Exporting Alpha Transparency for a PC from motion5...?
I am trying to export alpha transparency for a lower third I've done in Motion5.
I know that proress422(proxy) can be used , but this does not import well into my PC (premiere pro).
Is there anyway of creating alpha transparency from m5 so that my PC will happily recognise it ?
thanks,
If you're using Alpha for *anything* -- you must use ProRes 4444 (if Premiere will accept it.) It is the only ProRes that supports transparency and the only export option in Motion 5 that supports transparency. (Older versions of Motion could export with the "Animation" codec which also supported transparency.)
If Premiere (on the PC) doesn't handle ProRes 4444, then
You can export just the alpha channel from Motion and use a "Track Matte Key" in Premiere (as I *understand* it -- I've never used premiere.)
On export, go under the Render options panel and set Color: to Alpha (default is Color + Alpha).
It's basically a B&W movie of the alpha data -- the "layer" is used as a luminance map in the travel matte key. I actually don't think it matters what codec you use for export -- it's not really transparency -- black is transparent and white is opaque.
HTH
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> I have just upgraded my Macromedia Studio 8 to Adobe
CS3, and it seems that I
> still can't export a 24 bit png with transparency from
Fireworks (Photoshop can
> do it, but it's just not suited for volume graphic
production). Anyone know
> something I don't, or can someone at least explain why I
can have alpha
> transparency on 8 bit and 32 bit, but not 24 bit pngs?
Currently, I'm planning
> to export everything from Fireworks, then batch-process
through Photoshop to
> reduce from 32 bit to 24 bit, which is just... gah!
Words fail me.
>
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Jim Babbage - .:Community MX:. & .:Adobe Community
Expert:.
Extending Knowledge, Daily
http://www.communityMX.com/
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.:Adobe Community Expert for Fireworks:.
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Hi there folks. Well, I have been beating my head over this
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Essentially I have 16bit images that are loaded into my
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which means that I will not know their size ahead of time. Once the
images are loaded I then create textures and apply them to various
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based image by itself it works just fine. It is not until I try and
combine the 16bit (converted to 32bit at run-time) image that I run
into problems.
I have tried:
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rough here)
newImage = new(#bitmap)
newImage.name = "place_Test"
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newAlpha.name = "AHH"
newAlpha.image = image(newImage.image.width + 24,
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newAlpha.image.rect, member("vase").image.rect)
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newAlpha.image.useAlpha = false
--reverse dark to light
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newAlpha.image.height, 8, #grayscale)
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newImage.image.height, "place_Test", 32)
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I apologize for the messy code. I have cut and pasted from
all over the place and am getting confused. In any case, I think I
am making this harder then it needs to be and hope someone can
help.
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DaveHi, you can try using other texture layer as mask on the same
shader. As usually you create the texture from a dynamic loaded
image, then apply this texture to the shader on the texture list
index 1 (textureList[1]). Next part does the job, create other
texture from a 32 bits image with the alpha information and fill
all pixels with white color, this is very important because the
second texture layer will be multiply with the first texture layer.
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texture to the same shader at texture list index 2, verify that the
blendFunctionList index 2 is #multiply.
I include the code of a project that use this masking
approach:
property pMember
property pEarthSphere
property pNightSphere
property pLastTransform
on beginSprite me
pMember = sprite(me.spriteNum).member
me.setupWorld()
end
on setupWorld(me)
pMember.resetWorld()
repeat with i = pMember.light.count down to 1
pMember.deletelight(i)
end repeat
vEarthModelResource = pMember.newModelResource("EARTH MODEL
RESOURCE", #sphere)
vEarthModelResource.radius = 50.000
vEarthModelResource.resolution = 20
vEarthTexture = pMember.newTexture("EARTH TEXTURE",
#fromCastMember, member(3,1))
vEarthShader = pMember.newShader("EARTH SHADER", #standard)
vEarthShader.emissive = color(255,255,255)
vEarthShader.flat = TRUE
vEarthShader.transparent = FALSE
vEarthShader.textureList[1] = vEarthTexture
pEarthSphere = pMember.newModel("EARTH MODEL",
vEarthModelResource)
pEarthSphere.shaderList = vEarthShader
vNightModelResource = pMember.newModelResource("NIGHT MODEL
RESOURCE", #sphere)
vNightModelResource.radius = 50.2000
vNightModelResource.resolution = 20
vNightTexture = pMember.newTexture("NIGHT TEXTURE",
#fromCastMember, member(4,1))
vNightTexture.quality = #lowFiltered
vNightTexture.nearFiltering = FALSE
vNightTexture.renderFormat = #rgba8880
vNightShader = pMember.newShader("NIGHT SHADER", #standard)
vNightShader.emissive = color(255,255,255)
vNightShader.flat = TRUE
vNightShader.transparent = TRUE
vNightShader.textureList[1] = vNightTexture
vMaskNightTexture = pMember.newTexture("MASK NIGHT TEXTURE",
#fromCastMember, member(6,1))
vMaskNightTexture.renderFormat = #rgba8888
vNightShader.textureList[2] = vMaskNightTexture
vNightShader.textureModeList[2] = #wrapPlanar
pNightSphere = pMember.newModel("NIGHT MODEL",
vNightModelResource)
pNightSphere.shaderList[1] = vNightShader
pNightSphere.parent = pEarthSphere
end
on exitFrame(me)
pEarthSphere.rotate(0.0,0.1,0.0)
me.moveMaskNightTexture()
end
on moveMaskNightTexture(me)
vRotationVector = - pEarthSphere.transform.rotation
pNightSphere.shaderList[1].wrapTransformList[2].rotation =
vRotationVector
end -
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I would like to have a discussion on the issues, which I am facing at the time of Exporting the Sales Price List and Purchase Price List for the Materials from
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We have maintained Customer Group Specific Sales Price List for the Materials in the following Location.
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(B). We could not find any SAP standard reports in Product and Service Portfolio and/or Business Analytics Work Center
for getting the entire record set of the Sales Price List, so that we can have the entire set of records together.
Searching For :
(A). Is there any SAP reports or data source available for getting the entire Sales Price List records?
(B). Can we have any other filter conditions for exporting the Sales Price List records in a single shot or module wise?
(2). Purchase Price List :
We have maintained the Purchase Price List for the Materials in the following Location.
Location : Product Portfolio Work Center > List Prices > Active List Prices (Type of Price List)
Target : We want to export the entire records in some reports or excel sheet.
Records : Number of Materials in the Purchase Price List is more than 4,00,000.
Issues :
(A). In the SAP Business ByDesign Screen we can not see more than 10,000 records and the actual number of
records are more than 4,00,000. We could able to download the records till 10,000 but that is not sufficient.
We want to export the entire records in an excel sheet.
(B). We could not find any SAP standard reports in Product Portfolio and/or Business Analytics Work Center for
getting the entire record set of the Purchase Price List, so that we can have the entire set of records together.
Searching For :
(A). Is there any SAP reports or data source available for getting the entire Purchase Price List records?
(B). Can we have any other filter conditions for exporting the Purchase Price List records in a single shot or module wise?
Please go through the attached screen shots for the references and more clarity on the issues.
I am waiting for the valuable responses.
Thanks and regards,
Susanta Dey Sarkar
Bangalore, India
19th March, 2015Dear Michael,
The number of records :
2 Million (Approximately) is for the Sales Price List Material Price Data
4 Million (Approximately) is for the Purchase Price List Material Price Data.
Regards,
Susanta Dey Sarkar -
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Is there a trick to exporting in HD?
I have a moving lens flare and I want a travel matte.
Right now, the matte snaps on as a solid white screen.
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I used the Keying effect to remove the greenscreen and did some cleanup using the "sample color" refining tool.
I cropped and resized the clip so that the actor is the correct size for my clip.
Now it looks great in FCPX, except that I now need to put that footage into Motion 5 and do some motion tracking and match move.
I export the keyed clip as Apple Pro Res 4444
Now when I import that file into Motion 5 everything that is supposed to be transparant is black!
Is there an additional setting in the new version that I need to fix in order to export alphas? Is there a new way to do it?
I am operating Mountain Lion, OSX Version 10.8.2 with a 2.66 GHz Quad-Core Intel Xeon processor.
Thank you so much! This is a key element in almost all the projects I do and now I am stuck!You got me curious so had to test and validate some of the above, forgive me if I go a little OT in the process.
Have you set your background to checkerboard, I find psycologically this makes a difference, though in exporting it does not...
screen grab below, from 422 timeline, showing original, exported 444 and then imported file comp'd in and scaled down for differentiation in FCPX, note that the project render parameter is actually set to 422 NOT 444 as fox_m suggested, it still works.
This one below shows the above scenario exported 444, with background set to black in pref's, note the overlap showing transparency, again in FCPX. This is purely to illustrate that the checkerboard and black backgrounds are not relevant, only that the 444 on export is relevant.
Hopefully this illustrates that cropping and 444 exports are working.
Tony -
Appending alpha transparency swatches to a CLUT
I have a 160 swatch color table I generated in PS and I'd
like to append some alpha transparency values to it for PNG8
processing.
In Fireworks CS4 I've loaded up a test image, successfully
loaded in the .act file I exported from PS and then selected 'Alpha
Transparency' from the trns pulldown menu. Briefly some new
swatches show up in the swatch palette, but then they disappear.
I've tried everything I can think of. If there was a way to
manually add and edit the transparency swatches to the act that
would be ideal, but when I try to add swatches to the table I don't
see any way to edit the transparency value, only RGB/HEX etc.. I'm
somewhat stuck at the moment.
Is there a way to do this? Maybe even some sort of
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It's important that I have exact control over the CLUT file
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For example
Here
and
Here
Any and all feedback much appreciated.
Natenatronix wrote:
> Jim,
> That one only contains 16 transparent values, if the
optimize palette
> functioned correctly it would be 255.. the source image
I started with
> contained a 256 pixel wide block, blending from opaque
black to completely
> transparent (therefor 1 opaque color and 255 values of
transparency).
>
> However when I select PN8, adaptive sampling, 256 colors
and alpha
> transparency, that file is what Fireworks creates.
>
> I'd described this previously- the posting of this file
was per Linda's
> request to see a PNG8 with non-index transparency, which
it has, albeit not a
> full 8bits.
>
> On another note, I've opened up the .act files in a hex
editor and can see
> that it does not contain an alpha attribute. So my
initial concept of appending
> these new transparent values from Fireworks to the .act
are moot. I've
> discovered the .pal color table format, which is almost
identical to .act
> except it contains an extra hex pair for an alpha value.
>
> Apparently Photoshop use to support importing and
exporting of .pal color
> table files. I don't know what version support stopped
at. I've tested CS3 & 4
> and they aren't playing nice.
>
> It appears as though I'll need to manually concatenate
the .pal file starting
> with the existing .act table that I have, porting the
hex values over, and then
> manually building out the transparent values I want. The
next and final step
> will be to identify a version of Fireworks, or some
other host, that can
> utilize .pal and run optimizations on the files I have.
That or I get a patch
> to Fireworks that fixes the optimize panel, better yet a
patch to Photoshop
> that enables alpha transparency in PNG8.. I'm not
holding my breath.
>
>
Nate can you share the original 256 value set, even if it is
in PSD form?
Jim Babbage - .:Community MX:. & .:Adobe Community
Expert:.
http://www.communityMX.com/
.:Adobe Community Expert for Fireworks:.
http://www.adobe.com/communities/experts/members/206.html
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