Export image sequence from Flash

Hello,
I made an short animation in flash (Only about 3 seconds) and I am wondering if there is a way to export the animation as an image sequece. I could've sworn I've done it before but I can't find any information on how to do it. If anyone can give me information on if this is possible and if so how to do it I'de appreciate it. I am using Flash CS3, and I just need to get the animation exported as individual images.

yeah i get the idea of guide layers and how useful they are. just dont  want all my rough layers visible when i export an image from flash.. my point being you never had to hide guide layers before publishing on old versions of flash which i think makes more sense.. why would you ever want to see a guide layer on a published image?? anyway, i discovered this only happens when using actionscript 3.0 but not 2.0 so, ive gone back to 2.0

Similar Messages

  • Export image sequence from AS flash file

    Hello:
    I am new to flash I am using flash professional 8 and
    publishing at version 6 (although I can publish to any version for
    this issue). I am using ActionScript 2.0 and am animating objects
    using code instead of tweens. I need to export the animation out as
    separate frames. I need the image sequence from the flash to use in
    other applications and other uses. If anyone has any idea on how to
    do this I'd appreciate knowing. I'd prefer to not have to buy more
    software of course but if that is the case and it is the best way
    let me know.
    Thanks in advance.

    The latest Flash CC 2014 release has an export to SVG option, which exports the current frame as SVG. There is no direct way to export the entire animation as SVG sequence though.
    You can find more details @ Flash Professional Help | New features summary
    -Dharmendra

  • Export svg sequence from Flash into Edge?

    Hey there,
    I'm really struggling to get a animation out of Flash into Edge as a frame by frame SVG sequence.
    I've tried the Flash2SVG extension in multiple Flash versions and it doesn't work.
    At the moment I'm doing this...
    from Flash CS6 export FXG
    import into Illustrator CS6
    save as SVG
    import in Edge
    which is very time consuming and sometimes stuffs up positioning of elements in each frame.
    Anyone got a solution?
    Thanks in advance.

    The latest Flash CC 2014 release has an export to SVG option, which exports the current frame as SVG. There is no direct way to export the entire animation as SVG sequence though.
    You can find more details @ Flash Professional Help | New features summary
    -Dharmendra

  • Can't export image files from flash

    In Flash 13.1.0.226 it seems like the options to export a layered image are gone.  When I go to export>image there is no longer an option for .fxg
    I've read through this forum and Adobe recommends export .svg. There is absolutely no option to export or save as .svg
    The only export options I see are jpg and png, which is useless to me. Please tell me how to export a layered image from Flash.

    Hi ,
    Flash Pro CC 2014 (v 14.0.0.110) is now available for download via the Creative Cloud App.
    We have included export to svg format along with several other new features with last release of Flash Pro. You find this option in Flash Pro CC.If you are subscribed to  CC  you can download the latest version of Flash Pro which has several more new features in addition to SVG export from the creative cloud App.
    Complete list of New features in Flash Pro CC 2014 is available at these links:
    Overview:         https://www.adobe.com/in/products/flash.html
    Whats new:      https://helpx.adobe.com/flash/using/whats-new.html
    Release Notes: https://helpx.adobe.com/flash/release-note/flash-professional-cc-2014.html
    Videos:           https://helpx.adobe.com/in/flash.html
    Thanks,
    Sangeeta

  • Images imported from QT exported image sequence have jagged edges

    Hi
    I've come across something strange which I'd like to resolve.
    I export an image sequence from QuickTime.
    I then import this into Aperture.
    But the images imported into Aperture now have jagged edges where there has been any movement in the original footage.
    The images originally exported from QuickTime look absolutely fine when viewed with preview, they have the expected blurring on moving objects, but no jaggedness.
    Now, a bit more detail.
    The footage I'm exporting from was shot by me and came from a Final Cut Pro edit.
    The codec in the QT movie is Apple Intermediate Codec and this is interlaced.
    The jagged edges on movement look to me like the problem of interlaced not being converted to progressive.
    However the exported images from QuickTime don't display this when viewed in Preview, it is only when viewed in Aperture that the jagged edges become apparent.
    I have tried exporting from QuickTime to jpg, png and psd, but the problem is identical no matter which format I use.
    I really want to now use Aperture to improve these exported images, but with this jagged edge problem I can't.

    Hi JNorris--
    Sounds like you need to apply the deinterlace filter (Effects tab: video filters: video: deinterlace) to the stills your exporting.
    See if that makes a difference to start.
    T.

  • How to diagnose flickering exported JS animations from Flash CC?

    Quick stats on my system:
    Macbook Pro Retina 2012 running OSX 10.9.3
    Flash CC 13.1.0.226
    I'm not experiencing an error so much as a lack of understanding about how to diagnose Flash CC JS export issues. Here's the backstory:
    In 2012, my company started working with an contract sprite artist. I was using the CS5.5 Creative Suite, and we were exporting normal png sequences from Flash for use in the game. After about 8 months, my cofounders and I realized that we could both reduce the load time for the game and also allow our artwork to be dynamically scalable by switching to JS exports of our art rather than the raster sprite sheets. Here's the blog post we wrote about it: http://blog.codecombat.com/hacking-our-way-to-vector-artwork-in-html5
    At the time, I didn't have Flash CC, and was reliant upon the CreateJS plugin to export the required JS files: CreateJS Developer Center | Adobe Developer Connection After another month or so, our contractor upgraded their version of Flash and we started having compatibility issues reading FLA files, so I upgraded as well. After doing some reading, I concluded that the CreateJS plugin was now incorporated into Flash CC as the HTML5 doc type, which was confirmed when I checked out the publish settings and resulting files.
    This is all a rather long winded way of saying that we have legacy artwork created with an older version of Flash but are now importing all of our artwork from JS files.
    Fast forward to today and we have two big issues:
    1) We can't figure out how to reduce the filesize of JS exports. As discussed in our blog post, vector artwork has upsides and downsides. One of the downsides we've found is that complex art that uses a lot of shapes ends up being substantially larger (in terms of filesize) than the appearance might otherwise suggest. Raster exports skirt this because a pixel is a pixel, but vector exports scale with the complexity of the source FLA. I'm not a Flash expert, and when we get files that are particularly complex, Flash either runs out of memory exporting them to JS files or we get files that are far too large to reasonably use. To be clear, the "out of memory" error isn't a problem because even if Flash finished the export, the resulting files would be too large for us to use (plus, I've done some digging and found a tutorial for correcting the out of memory error). Our artist is not familiar with the intricacies of the JS Flash exporter, so when we get a file that's too big or breaks the export, neither of us can really figure out a way to correct the problem. We have three questions in particular:
         a) Where can you view shape data that Flash is going to write to the JS files?
         b) Is there any way to edit said shape data inside the Flash CC interface?
         c) Is there any way to optimize shape data in Flash? For instance, in Photoshop, you can flatten images and export a psd with 500 layers as a single JPEG, is there any way to do something similar to shape data in Flash?
    2) Exports frequently break in weird ways. Many of the sprites that we created a year ago haven't needed to be re-imported into our game engine for some time. But every once in a while, I need to go back and fix, improve, or tweak an existing sprite, and then I run smack into the issue of reconciling files that were created without thought to JS exports with our current system. Just last week I was running into this issue in a big way and I made a screencast for our artist (since we work remotely) that I hoped might give him a better idea of the problem: Flash Errors - Treasure Chest, Flippable Tile - YouTube
    The two files mentioned in that screencast are both old (treasure chest) and new (flippable land tile). We have a few questions:
         a) Why are the treasure chest frames "flickering" in the html5 preview? The problem doesn't appear inside Flash and is inconsistent between files. There are two FLA files: one in which the treasure chest is empty, and one in which it's full. The empty animation doesn't throw any errors, either when converting to the HTML5 doc type or on export, but the resulting animation flickers. The full treasure, on the other hand gives me 21 lines of these errors when I do the conversion (not when I export): "Blend Modes(Layer) is not supported in HTML5 Canvas document, and has been converted to Normal in an instance of Movieclip <Path>." The result in both cases is the same: the animations flicker, and neither our artist nor us can figure out why, or for that matter, even begin to troubleshoot it. This SO issue seems to describe the problem, but was never resolved, and I can't find anything else that seems to address it: CreateJS Publish of Flash Project Flickers - Stack Overflow
    I've uploaded the files involved to a public dropbox folder which I think you'll be able to access (Dropbox seems to be having some problems at the moment): Dropbox - flash_debugging
    Since my questions are fairly involved, and my goal is to gain a better understanding of the UI, not simply resolve an error, I'd be happy to pay for someone's expertise/time in getting me up to speed. You can get in touch with me at george [at] codecombat.com

    Hi George,
    I have taken a look at the files full_treasure_chest.fla and flippable_land.fla that you have shared via drop box and found that they both uses blank keyframe(s) followed by Keyframe(s). This was an issue and has been addressed in the latest release Flash CC 2014 (released on 18 June, 2014). Can you please install the latest build 14.0.0.110 and try this out?
    Thanks!
    Mohan

  • Why is my QuickTime Pro exporting image sequences in the wrong order?

    I am making timelapse films and using QuickTime Pro to export the images as a movie file. I have all the images in a folder named numericaly. I go file>import image sequence click on the first image and import. The images are in the correct order in the source folder I have also checked the resource files under show movie properties and they are in the correct order there. I then export as a QuickTime movie file at 1080p H.264 the film is stepping and the frames are out of sequence in the eported movie file. Why is this? Has anyone come across this before?

    Is there anything else I could try.
    Not sure. I would likely test an x264 export of the image sequence from QT 7 Pro or MPEG Streamclip (or from HandBrake if your system is not configured with the x264 codec) and see if the result was any better. This is not a problem I run into very often and, even then, the files were sent to me with no real indication of how they were originally encoded.
    Or do you know how I can analise the exported file?
    Not really... but it would be nice to have a tool which indicated the current frame type and listed pointers to frames/stacks of frames used for rendering reference.

  • Not able to export quicktime movie from Flash CS5 or CS6.

    Hi! I am not able to export quicktime movie from Flash CS5 or CS6. When I export it the progress bar is showing and says Recording Flash content and nothing happens

    I havent exported any videos in the past from Flash. The movie is around 45 seconds and the size is 470KB.
    I tried both, the memory and the hard drive.
    In the attached image you can see the settings and in the other image you can see the progress bar that remains without something to happen.
    I dont mind what type of video to export it can be also .avi but again I have troubles there. It is very large and the animation is distorted.
    The animation consist from two scenes. The first one can be exported without any problem but the second one cannot be exported. May be because it has some masks layers and guide layers?

  • No export image sequence option

    I'm running 10.0.9 and under File>Share there is no Image Sequene option. How can I export clips as an image sequence?

    You need to Add Destination and pick image sequence from the selections on the right side of the dialog. Set your image properties as well. PS - you can add as many "destinations" of the same type as you like and customize the export properties.

  • Converting bitmap image sequences to Flash

    Hello,
    I use LightWave 3D to create a set of characters that are
    simple talking heads. Composited in Mirage and edited in VT4, it's
    all bitmap images. You can see a sample here:
    Subversive
    Entertainment
    That version was intended for TV but isn't going to sell. I'd
    like to try it as an animated editorial cartoon embedded in a Flash
    player at online newspapers. But when I compress the video it
    doesn't convert as cleanly as I know a direct Flash file would. I'd
    like to import the image sequences into Flash and converting them
    to symbols(?) or movie clips(?) or(?)...
    What would be the best way to handle the image sequences in
    Flash? They are currently 180 frames long for each character, but I
    could reduce the image sequence to as little as 60 frames. Once the
    image sequence is converted to a set of symbols(?) they would be
    re-used over and over.
    I imported a 180 frame image sequence and it put one image on
    each frame in the Flash timeline. How would I convert that entire
    image seqence to a sequence of symbols(?) that I could re-use. When
    I exported it as a movie it made a .swf file that looks great but I
    don't think that's what I want to work with within Flash. (I'll
    create a differnt background in FLash as well.)
    Whew,
    Hope this made sense.
    TW

    after importing, select the entire range of keyframes
    containing your image sequence. Right-click
    over them and select COPY FRAMES.
    Open Library and create a new symbol.
    PASTE FRAMES into frame 1 of this new symbol.
    On main timeline create a new layer (delete original layer)
    and drg instance of your new symbol to
    it. Now you have a nested animation that can be reused.
    Chris Georgenes / mudbubble.com / keyframer.com / Adobe
    Community Expert
    tomwood2 wrote:
    > Hello,
    >
    > I use LightWave 3D to create a set of characters that
    are simple talking
    > heads. Composited in Mirage and edited in VT4, it's all
    bitmap images. You can
    > see a sample here:
    >
    > www.subversive-entertainment.com
    >
    > That version was intended for TV but isn't going to
    sell. I'd like to try it
    > as an animated editorial cartoon embedded in a Flash
    player at online
    > newspapers. But when I compress the video it doesn't
    convert as cleanly as I
    > know a direct Flash file would. I'd like to import the
    image sequences into
    > Flash and converting them to symbols(?) or movie
    clips(?) or(?)...
    >
    > What would be the best way to handle the image sequences
    in Flash? They are
    > currently 180 frames long for each character, but I
    could reduce the image
    > sequence to as little as 60 frames. Once the image
    sequence is converted to a
    > set of symbols(?) they would be re-used over and over.
    >
    > I imported a 180 frame image sequence and it put one
    image on each frame in
    > the Flash timeline. How would I convert that entire
    image seqence to a sequence
    > of symbols(?) that I could re-use. When I exported it as
    a movie it made a .swf
    > file that looks great but I don't think that's what I
    want to work with within
    > Flash. (I'll create a differnt background in FLash as
    well.)
    >
    > Whew,
    >
    > Hope this made sense.
    >
    > TW
    >

  • Prroblems Exporting .MOV files from Flash CS5

    I am having trouble exporting my animations created in Flash CS5 (or Macromedia flash 5, or CS3) to .MOV files. I'm having these issues on different  platforms  (mac and pc) and different operating systems (XP and win 7) - I only get error messages and out of memory errors, even on the fastest computer I have with 4gig of RAM working on a 2mg Flash file.
    I just want to convert my Flash files to a format that can play on Youtube and standard DVD players. Also I've tried many converters (flash to video) - not all free (Moyea, Roxio, iWisoft, Winfx Video Converter, Amor, E.M. Magic, etc, etc) - nothing works. The main problems are either the sound is not synched, the playback is choppy, and the quality is awful.
    I think my only hope of getting a good video is starting with a good .MOV file exported from Flash. I know the program is supposed to do this.
    Any help greatly appreciated.
    http://help.adobe.com/en_US/flash/cs/using/WSBC0687D4-42A6-445d-B5FF-8032C7D3A8FF.html#WS6 A15AAE2-C176-4161-BAB6-FB082F63B65Ba

    Exporting the video at a slower FPS with all the settings maxed and then speeding it up later may not be the most practical and adding a few extra steps can increase the chances of error...I wasn't willing to maniuplate the frame rate, so I tried with the highest video settings and my file ended up being 10GB in size for a video with 1689 frames, and there were STILL artifacts.
    There's also the option of exporting your sequence as individual frames and recombinging them using Quicktime Pro (I found that on another forum), and Quicktime Pro is a pretty cheap program ($20?). Just remember to hide your motion guides and activate your masks (right click on your masks in the timeline and select Show Masks), or they'll show up in your frames and you'll have to start again. Also, when inputting your individual frames, remember to select the correct frame speed to it matches the one that you're working with. From there, you have a complete video clip that you can input into any editing suite (heck, Windows Movie Maker is adequate if you're just putting it on YouTube).
    Either way, Flash Professional doesn't appear to be capable of generating a .MOV that works outside of the box on its own, at least not without the addition of a 3rd party plugin. Given the proliferation of animation projects on TV that are animated using Flash, I was thinking that Flash SHOULD have a way to render a .MOV file properly (ie: without dropping frames and leaving behind artifacts because it's taking too long to read the frame), but then, it's best to use the right tools for the job. You can use most of the tools in Creative Suite/Cloud to generate the same layered image, but every single application has a specific purpose:
    Photoshop can handle text layouts, vector imagery, and animation, but it's best at manipulation of raster images.
    Illustrator can handle text layouts and some manipulation of raster images, but it's best at creating and editing vector images.
    InDesign can do some manipulation of raster images (or at least it imports them) and creating/drawing of vector images, but it's best at text layouts for multi-page documents and arranging images.
    Flash allows you to layout text, draw image vectors, and manipulate rasters, but its best for animation and interactive content (I draw my characters in Illustrator first then import then in Flash...Flash drawing tools just drive me buggy).
    Your video editing suite (and probably Premiere...haven't used Premiere in a long time, so I can't say for sure) can handle some text inputs, does some animation, but it's best for taking existing video and audio clips (from whatever sources) and editing them non-linearly.
    I'll need someone in the biz to confirm this, but I do suspect that for studio based Flash animation projects that end up on TV (eg: Teen Titans Go!, My Little Pony: Friendship is Magic), they wouldn't be generating the show entirely using Flash (laying down soundtrack and dialogue as well) and then exporting to .MOV. It's more likely that they'd be exporting individual clips without audio (either using the slow frame rate method or by exporting individual frames and importing to Quicktime) and using a non-linear video editor to edit the clips and lay down audio tracks accordingly.

  • Exporting image sequence in ProRes 4444 gives black movie

    In QT Pro, I'm exporting a movie made from an image sequence.  If I export using ProRes 4444, all I get is a black movie file.  If I export using other codecs, it works fine.  Any ideas what might be wrong and how to fix this?
    Thanks!
    G

    Sorry, but you've posted this in the Audition (Audio) forum.  I suggest you repost in the appropriate forum.  Good liuck!

  • Export image EMF from tab control, help!!

    Hello,
    I am trying to get a good resolution report. I got use export image to EMF file so the graphs look very good resolution. When I appended the image control like png it looked poor quality. Now is ok, now I export image of graphs to emf and then use 'append image to report' using the path of file emf.
    But I have a problem in this case. I am trying to get EMF file from Tab control. I have 8 graphs inside of each page of tab control. I would like to get each page exporting to EMF file and later append the image to report from path of file. The problem is I cant export to emf. I tried the solution in this treads.
    http://forums.ni.com/t5/LabVIEW/send-control-image-programmatically-to-clipboard/td-p/180921/page/2
    But it uses get image and it is bmp, so no good solution.
    I attached pdf file. IT shows the tab control with append control to report (it is like capture in png file) and one graph append control to report png and emf file of another graph and use the path to input in word report. You can see the diference.
    I would like to know if i could export the tab control to emf or any onther vectorial image and later use the path. SInce it will take several pages and i will need sometimes 300-400 graphs...
    Any idea would be great.
    Best Regards.
    Attachments:
    z-capture.png ‏34 KB
    Report22.pdf ‏212 KB

    Hi Mike,
    Thanks for your reply!.
    Well, it was only one example. Check the attached file. It works ok. I split in dataset of 8sec and save the emf files.
    The problem is the report. If I enable it doestnt works fine, since you will be the both parts working in the same time.
    That's why the sequence structure would be ok, one time all the graphs are saved then I could append to report.
    I have another question. I used transparent graph and it works ok. I remove all the scales Y values or labels and customized the graph adding one horinzontal line for X scale (like capture), but in the file emf saved didnt appear. Do you know why?.
    Best Regards, Fred.
    Attachments:
    z-capture1.png ‏31 KB
    z-capture2.png ‏16 KB
    Report1.pdf ‏267 KB

  • Exporting image sequence (tga filetype)

    Hello,
    I'm using Apple® Motion 5.1 on Apple® OS X 10.9.1 Mavericks.
    I can only export a project as image sequence with the following filetypes:
    DPX Image
    JPG Image
    OpenEXR
    Photoshop® File
    PNG Image
    TIFF File
    How I can export the project as TGA filetype image sequence?
    Thanks.

    This is correct, Targa is not an option for export from share in Motion.  My first question would be, is TGA an absolute requirment or preference?  PSD,TIFF or EXR should pretty much be equivelent and and just as well supported in any app that reads image sequences.  If TGA is absolutely required, and you have Compressor, you can use Send To Compressor for share.  Then add an image sequence preset.  Inside compressor you can change the file format to TARGA.
    If you don't have Compressor, and again, TGA is an absolute requirment. I'd recomend exporting to tiff and then using a third party app to convert to TGA.

  • Exporting Image Sequence creates duplicate frames 5 & 6

    Before I go and report this as a bug, has anyone else seen it? I'm exporting clips from an HD-DVCPRO 23.98fps timeline (for VFX handoff). Select Track, Mark In & Out, File > Export > Quicktime Conversion > Image Sequence > TGA > 24fps, no space before numbers.
    End result? All ten of the clips that I exported exhibited exactly the same problem - frame 6 is a duplicate of frame 5. All other frames are correct. The resulting clip is, I believe, 1 frame too long, i.e. you can cut out that frame 6 and end up with what you expected. I need to double check that frame 6 hasn't been actually lost.
    I'm off to investigate if this happens with other file formats and conditions, but this is 100% repeatable for me anyway. FCS 5.1.2 on MacBook Pro.

    I'm gonna get slapped for posting this (but guys, I really am rendering now...stills...a couple high res stills)...but I replicated the issue (on my lappy while the main machine was rendering). I did the steps you did and also got a 6th frame that was a duplicate of frame 5.
    Interesting...
    Shane

Maybe you are looking for