible? I have done jpg and png but not sure about vector formats..

 

Similar Messages

  • Export image sequence from Flash

    Hello,
    I made an short animation in flash (Only about 3 seconds) and I am wondering if there is a way to export the animation as an image sequece. I could've sworn I've done it before but I can't find any information on how to do it. If anyone can give me information on if this is possible and if so how to do it I'de appreciate it. I am using Flash CS3, and I just need to get the animation exported as individual images.

    yeah i get the idea of guide layers and how useful they are. just dont  want all my rough layers visible when i export an image from flash.. my point being you never had to hide guide layers before publishing on old versions of flash which i think makes more sense.. why would you ever want to see a guide layer on a published image?? anyway, i discovered this only happens when using actionscript 3.0 but not 2.0 so, ive gone back to 2.0

  • Not able to export quicktime movie from Flash CS5 or CS6.

    Hi! I am not able to export quicktime movie from Flash CS5 or CS6. When I export it the progress bar is showing and says Recording Flash content and nothing happens

    I havent exported any videos in the past from Flash. The movie is around 45 seconds and the size is 470KB.
    I tried both, the memory and the hard drive.
    In the attached image you can see the settings and in the other image you can see the progress bar that remains without something to happen.
    I dont mind what type of video to export it can be also .avi but again I have troubles there. It is very large and the animation is distorted.
    The animation consist from two scenes. The first one can be exported without any problem but the second one cannot be exported. May be because it has some masks layers and guide layers?

  • How to diagnose flickering exported JS animations from Flash CC?

    Quick stats on my system:
    Macbook Pro Retina 2012 running OSX 10.9.3
    Flash CC 13.1.0.226
    I'm not experiencing an error so much as a lack of understanding about how to diagnose Flash CC JS export issues. Here's the backstory:
    In 2012, my company started working with an contract sprite artist. I was using the CS5.5 Creative Suite, and we were exporting normal png sequences from Flash for use in the game. After about 8 months, my cofounders and I realized that we could both reduce the load time for the game and also allow our artwork to be dynamically scalable by switching to JS exports of our art rather than the raster sprite sheets. Here's the blog post we wrote about it: http://blog.codecombat.com/hacking-our-way-to-vector-artwork-in-html5
    At the time, I didn't have Flash CC, and was reliant upon the CreateJS plugin to export the required JS files: CreateJS Developer Center | Adobe Developer Connection After another month or so, our contractor upgraded their version of Flash and we started having compatibility issues reading FLA files, so I upgraded as well. After doing some reading, I concluded that the CreateJS plugin was now incorporated into Flash CC as the HTML5 doc type, which was confirmed when I checked out the publish settings and resulting files.
    This is all a rather long winded way of saying that we have legacy artwork created with an older version of Flash but are now importing all of our artwork from JS files.
    Fast forward to today and we have two big issues:
    1) We can't figure out how to reduce the filesize of JS exports. As discussed in our blog post, vector artwork has upsides and downsides. One of the downsides we've found is that complex art that uses a lot of shapes ends up being substantially larger (in terms of filesize) than the appearance might otherwise suggest. Raster exports skirt this because a pixel is a pixel, but vector exports scale with the complexity of the source FLA. I'm not a Flash expert, and when we get files that are particularly complex, Flash either runs out of memory exporting them to JS files or we get files that are far too large to reasonably use. To be clear, the "out of memory" error isn't a problem because even if Flash finished the export, the resulting files would be too large for us to use (plus, I've done some digging and found a tutorial for correcting the out of memory error). Our artist is not familiar with the intricacies of the JS Flash exporter, so when we get a file that's too big or breaks the export, neither of us can really figure out a way to correct the problem. We have three questions in particular:
         a) Where can you view shape data that Flash is going to write to the JS files?
         b) Is there any way to edit said shape data inside the Flash CC interface?
         c) Is there any way to optimize shape data in Flash? For instance, in Photoshop, you can flatten images and export a psd with 500 layers as a single JPEG, is there any way to do something similar to shape data in Flash?
    2) Exports frequently break in weird ways. Many of the sprites that we created a year ago haven't needed to be re-imported into our game engine for some time. But every once in a while, I need to go back and fix, improve, or tweak an existing sprite, and then I run smack into the issue of reconciling files that were created without thought to JS exports with our current system. Just last week I was running into this issue in a big way and I made a screencast for our artist (since we work remotely) that I hoped might give him a better idea of the problem: Flash Errors - Treasure Chest, Flippable Tile - YouTube
    The two files mentioned in that screencast are both old (treasure chest) and new (flippable land tile). We have a few questions:
         a) Why are the treasure chest frames "flickering" in the html5 preview? The problem doesn't appear inside Flash and is inconsistent between files. There are two FLA files: one in which the treasure chest is empty, and one in which it's full. The empty animation doesn't throw any errors, either when converting to the HTML5 doc type or on export, but the resulting animation flickers. The full treasure, on the other hand gives me 21 lines of these errors when I do the conversion (not when I export): "Blend Modes(Layer) is not supported in HTML5 Canvas document, and has been converted to Normal in an instance of Movieclip <Path>." The result in both cases is the same: the animations flicker, and neither our artist nor us can figure out why, or for that matter, even begin to troubleshoot it. This SO issue seems to describe the problem, but was never resolved, and I can't find anything else that seems to address it: CreateJS Publish of Flash Project Flickers - Stack Overflow
    I've uploaded the files involved to a public dropbox folder which I think you'll be able to access (Dropbox seems to be having some problems at the moment): Dropbox - flash_debugging
    Since my questions are fairly involved, and my goal is to gain a better understanding of the UI, not simply resolve an error, I'd be happy to pay for someone's expertise/time in getting me up to speed. You can get in touch with me at george [at] codecombat.com

    Hi George,
    I have taken a look at the files full_treasure_chest.fla and flippable_land.fla that you have shared via drop box and found that they both uses blank keyframe(s) followed by Keyframe(s). This was an issue and has been addressed in the latest release Flash CC 2014 (released on 18 June, 2014). Can you please install the latest build 14.0.0.110 and try this out?
    Thanks!
    Mohan

  • Exporting to Quicktime from Flash CS5 has gliches

    I have been exporting to QT movies from Flash 8 without any hassles, but when I export from a Flash to a Quicktime movie it has issues rendering- pixels hanging on the screen, low quality audio. I've tried with many different options and they all have the same issue. Help!

    So what is the recourse here....select the option for exporting whatever the resolution is of the timeline. This usually gives me Mpeg1
    I'm not following you here. Can you clarify?
    Also am I right in assuming that Matrox HD compressing for H.264 is not available in CS 5.5?
    I can't say for sure, but if the specs for the hardware say it should work with CS5.5, then it should. That, of course, is contingnent on having updated drivers, etc. from Matrox. Do you have the latest versions installed? If so, and it's *supposed* to work, that's an issue for the Matrox support folks. What hardware specifically are you talking about?
    EDIT: OK, I see what hardware you're talking about. The card says its compatible with AME on a PC, but I didn't see anything specifically about AME on a Mac. It may not work with the Mac version of AME.

  • Export quicktime movie from Flash CS6 hangs

    I am trying to export a very short flash animation as a quicktime video from Flash CS6 but when the "Recording Flash Content" progress bar gets to the end nothing happens. I am able to click cancel and the x but nothing has been created for me.
    If I wait long enough I get the error message "The export operation failed because it ran out of memmory" How can I fix this?

    Hi Tomlijagogo,
    Can you try the solutions in this post? Flash CS6, QuickTime: The export operation failed because it ran out of memory.
    Thanks,
    Preran

  • Export an image from flash, the output color not same as original from flash

    i try to create my logo from flash
    i use export function in gif format.
    the output color is not same as what i saw at flash.
    may i know why? below is the screenshot.
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    output

    hi
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  • Export svg sequence from Flash into Edge?

    Hey there,
    I'm really struggling to get a animation out of Flash into Edge as a frame by frame SVG sequence.
    I've tried the Flash2SVG extension in multiple Flash versions and it doesn't work.
    At the moment I'm doing this...
    from Flash CS6 export FXG
    import into Illustrator CS6
    save as SVG
    import in Edge
    which is very time consuming and sometimes stuffs up positioning of elements in each frame.
    Anyone got a solution?
    Thanks in advance.

    The latest Flash CC 2014 release has an export to SVG option, which exports the current frame as SVG. There is no direct way to export the entire animation as SVG sequence though.
    You can find more details @ Flash Professional Help | New features summary
    -Dharmendra

  • Export illustrator file from Flash Professional CS6

    Can a background/scene created in Flash profession be exported to illustrator file with extension Ai without illustrator?

    SIcsempertyrannus wrote:
    Thanks for trying to help. Some how I managed to do it-but I did it some kind of meatball way. I kept clicking into the image until everything was selected...then I grouped it all and exported as fxg because I do not have the eps option. Somehow it worked, But I have 20 of these to do and this is def not the right way to do it. Hope someone else can wise me up. Thank-you for your help.
    You did not have to group it you could have exported the image or the selection only or the movie in the FXG format (Flash Exchange Graphic) and what is wrong with doing it a newer and better way. FXG is supported in Flash Catalyst as is Illustrator and Photoshop FXG can be exported from Illustrator so you use the file in Flash more readily and though Photoshop does not support FXG that might change.
    I am leased they finally came up with a rational method of exporting to and from Illustrator and Flash.
    Eps was never the right way since Flash is not a postscript application.
    You found the right way and format you just went about it in an unusual and unneccessary way.
    Next time if you want all the art choose image instead of selection if you only need some elements of the art select them export choosing selection only that art will be exported no need to group.
    if you want the whole movie then again choose the whole movie of course that will be a motion type format not FXG.
    Anyway you sort of did it the right way.

  • Export Editable File from Flash to Illus

    My co-worker spent all day trying to export a Flash file to open and edit in Illustrator. Is this possible? She feels that it is because when she exports as .fxg into Illus if she turns the preview to outlines the art looks like vector art.  Im not so sure. You cant select anything. It still has all those outer boxes aroud it like when you "Place" artwork. Is it possible to do this? Thanx w/any help with this.

    SIcsempertyrannus wrote:
    Thanks for trying to help. Some how I managed to do it-but I did it some kind of meatball way. I kept clicking into the image until everything was selected...then I grouped it all and exported as fxg because I do not have the eps option. Somehow it worked, But I have 20 of these to do and this is def not the right way to do it. Hope someone else can wise me up. Thank-you for your help.
    You did not have to group it you could have exported the image or the selection only or the movie in the FXG format (Flash Exchange Graphic) and what is wrong with doing it a newer and better way. FXG is supported in Flash Catalyst as is Illustrator and Photoshop FXG can be exported from Illustrator so you use the file in Flash more readily and though Photoshop does not support FXG that might change.
    I am leased they finally came up with a rational method of exporting to and from Illustrator and Flash.
    Eps was never the right way since Flash is not a postscript application.
    You found the right way and format you just went about it in an unusual and unneccessary way.
    Next time if you want all the art choose image instead of selection if you only need some elements of the art select them export choosing selection only that art will be exported no need to group.
    if you want the whole movie then again choose the whole movie of course that will be a motion type format not FXG.
    Anyway you sort of did it the right way.

  • Can't export image files from flash

    In Flash 13.1.0.226 it seems like the options to export a layered image are gone.  When I go to export>image there is no longer an option for .fxg
    I've read through this forum and Adobe recommends export .svg. There is absolutely no option to export or save as .svg
    The only export options I see are jpg and png, which is useless to me. Please tell me how to export a layered image from Flash.

    Hi ,
    Flash Pro CC 2014 (v 14.0.0.110) is now available for download via the Creative Cloud App.
    We have included export to svg format along with several other new features with last release of Flash Pro. You find this option in Flash Pro CC.If you are subscribed to  CC  you can download the latest version of Flash Pro which has several more new features in addition to SVG export from the creative cloud App.
    Complete list of New features in Flash Pro CC 2014 is available at these links:
    Overview:         https://www.adobe.com/in/products/flash.html
    Whats new:      https://helpx.adobe.com/flash/using/whats-new.html
    Release Notes: https://helpx.adobe.com/flash/release-note/flash-professional-cc-2014.html
    Videos:           https://helpx.adobe.com/in/flash.html
    Thanks,
    Sangeeta

  • Prroblems Exporting .MOV files from Flash CS5

    I am having trouble exporting my animations created in Flash CS5 (or Macromedia flash 5, or CS3) to .MOV files. I'm having these issues on different  platforms  (mac and pc) and different operating systems (XP and win 7) - I only get error messages and out of memory errors, even on the fastest computer I have with 4gig of RAM working on a 2mg Flash file.
    I just want to convert my Flash files to a format that can play on Youtube and standard DVD players. Also I've tried many converters (flash to video) - not all free (Moyea, Roxio, iWisoft, Winfx Video Converter, Amor, E.M. Magic, etc, etc) - nothing works. The main problems are either the sound is not synched, the playback is choppy, and the quality is awful.
    I think my only hope of getting a good video is starting with a good .MOV file exported from Flash. I know the program is supposed to do this.
    Any help greatly appreciated.
    http://help.adobe.com/en_US/flash/cs/using/WSBC0687D4-42A6-445d-B5FF-8032C7D3A8FF.html#WS6 A15AAE2-C176-4161-BAB6-FB082F63B65Ba

    Exporting the video at a slower FPS with all the settings maxed and then speeding it up later may not be the most practical and adding a few extra steps can increase the chances of error...I wasn't willing to maniuplate the frame rate, so I tried with the highest video settings and my file ended up being 10GB in size for a video with 1689 frames, and there were STILL artifacts.
    There's also the option of exporting your sequence as individual frames and recombinging them using Quicktime Pro (I found that on another forum), and Quicktime Pro is a pretty cheap program ($20?). Just remember to hide your motion guides and activate your masks (right click on your masks in the timeline and select Show Masks), or they'll show up in your frames and you'll have to start again. Also, when inputting your individual frames, remember to select the correct frame speed to it matches the one that you're working with. From there, you have a complete video clip that you can input into any editing suite (heck, Windows Movie Maker is adequate if you're just putting it on YouTube).
    Either way, Flash Professional doesn't appear to be capable of generating a .MOV that works outside of the box on its own, at least not without the addition of a 3rd party plugin. Given the proliferation of animation projects on TV that are animated using Flash, I was thinking that Flash SHOULD have a way to render a .MOV file properly (ie: without dropping frames and leaving behind artifacts because it's taking too long to read the frame), but then, it's best to use the right tools for the job. You can use most of the tools in Creative Suite/Cloud to generate the same layered image, but every single application has a specific purpose:
    Photoshop can handle text layouts, vector imagery, and animation, but it's best at manipulation of raster images.
    Illustrator can handle text layouts and some manipulation of raster images, but it's best at creating and editing vector images.
    InDesign can do some manipulation of raster images (or at least it imports them) and creating/drawing of vector images, but it's best at text layouts for multi-page documents and arranging images.
    Flash allows you to layout text, draw image vectors, and manipulate rasters, but its best for animation and interactive content (I draw my characters in Illustrator first then import then in Flash...Flash drawing tools just drive me buggy).
    Your video editing suite (and probably Premiere...haven't used Premiere in a long time, so I can't say for sure) can handle some text inputs, does some animation, but it's best for taking existing video and audio clips (from whatever sources) and editing them non-linearly.
    I'll need someone in the biz to confirm this, but I do suspect that for studio based Flash animation projects that end up on TV (eg: Teen Titans Go!, My Little Pony: Friendship is Magic), they wouldn't be generating the show entirely using Flash (laying down soundtrack and dialogue as well) and then exporting to .MOV. It's more likely that they'd be exporting individual clips without audio (either using the slow frame rate method or by exporting individual frames and importing to Quicktime) and using a non-linear video editor to edit the clips and lay down audio tracks accordingly.

  • Attaching movieClip from Flash(SWF) to Flex

    Hi,
    Please tell me -'How to attach movieClip of Flash file in
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    I shall be very thankful to you
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    Use the Flex component kit for Flash.
    https://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins

  • Export QuickTime Prob from Flash - Junk displayed in .mov

    Hi
    I'm trying to export a Flash movie as a .mov file. The animation is not that big but there are strange display issues. As the character moves across the screen, there are bits and pieces left on the screen from the previous movements. It's just not rendering correctly and looks terrible. I can't seem to fix it and have been playing with the Format settings etc. It doesn't help. There's always the junk left on the screen. Any ideas? I am using CS4 on Mac OS 10.6.7
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    Hi luvromntns,
    Here is a good link to check out for other tips on export http://kb2.adobe.com/cps/401/kb401520.html.
    Thanks,
    Quynh
    Flash Authoring, QA

  • Export file formats from flash?

    Hi, I have an issue concearning existing file formats for export in Flash CS4.
    According to the user's manual in Italian I have found, http://help.adobe.com/it_IT/Flash/10.0_UsingFlash/WS0E26E472-1533-4297-A904-59476E8E1935.h tml
    available formts include EPS and AI.
    As far as AI is concearned, I have this option but exported AI files are hard to open in Illustrator, since a number of problems appear.
    If I separate all groups in Flash and then export to AI format, Illustrator finally opens the AI file, but changing the colours and the shape of my design.
    Moreover, no dialogue box for Illustrator version options appear when I choose AI for export, as is described in the support page.
    As to EPS file format, it is not in the export file dialogue box, the formats I have are JPG, PNG, GIF, EMF, WMF, BMP.
    My point is that I draw in Flash, then I need to export the designs in Illustrator for print optimization, but the content changes dramatically, if I actually can open the files.
    Caould anyone help me?
    Silvia

    I am unsure about the Illustrator export, as I have never needed to do this, nor do I have CS4.
    The EPS reads as a printer option, not an export one:
    "An EPS file can be printed with a PostScript printer. ... This format has no definable export options"

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