Export Audio File from Library

I'm trying to export an audio file from the library so I can
edit it. When I right click on it and try to edit it I get a
message that the file does not exist. Does anyone know a way to
export the file because I don't have the original.

What file format?  For example, .wma only plays in iTunes for Windows and is a common format for PC users.

Similar Messages

  • Exporting audio files separately from video using a Mac

    Using a Mac computer, can you export audio files separately from video in Adobe Premiere Elements 11?  If so, how would I do that?
    Thanks as always.

    I worked through the instructions in the Classroom in a Book for exporting
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    Audio Format:  Dolby Digital  (Don't know what to check)
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    Codec:  Dolby Digital
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  • How can I use mp4 audio files from my iTunes library in an Elements 10 slide show?

    How can I use mp4 audio files from my iTunes library in an Elements 10 slide show?

    AAC is Advanced Audio Coding.  Basically it's a format that sounds better than MP3 but doesn't take up as much space as a lossless format (like you'd have on a CD).  More than likely you've had that encoding turned on when you ripped your music into itunes (it's the default encoder).  Therefore your LG phone won't play them.
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  • How do I move MPEG audio files from my iPod to my library on my computer???

    Can someone tell me how to move MPEG audio files from my iPod to my library on my computer? Somehow all my songs on my iPod are MPEGs and they won't transfer to the library. I really don't want to loose the music, and there doesn't appear to be an option to convert the MPEG to a ACC file while the MPEG is on the iPod. Please help....

    iTunes/iPod does not provide a way of copying tracks from an iPod to iTunes except for purchased music. But iTunes can play MP3 files without conversion.
    Here are some ways of getting files from an iPod to your PC:
    Copy from iPod to PC
    It is important not to allow your iPod to sync with an empty library. If it is set to synchronise automatically you will get a message saying your iPod is linked to a different library and asking if you want to sync – it is important to press cancel as syncing with an empty library erases all music from your iPod.
    You can also prevent auto sync by holding down shift & ctrl as you plug in your iPod and keeping the keys held down until the iPod appears in iTunes.
    Once you are connected, you need to set your iPod to manage music manually.
    http://support.apple.com/kb/HT1535
    If you have an iPod with iTunes Store purchases on it, you can use it to copy your purchases to other authorized computers.
    http://support.apple.com/kb/HT1848
    However this is not allowed for other music.
    This MacMuse tip tells you how to copy music from your iPod using Windows Explorer, but it is a bit fiddly:
    http://discussions.apple.com/messageview.jspa?messageID=797432
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    http://www.yamipod.com/main/modules/home/
    http://www.floola.com/modules/wiwimod/index.php?page=WiwiHome
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    http://www.copytrans.net/
    For a more complete list see:
    http://en.wikipedia.org/wiki/Comparisonof_iPodmanagers
    There is a useful background article on copying from your iPod here:
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  • Need to export an AC3 audio file from FCP

    Does anyone know how to export (or convert to) and AC3 audio file from FCP? My compressor is not currently working, is there another way? I have Sorenson Squeeze and FCP 5.0.4. Thank you!!!
    alex

    Upload your audio file to my Public folder and wait 20 mins. I'll compress the audio to .ac3 for you if you're in a crunch. Check back in my Public Folder and I'll have it there for you.
    Finder/Go/iDisk/Other Users Public Folder/
    Member Name: theshow2
    Temporary Password is: temppass

  • How do I add Core Audio files from my HD to the search tab?

    Hello there,
    I'm trying to add a few core audio files from my hard drive the sound effects library in Sound track. I assumed if I just coppied and pasted the CAF files in the ambience folder that is in the  ilife sound effects folder in my library that the files would automaticaly show up in the search tab in soundtrack. this is not the case.
    Can anybody help me?
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    iTunes/iPod does not provide a way of copying tracks from an iPod to iTunes except for purchased music. But iTunes can play MP3 files without conversion.
    Here are some ways of getting files from an iPod to your PC:
    Copy from iPod to PC
    It is important not to allow your iPod to sync with an empty library. If it is set to synchronise automatically you will get a message saying your iPod is linked to a different library and asking if you want to sync – it is important to press cancel as syncing with an empty library erases all music from your iPod.
    You can also prevent auto sync by holding down shift & ctrl as you plug in your iPod and keeping the keys held down until the iPod appears in iTunes.
    Once you are connected, you need to set your iPod to manage music manually.
    http://support.apple.com/kb/HT1535
    If you have an iPod with iTunes Store purchases on it, you can use it to copy your purchases to other authorized computers.
    http://support.apple.com/kb/HT1848
    However this is not allowed for other music.
    This MacMuse tip tells you how to copy music from your iPod using Windows Explorer, but it is a bit fiddly:
    http://discussions.apple.com/messageview.jspa?messageID=797432
    Otherwise you can use third party software to manage the transfer, there are a variety of programs out there, some free and some that will copy ratings and counts as well as the music files. Here is a selection, check them out and see what suits you.
    http://www.yamipod.com/main/modules/home/
    http://www.floola.com/modules/wiwimod/index.php?page=WiwiHome
    http://www.ipodsoft.com/site/pmwiki.php?n=igadget.Homepage
    http://www.copytrans.net/
    For a more complete list see:
    http://en.wikipedia.org/wiki/Comparisonof_iPodmanagers
    There is a useful background article on copying from your iPod here:
    http://www.ilounge.com/index.php/articles/comments/copying-music-from-ipod-to-co mputer/

  • How do I convert a .wma Audio file from a pc to .mp3 for itunes on a mac

    I downloaded music from my PC laptop into an external drive. When I connected the external drive to the mac, the .wma Audio files from the PC will not transfer to iTunes on the Mac.
    Thanks for any help.

    iTunes on the PC will convert wma. iTunes on a Mac won't.
    On your PC, add the wma files to iTunes.
    iTunes will convert to whatever you have set in iTunes prefs > General - Import settings.
    Then copy the imported files to the external then File > Add to library on the Mac.

  • Major problem: I can not export NEF files from Lightroom

    This is just plain weird: I can't export NEF files from Lightroom 2. I can export any other file format, but not NEF. With Lightroom 1 this was no problem.
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    I've called Adobe, and they simply don't know. I have reinstalled Lightroom 2 with no succes. Restarting, repairing permissions, nothing helps.
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    These procedures work perfectly on both my windows 32 and 64 bit machines with LR2 and 2.1. with all my NEFs from several camera models.
    When you say 'export' do you really mean sending a copy to PS or do you mean 'Export' as LR defines that term?

  • HT2203 How do I export a file from the new iMovie 10.0.2 to iPod size?

    How do I export a file from the new iMovie 10.0.2 to iPod size? I used to be able to do this and it would save as a m4v file but I can no longer do this and the files are too big.

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    You may need a third-party computer app like HandBreak. That one is free and has preset outputs for iOS devices

  • Why icannot export pdf file from other app to ibook (after update today)?. Please correct my problem. iPad 2, iOS 5.0.1

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  • Exporting PDF files from SSRS 2012 - "There was an error opening this document. The file is damaged and could not be repaired"

    Good day
    I have the situation where we are exporting PDF files from reporting services in our website. 
    When dividing the data into sections, the report exports perfectly, but when exporting the entire set and trying to open the file, we get the following error in Adobe Reader:
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    We tried to repair the file, no luck.  We tried to use different PDF readers, no luck
    We then checked the file sizes.  When exporting the subsections, each section exports a file of about 2mb. 
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    Adding all the sections together gives me a rough estimate of 40mb.
    Exporting to TIFF works beautifully and returns a file of 41.5mb. Word and Excel formats also work well, only issue there is the page numbering and formatting.
     The problem we have is the clients are adamant about having it in PDF format.
    Any advice please?

    This was one of the temporary suggestions I gave the client...
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  • How do I transfer audio files from my laptop to my iPod classic

    How do I transfer audio files from my laptop to my iPod

    Thank you for using the Apple Support Communities
    You can synchronize audio files from iTunes to your iPod.
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  • HT1473 how do i save an audio file from a webpage to iTunes?

    how do i save an audio file from a webpage to iTunes?

    If the web page is designed to let you save files it will often have a download link, or if it is a link to the file directly you can try to right click on the file.  If it isn't set up that way then they probably don't intend for the file to be downloaded.

  • Where can i find the Audio Files from Games?

    Who can  help me i' am serching the folder for Audio Files from Games and Application's where can  i find it by the way the sound folder from Application is not so important!

    Google audio game files, this is a free link. but there are quite a few.
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  • Playing an audio file from applet

    Hi friends,
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    Please help me.
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    I am using j2sdk1.4,windows 2000 server.

    Andrew,
    Forgive my naivety, but i struggle with JAVA! I am desperately trying to create a JAVA plugin to SERVOY and have to date been successful with a few things. Record, Playback, convert to .spx.
    I am really struggling with implementing a rewind and fastforward function of the type you have. I thought it would be easy, but it appears not.
    At the bottom is the complete code from my class that is called by the servoy plugin wrapper,
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    !!! Line or two here to move the play head forward !!!
         AudioPlayer.player.start(as);
         return as;
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    many thanks
    David
    package com.d2e.MyPlugin;
    import com.servoy.j2db.scripting.IScriptObject;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import java.awt.Button;
    import javax.sound.sampled.*;
    import org.xiph.speex.*;
    import org.xiph.speex.spi.*;
    import  sun.audio.*;    //import the sun.audio package
    public class MyPluginProvider implements IScriptObject  {
          public void JSencode()
             throws IOException{
               /** Version of the Speex Encoder */
                final String VERSION = "Java Speex Command Line Encoder v0.9.7 ($Revision: 1.5 $)";
                /** Copyright display String */
                final String COPYRIGHT = "Copyright (C) 2002-2004 Wimba S.A.";
                /** Print level for messages : Print debug information */
                final int DEBUG = 0;
                /** Print level for messages : Print basic information */
                final int INFO  = 1;
                /** Print level for messages : Print only warnings and errors */
                final int WARN  = 2;
                /** Print level for messages : Print only errors */
                final int ERROR = 3;
                int printlevel = INFO;
                /** File format for input or output audio file: Raw */
                final int FILE_FORMAT_RAW  = 0;
                /** File format for input or output audio file: Ogg */
                final int FILE_FORMAT_OGG  = 1;
                /** File format for input or output audio file: Wave */
                final int FILE_FORMAT_WAVE = 2;
                int srcFormat  = FILE_FORMAT_OGG;
                int destFormat = FILE_FORMAT_WAVE;
                int mode       = -1;
                int quality    = 4;
                /** Defines the encoders algorithmic complexity. */
                 int complexity = 3;
                /** Defines the number of frames per speex packet. */
                 int nframes    = 1;
                /** Defines the desired bitrate for the encoded audio. */
                 int bitrate    = -1;
                /** Defines the sampling rate of the audio input. */
                 int sampleRate = -1;
                /** Defines the number of channels of the audio input (1=mono, 2=stereo). */
                 int channels   = 1;
                /** Defines the encoder VBR quality setting (float from 0 to 10). */
                 float vbr_quality = -1;
                /** Defines whether or not to use VBR (Variable Bit Rate). */
                 boolean vbr    = false;
                /** Defines whether or not to use VAD (Voice Activity Detection). */
                 boolean vad    = false;
                /** Defines whether or not to use DTX (Discontinuous Transmission). */
                 boolean dtx    = false;
              //HArd code src format and dest
               // private String srcPath ="junk.wav";
              srcFormat = FILE_FORMAT_WAVE;
              destFormat = FILE_FORMAT_OGG;
              //destPath="junk.spx";
             byte[] temp    = new byte[2560]; // stereo UWB requires one to read 2560b
             final int HEADERSIZE = 8;
             final String RIFF      = "RIFF";
             final String WAVE      = "WAVE";
             final String FORMAT    = "fmt ";
             final String DATA      = "data";
             final int WAVE_FORMAT_PCM = 0x0001;
             // Open the input stream
             DataInputStream dis = new DataInputStream(new FileInputStream("junk.wav"));
             // Prepare input stream
           //DP - Sort out the Wave File
               // read the WAVE header
               dis.readFully(temp, 0, HEADERSIZE+4);
               // Read other header chunks
               dis.readFully(temp, 0, HEADERSIZE);
               String chunk = new String(temp, 0, 4);
               int size = readInt(temp, 4);
               while (!chunk.equals(DATA)) {
                 dis.readFully(temp, 0, size);
                 if (chunk.equals(FORMAT)) {
                   typedef struct waveformat_extended_tag {
                   WORD wFormatTag; // format type
                   WORD nChannels; // number of channels (i.e. mono, stereo...)
                   DWORD nSamplesPerSec; // sample rate
                   DWORD nAvgBytesPerSec; // for buffer estimation
                   WORD nBlockAlign; // block size of data
                   WORD wBitsPerSample; // Number of bits per sample of mono data
                   WORD cbSize; // The count in bytes of the extra size
                   } WAVEFORMATEX;
                   if (readShort(temp, 0) != WAVE_FORMAT_PCM) {
                     System.err.println("Not a PCM file");
                     return;
                   channels = readShort(temp, 2);
                   sampleRate = readInt(temp, 4);
                   if (readShort(temp, 14) != 16) {
                     System.err.println("Not a 16 bit file " + readShort(temp, 18));
                     return;
                   // Display audio info
                   if (printlevel <= DEBUG) {
                     System.out.println("File Format: PCM wave");
                     System.out.println("Sample Rate: " + sampleRate);
                     System.out.println("Channels: " + channels);
                 dis.readFully(temp, 0, HEADERSIZE);
                 chunk = new String(temp, 0, 4);
                 size = readInt(temp, 4);
               if (printlevel <= DEBUG) System.out.println("Data size: " + size);
           //DP ENd sort wave file 
           //Now Choose the mode , we have a file sampled at 44100
                 mode = 2; // Ultra-wideband
             // Construct a new encoder
             SpeexEncoder speexEncoder = new SpeexEncoder();
             speexEncoder.init(mode, quality, sampleRate, channels);
             if (complexity > 0) {
               speexEncoder.getEncoder().setComplexity(complexity);
             if (bitrate > 0) {
               speexEncoder.getEncoder().setBitRate(bitrate);
             if (vbr) {
               speexEncoder.getEncoder().setVbr(vbr);
               if (vbr_quality > 0) {
                 speexEncoder.getEncoder().setVbrQuality(vbr_quality);
             if (vad) {
               speexEncoder.getEncoder().setVad(vad);
             if (dtx) {
               speexEncoder.getEncoder().setDtx(dtx);
             // Display info
             // Open the file writer
             AudioFileWriter writer;
             if (destFormat == FILE_FORMAT_OGG) {
               writer = new OggSpeexWriter(mode, sampleRate, channels, nframes, vbr);
             else if (destFormat == FILE_FORMAT_WAVE) {
               nframes = PcmWaveWriter.WAVE_FRAME_SIZES[mode-1][channels-1][quality];
               writer = new PcmWaveWriter(mode, quality, sampleRate, channels, nframes, vbr);
             else {
               writer = new RawWriter();
             writer.open("junk.spx");
             writer.writeHeader("Encoded with: " + VERSION);
             int pcmPacketSize = 2 * channels * speexEncoder.getFrameSize();
             try {
               // read until we get to EOF
               while (true) {
                 dis.readFully(temp, 0, nframes*pcmPacketSize);
                 for (int i=0; i<nframes; i++)
                   speexEncoder.processData(temp, i*pcmPacketSize, pcmPacketSize);
                 int encsize = speexEncoder.getProcessedData(temp, 0);
                 if (encsize > 0) {
                   writer.writePacket(temp, 0, encsize);
             catch (EOFException e) {}
             writer.close();
             dis.close();
            * Converts Little Endian (Windows) bytes to an int (Java uses Big Endian).
            * @param data the data to read.
            * @param offset the offset from which to start reading.
            * @return the integer value of the reassembled bytes.
           protected static int readInt(final byte[] data, final int offset)
             return (data[offset] & 0xff) |
                    ((data[offset+1] & 0xff) <<  8) |
                    ((data[offset+2] & 0xff) << 16) |
                    (data[offset+3] << 24); // no 0xff on the last one to keep the sign
            * Converts Little Endian (Windows) bytes to an short (Java uses Big Endian).
            * @param data the data to read.
            * @param offset the offset from which to start reading.
            * @return the integer value of the reassembled bytes.
           protected static int readShort(final byte[] data, final int offset)
             return (data[offset] & 0xff) |
                    (data[offset+1] << 8); // no 0xff on the last one to keep the sign
         AudioFormat audioFormat;
           TargetDataLine targetDataLine;
         public Class[] getAllReturnedTypes() {
              // TODO Auto-generated method stub
              return null;
         public String[] getParameterNames(String arg0) {
              // TODO Auto-generated method stub
              return null;
         public String getSample(String arg0) {
              // TODO Auto-generated method stub
              return null;
         public String getToolTip(String arg0) {
              // TODO Auto-generated method stub
              return null;
         public boolean isDeprecated(String arg0) {
              // TODO Auto-generated method stub
              return false;
         public String js_Record (String name){
              captureAudio();
              return "Started Recording " +name;
        public String js_StopRecord (String name) throws IOException{
             //new ActionListener(){
             //   public void actionPerformed(ActionEvent e)
                  //Terminate the capturing of input data
                  // from the microphone.
                  targetDataLine.stop();
                  targetDataLine.close();
              //  }//end actionPerformed
             //};//end ActionListener
                 // JSpeexEnc ("junk.wav","output.spx");
                  JSencode();
              return "Stop Records " +name;
        //Play audio file
        public AudioStream js_Playback (String name) throws IOException{
             InputStream in = new FileInputStream("junk.wav");
             AudioStream as = new AudioStream(in);        
             AudioPlayer.player.start(as);           
             return as;
        public AudioStream js_ContPlay (AudioStream as) throws IOException {
             AudioPlayer.player.start(as);           
             return as;
         //Stop Play
        public AudioStream js_Stop_Playback (AudioStream as) throws IOException{
             AudioPlayer.player.stop(as);
              return as;
         //This method captures audio input from a
        // microphone and saves it in an audio file.
        private void captureAudio(){
          try{
            //Get things set up for capture
            audioFormat = getAudioFormat();
            DataLine.Info dataLineInfo =
                                new DataLine.Info(
                                  TargetDataLine.class,
                                  audioFormat);
            targetDataLine = (TargetDataLine)
                     AudioSystem.getLine(dataLineInfo);
            //Create a thread to capture the microphone
            // data into an audio file and start the
            // thread running.  It will run until the
            // Stop button is clicked.  This method
            // will return after starting the thread.
            new CaptureThread().start();
          }catch (Exception e) {
            e.printStackTrace();
            System.exit(0);
          }//end catch
        }//end captureAudio method  
    //  This method creates and returns an
        // AudioFormat object for a given set of format
        // parameters.  If these parameters don't work
        // well for you, try some of the other
        // allowable parameter values, which are shown
        // in comments following the declarations.
        private AudioFormat getAudioFormat(){
          float sampleRate = 44100.0F;
          //8000,11025,16000,22050,44100
          int sampleSizeInBits = 16;
          //8,16
          int channels = 1;
          //1,2
          boolean signed = true;
          //true,false
          boolean bigEndian = true;
          //true,false
          return new AudioFormat(sampleRate,
                                 sampleSizeInBits,
                                 channels,
                                 signed,
                                 bigEndian);
        }//end getAudioFormat
        class CaptureThread extends Thread{
               public void run(){
                 AudioFileFormat.Type fileType = null;
                 File audioFile = null;
                 //Set the file type and the file extension
                 // based on the selected radio button.
                 //if(aifcBtn.isSelected()){
                  // fileType = AudioFileFormat.Type.AIFC;
                  // audioFile = new File("junk.aifc");
                // }else if(aiffBtn.isSelected()){
                 //  fileType = AudioFileFormat.Type.AIFF;
                 //  audioFile = new File("junk.aif");
                // }else if(auBtn.isSelected()){
                 //  fileType = AudioFileFormat.Type.AU;
                 //  audioFile = new File("junk.au");
                // }else if(sndBtn.isSelected()){
                //   fileType = AudioFileFormat.Type.SND;
                 //  audioFile = new File("junk.snd");
                // }else if(waveBtn.isSelected()){
                 fileType = AudioFileFormat.Type.WAVE;
                 audioFile = new File("junk.wav");
                // }//end if
                 try{
                   targetDataLine.open(audioFormat);
                   targetDataLine.start();
                   AudioSystem.write(
                         new AudioInputStream(targetDataLine),
                         fileType,
                         audioFile);
                 }catch (Exception e){
                   e.printStackTrace();
                 }//end catch
               }//end run
             }//end inner class CaptureThread
    }

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