Export Movie - Render Width & Height locked in CS5

Hi,
Today I have just updated to CS5 from CS3 for a job where I have to export a bunch of FLA projects to Quicktime files.
In Flash CS3 I was able to change the 'Render Width' and 'Render Height' in the 'Export Movie.." settings, which told Flash how to render the vectors before creating the QuickTime file.  In CS5 these options are locked.
The FLAs I'm working with were created in CS4 or CS5 at a resolution of 530x300, I need to create QuickTime files at 1920x1080.  This worked perfectly in CS3 but seems to be no longer available in CS5.
If anyone has a solution I will be forever grateful!
Many Thanks
Shaun Harrison.

I found a site that said basically the same thing:
http://www.webbrush73.com/archives/2008/08/27/problems-getting-quicktime-export- to-web-files-to-play-online/
and contacted my excellent excellent excellent domain guy at actelite.com.  He got back to me within hours (as usual) with this message:
.mov & .Mp4 remaped from YouTube & divx to quicktime for your site.
And now, all is well.  Thanks for the time as well, Mssr. QTKirk.

Similar Messages

  • Can't export .MOV in AE cc render queue, But I can Export .MOV using Media Encoder cc

    I get “[file path and name].mov”. An output module failed. The file may be damaged or corrupted. (-1610153464) when trying to export .mov using AE cc render queue but works fine in media Encoder cc. My problem is that i need to export animation with alpfa channel for a client and cannot find an alpha channel option in media encoder.
    Please help

    To export with an alpha channel in Adobe Media Encoder, choose "32 bit" from the Depth menu under the Video tab in the export settings. (That refers to 32 bits per pixel: 8 each for R, G, B, and A.) Of course, that option is only available if the codec can include an alpha channel, such as with the Animation codec in a QuickTime container.
    To deal with QuickTime problems with After Effects CC (12.0), start here:
    http://bit.ly/QT_AE_CC_12

  • Crop Aspect Ratio, width, height, resolution locks up

    I am running PSE6 on an XP PC platform.
    This anomaly happens about 75% of the time.
    After processing a batch of raw images in Camera Raw, highlighting them and clicking on Open Image to open the converted images in PSE, I sometimes find I cannot open the Crop Aspect Ratio selection drop-down box.  Nor can I type in changes to Width, Height, and Resolution fields--I can, however change the values by using the sliders that appear when I mouseover the Width, Height or Resolution titles, but even that's limited--whatever is to the right of the decimal point remains unchanged.
    I've also experienced this Crop "lock-out" when just opening JPEG/TIFF/PSD images directly from the image file folder.
    The only way I have found to clear this anomaly has been to close and reopen PSE.  Today, for the first time, that didn't fix the problem.  It came up with Crop locked up.
    Has anyone else run into this?  If so, what, if any, solution is there?
    Thanks,
    dale

    First try clicking the little arrow at the far left of the options bar and choosing reset tool. If that doesn't do it, quit the editor, then restart it while holding down ctrl+alt+shift. Keep holding the keys till you see a window asking if you want to delete the settings file. You do.

  • How to export layer width, height, and position to a text document?

    I am working on an automated workflow for which I need to know the exact width, height, and position in pixels of certain layers in a PSD.
    I am pretty sure this is possible with applescript but does anyone know of a way to have this info included automatically in the documents metadata?
    thanks,
    ryan

    Hi Gabriele - how did you add the subs to FCP? if you added them using the text tools built in then you need to try to extract those first. Neither FCP or DVDSP are good places to create subtitles, but apps like STL Edit and Belle Nuit are. These will both create subs that can be imported into DVDSP. You can also use a text file to import the subs as long as the text file is set up correctly. The precise format is listed in the manual for DVDSP and a tool like BBEdit is ideal if you want to do the subs this way. Some folk even use Excel to set up the timecodes, etc, but personally I find that too distracting, preferring to work with STL Edit when I need to add subs.
    One thing is almost universally agreed upon in here - create the subs outside of DVDSP and import them in, since if you need to move, alter or otherwise change them it is a lot easier from within a text file than from within DVDSP.

  • Shell script to determine file width, height, resolution cs5 js

    I’ve been using a Script by Michael L Hale (that utilizes »xmp.getProperty« and Bridge’s »core.quickMetadata«) to determine files’s dimension and resolution without having to open or place them.
    Unfortunately it fails with some files (non-Photoshop generated bitmaps, it seems).
    (Pdfs I treat differently altogether to avoid the trouble of determining pdf-page counts and potential problems with pdfs containing differently sized pages.)
    Do any of you know if and how one can access files’ width, height, resolution with »app.system« in CS5?
    I may have come across it before, but can’t locate such a thread currently.
    Thanks for any input.

    These are 2 options that you could use if you wanted to dump all the info to text file then parse in JS. You could see if either of these contain the data that you are after?
    #target bridge
    var foo = File('~/Desktop/SomeFile.tif');
    getAllXMLSIPS(foo);
    //getMetaDataMDLS(foo)
    function getAllXMLSIPS(f) {
         if (f instanceof File && f.exists) {
              var shellString = "sips --getProperty allxml ";
              shellString += f.fsName;
              shellString += ' > ~/Documents/StdOut.txt';
              app.system(shellString);
    function getMetaDataMDLS(f) {
         if (f instanceof File && f.exists) {
              var shellString = "/usr/bin/mdls ";
              shellString += f.fsName;
              shellString += ' > ~/Documents/StdOut.txt';
              app.system(shellString);

  • Script to receive width, height, movie url

    I'm a complete Flash neophyte, but despite this I've been
    tasked at work with creating an actionscript for a fla file that
    will receive width, height, and URL (of a .flv file) as arguments
    so that the file can dynamically display video based on the
    arguments passed. I have to have this done by tomorrow...would
    anyone be kind enough to throw me a clue or two on how this could
    be done? I'm looking through the tutorials and documentation, but
    they all look like they're for intermediate to advanced Flash
    users. I know javascript fairly well, so I think I get the general
    concept, but I'm in the dark as to syntax, proper object and
    properties to refer to, what the function would look like or where
    to save it...
    Any help would put me way in your debt.
    Thanks,
    Christophe

    function setVideo(newWidth, newHeight, newURL)
    _root.videoGizmo._height = newHeight;
    _root.videoGizmo._width = newWidth;
    //then set the filename. That will be different depending on
    what video component you are using. If you are using flash 8 and
    using the flash 8 video playback component then it will be the
    contentPath like so
    _root.videoGizmo.contentPath = newURL;
    Keep in mind that if you are using flash 8 and that's OK for
    users then then video playback component will autosize for you if
    you set its autosize property to true.

  • Why can't I import anything? "File video dimensions (width/height) too large"

    New to PP CS4 here (that will be obvious momentarily...).  I can't seem to import any footage into any project (well, at least none of the bits I've tried, and I don't think there's anything 'wrong' with them).  Every time I attempt to do so, I get the error:
    Dialog title: File Import Failure
    Error Message: File video dimensions (width/height) too large.
    This occurs with every files I've thrown at it - admittedly, they all have a lot in common, but they're not particularly exotic.
    The files are (mostly) AVI files (I know, I know...before I get jumped, I understand it's just a wrapper, etc.). The files come from two cameras:
    1. A Sony DCR-TRV20. Opening up the AVI in QuickTime Player, I see it's listed as "DV/DVCPRO - NTSC 640X480"
    2. Canon PowerShot A620. Opening up the AVI in QuickTime Player, I see it's listed as "MotionJPEG OpenDML 320x240"
    3. I somehow managed to get the AME to spit out a FLV file. That failed to import with the same error message, too.
    I tried running these files through AME, and got the same results (although never having used AME previously, I have a question on that, below).
    New project, settings are all (I think) the defaults: Preset DV-NTSC/Standard 32kHz
    New installation of PP CS4, with the 4.1 update, on a PC running Vista 32 with all the endless MS updates applied.
    Related question: I've skimmed other threads here, and noted the advice to "always convert any non-standard footage to DV-AVI Type II" before importing....however, I see no such option for that output format in AME....only generic things like "Microsoft AVI" and "Uncompressed Microsoft AVI".
    Codec issues?  I'm a little skeptical, since these AVI files play just fine in Windows if I double-click them. Does that not suggest that there's a codec there for them?  The files are from (what I believe to be) garden-variety consumer cameras (these devices are a bit old and certainly not high-end, but they're hardly exotic formats, I think). The files are small, short clips I'm attempting to use just to learn Premiere, but it gags on every one of them, every time.
    PP is so insistent that every file I throw at it has improper dimensions, but these files appear to be perfectly reasonably sized, and I assume it's operator error (I'm withholding judgement on the quality and accuracy of the error string it's presenting me).  But I'm not sure where to look for the right knob to twist.  Pretty frustrating to be stuck on Square 1 (actually, Square Zero).
    Can someone point me in the right direction?
    Please be gentle, it's my first time....

    Thanks, but....mmmm....maybe not.
    I've tried multiple settings for New Projects. Just created a new one using the preset for DV-NTSC/Widecsreen 48kHz (frame size 720 x 480, 48 kHz audio).  Exactly the same results.
    You say "To point you in a certain direction, DV from a TRV is 720x480, not 640x480."  However, according to QuickTime's Movie Inspector panel, the file is 640x480.  This clip was captured through Premiere - that wouldn't change its aspect ratio, would it?
    The files from the Canon still camera are AVI files, not still images (so I don't see how the reference to Photoshop applies, or perhaps I misunderstood your point). They are 320x240, according to QuickTime's Movie Inspector panel. If they're 320x240, wouldn't that be the same aspect ratio as 640x480?  Attempting to import them, I get the same error....
    While not exactly Hollywood quality, I just need files to play with as I attempt to learn the program, and it's not clear to me why these files should not work - other than the fact that NO files seem to work. Also, I'm not sure what your reference to "exporting" pertains to - I can't get anything imported, I'm not trying to export anything that (I'm aware of) - I'll worry about exporting once I've managed to get something, ANYTHING to import.
    I've got some PP training videos (from "you-probably-know-who.com"). Following along using their project files and their video assets (MOV files in this case), I still get the exact same error.
    So to summarize, so far, I've seen no evidence that this copy of PP can import ANY video file.
    While I'm sure I would benefit from spending more time with the fine manual, I think there's something wrong here that's not going to be addressed in the introductory documentation.  If I can't import any footage into any project, progress is going to be slow.
    How about this: is there some known-to-be-good test file I can grab and try importing that?  I've got very strong suspicions that I'll get the same error message.
    Thanks again.

  • Which: Export AE Render Queue ? PP Export Media ? Media Encoder?

    The output of my PP and AE project ( combined video and animation ) looks terrible when exported or queued in PP or the CS5 Media Encoder.
    It renders slow and has shown poor performance in the Mac OS X Activity Monitor.
    When output to the AE queue ... the project looks great,, encodes super fast, and 'finally' shows awesome performance in the Activity Monitor.
    I spent too much time trying different settings before I tried the AE renderer ... which, by the way, is buried away in the Compostition Menu under Add to Render Queue.
    First, It is standard to output as a File command .. so there should be a Export / Save As ... > to the "Render Queue" .. and who cares what a 'render queue' is .. all I want to do is save file "A" in format "B".
    So ... basically , my question is / are:
    Why does both the PP Export and CS5 Media Encoder produce such bad results?
    and / or
    What are the correct settings for PP Export and CS5 Media Encoder to produce excellent results matching the AE Render Queue?
    Why do you have multiple inconsistent, confusing and dysfunctional Exporting / Saving options?
    Seems that the CS5 "Media Encoder" should be junked and replaced with whatever engine is running inside the AE renderer .. and all other Export / Save / Add to Render Queue / and God knows what else you guys call it ...  should be routed to the new Media Encoder.

    Thanks again as always Todd.
    I just can't get some of this ... just when I think I'm getting somewhere .. blam.
    Why is there a "com.adobe.dynamiclinkmanagerCS5" in my trash ( Mac OS X ) every time I turn on the machine?
    There are posts here at Adobe and one on Creative Cow Discussions .. but no one at Adobe answers.
    "Why?"
    I have a huge plugin problem and yet again I will have to reinstall the system software and CS5 to get it to work long enough so I can spend time trying to figure out the vocabulary to explain to you, Apple, and CoreMelt what is going on. It seems to be within Dynamic Link.
    Do you have a 12 Core Mac OS X?
    Would your tech with a 12 Core Mac running OS X 10.6.6 install CoreMelt Plugin V2 - Lock & Load?
    Would your tech explain to whomever needs to figure it out why / what doesn't work .. and fill in the blanks at Adobe?
    Would someone explain it to me?

  • Need to find "real" width/height of loaded SWF

    So, I'm creating a player that will eventually be able to
    play back both FLV and SWF files. While testing the SWF
    functionality, I noticed some funkiness with resizing the SWF once
    loaded into a movieClip.
    Yes, I already do know that loading (via MovieClipLoader)
    needs to have finished before I can get the actual width and height
    of the SWF in question... that's not the issue.
    The issue is that I will not know ahead of time what the SWF
    dimensions are. Which should be ok, as long as I can get accurate
    dimensions after the SWF has loaded. However, I do not have control
    over the source SWFs - they could come from anywhere (many content
    providers), and in the event that the remote SWF uses masking, the
    width and height may not quite be accurate.
    Here is an example - as a test, I have my player load
    http://www.magicarchive.com/jawsbunnies.swf
    into a movieclip via MovieClipLoader. Peachy-keen, it works. I then
    want to resize the movieclip to be 400px wide by 300 tall. Doing
    this by setting _width and _height (or _xscale and _yscale) makes
    the visible area of the movie too small because of masking or
    whatever (before scaling, tracing _width and _height on the source
    movie shows width = 856.4 and height = 637.45... after resizing the
    swf in a movieclip to 400wide x 300 tall, the actual visible movie
    seems to be more like 334wide x 254tall). I can't even center the
    smaller-than-I-want-it-to-be clip because I can't determine its
    real width.
    So, how might I find the "real" width/height of the visible
    area? Is it a case of requiring some accompanying metadata from my
    SWF providers? I've also tried using hitTest, and while the hitTest
    area is slightly smaller than the width and height, it is still
    slightly larger than the real visible dimensions, so testing the
    hittable area to determine the visible area won't work, either. I'd
    like to try determining SWF dimensions without having to bother
    providers, though.
    When I put this same SWF into an HTML page with Dreamweaver,
    it automatically sizes to 720x540, which seems to be the "real"
    visible dimensions. How do I get to those dimensions once the SWF
    is loaded into a movieClip, though?
    Thanks for any help.

    Doh. I read in another post that "there is no way to
    determine what size at which an SWF was exported".
    So, there is no way I can determine the real visible
    dimensions of an SWF I have no control over?
    It seems like there SHOULD be a way to do this - since for
    example, if I embed an SWF into an HTML page (via Dreamweaver),
    Dreamweaver automatically determines the correct "Stage" size. This
    is what I need to do, only within AS...

  • Width*height vals changing in save for web ??

    Hi all
    I've opened an EPS file in illustrator cs4. And its width & height values are differing with width & height values in "save for web" option.
    For example, normally in width & height boxes shows as
    width : 247.499 pt
    height : 116.524 pt
    but in save for web
    width : 249
    height : 117
    I've checked with various figures too.

    Script lan : javascript
    thanks for ur help!
    Actually I've to resize the figure for the width 175, 525, 1400 and the height should change proportionally. So I tried, but I couldn't resize the figures using save for web. Becoz its horizontalScale & verticalScale treats values as percentage. eg. 175 treats as 175%. Then I grouped all items and changed its "width" and foud out the values' corresponding "height" values. But the problem is, exported file's values are changing nearly 3pts.
    could u help on this?

  • What is causing Motion 5 to crash overtime I attempt to export movie?

    Hi, I just purchased Motion 5 for my iMac and after creating my first project I've attempted now multiple times, to export it as a movie and EVERY time I do it crashes.  I've tried restarting the program, shutting down my computer, installing the latest updates, and still cannot export movie.  Please tell my there's a way to fix this, otherwise I just wasted $50 and a good deal of time on a project due Monday. 

    Here is the chrash log:
    Date/Time:       2011-12-02 01:21:52 +0100
    OS Version:      10.7.2 (Build 11C74)
    Architecture:    x86_64
    Report Version:  9
    Command:         Motion
    Path:            /Applications/Motion.app/Contents/MacOS/Motion
    Version:         5.0.1 (185673)
    Build Version:   1
    Project Name:    Motion
    Source Version:  185670300
    App Item ID:     434290957
    App External ID: 4139667
    Parent:          launchd [144]
    PID:             550
    Event:           hang
    Duration:        0.88s
    Steps:           9 (100ms sampling interval)
    Pageins:         0
    Pageouts:        0
    Process:         Motion [550]
    Path:            /Applications/Motion.app/Contents/MacOS/Motion
    Architecture:    x86_64
    UID:             501
      Thread 0x18006      DispatchQueue 1
      User stack:
        9 ??? (in Motion) [0x100002088]
          9 ??? (in Motion) [0x10000560e]
            9 NSProApplicationMain + 387 (in ProKit) [0x1002223c6]
              9 -[NSApplication run] + 555 (in AppKit) [0x7fff90e30682]
                9 ??? (in Motion) [0x100007b02]
                  9 -[FFApplication sendEvent:] + 483 (in Flexo) [0x1021432d3]
                    9 -[NSProApplication sendEvent:] + 1829 (in ProKit) [0x1002201b8]
                      9 -[NSApplication sendEvent:] + 5593 (in AppKit) [0x7fff90e9a68f]
                        9 -[OZDocumentWindow sendEvent:] + 273 (in Ozone) [0x100db3081]
                          9 -[NSProWindow sendEvent:] + 242 (in ProKit) [0x100244360]
                            9 -[NSWindow sendEvent:] + 6306 (in AppKit) [0x7fff90f020e0]
                              9 -[OZLayerListOutlineView mouseDown:] + 104 (in Ozone) [0x101101c28]
                                9 -[VHOutlineView mouseDown:] + 142 (in Ozone) [0x100d491ae]
                                  9 -[NSOutlineView mouseDown:] + 74 (in AppKit) [0x7fff9131a592]
                                    9 -[NSTableView mouseDown:] + 1450 (in AppKit) [0x7fff90f9bbc6]
                                      9 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135 (in AppKit) [0x7fff90e33cf5]
                                        9 _DPSNextEvent + 659 (in AppKit) [0x7fff90e343f1]
                                          9 BlockUntilNextEventMatchingListInMode + 62 (in HIToolbox) [0x7fff92c2e4ca]
                                            9 ReceiveNextEventCommon + 181 (in HIToolbox) [0x7fff92c2e58f]
                                              9 RunCurrentEventLoopInMode + 277 (in HIToolbox) [0x7fff92c273d3]
                                                9 CFRunLoopRunSpecific + 230 (in CoreFoundation) [0x7fff9028cae6]
                                                  9 __CFRunLoopRun + 825 (in CoreFoundation) [0x7fff9028d159]
                                                    9 __CFRunLoopDoObservers + 374 (in CoreFoundation) [0x7fff902b7e96]
                                                      9 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23 (in CoreFoundation) [0x7fff902b7f37]
                                                        9 _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 648 (in AppKit) [0x7fff90e7007d]
                                                          9 -[OZDocumentWindow displayIfNeeded] + 66 (in Ozone) [0x100db3852]
                                                            9 -[NSView displayIfNeeded] + 1676 (in AppKit) [0x7fff90e7093e]
                                                              9 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4755 (in AppKit) [0x7fff90e77ec9]
                                                                9 -[NSProWindowFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 78 (in ProKit) [0x100251232]
                                                                  9 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 270 (in AppKit) [0x7fff90e7cab3]
                                                                    9 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 1032 (in AppKit) [0x7fff90e7d5ba]
                                                                      9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
                                                                        9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
                                                                          9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
                                                                            9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
                                                                              9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
                                                                                9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
                                                                                  9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1583 (in AppKit) [0x7fff90ead8c4]
                                                                                    9 -[NSView _drawRect:clip:] + 3758 (in AppKit) [0x7fff90e7ffdf]
                                                                                       9 -[OZGLViewer drawRect:] + 667 (in Ozone) [0x100bd1dfb]
                                                                                         9 OZHeliumViewPainter::draw() + 2537 (in Ozone) [0x101143d29]
                                                                                           9 HGRenderer::Render(HGRect, HGFormat, HGNode*, bool) + 991 (in HeliumRender) [0x1035feb2f]
                                                                                             9 HGRenderer::RenderNode(HGNode*, HGRect, HGFormat, HGBitmap*) + 89 (in HeliumRender) [0x103606639]
                                                                                               9 HGGLRenderer::RenderTiles(HGNode*, HGRect, HGFormat, HGBitmap*, bool) + 350 (in HeliumRender) [0x1035db28e]
                                                                                                 9 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                   9 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                     6 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                       6 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                         3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                           2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
                                                                                                                                     1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
                                                                                                                                       1 gleDoDrawDispatchCore + 421 (in GLEngine) [0x1068eb549]
                                                                                                                                         1 gldUpdateDispatch + 1010 (in GeForceGLDriver) [0x2000b2ae5]
                                                                                                                                           1 ??? (in GeForceGLDriver) [0x20006dd14]
                                                                                                                                             1 ??? (in GeForceGLDriver) [0x200130b19]
                                                                                                                                               1 ??? (in GeForceGLDriver) [0x200130a50]
                                                                                                                                                 1 ??? (in GeForceGLDriver) [0x20006ea1a]
                                                                                                                                                   1 ??? (in GeForceGLDriver) [0x20006c9fa]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
                                                                                                                                       1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
                                                                                                                                         1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
                                                                                                                                           1 ??? (in GeForceGLDriver) [0x2000b3d2a]
                                                                                                                                             1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
                                                                                                                                               1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
                                                                                                                                                 1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
                                                                                                                                     1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
                                                                                                                                       1 gleDoDrawDispatchCore + 117 (in GLEngine) [0x1068eb419]
                                                                                                                                         1 gleTexEnableBits + 1 (in GLEngine) [0x106806d09]
                                                                                                         3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                           2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
                                                                                                                                       1 glDisable_Exec + 0 (in GLEngine) [0x10681b62c]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
                                                                                                                                       1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
                                                                                                                                         1 gleDoDrawDispatchCore + 421 (in GLEngine) [0x1068eb549]
                                                                                                                                           1 gldUpdateDispatch + 1010 (in GeForceGLDriver) [0x2000b2ae5]
                                                                                                                                             1 ??? (in GeForceGLDriver) [0x20006e9af]
                                                                                                                                               1 ??? (in GeForceGLDriver) [0x200074db2]
                                                                                                                                                 1 ??? (in GeForceGLDriver) [0x2000f6238]
                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
                                                                                                                                     1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
                                                                                                                                       1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
                                                                                                                                         1 ??? (in GeForceGLDriver) [0x2000b3d2a]
                                                                                                                                           1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
                                                                                                                                             1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
                                                                                                                                               1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
                                                                                                     3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                       3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                         3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                           2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
                                                                                                                                       1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
                                                                                                                                         1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
                                                                                                                                           1 ??? (in GeForceGLDriver) [0x2000b3d2a]
                                                                                                                                             1 IOConnectCallMethod + 330 (in IOKit) [0x7fff96a186c5]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                       1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                         1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                                                     1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
                                                                                                                                       1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
                                                                                                                                         1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
                                                                                                                                           1 ??? (in GeForceGLDriver) [0x2000b3d2a]
                                                                                                                                             1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
                                                                                                                                               1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
                                                                                                                                                 1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
                                                                                                           1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
                                                                                                             1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
                                                                                                               1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                 1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
                                                                                                                   1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
                                                                                                                     1 HGGLRenderer:

  • Width/height/x/y value mismatch with the reality and what is coded

    hello there everyone,
    hope i got the title right..,
    so here goes the problem i need your opinion and help to solve:
    application definition:
    i have this desktop flash application that will go fullscreen what this application do is loading external asset (mostlySWF) and play it inside this application. Each external asset will be place inside a container/holder (empty movie clip created by code), each of this container have it's own dimension ( width, height, x, y).my code all working without any warning nor error.oh and i also have an image.jpg/png as it's background and place at the bottom of display list (depth = 0), the image is customly made with using photoshop and each container location and dimension also measured there so it just needed to be writen down is the XML file..,
    the problem:
    the bug is when i loaded some image of those background image each container width,height,x,y  will mismatch with what i have in the XML file.
    the funny thing is when i trace the value of each container width,height,x,y it value is the same with what the XML has yet by seeing with eye you know that is wrong..,
    here's the code i used:
    var myXML:XML; //to hold the loaded xml file
    var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc
    var xmlLoader:URLLoader = new URLLoader(); //intance of URLloader class used to XML file
    var totalSWF:int; //hold the total number of external swf there is to be loaded
    var mainContainer:MovieClip =new MovieClip();//act as the main container
    var SWFContainer:MovieClip; //hold the loaded SWF as it's child
    var swfLoader:Loader; //instance of loader class used to load the external swf
    var myCounter:int = 0; //used to track how many external swf has been loaded and added to stage
    var bgImageURL:String;//hold the url of the background image
    var imageLoader:Loader;//intance of loader class used to load background image
    // Stage Setting
    //========================================================================================
    this.stage.align = StageAlign.TOP_LEFT;
    this.stage.scaleMode = StageScaleMode.NO_SCALE ;
    this.stage.displayState = StageDisplayState.FULL_SCREEN;
    //load the xml file
    //======================================================================================== ==
    xmlLoader.load(new URLRequest("FlashBlock[s].xml"));
    xmlLoader.addEventListener(Event.COMPLETE, processXML);
    function processXML(e:Event):void
        e.target.removeEventListener(Event.COMPLETE , processXML);
        myXML = new XML(e.target.data);
        bgImageURL = myXML.Background.text();
        SWFList = myXML.BLOCK;
        totalSWF = myXML.BLOCK.length();   
        doSizeUpMainContainer();
        loadBackgroundImage();
    function doSizeUpMainContainer():void
        //resizing the mainContainer dimension
        //in this case i just make the size the same as the screen dimension
        addChild(mainContainer);
        mainContainer.graphics.beginFill(0xFD562D, 0);
        mainContainer.graphics.drawRect(0,0, stage.stageWidth, stage.stageHeight);
        mainContainer.graphics.endFill();
    function loadBackgroundImage():void
        //load the background image
        imageLoader = new Loader();
        imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onBgImageLoadComplete);
        imageLoader.load(new URLRequest(bgImageURL));
    function onBgImageLoadComplete(e:Event):void
        e.target.removeEventListener(Event.COMPLETE, onBgImageLoadComplete);
        mainContainer.addChild(imageLoader.content);
        imageLoader.x = (stage.stageWidth - imageLoader.content.width)/2;
        imageLoader.y = (stage.stageHeight - imageLoader.content.height)/2;
        loadSWF();
    function loadSWF():void
        swfLoader = new Loader();
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE , swfSetting);
        swfLoader.load(new URLRequest(SWFList[myCounter].@source));
    function swfSetting(e:Event):void
        e.target.removeEventListener(Event.COMPLETE , swfSetting);
       SWFContainer = new MovieClip();
        mainContainer.addChild(SWFContainer);
        // i did this so i can resize the movieclip size to what i need..,
        SWFContainer.graphics.beginFill(0xff6633, 0);
        SWFContainer.graphics.drawRect(0,0, Number(SWFList[myCounter].@width), Number(SWFList[myCounter].@height));
        SWFContainer.graphics.endFill();
        SWFContainer.x = SWFList[myCounter].@left;
        SWFContainer.y = SWFList[myCounter].@top;
        SWFContainer.addChild(e.target.content);
        //load and add another SWFContainer untill all swf listed in the swf added
        if(myCounter < (totalSWF-1))
            myCounter++;
            swfLoader = null;
            loadSWF();
    i really do not have any idea why this could happen and how to solve it..,
    any help would be greatly apprecited cause i'm literally meeting a dead end with this bug..,

    hello there kglad,
    thanks for responding in this thread..,
    i did what you told me :
    i did check all of my loader instance till myLoader.parent.parent.parent and it return 1 for every single one of them
    but by removiing the "this.stage.displayState = StageDisplayState.FULL_SCREEN;"
    i do get new error which is:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at slideshow_fla::MainTimeline/doAspectRatio()
    well from what it tokd me it came from my slideshow swf..,(this swf also fully code and has nothing placed on stage by manually)
    the thing is in my mine swf code i never refer to what external asset property, i just told to load it and when the load is complete i put it in the display list..,
    from googling i suspect that it played to early beacause i put the script in the first frame of the timeline of slideshow.swf
    and for the moment i'm trying to find what error do cause it..,
    (but why this didn't happen all the time??)
    here is the slideshow code:
    import fl.transitions.*;
    import fl.transitions.easing.*;
    import flash.display.*
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    //list of global variables
    var mySlideSpeed:Number; //determine how long each image displayed
    var myTransitionName:String; //the name of the transition to be used
    var myxmlList : XMLList;//reference to the list of the image
    var myTotal:int;     //total of image to be displayed
    var myImage:Loader;//load the image into the container
    var tempWidth:int;
    var tempHeight:int;
    var myTraansitionInDuration:int = 2;//the duration of transition in effect
    var myTraansitionOutDuration:int = 2;//the duration of transition out effect
    var myThumbHolderArray : Array = [];//to hold each thumbimage of the image
    var Counter : Number = 0; //to count how many image has been successfully loaded
    var myMC : MovieClip = new MovieClip(); //as the container of the picture so that it can be manipulated with transition manager
    var container: MovieClip = new MovieClip();//hold the image after transition
    var myImageTracker :Number = 0; //to know which image is in the stage
    var myTimer :Timer; //the timer
    var myTM:TransitionManager = new TransitionManager(myMC);//instance of transitionmanager class;used to give transition effect the image
    //creating the loader instance n loading the file
        var myXML:XML;
        var XMLLoader :URLLoader = new URLLoader();
        XMLLoader.addEventListener(Event.COMPLETE, processXML);
        var base:String = this.root.loaderInfo.url;
        base = base.substr(0, base.lastIndexOf("/") + 1);
        XMLLoader.load(new URLRequest(base + "slideshow.xml"));
    function processXML(e:Event):void
        e.target.removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace = true;
        myXML =new XML(e.target.data) ;
        mySlideSpeed = Number(myXML.transition.@slidespeed) + myTraansitionInDuration + myTraansitionOutDuration ;
        myTimer = new Timer (mySlideSpeed*1000);
        myTimer.addEventListener(TimerEvent.TIMER, imageRemover);
        myTransitionName = myXML.transition.@name;
        myxmlList = myXML.IMAGE;
        myTotal = myXML.IMAGE.length();
        imageLoader();
    function imageLoader():void
        for (var i:Number = 0; i < myTotal; i++)
            var imageURL:String = base + myxmlList[i];
            var myLoader:Loader = new Loader();
            myLoader.load(new URLRequest(imageURL));
            myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete)
            //transfering each thumb image loaded to a variable to be able to be refered back when the show is running
            myThumbHolderArray.push(myLoader);
    function onComplete(e:Event):void
        Counter ++;
        if(Counter == myTotal)
            e.target.removeEventListener(Event.COMPLETE, onComplete);
            showStarter();
    function showStarter():void
            addChild(container);
            addChild(myMC);
    //        myMC.x = container.x = myMC.y = container.x = 0;
            doAspectRatio();
            imageSlider();
    function doAspectRatio():void
        for (var i:Number = 0; i < myTotal; i++)
            myImage = Loader (myThumbHolderArray[i]);
            if (myImage.width > myImage.height)
                tempWidth = myImage.width;
                tempHeight = myImage.height;
                //supposedly to access the container dimension holding this swf as it's child
                myImage.width = this.parent.width;
                myImage.height = (tempHeight * this.parent.height)/tempWidth ;
            else if (myImage.width < myImage.height)
                tempWidth = myImage.width;
                tempHeight = myImage.height;
                myImage.height = this.parent.height;
                myImage.width = (tempWidth * this.parent.width)/tempHeight ;
    function imageSlider():void
        if (getChildIndex(container)== 1)
            swapChildren(myMC, container);
        myImage = Loader (myThumbHolderArray[myImageTracker]);
        myMC.addChild(myImage);
        //center the image
        myImage.x = (this.parent.width - myImage.width)/2;
        myImage.y = (this.parent.height - myImage.height)/2;
        if (myTransitionName == 'Fly')
            myTM.startTransition({type:Fly, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn, startPoint:7});
        else
        if (myTransitionName == 'Zoom')
            myTM.startTransition({type:Zoom, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
        else
        if (myTransitionName == 'Photo')
            myTM.startTransition({type:Photo, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn});
        else
        if (myTransitionName == 'Squeeze')
            myTM.startTransition({type:Squeeze, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn, dimension:0});
        else
            myTM.startTransition({type:Fade, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
        myTM.addEventListener("allTransitionsInDone", holdDelay);
    function holdDelay(e:Event):void
        this.removeEventListener("allTransitionsInDone", holdDelay);
        myTimer.start();
        container.addChild(myImage);
        if (getChildIndex(myMC)== 1)
            swapChildren(container, myMC);
    function imageRemover(e:Event):void
        myImageTracker ++;
        if (myImageTracker == myTotal)
            myImageTracker =0;
        imageSlider();
    and by the way can you tell me the reason you told me to remove "this.stage.displayState = StageDisplayState.FULL_SCREEN;" line ??

  • ImporterProcessServer.exe has stopped working - width/height too large

    I'm getting this error everytime I try importing a video that I got converted from a BetaCam tape.  I have the movie in Microsoft DV Codec and Quicktime DV Codec.
    The first thing that happens is this error pops up with the following details:
    Problem signature:
      Problem Event Name:    BEX
      Application Name:    ImporterProcessServer.exe
      Application Version:    0.0.0.0
      Application Timestamp:    491896d7
      Fault Module Name:    MSVCR80.dll
      Fault Module Version:    8.0.50727.3053
      Fault Module Timestamp:    4889d619
      Exception Offset:    00008aa0
      Exception Code:    c000000d
      Exception Data:    00000000
      OS Version:    6.0.6001.2.1.0.256.1
      Locale ID:    2057
      Additional Information 1:    a388
      Additional Information 2:    cb1346f285b14b60ce06bcb7640ef607
      Additional Information 3:    7188
      Additional Information 4:    c8538bb25c54d271cb1dde4a6dfbc4e0
    Then a dialogue box pops up that says
    File Import Failure
    File video dimensions ( width/height ) too large.
    I have no troubles importing files I've used previous to this project.
    I'm using CS4 4.0.1
    Vista Ultimate.
    Many thanks for any help and advice.
    Kind Regards,
    Clint

    Hi Hunt,
    Thanks for the reply.
    Initially I was using a simple PAL DV setting, but once I got the error I tried using larger project settings with no luck.
    The source video was provided in two formats, for any compatitbility issues so it's the same video.... One is the QT and one is the MS AVI.  The frame size of the video is 720 x 576 and 25 fps. Each file is around 27 GB and just over 2 hours long.
    It's wierd, Premiere won't import either files, After Effects crashes but Encore brings it right in.... if only I didn't need to do a bit of editing.  I'm not sure of the program that did the conversion, but we had it sent off to a studio because the source footage was on Digital BetaCam tape and I'm guessing it was originally captured in Avid, but who knows.
    Any suggestions?
    Thanks,
    Clint

  • How to know the whole selection x/y/width/height properties ?

    Hi,
    I would like to know the x/y/width/height property of the rectangle that surround the "select all"
    I select all my components like this :
    For Each artItem In docRef.PageItems
            If Not artItem.Locked Then        'Selecting a locked item crashes
                artItem.Selected = true
            End If
    Next
    How can I know the whole size and position ?
    Thanks

    Ok I found something that does the trick.
    To know the bounds of all items, actually you don't need to select them.
    Dim bound, x, y, width, height
    bounds = docRef.visibleBounds
    x = bounds(0)
    y = -bounds(1)
    width = bounds(2) - bounds(0)
    height = -(bounds(3)-bounds(1)
    And it works ^^

  • Options for exporting a project in Adobe premiere Pro CS5.5

    When Exporting a project from Adobe premiere Pro CS5.5 I use the format of Windows Media file and Preset HDTV 1080P 30 HighQuality. At the bottom of the window there are some options that say "Use Maximum Render Quality" And "Use Frame Blending". I used these two options on my first video I exported but I want to know for the future what both of these options do exactly to my film and if they could adversely effect things like lighting and the frame rate of a clip or anything?

    Max Render Quality does what is says: gives better picture quality, but will lengthen the export process.
    Frame Blending you check when output framerate differs from timeline framerate.

Maybe you are looking for

  • Itunes Video Lag on the microsoft surface Pro

    HI, I recently purchased a Microsoft surface pro and installed itunes on it to watch all of my store bought series, however i noticed that as soon as i started to watch my purchases the HD content especially would stutter, lag and de sync from the au

  • Problem in Activation of Workflow

    Hi, We are using a workflow when we test the workflow through SBWP then we get activated version as 'X'. When we test  workflow through SWUS, we get activated version as 'Y'. Can any one tell us what can be the reason for the same. Regards, Sandeep G

  • Safari not recognizing my ipad

    Websites are not recognizing my iPad anymore.  I have to answer a security question every time I sign in.  Any suggestions.  I have checked every setting I can think of!

  • HT201210 Apple activation server's are down??

    I am not able to activate my phone since yesterday. I tried so many times but its not working. Anyone else facing problems???

  • Entering numbers as text

    I am trying to enter a zip code into the spreadsheet but the cell keeps dropping the zero. How do I format the cells to enter the numbers as text? Thank you!