Export Movie - Render Width & Height locked in CS5
Hi,
Today I have just updated to CS5 from CS3 for a job where I have to export a bunch of FLA projects to Quicktime files.
In Flash CS3 I was able to change the 'Render Width' and 'Render Height' in the 'Export Movie.." settings, which told Flash how to render the vectors before creating the QuickTime file. In CS5 these options are locked.
The FLAs I'm working with were created in CS4 or CS5 at a resolution of 530x300, I need to create QuickTime files at 1920x1080. This worked perfectly in CS3 but seems to be no longer available in CS5.
If anyone has a solution I will be forever grateful!
Many Thanks
Shaun Harrison.
I found a site that said basically the same thing:
http://www.webbrush73.com/archives/2008/08/27/problems-getting-quicktime-export- to-web-files-to-play-online/
and contacted my excellent excellent excellent domain guy at actelite.com. He got back to me within hours (as usual) with this message:
.mov & .Mp4 remaped from YouTube & divx to quicktime for your site.
And now, all is well. Thanks for the time as well, Mssr. QTKirk.
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1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
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1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
1 gleDoDrawDispatchCore + 117 (in GLEngine) [0x1068eb419]
1 gleTexEnableBits + 1 (in GLEngine) [0x106806d09]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 glDisable_Exec + 0 (in GLEngine) [0x10681b62c]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
1 gleDoDrawDispatchCore + 421 (in GLEngine) [0x1068eb549]
1 gldUpdateDispatch + 1010 (in GeForceGLDriver) [0x2000b2ae5]
1 ??? (in GeForceGLDriver) [0x20006e9af]
1 ??? (in GeForceGLDriver) [0x200074db2]
1 ??? (in GeForceGLDriver) [0x2000f6238]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 330 (in IOKit) [0x7fff96a186c5]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer: -
Width/height/x/y value mismatch with the reality and what is coded
hello there everyone,
hope i got the title right..,
so here goes the problem i need your opinion and help to solve:
application definition:
i have this desktop flash application that will go fullscreen what this application do is loading external asset (mostlySWF) and play it inside this application. Each external asset will be place inside a container/holder (empty movie clip created by code), each of this container have it's own dimension ( width, height, x, y).my code all working without any warning nor error.oh and i also have an image.jpg/png as it's background and place at the bottom of display list (depth = 0), the image is customly made with using photoshop and each container location and dimension also measured there so it just needed to be writen down is the XML file..,
the problem:
the bug is when i loaded some image of those background image each container width,height,x,y will mismatch with what i have in the XML file.
the funny thing is when i trace the value of each container width,height,x,y it value is the same with what the XML has yet by seeing with eye you know that is wrong..,
here's the code i used:
var myXML:XML; //to hold the loaded xml file
var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc
var xmlLoader:URLLoader = new URLLoader(); //intance of URLloader class used to XML file
var totalSWF:int; //hold the total number of external swf there is to be loaded
var mainContainer:MovieClip =new MovieClip();//act as the main container
var SWFContainer:MovieClip; //hold the loaded SWF as it's child
var swfLoader:Loader; //instance of loader class used to load the external swf
var myCounter:int = 0; //used to track how many external swf has been loaded and added to stage
var bgImageURL:String;//hold the url of the background image
var imageLoader:Loader;//intance of loader class used to load background image
// Stage Setting
//========================================================================================
this.stage.align = StageAlign.TOP_LEFT;
this.stage.scaleMode = StageScaleMode.NO_SCALE ;
this.stage.displayState = StageDisplayState.FULL_SCREEN;
//load the xml file
//======================================================================================== ==
xmlLoader.load(new URLRequest("FlashBlock[s].xml"));
xmlLoader.addEventListener(Event.COMPLETE, processXML);
function processXML(e:Event):void
e.target.removeEventListener(Event.COMPLETE , processXML);
myXML = new XML(e.target.data);
bgImageURL = myXML.Background.text();
SWFList = myXML.BLOCK;
totalSWF = myXML.BLOCK.length();
doSizeUpMainContainer();
loadBackgroundImage();
function doSizeUpMainContainer():void
//resizing the mainContainer dimension
//in this case i just make the size the same as the screen dimension
addChild(mainContainer);
mainContainer.graphics.beginFill(0xFD562D, 0);
mainContainer.graphics.drawRect(0,0, stage.stageWidth, stage.stageHeight);
mainContainer.graphics.endFill();
function loadBackgroundImage():void
//load the background image
imageLoader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onBgImageLoadComplete);
imageLoader.load(new URLRequest(bgImageURL));
function onBgImageLoadComplete(e:Event):void
e.target.removeEventListener(Event.COMPLETE, onBgImageLoadComplete);
mainContainer.addChild(imageLoader.content);
imageLoader.x = (stage.stageWidth - imageLoader.content.width)/2;
imageLoader.y = (stage.stageHeight - imageLoader.content.height)/2;
loadSWF();
function loadSWF():void
swfLoader = new Loader();
swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE , swfSetting);
swfLoader.load(new URLRequest(SWFList[myCounter].@source));
function swfSetting(e:Event):void
e.target.removeEventListener(Event.COMPLETE , swfSetting);
SWFContainer = new MovieClip();
mainContainer.addChild(SWFContainer);
// i did this so i can resize the movieclip size to what i need..,
SWFContainer.graphics.beginFill(0xff6633, 0);
SWFContainer.graphics.drawRect(0,0, Number(SWFList[myCounter].@width), Number(SWFList[myCounter].@height));
SWFContainer.graphics.endFill();
SWFContainer.x = SWFList[myCounter].@left;
SWFContainer.y = SWFList[myCounter].@top;
SWFContainer.addChild(e.target.content);
//load and add another SWFContainer untill all swf listed in the swf added
if(myCounter < (totalSWF-1))
myCounter++;
swfLoader = null;
loadSWF();
i really do not have any idea why this could happen and how to solve it..,
any help would be greatly apprecited cause i'm literally meeting a dead end with this bug..,hello there kglad,
thanks for responding in this thread..,
i did what you told me :
i did check all of my loader instance till myLoader.parent.parent.parent and it return 1 for every single one of them
but by removiing the "this.stage.displayState = StageDisplayState.FULL_SCREEN;"
i do get new error which is:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at slideshow_fla::MainTimeline/doAspectRatio()
well from what it tokd me it came from my slideshow swf..,(this swf also fully code and has nothing placed on stage by manually)
the thing is in my mine swf code i never refer to what external asset property, i just told to load it and when the load is complete i put it in the display list..,
from googling i suspect that it played to early beacause i put the script in the first frame of the timeline of slideshow.swf
and for the moment i'm trying to find what error do cause it..,
(but why this didn't happen all the time??)
here is the slideshow code:
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.*
import flash.utils.Timer;
import flash.events.TimerEvent;
//list of global variables
var mySlideSpeed:Number; //determine how long each image displayed
var myTransitionName:String; //the name of the transition to be used
var myxmlList : XMLList;//reference to the list of the image
var myTotal:int; //total of image to be displayed
var myImage:Loader;//load the image into the container
var tempWidth:int;
var tempHeight:int;
var myTraansitionInDuration:int = 2;//the duration of transition in effect
var myTraansitionOutDuration:int = 2;//the duration of transition out effect
var myThumbHolderArray : Array = [];//to hold each thumbimage of the image
var Counter : Number = 0; //to count how many image has been successfully loaded
var myMC : MovieClip = new MovieClip(); //as the container of the picture so that it can be manipulated with transition manager
var container: MovieClip = new MovieClip();//hold the image after transition
var myImageTracker :Number = 0; //to know which image is in the stage
var myTimer :Timer; //the timer
var myTM:TransitionManager = new TransitionManager(myMC);//instance of transitionmanager class;used to give transition effect the image
//creating the loader instance n loading the file
var myXML:XML;
var XMLLoader :URLLoader = new URLLoader();
XMLLoader.addEventListener(Event.COMPLETE, processXML);
var base:String = this.root.loaderInfo.url;
base = base.substr(0, base.lastIndexOf("/") + 1);
XMLLoader.load(new URLRequest(base + "slideshow.xml"));
function processXML(e:Event):void
e.target.removeEventListener(Event.COMPLETE, processXML);
XML.ignoreWhitespace = true;
myXML =new XML(e.target.data) ;
mySlideSpeed = Number(myXML.transition.@slidespeed) + myTraansitionInDuration + myTraansitionOutDuration ;
myTimer = new Timer (mySlideSpeed*1000);
myTimer.addEventListener(TimerEvent.TIMER, imageRemover);
myTransitionName = myXML.transition.@name;
myxmlList = myXML.IMAGE;
myTotal = myXML.IMAGE.length();
imageLoader();
function imageLoader():void
for (var i:Number = 0; i < myTotal; i++)
var imageURL:String = base + myxmlList[i];
var myLoader:Loader = new Loader();
myLoader.load(new URLRequest(imageURL));
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete)
//transfering each thumb image loaded to a variable to be able to be refered back when the show is running
myThumbHolderArray.push(myLoader);
function onComplete(e:Event):void
Counter ++;
if(Counter == myTotal)
e.target.removeEventListener(Event.COMPLETE, onComplete);
showStarter();
function showStarter():void
addChild(container);
addChild(myMC);
// myMC.x = container.x = myMC.y = container.x = 0;
doAspectRatio();
imageSlider();
function doAspectRatio():void
for (var i:Number = 0; i < myTotal; i++)
myImage = Loader (myThumbHolderArray[i]);
if (myImage.width > myImage.height)
tempWidth = myImage.width;
tempHeight = myImage.height;
//supposedly to access the container dimension holding this swf as it's child
myImage.width = this.parent.width;
myImage.height = (tempHeight * this.parent.height)/tempWidth ;
else if (myImage.width < myImage.height)
tempWidth = myImage.width;
tempHeight = myImage.height;
myImage.height = this.parent.height;
myImage.width = (tempWidth * this.parent.width)/tempHeight ;
function imageSlider():void
if (getChildIndex(container)== 1)
swapChildren(myMC, container);
myImage = Loader (myThumbHolderArray[myImageTracker]);
myMC.addChild(myImage);
//center the image
myImage.x = (this.parent.width - myImage.width)/2;
myImage.y = (this.parent.height - myImage.height)/2;
if (myTransitionName == 'Fly')
myTM.startTransition({type:Fly, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn, startPoint:7});
else
if (myTransitionName == 'Zoom')
myTM.startTransition({type:Zoom, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
else
if (myTransitionName == 'Photo')
myTM.startTransition({type:Photo, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn});
else
if (myTransitionName == 'Squeeze')
myTM.startTransition({type:Squeeze, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn, dimension:0});
else
myTM.startTransition({type:Fade, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
myTM.addEventListener("allTransitionsInDone", holdDelay);
function holdDelay(e:Event):void
this.removeEventListener("allTransitionsInDone", holdDelay);
myTimer.start();
container.addChild(myImage);
if (getChildIndex(myMC)== 1)
swapChildren(container, myMC);
function imageRemover(e:Event):void
myImageTracker ++;
if (myImageTracker == myTotal)
myImageTracker =0;
imageSlider();
and by the way can you tell me the reason you told me to remove "this.stage.displayState = StageDisplayState.FULL_SCREEN;" line ?? -
ImporterProcessServer.exe has stopped working - width/height too large
I'm getting this error everytime I try importing a video that I got converted from a BetaCam tape. I have the movie in Microsoft DV Codec and Quicktime DV Codec.
The first thing that happens is this error pops up with the following details:
Problem signature:
Problem Event Name: BEX
Application Name: ImporterProcessServer.exe
Application Version: 0.0.0.0
Application Timestamp: 491896d7
Fault Module Name: MSVCR80.dll
Fault Module Version: 8.0.50727.3053
Fault Module Timestamp: 4889d619
Exception Offset: 00008aa0
Exception Code: c000000d
Exception Data: 00000000
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 2057
Additional Information 1: a388
Additional Information 2: cb1346f285b14b60ce06bcb7640ef607
Additional Information 3: 7188
Additional Information 4: c8538bb25c54d271cb1dde4a6dfbc4e0
Then a dialogue box pops up that says
File Import Failure
File video dimensions ( width/height ) too large.
I have no troubles importing files I've used previous to this project.
I'm using CS4 4.0.1
Vista Ultimate.
Many thanks for any help and advice.
Kind Regards,
ClintHi Hunt,
Thanks for the reply.
Initially I was using a simple PAL DV setting, but once I got the error I tried using larger project settings with no luck.
The source video was provided in two formats, for any compatitbility issues so it's the same video.... One is the QT and one is the MS AVI. The frame size of the video is 720 x 576 and 25 fps. Each file is around 27 GB and just over 2 hours long.
It's wierd, Premiere won't import either files, After Effects crashes but Encore brings it right in.... if only I didn't need to do a bit of editing. I'm not sure of the program that did the conversion, but we had it sent off to a studio because the source footage was on Digital BetaCam tape and I'm guessing it was originally captured in Avid, but who knows.
Any suggestions?
Thanks,
Clint -
How to know the whole selection x/y/width/height properties ?
Hi,
I would like to know the x/y/width/height property of the rectangle that surround the "select all"
I select all my components like this :
For Each artItem In docRef.PageItems
If Not artItem.Locked Then 'Selecting a locked item crashes
artItem.Selected = true
End If
Next
How can I know the whole size and position ?
ThanksOk I found something that does the trick.
To know the bounds of all items, actually you don't need to select them.
Dim bound, x, y, width, height
bounds = docRef.visibleBounds
x = bounds(0)
y = -bounds(1)
width = bounds(2) - bounds(0)
height = -(bounds(3)-bounds(1)
And it works ^^ -
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When Exporting a project from Adobe premiere Pro CS5.5 I use the format of Windows Media file and Preset HDTV 1080P 30 HighQuality. At the bottom of the window there are some options that say "Use Maximum Render Quality" And "Use Frame Blending". I used these two options on my first video I exported but I want to know for the future what both of these options do exactly to my film and if they could adversely effect things like lighting and the frame rate of a clip or anything?
Max Render Quality does what is says: gives better picture quality, but will lengthen the export process.
Frame Blending you check when output framerate differs from timeline framerate.
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