Export problem "A serious error has occured", or hang, upon export to Encore.

Hello,
I am using adobe Premiere CS3 3.2
I am trying to export my project to a DVD.  I've been told that the best way to do this with minimizing quality loss is to export to Encore.
My project has some filters that affect system memory and have locked up the computer numerous times before, like Looks Suite and Noise Remover (on some clips)
when I choose export to Encore, then choose settings, I get the error "A Serious Error has occured...."  Then I trried lowering the settings, and I got the window that says "Rendering", at least, but nothing appeared in that window after I left it overnight.
So I have some questions:
- What's the best thing I can do to export my movie onto a DVD with minimum loss of quality?
- Should I export as a video file first?  Which is the best quality?  Then can I export to Encore?
- Does it help to pre-render my entire project in Premiere first, THEN export to Encore?
I'd appreciate some advice.
Thanks!
EDIT:  I just tried to export as a Quicktime Uncompressed video with the regular method (Export-> Movie).. and it gave me the error "Could not compile movie..."  then the message "adobe premiere pro is running very low on system memory"
So I am assuming this is a memory issue?  Then what should I do??
Also, I want to ask- If I put my entire project with all its files onto an external hard drive, then move them to another computer with adobe premiere pro installed which also has the same filters installed,  would I be able to export this way?

I am quite sure it is a memory problem... the computer exported other videos in the past just fine, but its never been used for making a film with a lot of filters and such that run down the memory, and so it gives me the memory errors.
I am not sure what is "Memtest86+"... I would like to try such a program, but in fact this is not my computer... I am using a Workstation at a University and now I have limited time to complete my project (I must figure out a solution by the end of the day on Monday)
Maybe AVI is the best for some... but I have done comparisons beforehand which found .mov to be the best... and I was even told that uncompressed quicktime doesn't lose quality at all (though in fact it seems to just a bit). So if you not completely sure which will be better, I will go with .mov.
So I will try a few things- like exporting only the "special" clips which  used a lot of filters on individually as .mov, then reimporting them into the project, then trying to export the whole thing into  encore...  If that does not work, I will try to export fragments as.mov (because if I try to export too much at one time, it has the memory error->crash).. then create a new project, import the .mov files, and export to Encore.
I only have limited time to solve this problem.. do you all think I am taking the right steps?
Also one key question I have is about the audio.. do you recommend that I export all of the audio into one wav file, and then put that into the new project?  Or should I just export the quicktime files, with their audio, into the project and keep it like that?
I appreciate the help, again

Similar Messages

  • "A serious error has occurred" when exporting

    Please help!!
    i am going to export a 20mins video, but i try many times, when export till around 50%,
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    i try both premiere and encoder, also can't.
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    i am using MAC
    Processor  3.4 GHz Intel Core i7
    Memory  16 1600 MHz DDR3
    Graphics  NVIDIA GeForce GTX 675MX 1024 MB
    Software  OS X 10.8.3 (12D78)
    Adobe Premiere Pro CC Version 7.2.2(33)
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    Look for a gap in your timeline around the 7% mark.
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  • Premiere CC exports the timeline in smaller segments, but export crashes on full sequence export. "Serious error has occurred"

    I'm running a 2013 iMac i7 with NVIDIA GeForce GTX 780M 4096mb. 24Gb ram. Latest update of Premiere Pro CC.  My sequence is 23 minutes long, XDCAM EX. Most of my footage is Sony AVCHD.
    When I attempt to export the entire sequence, it will go approx 75% and then stop, giving the error box: "A serious error has occurred and Premiere must shut down, we will attempt to save your project..."
    This happens whether the sequence is entirely preview-rendered or not, and no matter the settings in the export window.  However, if I mark the sequence and export it in 2 pieces, both sides of the sequence will export.
    I have uninstalled and reinstalled Premiere, tried making new projects, imported the sequence, trashed the render files and media cache, trashed QT plugins, removed filters from clips... no solutions yet.
    General response of Premiere seems to be generally slower than usual as well, and this problem has only recently started.  I haven't needed to export my project for a couple weeks, so I'm not sure when exactly it may have started.
    Below is the error report, I hope someone is able to help me with this... thank you.
    Process:         Adobe Premiere Pro CC [1600]
    Path: /Applications/Adobe Premiere Pro CC/Adobe Premiere Pro CC.app/Contents/MacOS/Adobe Premiere Pro CC
    Identifier: com.adobe.AdobePremierePro
    Version:         7.2.2 (7.2.2)
    Code Type:       X86-64 (Native)
    Parent Process: launchd [200]
    Responsible:     Adobe Premiere Pro CC [1600]
    User ID:         503
    Date/Time: 2014-05-05 19:36:19.861 -0400
    OS Version:      Mac OS X 10.9.2 (13C1021)
    Report Version:  11
    Anonymous UUID: 4D877ADB-C93F-9E89-9DFC-8B32EE1F7623
    Crashed Thread: 35  Dispatch queue: opencl_runtime
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008
    VM Regions Near 0x8:
    -->
        __TEXT                 0000000100000000-0000000100003000 [   12K] r-x/rwx SM=COW  /Applications/Adobe Premiere Pro CC/Adobe Premiere Pro CC.app/Contents/MacOS/Adobe Premiere Pro CC
    Thread 0:: Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.adobe.dvacore.framework              0x000000010037e69b boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 75
    3 com.adobe.dvacore.framework              0x000000010037e3a7 boost::barrier::wait() + 103
    4 com.adobe.dvacore.framework              0x000000010037e2a3 dvacore::threads::SyncPoint::Wait() + 35
    5 com.adobe.dvacore.framework              0x0000000100384123 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::Flush() + 483
    6 com.adobe.ExporterHost.framework     0x0000000105292798 ML::Exporter::Abort() + 168
    7 com.adobe.EncoderHost.framework      0x0000000105a40169 EncoderHost::Encoder::StopEncode() + 41
    8 com.adobe.SettingsUI.framework          0x00000001088bb180 AMEUI::SuperSettingsView::ExportImmediately(dvaui::controls::UI_ButtonChangedMessage*) + 13792
    9 com.adobe.SettingsUI.framework          0x00000001088436b1 boost::detail::function::void_function_obj_invoker1<dvaui::ui::MessageFunctionAdapter<dva ui::ui::MessageT<dvaui::ui::UI_Node>, dvaui::controls::UI_ButtonChangedMessage, boost::function1<void, dvaui::controls::UI_ButtonChangedMessage*> >, void, dvaui::ui::MessageT<dvaui::ui::UI_Node>*>::invoke(boost::detail::function::function_buffe r&, dvaui::ui::MessageT<dvaui::ui::UI_Node>*) + 65
    10 com.adobe.dvaui.framework                 0x0000000103cce697 dvaui::controls::UI_ControlView::SendControlMessages(dvacore::utility::SharedFunctions<bo ost::shared_ptr<boost::function<void (dvaui::ui::MessageT<dvaui::ui::UI_Node>*)> > > const&, dvaui::ui::MessageT<dvaui::ui::UI_Node>*) + 71
    11 com.adobe.dvaui.framework                 0x0000000103cabadb dvaui::controls::UI_Button::SendButtonChangedMessage(dvacore::utility::Flags<unsigned char>) + 187
    12 com.adobe.dvaui.framework                 0x0000000103caac2c dvaui::controls::UI_Button::PerformAction(bool, dvacore::utility::Flags<unsigned char>, bool) + 108
    13 com.adobe.dvaui.framework                 0x0000000103cab643 dvaui::controls::ButtonInputCapture::End() + 115
    14 com.adobe.dvaui.framework                 0x0000000103ec4dd7 dvaui::ui::PointerCapture::InvokeEnd(bool) + 135
    15 com.adobe.dvaui.framework                 0x0000000103ece175 dvaui::ui::UI_NodeManager::EndInputCapture(bool) + 117
    16 com.adobe.dvaui.framework                 0x0000000103cab7ce dvaui::controls::ButtonInputCapture::DoMouseEvent(dvaui::ui::MouseEvent const&) + 206
    17 com.adobe.dvaui.framework                 0x0000000103ed8970 dvaui::ui::UI_Node::UI_DispatchCapturedMouseEvent(dvaui::ui::MouseEvent const&) + 432
    18 com.adobe.dvaui.framework                 0x0000000103ed8245 dvaui::ui::UI_Node::UI_DispatchPointerEventToTarget(dvaui::ui::UI_Node*, dvaui::ui::PointerEvent const&, bool) + 165
    19 com.adobe.dvaui.framework                 0x0000000103ed8102 dvaui::ui::UI_Node::UI_DispatchPointerEvent(dvaui::ui::PointerEvent const&, bool) + 66
    20 com.adobe.dvaui.framework                 0x0000000103f52f50 dvaui::ui::OS_View::UI_DispatchPlatformMouseEvent(dvaui::ui::MouseEvent const&, bool) + 608
    21 com.adobe.dvaui.framework                 0x0000000103f52ad8 dvaui::ui::OS_View::UI_DispatchPlatformMouseClickEvent(dvaui::ui::OS_Event const&) + 600
    22  com.adobe.dvaui.framework                 0x0000000103f50d09 dvaui::ui::OS_View::UI_DispatchEvent(dvaui::ui::OS_Event*) + 121
    23 com.adobe.dvaui.framework                 0x0000000103f50c66 dvaui::ui::OS_View::UI_HandleOSEvent(dvaui::ui::OS_Event*) + 22
    24 com.adobe.dvaui.framework                 0x0000000103f52569 dvaui::ui::OS_View::UI_HandlePlatformEvent(NSEvent*) + 57
    25 com.adobe.dvacore.framework             0x00000001002e5e6c int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0<void>*, void*) + 28
    26  com.adobe.Frontend.framework           0x000000010006c359 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHandler(boost::function0 <int>) + 41
    27 com.adobe.dvacore.framework             0x00000001002e5fb8 void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHandler<void>(boost::f unction0<void>, bool*) + 136
    28 com.adobe.dvacore.framework             0x00000001002e9605 void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void>, bool*) + 165
    29 com.adobe.dvaui.framework                 0x0000000103f5d61a -[DVAMacContainerView mouseUp:] + 122
    30 com.apple.AppKit                       0x00007fff87b26235 -[NSWindow sendEvent:] + 781
    31 com.apple.AppKit                       0x00007fff87ac76e4 -[NSApplication sendEvent:] + 2021
    32 com.adobe.dvaui.framework                 0x0000000103f56cd9 -[DVAMacApplication sendEvent:] + 601
    33 com.adobe.Frontend.framework           0x00000001000c7d74 -[PremiereCocoaMacApplication sendEvent:] + 308
    34 com.apple.AppKit                       0x00007fff87c82ea5 -[NSApplication _realDoModalLoop:peek:] + 761
    35  com.apple.AppKit                       0x00007fff87cb9505 -[NSApplication runModalSession:] + 71
    36 com.adobe.dvaui.framework                 0x0000000103f46369 dvaui::ui::OS_Dialog::ModalLoop() + 297
    37 com.adobe.dvaui.framework                 0x0000000103f45f2d dvaui::ui::OS_Dialog::RunModal() + 173
    38 com.adobe.SettingsUI.framework         0x0000000108812962 AME::AMESettingsDlgImp::DoDialog(AME::VindUIMode, unsigned short const*, unsigned int) + 322
    39 com.adobe.Mezzanine.framework        0x0000000105d53def MZ::(anonymous namespace)::LaunchAMESettingsDlgHelper(ASL::InterfaceRef<BE::ISequence, BE::ISequence>, dvamediatypes::TickTime const&, bool, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >&, bool&, bool&, MZ::EncodeSettings&, EncoderHost::AMEWorkAreaType&, dvamediatypes::TickTime const&, dvamediatypes::TickTime const&, dvamediatypes::TickTime&, dvamediatypes::TickTime&, bool, bool, bool, unsigned int) + 9023
    40 com.adobe.Mezzanine.framework        0x0000000105d51393 MZ::EncoderManager::AddSequence(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<BE::IProject, BE::IProject>, ASL::InterfaceRef<BE::IProject, BE::IProject>, ASL::InterfaceRef<EncoderHost::IPreset, EncoderHost::IPreset>, ASL::InterfaceRef<BE::ISequence, BE::ISequence>, dvamediatypes::TickTime const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >&, MZ::ExportMediaEncodeType, int (*)(ASL::InterfaceRef<BE::IProject, BE::IProject> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&), void (*)(ASL::InterfaceRef<BE::IProject, BE::IProject> const&, ASL::InterfaceRef<BE::ISequence, BE::ISequence> const&, ASL::InterfaceRef<BE::ISequence, BE::ISequence>&, ASL::InterfaceRef<BE::IProject, BE::IProject>&)) + 803
    41 com.adobe.HSL.framework       0x0000000108cbd45f HSL::DoExportMovieDialog(ASL::InterfaceRef<BE::ISequence, BE::ISequence>, ASL::InterfaceRef<BE::IMasterClip, BE::IMasterClip>, bool, dvamediatypes::TickTime const&, bool, MZ::ExportMediaEncodeType) + 1007
    42 com.adobe.HandlerTimeline.framework          0x000000010bd56751 HandlerTimeline::TimelineViewCommander::ObeyCommand(UIF::Command const&) + 1617
    43 com.adobe.HandlerTimeline.framework          0x000000010bd34f40 HandlerTimeline::TimelineView::ObeyCommand(UIF::Command const&) + 48
    44 com.adobe.UIFramework.framework   0x000000010473a2d6 UIF::Commander::PostCommandInner(UIF::Command const&, bool&) + 790
    45 com.adobe.Frontend.framework           0x000000010006c359 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHandler(boost::function0 <int>) + 41
    46 com.adobe.UIFramework.framework   0x0000000104739f3f UIF::Commander::PostCommand(UIF::Command const&) + 111
    47 com.adobe.UIFramework.framework   0x0000000104739e95 UIF::Commander::PostCommand(int) + 37
    48 com.adobe.Frontend.framework           0x00000001000c77fc HandleMenuCommand(NSMenuItem*) + 108
    49 com.adobe.dvacore.framework             0x00000001002e5e6c int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0<void>*, void*) + 28
    50  com.adobe.Frontend.framework           0x000000010006c359 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHandler(boost::function0 <int>) + 41
    51 com.adobe.dvacore.framework             0x00000001002e5fb8 void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHandler<void>(boost::f unction0<void>, bool*) + 136
    52 com.adobe.dvacore.framework             0x00000001002e9605 void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void>, bool*) + 165
    53 com.adobe.Frontend.framework           0x00000001000c76a9 -[PremiereCocoaMacApplication handleMenuCommand:] + 121
    54 com.apple.AppKit                       0x00007fff87b42340 -[NSApplication sendAction:to:from:] + 327
    55 com.apple.AppKit                       0x00007fff87b5d2a8 -[NSMenuItem _corePerformAction] + 394
    56 com.apple.AppKit                       0x00007fff87b5cfe4 -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 117
    57 com.adobe.dvaui.framework                 0x0000000103f9b8e4 -[DVAMacMenu performActionForItemAtIndex:] + 52
    58 com.apple.AppKit                       0x00007fff87bac48d -[NSMenu _internalPerformActionForItemAtIndex:] + 35
    59 com.apple.AppKit                       0x00007fff87bac309 -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 104
    60 com.apple.AppKit                       0x00007fff87b530d6 NSSLMMenuEventHandler + 716
    61 com.apple.HIToolbox                  0x00007fff869171d4 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 892
    62 com.apple.HIToolbox                  0x00007fff86916787 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 385
    63 com.apple.HIToolbox                  0x00007fff8692a880 SendEventToEventTarget + 40
    64 com.apple.HIToolbox                  0x00007fff86960640 SendHICommandEvent(unsigned int, HICommand const*, unsigned int, unsigned int, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 420
    65 com.apple.HIToolbox                  0x00007fff86993238 SendMenuCommandWithContextAndModifiers + 59
    66 com.apple.HIToolbox                  0x00007fff869931e0 SendMenuItemSelectedEvent + 178
    67 com.apple.HIToolbox                  0x00007fff869930bf FinishMenuSelection(SelectionData*, MenuResult*, MenuResult*) + 94
    68 com.apple.HIToolbox                  0x00007fff8699b095 MenuSelectCore(MenuData*, Point, double, unsigned int, OpaqueMenuRef**, unsigned short*) + 718
    69 com.apple.HIToolbox                  0x00007fff8699acc1 _HandleMenuSelection2 + 446
    70 com.apple.AppKit                       0x00007fff87ac573c _NSHandleCarbonMenuEvent + 284
    71 com.apple.AppKit                       0x00007fff879246be _DPSNextEvent + 2170
    72 com.apple.AppKit                       0x00007fff87923a2b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    73 com.apple.AppKit                       0x00007fff87917b2c -[NSApplication run] + 553
    74  com.adobe.Frontend.framework           0x00000001000c984d FE::MacApplication::RunSelf() + 45
    75 com.adobe.Frontend.framework           0x000000010004942a FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4058
    76 com.adobe.Frontend.framework           0x00000001000cb0c8 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 296
    77 com.adobe.Frontend.framework           0x00000001000d2285 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    78 com.adobe.AdobePremierePro             0x00000001000018bc main + 524
    79 com.adobe.AdobePremierePro             0x00000001000016a4 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib                 0x00007fff8ac2e662 kevent64 + 10
    1 libdispatch.dylib             0x00007fff8a0b543d _dispatch_mgr_invoke + 239
    2 libdispatch.dylib             0x00007fff8a0b5152 _dispatch_mgr_thread + 52
    Thread 2:
    0 libsystem_kernel.dylib                 0x00007fff8ac2e64a kevent + 10
    1 com.adobe.dvatransport.framework     0x0000000100cc511c boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 236
    2 com.adobe.dvatransport.framework     0x0000000100cc4dc7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
    3 com.adobe.dvatransport.framework     0x0000000100cc4938 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 568
    4 com.adobe.dvatransport.framework     0x0000000100cb45b7 SkyConnectionEnv::MainLoop() + 167
    5   com.adobe.dvatransport.framework     0x0000000100cb4069 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    6 com.adobe.boost_threads.framework    0x00000001002928ae thread_proxy + 158
    7 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    8   libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    9 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 3:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.adobe.dvatransport.framework     0x0000000100cc4cdb boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
    3 com.adobe.dvatransport.framework     0x0000000100cc4938 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 568
    4 com.adobe.dvatransport.framework     0x0000000100cc46ea boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
    5 com.adobe.dvatransport.framework     0x0000000100cc57d3 boost_asio_detail_posix_thread_function + 19
    6 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    7 libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    8 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 4:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c800 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c9ff TSWaitOnConditionTimedRelative + 172
    4 com.apple.CoreServices.CarbonCore     0x00007fff8cbed145 MPWaitOnQueue + 192
    5 com.adobe.dvacore.framework              0x00000001003851cc dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 140
    6 com.adobe.dvacore.framework              0x00000001003831b0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 144
    7 com.adobe.dvacore.framework              0x000000010037534c boost::function0<void>::operator()() const + 28
    8 com.adobe.dvacore.framework              0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9 com.adobe.boost_threads.framework    0x00000001002928ae thread_proxy + 158
    10 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    11 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    12 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 5:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.adobe.GPUFoundation.framework 0x00000001090eca46 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
    3   com.adobe.GPUFoundation.framework 0x00000001090ea8eb GF::Device::AcquireExclusiveAccess() + 123
    4 com.adobe.PlayerMediaCore.framework          0x000000012125dd1a AdobePlayer::PlayerDisplay::UpdateWindow() + 362
    5 com.adobe.PlayerMediaCore.framework          0x00000001212700d5 AdobePlayer::PlayerMain::OnUpdate() + 21
    6 com.adobe.PlayerMediaCore.framework          0x0000000121275171 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
    7 com.adobe.PlayerMediaCore.framework          0x0000000121275000 xPlayEntry + 16
    8 com.adobe.PlayerHost.framework         0x0000000105465535 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 277
    9 com.adobe.PlayerHost.framework         0x0000000105463319 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
    10 com.adobe.PlayerHost.framework        0x0000000105488da6 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
    11 com.adobe.PlayerHost.framework        0x000000010547720d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
    12 com.adobe.PlayerHost.framework        0x000000010546a90d ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 333
    13 com.adobe.PlayerHost.framework        0x0000000105469824 ML::PlayModuleThreadQueue::ServiceQueue() + 340
    14 com.adobe.dvacore.framework             0x000000010038324f dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 303
    15 com.adobe.dvacore.framework             0x000000010037534c boost::function0<void>::operator()() const + 28
    16 com.adobe.dvacore.framework             0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    17 com.adobe.boost_threads.framework   0x00000001002928ae thread_proxy + 158
    18 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    19 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    20 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 6:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c800 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c9ff TSWaitOnConditionTimedRelative + 172
    4 com.apple.CoreServices.CarbonCore     0x00007fff8cbed145 MPWaitOnQueue + 192
    5 com.adobe.dvacore.framework              0x00000001003851cc dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 140
    6 com.adobe.dvacore.framework              0x00000001003831b0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 144
    7 com.adobe.dvacore.framework              0x000000010037534c boost::function0<void>::operator()() const + 28
    8   com.adobe.dvacore.framework              0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9 com.adobe.boost_threads.framework    0x00000001002928ae thread_proxy + 158
    10 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    11 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    12 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 7:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a1a mach_msg_trap + 10
    1 libsystem_kernel.dylib                 0x00007fff8ac28d18 mach_msg + 64
    2   libclh.dylib                        0x00007fff8e83ade9 0x7fff8e22b000 + 6356457
    3   libclh.dylib                        0x00007fff8e2f0d42 0x7fff8e22b000 + 810306
    4   libclh.dylib                        0x00007fff8e83bc39 0x7fff8e22b000 + 6360121
    5 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    6   libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    7 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 8:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a56 semaphore_wait_trap + 10
    1 libsystem_platform.dylib             0x00007fff91329451 _os_semaphore_wait + 16
    2 libdispatch.dylib             0x00007fff8a0b999a _dispatch_barrier_sync_f_slow + 310
    3 com.apple.opencl                         0x00007fff8ae6ddb0 clFlush + 80
    4 com.adobe.GPUFoundation.framework 0x000000010910e3dd GF::OpenCLCommandQueue::CreateRecordedEvent() + 77
    5 com.adobe.GPUFoundation.framework 0x0000000109122167 GF::LowPass(boost::shared_ptr<GF::Device> const&, float4*, float4*, int, dvamediatypes::PixelFormat, int, int, float, float) + 5943
    6   com.adobe.GPUFoundation.framework 0x0000000109127bb4 GF::Motion(boost::shared_ptr<GF::Device> const&, void const*, int, int, int, int, int, int, int, void*, int, int, int, int, int, int, int, dvamediatypes::PixelFormat, float, float, float, float, float, float, float, float, IR_BlendMode, bool, bool, dvamediatypes::RenderQuality) + 1380
    7 com.adobe.RendererGPU.framework    0x00000001112f9486 RendererGPU::ApplyIntrinsics(boost::shared_ptr<GF::Device> const&, RendererGPU::IntrinsicParameters const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, dvamediatypes::RenderQuality) + 1446
    8 com.adobe.RendererGPU.framework    0x00000001112bc8ff RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 4447
    9 com.adobe.RendererGPU.framework    0x00000001112bf404 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1460
    10 com.adobe.RendererGPU.framework   0x00000001112f5d04 RendererGPU::IntrinsicNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 756
    11 com.adobe.RendererGPU.framework   0x00000001112bf404 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1460
    12 com.adobe.RendererGPU.framework   0x00000001112c69a3 RendererGPU::SelectInputBaseNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 115
    13 com.adobe.RendererGPU.framework   0x00000001112cdcf3 RendererGPU::NestedTimelineSource::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 19
    14 com.adobe.RendererGPU.framework   0x00000001112bf404 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1460
    15 com.adobe.RendererGPU.framework   0x00000001113499bc RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    16 com.adobe.RendererGPU.framework   0x00000001112bf1f2 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 930
    17 com.adobe.RendererGPU.framework   0x00000001112c69a3 RendererGPU::SelectInputBaseNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 115
    18 com.adobe.RendererGPU.framework   0x00000001112c46d8 RendererGPU::MediaNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 24
    19  com.adobe.RendererGPU.framework   0x00000001112bf404 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1460
    20 com.adobe.RendererGPU.framework   0x00000001112bbd5b RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1467
    21 com.adobe.RendererGPU.framework   0x00000001112bf404 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1460
    22 com.adobe.RendererGPU.framework   0x00000001112ac35d RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1981
    23 com.adobe.PlayerMediaCore.framework         0x000000012127a8f0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
    24 com.adobe.PlayerMediaCore.framework         0x000000012125121f AdobePlayer::GPUAcceleratedRenderer::RenderImpl(boost::shared_ptr<AdobePlayer::RenderRequ est> const&) + 303
    25 com.adobe.dvacore.framework             0x000000010038324f dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 303
    26 com.adobe.dvacore.framework             0x000000010037534c boost::function0<void>::operator()() const + 28
    27 com.adobe.dvacore.framework             0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    28 com.adobe.boost_threads.framework   0x00000001002928ae thread_proxy + 158
    29 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    30 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    31 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 9:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a1a mach_msg_trap + 10
    1   libsystem_kernel.dylib                 0x00007fff8ac28d18 mach_msg + 64
    2 com.apple.CoreFoundation         0x00007fff8521cfc5 __CFRunLoopServiceMachPort + 181
    3 com.apple.CoreFoundation         0x00007fff8521c5e9 __CFRunLoopRun + 1161
    4 com.apple.CoreFoundation         0x00007fff8521bf25 CFRunLoopRunSpecific + 309
    5 com.apple.AVCVideoServices      0x00000001210bed72 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
    6 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    7   libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    8 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 10:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a1a mach_msg_trap + 10
    1 libsystem_kernel.dylib                 0x00007fff8ac28d18 mach_msg + 64
    2 com.apple.CoreFoundation         0x00007fff8521cfc5 __CFRunLoopServiceMachPort + 181
    3 com.apple.CoreFoundation         0x00007fff8521c5e9 __CFRunLoopRun + 1161
    4 com.apple.CoreFoundation         0x00007fff8521bf25 CFRunLoopRunSpecific + 309
    5 com.apple.AVCVideoServices      0x00000001210bed72 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
    6 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    7 libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    8 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 11:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c800 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c9ff TSWaitOnConditionTimedRelative + 172
    4 com.apple.CoreServices.CarbonCore     0x00007fff8cbed145 MPWaitOnQueue + 192
    5 com.adobe.dvacore.framework              0x00000001003851cc dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 140
    6 com.adobe.dvacore.framework              0x00000001003831b0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 144
    7 com.adobe.dvacore.framework              0x000000010037534c boost::function0<void>::operator()() const + 28
    8 com.adobe.dvacore.framework              0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9 com.adobe.boost_threads.framework    0x00000001002928ae thread_proxy + 158
    10 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    11 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    12 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 12:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc77 _pthread_cond_wait + 787
    2 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c9e7 TSWaitOnConditionTimedRelative + 148
    3 com.apple.CoreServices.CarbonCore     0x00007fff8cbed145 MPWaitOnQueue + 192
    4 com.adobe.dvacore.framework              0x00000001003851cc dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 140
    5 com.adobe.dvacore.framework              0x00000001003831b0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 144
    6 com.adobe.dvacore.framework              0x000000010037534c boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework              0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework    0x00000001002928ae thread_proxy + 158
    9 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    10 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    11 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 13:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a1a mach_msg_trap + 10
    1 libsystem_kernel.dylib                 0x00007fff8ac28d18 mach_msg + 64
    2 com.apple.CoreServices.CarbonCore     0x00007fff8cc199dc TS_exception_listener_thread + 100
    3 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    4 libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    5 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 14:
    0 libsystem_kernel.dylib                 0x00007fff8ac2da3a __semwait_signal + 10
    1 libsystem_c.dylib             0x00007fff90f84dc0 nanosleep + 200
    2 com.adobe.ScriptLayerPPro.framework            0x0000000106b06c58 ScObjects::Thread::wait(unsigned int) + 56
    3   com.adobe.ScriptLayerPPro.framework            0x0000000106af213e ScObjects::BridgeTalkThread::run() + 174
    4 com.adobe.ScriptLayerPPro.framework            0x0000000106b067f5 ScObjects::Thread::go(void*) + 165
    5 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    6 libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    7 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 15:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d91a __recvfrom + 10
    1 ServiceManager-Launcher.dylib            0x000000011b54e1a1 0x11b536000 + 98721
    2 ServiceManager-Launcher.dylib            0x000000011b54d4bc 0x11b536000 + 95420
    3 ServiceManager-Launcher.dylib            0x000000011b54c55e 0x11b536000 + 91486
    4 ServiceManager-Launcher.dylib            0x000000011b54c5cc 0x11b536000 + 91596
    5 ServiceManager-Launcher.dylib            0x000000011b5471c4 0x11b536000 + 70084
    6 ServiceManager-Launcher.dylib            0x000000011b547bde 0x11b536000 + 72670
    7 ServiceManager-Launcher.dylib            0x000000011b547aeb 0x11b536000 + 72427
    8   ServiceManager-Launcher.dylib 0x000000011b54b24e 0x11b536000 + 86606
    9 ServiceManager-Launcher.dylib            0x000000011b54b392 0x11b536000 + 86930
    10 ServiceManager-Launcher.dylib           0x000000011b54b14d 0x11b536000 + 86349
    11 ServiceManager-Launcher.dylib           0x000000011b54b0c6 0x11b536000 + 86214
    12 ServiceManager-Launcher.dylib           0x000000011b5397d6 0x11b536000 + 14294
    13 ServiceManager-Launcher.dylib           0x000000011b53d9c5 0x11b536000 + 31173
    14 ServiceManager-Launcher.dylib           0x000000011b54bd2c 0x11b536000 + 89388
    15  ServiceManager-Launcher.dylib 0x000000011b54de63 0x11b536000 + 97891
    16 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    17 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    18 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 16:
    0 libsystem_kernel.dylib                 0x00007fff8ac2d716 __psynch_cvwait + 10
    1 libsystem_pthread.dylib              0x00007fff8acfdc3b _pthread_cond_wait + 727
    2 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c800 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore     0x00007fff8cc1c9ff TSWaitOnConditionTimedRelative + 172
    4 com.apple.CoreServices.CarbonCore     0x00007fff8cbed145 MPWaitOnQueue + 192
    5 com.adobe.dvacore.framework              0x00000001003851cc dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 140
    6 com.adobe.dvacore.framework              0x00000001003831b0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 144
    7 com.adobe.dvacore.framework              0x000000010037534c boost::function0<void>::operator()() const + 28
    8 com.adobe.dvacore.framework              0x0000000100380133 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9   com.adobe.boost_threads.framework    0x00000001002928ae thread_proxy + 158
    10 libsystem_pthread.dylib            0x00007fff8acfb899 _pthread_body + 138
    11 libsystem_pthread.dylib            0x00007fff8acfb72a _pthread_start + 137
    12 libsystem_pthread.dylib            0x00007fff8acfffc9 thread_start + 13
    Thread 17:
    0 libsystem_kernel.dylib                 0x00007fff8ac2e64a kevent + 10
    1 com.adobe.MediaFoundation.framework          0x000000010129eca0 MF::DirectoryChangeMonitor::(anonymous namespace)::EventQueueThreadProc(void*) + 688
    2   libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    3 libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    4 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 18:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a1a mach_msg_trap + 10
    1 libsystem_kernel.dylib                 0x00007fff8ac28d18 mach_msg + 64
    2 com.apple.CoreFoundation         0x00007fff8521cfc5 __CFRunLoopServiceMachPort + 181
    3 com.apple.CoreFoundation         0x00007fff8521c5e9 __CFRunLoopRun + 1161
    4 com.apple.CoreFoundation         0x00007fff8521bf25 CFRunLoopRunSpecific + 309
    5 com.apple.AppKit                         0x00007fff87ac416e _NSEventThread + 144
    6 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    7   libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    8 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 19:
    0 libsystem_kernel.dylib                 0x00007fff8ac29a1a mach_msg_trap + 10
    1 libsystem_kernel.dylib                 0x00007fff8ac28d18 mach_msg + 64
    2 com.apple.CoreFoundation         0x00007fff8521cfc5 __CFRunLoopServiceMachPort + 181
    3 com.apple.CoreFoundation         0x00007fff8521c5e9 __CFRunLoopRun + 1161
    4 com.apple.CoreFoundation         0x00007fff8521bf25 CFRunLoopRunSpecific + 309
    5 com.apple.AVCVideoServices      0x00000001210bed72 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
    6 libsystem_pthread.dylib              0x00007fff8acfb899 _pthread_body + 138
    7 libsystem_pthread.dylib              0x00007fff8acfb72a _pthread_start + 137
    8 libsystem_pthread.dylib              0x00007fff8acfffc9 thread_start + 13
    Thread 20

    Kevin-
    If I split my sequence into 2, first using only a couple min with 4k footage and NO high res stills, it takes nearly 3 hours, seems to want to crash mid way through  again - but doesn't.
    Then exporting the final 90 seconds of the sequence, with a couple small 4k clips and about 2000 high res stills (I left them at 6000 pixels) renders in about 40 min and doesn't hiccup whatsoever.
    it does not seem to be related to the stills.
    most 4k footage is mjpeg from Canon 1dc
    This was on a second machine - a new Macbook pro i7- (if I try to render sequence all at once- same crash as on iMac)
    R

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    Also any files that I have previous created also will not open properly.
    Also, I have recently lost a drive that contained many of my old PP projects. I've read that some people have this problem when losing a drive that once related to possible PP preferences and scratch disks...once again I am limited on understanding how that all works.
    I have restarted, cold boots, warm boots....clean uninstall, clean reinstall of PP and all components, updated chipset, display adaptor is up-to-date (NVIDIA GeForce 9300 GE) ...also I am an administrator of the workstation
    **Through my many failed attempts from reading forums I have also at sometimes received a RunTime Error R6025 (pure virtual function call)
    I have no 3rd party effects
    not using Mecury to my knowledge.?

    Has it worked OK in the past?  If so, try System Restore.
    While your computer might meet Adobe's minimum requirements, it is way underpowered to run Premiere Pro properly. 
    See here:
    http://forums.adobe.com/message/6336879#6336879

  • Error Message:  Sorry, a serious error has occurred that requires Adobe Premier Pro to shut down.

    Hi. I'm having another serious problem with CS4 (the version that comes with CS5 when you don't have 64 bit capability. I just finished a project, had saved it, and then had switched over to Adobe Encoder to create a finished flash video (which worked perfectly). I shut down CS4, went home, tried to restart the main project to create a video from the same project (wanted to make an mpeg version as well) and got the following error message:
    Sorry, a serious error has occurred that requires Adobe Premier Pro to shut down. We will attempt to save your current project. Then the system shuts down.
    Not only can I not open the project I was working on, I cannot open any of my prior projects without receiving the same error.
    Does anyone have any idea what may be causing this issue and how to resolve it?
    Thanks in advance for any suggestions.
    By the way, is everyone else having the same amount of problems with this software? I've never had any software that has had so many problems from the beginning. My opinion of this software and Adobe in general has gone down substantially.

    Not enough information for anyone to even make a guess
    Work through all of the steps (ideas) listed at http://ppro.wikia.com/wiki/Troubleshooting
    If your problem isn't fixed after you follow all of the steps, report back with ALL OF THE DETAILS asked for in the FINALLY section, the questions at the end of the troubleshooting link

  • A serious error has occurred or how the 7.1 update ruined my life.

    Ever since the 7.1 update to Premiere, I've had nothing but problems. The desktop app fails to update for every update, and appears to think it's out of date when it's not and then the icon in the menu bar will be grayed out until I reboot 3-4 times. The "workaround for that seems to be to force quit and uninstall the "previous" version and then download the "new" version from the creative cloud web portal. This wouldn't be that large of an issue, but it happens almost every other day.
    Then once I can actually open Premiere, the real fun with errors begins. I have received the "A Serious Error has occurred" screen on 30-40 (not exagerating) delightful occasions in the past couple of weeks, with no real details of what is actually wrong. It usually occurs while trying to fix an issue where my multi-clips aren't showing the audio waveforms in the sequence, but it has happened plenty of other mysterious ways. This is even more complicated, because it's happening on multiple systems and one of them isn't even using the 7.1 update and another is offsite and using different hardware. The same annoying error occurs across them all.
    Another super cool "feature" is that Mercury Playback Engine capabilities come and go as they please. Sometimes they work for Premiere or Media Encoder or After Effects, but sometimes they just pick one for that given day and don't let the other apps playback. All of the systems GPU were working just fine in 7.0.1, but now wtf Adobe?
    My system specs are varied, but the general idea is this:
    Mac Pro systems (4,1-5,1) 2.3GHz - 2.93GHz
    16-24GB RAM
    Nvidia QuadroFX 4800, Nvidia QuadroFX 4000, Nvidia GeForce 9800
    OS X 10.7.4 and 10.7.5
    A few of the systems have AJA Kona 3 and Kona 3G
    Most of the media is being accessed across 10gigE to a ProMax Platform, and the project files are local on SSD's.
    I have the bug report from Apple, so if that helps let me know so I can get that info to someone who cares.

    Hi Kevin,
    I'm still planning on attempting the 10.8.5 install on one of the affected systems. In the process, I have uncovered a new issue related to the CUDA acceleration not being there at all on a system that used to have it. That particular Mac Pro system only has a GeForce GT120, but the point is that in CS6 and CC, the CUDA was working until this latest update. The other systems have QuadroFX 4000 and 4800 cards, so those seem to be getting CUDA playback, however it is intermittent.
    As for the OS X 10.7.4 not allowing me to install 7.1... That is correct. The Creative Cloud Desktop app was failing updating itself (as it still does on every "update") quite a bit, I don't remember any specific messages, but I did see somewhere along the process that I wasn't able to install the Premiere 7.1 update with my 10.7.4. One of the systems here is have a ton of issues with AE, but that's a whole new thread I think. I will attach some of those errors for kicks, but all of these problems occured with the introduction of the virus that is Creative Cloud into our working environment.
    I am working with a wide variety of media: R3D, 5D, F55 4K XAVC, Canon C-300, XDCAM EX, FS-100, ProRes. The projects that I've been having the most issues with lately has the Canon C-300 .MXF media mixed with 5D h.264 as a 2 camera multi-cam set up. The other project that was giving me a lot of trouble right when I installed the Premiere 7.1 update was R3D and F55 4K XAVC. Both issues were the "A Serious Error has occurred. Premiere will try and save your project" vague warning. I usually only lost work since the last Autosave 20 minute interval, but sometimes that is a lot of work and when it happens 10 times in one day, that is unacceptable.
    Here are some answers to some more of those questions:
    What other software are you running?
    These are all possible conflicting software (IMO) that are installed:
    Final Cut Studio 3
    Avid Symphony 6.0.3
    Cinema 4D R14
    RED CineX
    Davinci Resolve
    Nuke7
    Adobe CS5.5 and CS6 are still installed
    Do you have any third-party effects or codecs installed?
    Yes. Trapcode Suite, Primatte, lots of scripts in After Effects. Lots of codecs installed from Sony, Avid, RED, Canon, etc.
    I think I've answered most of the other questions in this thread, but hopefully that helps. I will update when I'm able to get 10.8.5 installed. I suppose a clean install of 10.7.5 perhaps might have the same chances of fixing this as well.
    Here is the Premiere Error:
    Here are a series of AE errors, that might need their own thread:

  • Another: a serious error has occurred that requires Adobe Premiere Pro to shut down

    I know a few people have had the same notification:
    sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project
    I have tried a whole series of things to fix it and no luck. Here are all the computer stats... does anyone have any ideas???
    Premiere Pro
    Version number: CS5, with most recent update
    Installation language: English
    Updates applied: Most recent… installed AFTER problem started
    Project/sequence settings… NA
    Operating System
    Name: Windows 7, 64bt
    Update/patch level: Service Pack 1
    Installed language: English
    Display resolution and color depth. 1920x1080; 32bit color
    CPU type and speed Core i7 950
    Amount of memory (RAM) 12GB
    Video card 
    Manufacturer: Nvidia
    Model: FX3800
    Driver version: Latest (installed after errors started)
    Number of monitors (displays): in use 2 (with one disabled for testing)
    Audio card
    Manufacturer Gigabyte Technology 82801J HD Audio Controller
    Model
    Driver version: 6.1.7601.17514 (latest version)
    Each hard drive's capacity and space remaining Disk setup (partitions used, raid configuration, what is where for OS/projects/media/scratch/audio)
    C and D, no partitions. D is raided, controlled by hardware controller. All software on C. Media kept on D.
    Hardware capture device NA
    Manufacturer
    Model
    Driver version number
    Capture software NA
    Name
    Company
    Version
    Comprehensive list of third-party plug-ins you installed.
      None for Premiere I don’t think. A couple for After Effects. Have been installed for a while with no recent updates.
    Exact text of any error messages
    sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project
    Explain clearly what you want to do, what you are doing and what the result is
      Open Premiere to do some work 
    Be sure to mention if it is something that worked before using the same procedure
    Nothing has changed on the PC prior to program failure.
    Very importantly: Post details of troubleshooting you have already done to avoid "did that" reponses to questions people ask when trying to help.
    Tried:
    Reinstalling
    Reducing to one screen.
    Holding Shift when starting until first screen (New/ Open Existing/ Help)
    Holding Ctrl, Shift Alt when starting until first screen (New/ Open Existing/ Help)
    Programme crashed regardless of clicking directly on loading icon and opening New or Existing via first load screen, or via clicking directly from a project file.
    Removed all fonts installed since last opened.
    Restarting.
    Updated Graphics Driver.
    Updated Premiere

    Hi guys; I thought I would share my experience and how I managed to fix this problem. It might help someone.
    In my case I kept receiving this message; eventually after re-launching Premiere, I actually paid close attention to the "software loading" information and saw that it got stuck on my installed "Colorista ii" which is a colour grading software.
    Now the red bulb came on my head ping!
    I recently just upgraded my Mac to the OS X Yosemite & that affected pretty much any non-updated application, which in my case was that and many more of the Red Giant Pacakge; so I searched for the upgrade via Red giant Link, and low and behold I found it and did so. Immediately everything loaded up perfectly fine.. and now can't even do the work, cos I'm so exhausted from an 'almost heartattack'; so going to sleep and commence later in the day I guess..
    Now, you might probably want to check if any application on your system needs upgrading to whatever is the operating system on your Mac or PC at this very time. It might help.
    Always back-up.
    I hope I helped someone :-)
    @ToleXElijah
    Extreme Studio Manager

  • Sorry, a serious error has occured

    I worked on a project for several hours yesterday. Now it will not open. I tried opening another project from last week. WILL NOT OPEN. In fact, none of my Premiere CC projects will open. They are all corrupt.
    Well done Adobe. I'm missing Final Cut Pro more and more everyday. I swear I come across some glitch or a gotcha nearly everyday with the this software.
    Can someone please explain why a project(s) would suddenly corrupt???? And why on earth is the this software so unstable?
    I'm running on OSX 10.9.2 with the latest update of Premiere CC 7.2.1
    This is the message:
    "Sorry, a serious error has occured that require Adobe Premiere to shut down. We will attempt to save your current project."
    No projects open, no autosave projects work and literally days have been wasted if these can't be opened.

    I am on Windows, but have a few saved Mac discussions that may help (or, may not... but free to read)
    Mac and Root User http://forums.adobe.com/thread/879931
    -and http://forums.adobe.com/thread/940869?tstart=0
    Troubleshooting guide for Mac freeze
    http://helpx.adobe.com/x-productkb/global/troubleshoot-system-errors-freezes-mac.html
    OSX Crash http://helpx.adobe.com/creative-cloud/kb/ame-premiere-crash-launch-export.html

  • A serious error has occured......a bazillion different ways.

    Hello, I've seen many posts on the web about the infamous Premiere Pro "A Serious Error has occured and Premiere needs to close the program..." I've encountered this error doing numerous different things while editing my project and can never seem to pinpoint the direct cause of my error. I received the error while:
    Playing footage on sequence using scrubbing
    inserting a photo into the timeline
    adding keyframes to a clip
    duplicating a sequence
    This is what I am working on:
    MAC Book Pro - Processor 2.4 GHz Intel Core i7
    Memory - 16GB 1600 MHz DDR3
    Graphics  NVIDIA GeForce GT 650M 1024 MB
    Software  OS X 10.8.4 (12E55)
    Adobe CS6 - Premiere Pro Version 6.0.2
    I have numerous amount of photos that are never more than 700KB and all are either .jpg or .png. I also have .mp4 video files I am working with. I never had any issues importing the files. I worked fine on the project for a few days. Then the errors started to come.
    I am pulling my hair out because each time I have to go back to an earlier version of my project to re-edit it. I'm never going to get this done at this rate. Does anyone have any techincal suggestions? Will Adobe be coming out with an update for MAC to fix this any time soon?????????  Thanks.

    If GPU acceleration is enabled, try disabling it. That worked for me on a very similar laptop. A developer familiar with problems in this area told me that restarting the computer resolves the problem in many cases.
    Incidentally, with the crash that I encountered, we have not yet determined whether the problem is rooted in our software our on the hardware side. We're investigating in collaboration with the hardware manufacturer to determine exactly that.

  • Sorry, a serious error has occured that requires adobe premiere elements to shut down. we will attem

    So I've had premiere elements 9 for a while and it always worked just fine, but one day right in the middle of working on a project i get this error message:
    sorry, a serious error has occured that requires adobe premiere elements to shut down.
    Why did this come up? I know I've plenty of free space and everything! Please if you know how to fix it then help!
    Some other info:
    My computer runs on windows 7
    Once again, the Premiere elements I'm using is 9
    Please if you know what to do please help!

    Yes Bill,
    I too have been very errant in turning off the CA Vet Security system , it too causes problems .
    Regards,
    Bob

  • Another 'Sorry, a serious error has occurred...'

    Hi Folks,
    I searched and tried some of the solutions... deleting style folder, creating a new cache with no joy so far.
    Hoping someone here can help.
    Hardware/OS specs at http://dl.dropbox.com/u/9233828/PRE_hardwareinfo.txt (dumped from speccy today)
    Prem Elements version 9.01 (N224.08092010.240488) - I tried an update a couple of days ago, so hopefully that's the current flavour of 9.x
    Issue:
    Elements has been working perfectly on this machine since buying and installing it back in August 2011 (a couple of weeks before 10 came out )
    This week however it has stopped working.
    Starting Elements produces the following behaviours
    The welcome screen loads
    I get the Organize/New Project/Open Project screen
    If I open an existing project:
    Project appears to load (status bar completes)
    Nothing happens
    Menus are accessible but most options are greyed out - I can't even deactivate to try a re-install
    If I start a new project
    I get the New Project Dialog
    Nothing happens as above
    If I then try to either open a project or start a new one from the file menu I get the 'Sorry, a serious error has occurred that requires Adobe....'
    Clicking OK does not however close elements down - I can repeat the process ad-nauseum until I shut it down
    All other Adobe progs (CS5 Design Premium) are working fine
    Any suggestions?

    Thanks everyone for your suggestions I've tried most of them, but I think I'll cut my losses and get a different NLE.
    I'll sum up the experience here, not so much for the forum regulars but for those who have come here via a web search having also entered the dead-end street of "Sorry, a serious error has occurred...", or, as I'm coming to know it, the Adobe Grey Screen of Death (or GSOD as it's easily as annoying and difficult to do anything about as the dreaded Windows BSOD).
    So, if I understand it correctly, this error is thown up when some unspecified circumstance occurs that Premiere can't cope with.
    No clue is provided to the user of what may have caused it
    No log files are created
    No entry is made to to the Windows application log
    There is no debug mode
    There are at least 20 recorded possible causes for the error
    Adobe takes no resonsibility for the issue - it's a problem on the user's machine
    Diagnosing the problem, working through all of the documented causes may require a massive commitment in terms of time and effort with no guarantee of success and, looking at some of the many posts on the subject, be detrimental to other applications or the system as a whole.
    Premiere is a powerful and relatively easy to use tool, when it was working I thoroughly enjoyed using it. However, when it goes wrong (and reading posts here and elsewhere, it seems to go wrong quite a lot) it crosses the border into crapware - software that is poorly engineered and does not adhere to best practice with regard to error handling. As with any service - the quality of the product is often best measured by what happens when something goes wrong, rather than by how it behaves when everything works.
    A sincere thanks to those in this little community that tried to help, but life is too short and my time is too valuable to spend more than a couple of days on this.
    I'd advise anyone finding this post when researching for a purchase to look at Premiere as a question of risk management - if it works and continues to work then it's brilliant and offers great value for money. If it breaks then there is a very good chance that you're thoroughly stuffed...
    I'm off now to decide between Corel and Sony for my next go at video editing
    Good luck

  • Very Common Premiere Error?? "Sorry, a serious error has occurred that..."

    "Sorry, a serious error has occurred that requires Premiere to be shut down. We will attempt to save your current project"
    Yep, that one.  I get it every time I open up Premiere.  The error box reappears after a couple of seconds, then it keeps reappearing and stacking up until I close the program.
    I've done the most recent updates (Vista and Adobe), and spent hours on the net reading and trying different solutions.  To no avail.
    I think this is a pretty common error, no?  But from everything I've read, people get the error using PR mid-program.  For me, I can't even open the program.  After Effects also starts (as a process in Task Manager), but runs in the background.
    I updated MS Office 2007 (big update) and also my NVIDIA drivers (after I started getting this error).
    You can read my recent problem that might help you understand a little bit more about this error on this thread.
    Would upgrading to a Quadro GPU help at all?
    My PC:
    C2D E8400 o'cd @ 3.6GHz
    8GB ram (DDR2 800)
    1TB raid 0 (500GB internal as scratch disk)
    2 512mb 9600GT's in SLi - should I upgrade??  NVIDIA Quadro?
    Vista Ultimate 64-bit

    Thanks, Jim.
    So, (considering my unwillingness to wreck my current setup), would this possibly help my performance:
    OS: (2) 500GB internal SATA's in RAID 0 (as is)
    Scratch Disk: (1) 500GB internal SATA (sort-of as is)
    Media files Disk: (1) 1TB non-'green' internal SATA (new purchase)
    My main question is:  What's the main difference between a Scratch Disk and a Media Files Disk?
    For instance, I have a newly captured clip (let's call it footage.mpeg).  And I have music.mp3 and lotsofpictures.jpg.  So would I store all three of those files on my Media Files Disk, or on the Scratch Disk?  The Scratch Disk was just for rendered files I thought (like when you're working on a project and previewing it?)?  And so is Premiere reading from my Media Files Disk to play footage.mpeg and then using the Scratch Disk to bounce files back and forth?  Sorry if I'm not making ANY sense.
    Is my suggested setup a dumb idea (bad investment)?
    PS - this may be another problem: my Scratch Disk (Hitachi internal 500GB SATA) is an OEM drive shipped as running on SATA I for 'backwards capability' for older mobos.  So, I downloaded the firmware updater from Hitachi and the updater wasn't working (locking up after booting from CD).  I figured it would be fine.  Well, SATA I runs at a much slower speed than SATA II (the new standard).  But I was transferring files to and from the drive and my OS RAID configuration and Vista was reporting over 30MB/s sustained write speed.  Which by the way is not SATA II (also called SATA 3.0Gbit/s).  I think this may be causing some of my performance issues.  What do you think?  Normally, SATA II should run at 300MB/s (so they claim)   SATA 3.0Gbit/s specs

  • "Serious Error has Occurred" message with Windows 7

    Just upgraded to Windows 7 64-bit and when trying to open a CS4 project I'd been working on in XP 32-bit I get an error message saying:
    Adobe Premiere Pro
         Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down.  We will
    attempt to save your current project.
    The error occurs over and over until the entire page is filled with this message.
    I just installed Production Premium CS4 and did the updates.  I can start a new project without a problem.

    Was able to get it to open by starting a new project and importing it, but I can't get it to save.  When I go to save, the Save Project box opens up, but the bar never fills at all, it just freezes up.
    I realize Windows 7 is new and most people haven't had a lot of experience with it yet, but was just wondering if anyone else had come across this problem.
    Thanks.

  • Serious error has occurred

    When trying to start a project in Adobe Premiere Elements 9.0, i receive the following message: "Sorry, a serious error has occurred that requires Adobe Premiere Elements to shut down". After that, the working area turns into blank but, the menus stay visible. Any suggestions to solve this situation? Thanks

    With a good Windows 7 set-up, like yours, Mig, you shouldn't  need to turn off any background processes or internet or e-mails. Your quad core should be able to do all of these things at the same time without working up a sweat!
    Though clearly something is interfering with the program.
    And I'm assuming you've tried running Premiere Elements 9 in XP compatibility mode to see if that makes a difference.
    Otherwise, if you open up your Task Manager, how many processes does it show as running?
    When did you last run Disk Cleanup and clean the registry with a program like Ccleaner?
    Meantime, I'd also recommend you try uninstalling McAfee and replace it with Security Essentials (a free download from Microsoft). See if that makes a difference. (It sure might! McAfee and Norton are often at the center of program problems.)

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