Exporting an swf as an animated .gif the correct way?

I have read all kinds of posts on this, most are old from back in the early 00's. I have some flash banners that I made that need .gif back ups and I find myself pretty screwed if I can't do this. I tried exporting an .swf thru the publishing settings in Flash and no matter which setting I choose the gifs are pixelated and very bad quality. I just finished reading a post where it said to use the file - export from the menu which I did use and the quality is much better but nothing near acceptable for the client. I also read to export the swf to Quicktime and QT can convert to animated gif so while I look at that option is there someone that can point me in the right direction as this could spell trouble for me if I cannot come up with a solution as I have multiple swfs that need to go through Google analyctics and need the gif back ups.
thx
rder

After spending hours losing my hair finding an answer, I found that there is no answer. reality is that Flash (at least CS3) has an export to gif feature but this is a waste as the gifs are horrible quality. Publishing as is no better so that closes the door doing it that way, so on and on I went searching and saw a post that Quicktime can do this, so I publish as a QT file and then export QT file (in QT) as an image sequence. It worked but it delivers each frame so the longer file you have the more frames. Useless to me, so in 2009 as far as I see there is NO WAY you can convert an swf to an animated .gif if you are on a Mac. Go ahead and search for OS X swf to .gif and you will see tons of misleading adds and then when you open each you see they are all .exe files and you know what that means!
So, thank god I have a pc as well and found about 100 apps all kinds from freeware to sharewrae that will convert swfs to animated gifs (IF YOU HAVE A PC)
rdfer

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        var imagePath:String = images[i].@path;
      //  var textInfo:TextInfo = new TextInfo(); 
    //      textInfo.headerText.text = images[i].@headerText; <<<<THIS IS WHAT i HAVE TRIED, GET ERRORS SO COMMENTED OUT
    //    textInfo.bodyText.text = images[i].@bodyText;
    //    addChild(textinfo);
                  //textInfo.x=120;
        //textInfo.y=300;
        var sp:Sprite=new Sprite();    <<<<<<<< THIS IS SCRIPT JUST ADDED
        var tf:TextField=new TextField();
        tf.wordWrap=true;
        tf.width=200;
        var ldr:Loader=new Loader();
        addChild(sp);
        sp.addChild(tf);
        sp.addChild(ldr);
        ldr.x=tf.width+10;
        // Load images using standard Loader
        var loader:Loader = new Loader();
        // Listen for complete so we can center the image
        loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImageComplete);
        loader.load(new URLRequest(imagePath));
        // Create a container for the loader (image)
        var holder:Sprite = new Sprite();
        holder.addChild(loader);
        // Same proceedure as before
        holder.buttonMode = true;
        holder.addEventListener( MouseEvent.CLICK, onMenuItemClick );
        // Add it to the menu
        circleMenu.addChild(holder);
      private function onImageComplete(event:Event):void
      var img:Loader = event.currentTarget.loader;
      img.content["smoothing"] = true;
      img.x = -(img.width/2);
      img.y = -(img.height/2);
      private function onMouseWheel( event:MouseEvent ):void
      event.delta < 0 ? circleMenu.next() : circleMenu.prev();
      private function onMenuItemClick( event:MouseEvent ):void
      circleMenu.scrollToItem( event.currentTarget as DisplayObject );
      private function onSliderChange( event:Event ):void
      switch( event.currentTarget )
        case ui.spacingSlider:
        circleMenu.angleSpacing = event.currentTarget.value;
        break;
        case ui.radiusSlider:
        circleMenu.innerRadius = event.currentTarget.value;
        break;
        case ui.minAlphaSlider:
        circleMenu.minVisibleAlpha = event.currentTarget.value;
        break;
        case ui.minScaleSlider:
        circleMenu.minVisibleScale = event.currentTarget.value;
        break;
        case ui.scaleSlider:
        circleMenu.activeItemScale = event.currentTarget.value;
        break;
        case ui.itemsSlider:
        circleMenu.visibleItems = event.currentTarget.value;
        break;

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