Export and import audio at the same time

im trying to export audio from my macbook pro to a mixer then import it back in to webstream it

i also desperately need to record and play audio at the same time.. i have a term project, i am develeoping a karaoke player in j2me and it is supposed to capture the voice at the same time background song is played.. and it is also supposed to grade the singer according to the pitch of voice.. please help me about recording and playing audio at the same time...

Similar Messages

  • Recording and playing Audio at the same time

    Hi,
    Having problem with a MMAPI imp.
    The simplest way of doing it is to start one thread playing a audio file of any kind.. As it is playing start a other thread that start a audio recording.
    As soon as the audio recording is allowed to record (Security promt) the audio playback stops. And the playerListstner sends a END_OF_MEDIA event.
    So my question is: Is there a way of doing playback and recording at the same time or is this a limit on the phone or the MMAPI?
    This has been tested on Nokia N90 and SE W550i with same reults
    Cheers
    Kenth

    i also desperately need to record and play audio at the same time.. i have a term project, i am develeoping a karaoke player in j2me and it is supposed to capture the voice at the same time background song is played.. and it is also supposed to grade the singer according to the pitch of voice.. please help me about recording and playing audio at the same time...

  • How do i start video and audio at the same time in ios

    How do i start video and audio at the same time in ios?
    I have tried a lot of different ways but i cant figure it out?
    I can get the sound and animation (timeline) to start playing.
    There is no problem to start the video and the animation at the same time.
    But i cant get both the video and the audio to start playing when i press a button.
    It works great in OSX and on windows?
    Here is an example:
    // insert code for mouse click here
    // Play an audio track
    sym.$("_1")[0].play();
    // Play a video track
    sym.$("host")[0].play();
    // Play the timeline at a label or specific time. For example:
    // sym.play(500); or sym.play("myLabel");
    sym.play("marker1");

    If the game has sound in it (and possibly even if it doesn't) it may be overriding the Music app and causing it to stop playing - in which case there is nothing that you can do about it.

  • Can't recording  Midi  and Audio at the same time

    I'm in GREAT need of help. I can't record midi and audio at the same time. I'm using an M AUDIO project mix I/O. I know this is VERY basic stuff but I can't seem to get it to work.I can record multiple audio at once. ANd I can record midi but not at the same time. PLEASE help . Is there a setting somewhere I need to change ? Thanks
    Tracy

    Hi!
    Enable all audio tracks (R) you wish to record. Then make sure you select the audio instrument you are using on the left of the arrange page (track list). If you here your input, hold shift, then highlight (gray) the mentioned audio tracks you wish to record on. When R is red, and the proper tracks are grey, you can record. Hope that made sense!

  • Exporting from FCP and using Compressor at the same time?

    Is it ok to export from FCP and use compressor at the same time? I am exporting a Self-Contained, Current Setting Quicktime Movie, and using Compressor to compress a similar HDV file to Mpeg2?

    Only in FCP 7.

  • HT1550 I'm having trouble with importing them into iTunes and converting them at the same time. when i hold down option over the files i can't find where its supposed to say create new version. is this if you're in iTunes?

    I'm having trouble with importing them into iTunes and converting them at the same time. when i hold down option over the files i can't find where its supposed to say create new version. is this if you're in iTunes?

    You can't do it in one step. Add to iTunes first, Once the tracks are in iTunes you may convert to a different format.
    tt2

  • How to split video and extracted audio clip at same time?

    I imported 10 min of DV from my Sony HC96 camcorder to iMovie 6.
    I selected a video clip and split it using cmd-T but the extracted audio clip below it did not split. How can I split both the video and underlying audio clip so I can drag the edge of the new video clip for editing by direct trimming and keep the audio dialogue in sync. I have already gotten the clip volume levels right in the extracted audio.
    This seems pretty basic editing but I must be missing something.
    thanks, ralph
    1.67 GHz 17" PB, PowerMac Dual 2.5 & 23" Cinema Display   Mac OS X (10.4.8)   Airport Extreme Base Station and Airport Express

    Thanks, Sue. Let me see that I have this right. I split the video then the audio. I then selected and trimmed the video to the remove the 10-15 seconds I wanted to remove. To keep the dialogue in sync with the speaker's lips, I then selected and trimmed the audio to the same time as I trimmed the video. Then I dragged the audio clip back up to the new start of the trimmed video clip. I did this and the dialogue and lips seem to be in sync.
    I guess originally I had looked for a solution where I cut both clips at the same time and trimming one trimmed the other. But now I see I just need to do them separately. Thanks for the help, Sue!
    ralph
    Hi Ralph:
    You can't do both at the same time, but you can do
    them one right after the other. Highlight the audio
    and split it after you split the video and be sure to
    keep the playhead in the same position.
    Sue
    1.67 GHz 17" PB, PowerMac Dual 2.5 & 23" Cinema Display   Mac OS X (10.4.8)   Airport Extreme Base Station and Airport Express

  • How to play more than 2 audio at the same time in a page

    I worked for interactivity book's page in Hype and I inserted two audio in a page
    One is background music played when page opend, Other is effect audio that played when touch the object.
    i added this widget in ibooks author.
    In ibooks-author on mac, i can hear two sound well. but in ibooks on ipad i got the problem..
    When i touch the object and play effect sound, background audio is stopped.
    Moreover, after effect sound ended then bgm is not played.
    i hope to hear two sound at the same time on ibooks, if not, play bgm continue after effect audio over.
    plz answer this problem.. T.T

    I got the same problems! I can't play multi audio at the same time. Would you mind letting me know the detail of how to deal with this problems.
    Regards,

  • Problem connecting Firewire device and external HD at the same time

    Hi. I'm attempting to record digital audio through a Presonus Firepod A/D interface via a Firewire 400 to 800 cable connected to one of the Firewire 800 ports on a mid-2010 Mac Pro running Snow Leopard.
    The problem is that if I have an external HD connected to one of the other Firewire 800 ports on the computer and powered on at the same time, the connection to the Presonus Firewire device is not recognized by the Mac Pro. Not only that, performance of the Mac Pro is affected adversely and System Profiler is unable to list any Firewire devices. If I turn the external HD off, the Presonus device is recognized and listed in System Profiler and the machine runs fine. I'm able to connect two external hard drives via separate Firewire 800 ports on the Mac Pro and both drives mount w/ no problem. It's only when I try to connect one of the external HDs and the Presonus audio device at the same time that the problem occurs.
    I used this same arrangement on a PowerMac G5 running Tiger w/ no problems whatsoever. If the 400 to 800 cable is bad, I would think it wouldn't work at all, but it does when only the Presonus Firepod is connected and powered on. Any ideas?

    Have done more research and apparently this is not an uncommon problem: overloading the Firewire bus when connecting an audio device along with an additional device like an external hard drive. As I understand it now, audio signal is a bandwidth hog and the solution is to get a Firewire PCIe card which will have its own independent Firewire bus and which I'll use exclusively for my audio device.

  • Installed new hard drive and windows 7 at the same time. Left old hard drives in computer but unable to get bookmarks from old drives to new.

    Installed new hard drive and windows 7 at the same time. Left old hard drives in computer, installed firefox however I have no idea in which file the old bookmarks are located. I still have the old files for firefox in the old drives.

    Your "Firefox personal data", like bookmarks, are stored in your Profile folder in Firefox. See this support article about how to recover that data from that old hard drive and transfer it your your new Profile.
    http://support.mozilla.com/en-US/kb/Recovering+important+data+from+an+old+profile

  • Getting Logic master  to send to both 1-2 and 3-4 at the same time

    I have an native Instruments Audio Kontrol 1 'sound card' that I'm running 2 different sets of M-Audio monitors off of. My question i, can I run the master output to both 1-2 and 3-4 at the same time so I can easily check mixes on both sets of speakers without changing every single tracks output?
    Also, is this possible to do in iTunes also? I can find nothing in Logic (or anywhere) that will allow this and I initially thought my device was broken until I simply choose 3-4instead of 1-2.
    thanks so much!

    Pancenter wrote:
    Sampleconstruct wrote:
    In Logic you could just setup additional sends of your Audio tracks using the send knobs and send the signal to a Bus. Set the outputs of that Bus to 3-4 and you'll have your signal played through 1-2 as well as 3-4.
    Also, if any of the audio tracks used sends (reverb on a bus..etc) those would also have to be sent to the same bus as the audio tracks.
    panleft-
    How about routing all the outputs that are currently on Output 1-2 to a bus first then:
    Option 1: Switching that bus's output between outputs 1-2 and 3-4 (for A/B comparisons)
    or
    Option 2: Use the Send on that bus's output to another bus, route that second bus's output to 3-4 (so both busses are sending audio to both sets of speakers simultaneously).
    As an alternative, the Mackie Big Knob is a great hardware solution for routing a signal to 3 sets of speakers, allowing you to switch among them with simple button presses.
    -droo

  • Can I run a podcast and an app at the same time?

    Can I run a podcast and an app at the same time?

    Yes for most.  You can run a regular app with an audio podcast.  I do not know what could run with a video podcast.

  • Macbook Pro: Play and record sound at the same time

    Greetings everyone,
    My brother and I have are going to switch go a mac, preferebly to a macbook pro. we used windows so far, but the frustration has grown extremely huge, so it's time to throw off this junk.
    We've been working with sound a lot and many times we recorded any sound which played through the computer: that means sound and music from dvds and games or other sources, we couldn't get anywhere else. What we did is simply letting the game or dvd play and record the audio at the same time.
    I've testet this functionality in windows via bootcamp on a macbook of friend of mine, but NOT the macbook pro version. It's wasn't really that good as I thought. Sound quality was below what I'd expect.
    So here are my questions:
    - Does the macbook pro have a better sound card, which enables simultaneos play + record?
    - Is good record quality bound to a software I need to use?
    Thanks for your replies.

    Apple don't have separate "sound cards" like PC's , Martin. The necessary hardware is proprietary , and built into the logic boards.
    Both of them have high quality combined optical digital input and audio line in, and combined optical digital output and audio line out. You can also attach various USB or firewire audio input and output devices if you wish. So as far as 'quality" goes, it depends what you are playing them through more than anything else. The inherent audio abilities of both are pretty danged good when using Mac specific software. That is why the music industry love 'em!
    Or are you just talking about sound quality through the built in speakers, which are, of course severely limited by the amount of space available, though I've heard far worse from many PC notebooks!?
    Cheers
    Rod

  • Airtunes - Analog and Digital output at the same time?

    Howdy,
    This may seem strange to ask, but can the Airport Express output audio in digital and analog formats at the same time? Is there a strange splitter cable that could do this for me?
    I recently learned that most AV receivers with digital inputs cannot output digital sources to their analog zone 2 outputs. The usual work-around is to connect their digital sources to the receiver by both analog and digital cables.
    Mikael

    I just learned the same thing. Does connecting the digital and analog connections to your reciever work ? Did you connect them to the same source or assign different sources for each? Thanks,

  • Can I create a JAR that is an Applet and Desktop app at the same time?

    Hi mates.
    Can I create a JAR that is an Applet and Desktop app at the same time?
    Thanks.

    Ricardo_Ruiz_Lopez wrote:
    ..I have one problem, I want a JMenuBar but I can't add it inside a jPanel.
    Any idea?
    SSCCE
    It can be compiled/run as an applet or application something like this (e.g. for a Win command prompt).
    C:\Users\Andrew\Hybrid> javac Hybrid.java
    C:\Users\Andrew\Hybrid> java Hybrid
    C:\Users\Andrew\Hybrid> appletviewer Hybrid.java
    C:\Users\Andrew\Hybrid> // YES the previous line requires a '.java'  suffix - trust me.  ;-)Code
    // <applet code='Hybrid' width='600' height='400'></applet>
    import java.awt.*;
    import javax.swing.*;
    import javax.swing.border.*;
    public class Hybrid extends JApplet {
        public void init() {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    GUI gui = new GUI();
                    getContentPane().add( gui.getMainPanel() );
                    setJMenuBar( gui.getMenuBar(false) );
                    validate();
        public static void main(String[] args) {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    JFrame f = new JFrame("Test Hybrid");
                    f.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
                    GUI gui = new GUI();
                    f.setContentPane(gui.getMainPanel());
                    f.setJMenuBar(gui.getMenuBar(true));
                    f.pack();
                    f.setLocationRelativeTo(null);
                    f.setVisible(true);
    class GUI {
        private JPanel mainGui = null;
        private JMenuBar menuBar = null;
        public JPanel getMainPanel(){
            if (mainGui==null) {
                mainGui = new JPanel( new BorderLayout(3,3) );
                mainGui.setBorder( new EmptyBorder(5,5,5,5) );
                JToolBar tb = new JToolBar();
                for (int ii=1; ii<6; ii++) {
                    tb.add( new JButton( "Btn " + ii) );
                    if (ii%2==0) {
                        tb.addSeparator();
                mainGui.add(tb, BorderLayout.NORTH);
                mainGui.add( new JSplitPane(
                    JSplitPane.HORIZONTAL_SPLIT,
                    new JScrollPane(new JTree()),
                    new JTextArea(20,20)
                    ), BorderLayout.CENTER );
                mainGui.add(new JLabel("Main user interface.."), BorderLayout.SOUTH);
            return mainGui;
        public JMenuBar getMenuBar(boolean isFloating) {
            if (menuBar == null) {
                menuBar = new JMenuBar();
                if (isFloating) {
                    JMenu fileMenu = new JMenu("File");
                    fileMenu.add( new JMenuItem("Exit") );
                    menuBar.add( fileMenu );
                JMenu helpMenu = new JMenu("Help");
                helpMenu.add( new JMenuItem("About") );
                helpMenu.add( new JMenuItem("Help") );
                menuBar.add( helpMenu );
            return menuBar;
    The code is not intended to be well designed. It is just written to be brief and demonstrate a few points.
    Edit 1:
    Added some access keywords in a passing gesture that the sample aimed at encapsulation.
    Edited by: AndrewThompson64 on Sep 2, 2010 1:34 PM

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