Exporting from Flash cs4
I should know this i suppose but is it possible to export a flash animation (fla/flv) and make it into a quicktime movie that works???
I know its possible, sort of because i did it but the quicktime was really stretched out and didnt work great. There were no settings or preview of what the output was going to look like so it was a mess.
Anyone know how? if its possible?
Best method would be screen recording software.
I use SnapzX.
Similar Messages
-
Why export to EPS was removed from Flash CS4?
Hello.
I just installed evaluation of Flash CS4. I am confused that EPS support was removed. I need illustrations in EPS, because I use LaTeX.
It there workarounds to get an EPS file from a FLA file?I am having an Identical issue. The help files show an ability to export to EPS 3.0, but there is absolutely no way to do this in Flash CS4 that I can see. For now, I downloaded the trial of illustrator to use as a work around. Interestingly, you have to export from flash as an *.ai file, open it in illustrator, and THEN save as EPS from illustrator. WWWW TTTTT FFFFF. Is adobe deteriorating? I can't even copy from flash and paste into Illustrator.
Perhaps adobe has some kind of explanation - but I doubt it. -
Mac Projector Crashes When exported From Flash CS5.5
Something strange that i noticed, when i had exported a presentation for a Mac,
on a 64 bit windows 7 using flash cs5.5.
the applicaton gets the paths of a few swfs from an XML file
and loads them one after the other.. there is a small bit of interactivity.
.. tested this projecter on various versions of MAC, it crashes often,crashes earlier if i switch applications. what follows here is a part of a report that was generated on an OS X 10.7.3,
works fine if the projector is exported from flash cs5.
i need it to work when exported from flash cs5.5.. any suggestions on what i need to change in my application so that it works when exported from flash cs5.5?
Your help would be appreciated Thanks in Advance
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000500d98eb
VM Regions Near 0x500d98eb:
Memory tag=240 000000000ebd0000-000000000ec90000 [ 768K] ---/rwx SM=NUL
-->
__TEXT 0000000070000000-0000000070142000 [ 1288K] r-x/rwx SM=COW /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
Application Specific Information:
objc_msgSend() selector name: orderOut:
objc[9434]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x92115d47 objc_msgSend + 23
1 com.macromedia.Flash Player.app 0x00467d96 main + 240950
2 com.macromedia.Flash Player.app 0x0047efda main + 335738
3 com.macromedia.Flash Player.app 0x002feae2 0x1000 + 3136226
4 com.macromedia.Flash Player.app 0x0033a77b 0x1000 + 3381115
5 com.macromedia.Flash Player.app 0x00462718 main + 218808
6 com.macromedia.Flash Player.app 0x004628b2 main + 219218
7 com.apple.CoreFoundation 0x98e0b3df __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
8 com.apple.CoreFoundation 0x98e0ad96 __CFRunLoopDoSources0 + 246
9 com.apple.CoreFoundation 0x98e34c68 __CFRunLoopRun + 1112
10 com.apple.CoreFoundation 0x98e3447c CFRunLoopRunSpecific + 332
11 com.apple.CoreFoundation 0x98e34328 CFRunLoopRunInMode + 120
12 com.apple.HIToolbox 0x9289117f RunCurrentEventLoopInMode + 318
13 com.apple.HIToolbox 0x928984e7 ReceiveNextEventCommon + 381
14 com.apple.HIToolbox 0x92898356 BlockUntilNextEventMatchingListInMode + 88
15 com.apple.AppKit 0x98fe8a9c _DPSNextEvent + 678
16 com.apple.AppKit 0x98fe8306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
17 com.apple.AppKit 0x98fe4675 -[NSApplication run] + 911
18 com.apple.AppKit 0x99278261 NSApplicationMain + 1054
19 com.macromedia.Flash Player.app 0x000032a2 0x1000 + 8866
20 com.macromedia.Flash Player.app 0x000031c9 0x1000 + 8649
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97d3f90a kevent + 10
1 libdispatch.dylib 0x99a75c58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x99a746a7 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9232482a pthread_cond_wait + 48
3 com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
4 com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9232482a pthread_cond_wait + 48
3 com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
4 com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9237cf7b pthread_cond_timedwait_relative_np + 47
3 com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
4 com.macromedia.Flash Player.app 0x001c58fe 0x1000 + 1853694
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9237cf7b pthread_cond_timedwait_relative_np + 47
3 com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
4 com.macromedia.Flash Player.app 0x00305328 0x1000 + 3162920
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 6:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x97d3cc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97d3c1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x9cd8e9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x9cd8ea6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x9cd86e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x9cd86926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x9cd86898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x9cd8681d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x97d3f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9237accf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9237c6fe start_wqthread + 30
Thread 8:
0 libsystem_kernel.dylib 0x97d3f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9237accf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9237c6fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00dbe0e0 ebx: 0x00dbe0e0 ecx: 0x99985548 edx: 0x500d98cb
edi: 0x0000036e esi: 0x00aad0e0 ebp: 0xbfffe4f8 esp: 0xbfffe488
ss: 0x00000023 efl: 0x00010202 eip: 0x92115d47 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x500d98eb
Logical CPU: 1Looks like it was a memory problem with the jvm.ini file.
Pumped it up to 256 and it works now.
Hope this helps anyone else in the future if they come across it.
Thanks. -
I have worked with InDesign quite a lot, and now I'd like to make an eBook using the software. I don't know much about Adobe Flash, just starting to learn, and I'd like to know if there is a file format exported from Flash that can be used in an epub format document made with InDesign?
(I'm not sure if I gave the right definition of things but I hope you'll undersand.)
Thanks in advance,
BibiHi Bibi,
the quick answer is no. You can place swf in InDesign and that will be honored during a interactive PDF-Output, but not with EPUB. If you try to get some animations to EPUB, you must use HTML5, CSS3 and Javascript. This can be done in InDesign CC with the help of Adobe Edge Animate.
But note: There is only a minor support for this feature for different devices. -
Can you have a PDF fit on the viewer's screen automatically when exporting from InDesign CS4?
Can you have a PDF fit on the viewer's screen automatically when exporting from InDesign CS4?
If you were to upgrade to InDesign CS5 or CS5.5 and if you exported as Adobe PDF (Interactive), you could set the View settings for Page Layout and Zoom.
While, as Jongware points out, its possible for individual users to override that option (Preferences > Page Display > Default Layout and Zoom), the number who will actually do that is actually very tiny. -
Captivate 4 export to Flash CS4
Hi,
I am encountering a few problems with Adobe Captivate 4:
- In the previously version it was possible to export a project into different smaller swf files. Is this also possible in Captivate 4?
- I am trying to export my project to Flash CS4 but I get the following error:
The following elements in your project have not been converted. They are not supported by this importer.
508 Compilance
After that I won't be able to see the mousemovents and hint boxes.
- I am not able to play the swf file in internet explorer on windows XP machines. In the previous version it was possible to safe the skin as bitmap, that worked in windows XP. Is this also possible in Captivate 4?
Can somebody help me with one of these problems?Hello, I'm not able to answer all of your question, but will give it a try:
What do you mean by 'exporting to several small swf's'? I do not know this functionality, have been using CP since version 1. Perhaps you are talking about the splitting up when having FMR recordings: every FMR would end up in a different SWF in CP3. This has been removed in CP4, but if you want really to have the files separated, you can activate 'Externalize resources, part FMR SWF' in the Project, Preferences, Publish settings. You can also externalise skin, widgets and animations.
508 Compliance has something with accessibility options. Here I'm not sure at all, why there are problems with exporting to Flash CS4.
Problem with playing CP-movies can be due to Flash Security Settings or to the Flash Player installed compared with the Publish settings (for which Player?).
I believe that BMP has been abandoned for playbars because of lower quality. You have to use a playbar, could use the TOC (instead or in combination with the playbar) or have your buttons on the slides (some of the widgets perhaps).
Perhaps someone else could complete this answer,
Lilybiri -
Question Slide won't export to Flash CS4 (Captivate 4)
I'm using Captivate 4 and Flash CS4 in Windows. I have built a short and simple 5-question quiz in Captivate, and I need to export it to Flash CS4.
I have tried both opening the .cp file onto a new Flash stage, and exporting to Flash from inside Captivate. Sometimes, Flash crashes. Mostly, I get this error:
The following elements in your project have not been converted. They are not supported by this importer.
Question Slide
Since I'm basically using Captivate 4 as a quiz generator for this project, this is definitely a showstopper. Any suggestions?
Thanks in advance!Hi,
There is no suport for quzzing for "Export to Flash" feature in Captivate 4.
You can either publish the quiz as a SWF and add it into flash or use learning interactions which you get as templates in flash for ELearning Suite.
Manoj -
Captivate 4 not exporting to Flash CS4 correctly
When I export from Captivate 4 to Flash CS4 it doesn't place the imported objects on their own timeline. Instead, it places each object into a movie symbol, which has its own timeline. The problem is that when I save it as a .swf in Flash and then I open it in After Effects none of the highlight boxes are visible.
As you know, After Effects does not see Flash symbols that are buried below the main timeline.
I opened up a project I worked on a year ago (with a different computer) and the Flash files had the exported Captivate items on the main timeline with the object on its own layer. Those files work fine in After Effects.
Can anyone tell me if they are having the same export issue with Captivate 4 not exporting its elements in Flash on the main timeline (as seen in the help file: http://help.adobe.com/en_US/Captivate/4.0/Using/WS5b3ccc516d4fbf351e63e3d119e9582981-7fff. html)?
Thanks!I found the solution here (http://labnol.blogspot.com/2004/09/export-captivate-movie-to-macromedia.html). I'll reprint the steps here:
1. Close Flash CS4 if it is open.
2. Open Windows Explorer.
3. Navigate to:
C:\Program Files\Adobe\Captivate
4. Copy the RDMFISTUB.dll file.
5. Navigate to:
C:\Documents and Settings\username\Local Settings\Application Data\Macromedia\Flash CS4\en\Configuration
Note: The 'Local Settings' folder by default is hidden. If you are unable to locate the 'Local Settings' folder you can unhide it by opening Windows Explorer, select Tools > Folder Options > View, and select the option to 'Show hidden files and folders'.
6. Create a new folder called Importers. Your final path should look like this:
C:\Documents and Settings\username\Local Settings\Application Data\Macromedia\Flash 8\en\Configuration\Importers
7. Paste the RDMFISTUB.dll into the Importers folder.
8. Open Flash CS4.
9. Create a New Flash Document. Save the document (or Flash may freeze when importing)
10. Select File > Import > Import to Stage.
11. Browse to and select the CP file.
12. Click OK.
Here is a comparison picture of the results. Without the steps above the imported Captivate assets will reside inside of a movie symbol (one for each slide). This is labeled "incorrect" in the image. I want each asset on a new layer in the root timeline. This is labeled "correct" in the image.
I want to go from Captivate to Flash to After Effects (because Captivate generated Flash files are unreadable in After Effects). For full disclosure, I used Captivate 3 in the steps above, but I hope this is a solution for Captivate 4 as well (I decided to stick with Captivate 3 because it worked in a project I used a year ago).
Message was edited by: EliteEraser -
I have an interaction built in CP and it runs pretty well. However, when I exported it to Flash CS4, I lost all the interactions (it became a simply linear play)and got a big bunch of errors while previewing it.
If files exported to Flash from Captivate can not be edited in Flash, what's the purpose of providing this exporting feature then?
Is this a bug?
Anyone has experience with attempt to edit the actionscript in Flash after exporting the CP file to Flash CS3 or 4?
Thanks a lot."Steve Gaghan" <[email protected]> wrote in
message
news:gedl6k$n9b$[email protected]..
> Thank you for the suggestion. That's what I thought.
But, maybe I am not
> doing
> something right, but when I select File > Export, CS3
is grayed out. Do I
> need
> to select any other options prior to this.
Sounds like it might be locked to Flash CS3. Captivate 3 does
not know
anything about Flash CS4, since it was released a long time
after Captivate
3.
Steve
http://twitter.com/Stevehoward999
Adobe Community Expert: eLearning, Mobile and Devices
European eLearning Summit - EeLS
Adobe-sponsored eLearning conference.
http://www.elearningsummit.eu -
With CS5.5 I could export vector art from Flash and open it in illustrator. Now with CS6 I cant do that without breaking everything apart if flash first. This can cause masks to be lost and is a lenghty and complicated process. If I don't break everthing apart not all the layers are imported on the fxg when opened in illustrator. Does anyone know of a solution for this?
Above is a screenshot of artwork in flash. Below is the result after exporting an fxg and opening in illustrator.
It does work if I go into the group and then export (or break everything apaprt so they are no longer in groups). Some files I work with have loads of grouped elements with layer masks making it very complex to break apart and export as fxg. Previous versions allowed export in one step, I could then unlock layers or show hidden layers in the illustrator file. The masks would be imported too. -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
Quicktime component error exporting from Flash
Hello people
I try to export from Adobe Flash 8 to QuickTime movie, but i get the error on this image:
http://www.junihh.com/goodies/QTerror.jpg
That is the window error in Windows XP (i'm using a Mac skin). I try exporting to QT using in the Flash settings the Flash Player versions 7, 6, 5 and the same.
I need any idea, because i have an animation to convert to video for a presentation, that include music and sound FX.
This is all that i have:
- Windows XP SP1
- Adobe Flash 8
- QuickTime 7.1.3
- No more ideas
Thanks to any help. I appreciate so much.
Imac 333 Mac OS X (10.3.9) Wacom tablet, scanner, external HD, HP printer, keyboard & mouse bluetoothFlash playback has been disabled (security issues) in
7.1.3 and you'll need to turn it back on.
QuickTime Control Panel/Advanced tab. Check the box
that says "Enable playback of Flash tracks". Quit and
relaunch QuickTime for this change to take effect.
When "Publishing" from Flash you need to choose
version 5. Newer formats will not play in QuickTime.
Hello !!!!
Really thank you, your help working very nice. Now i can export without problems.
Thanks again. -
Hitting a specific file size when exporting from Flash CS5
I need to export three banners to .swf from flash and they all need to be under 61K. They all use photographs and are 5-7 seconds long each and the dimentions are 300x250 px, 300x600 px & 728x90 px. Is there any way I can put in the specific file size in the program and make it under 61k? I tried using the publish settings and lowering the quality and even at 40% quality the file size only went down 20KB from 147 to 127. If you cannot do that in the program is there any third party programs that can be used to do this? Thanks for your help!
What you should do is set the Publish Settings to generate a size report. That way you will have a detailed listing of what each element of the design contributes to the file weight. I would guess that the images are going to be the heavy hitters, so you might need to use image software to optimize them as much as possible before importing them into Flash.
-
Exporting from Flash to FLV, docs say you can, but not how.
The Help files state that you can export animations from Flash to FLV. I'm in CS5 Pro and cannot find ANY way to do that...
Alternatively, you can use Flash to create animations for use in movies. You can create an animation in Flash. You can export the animation as an FLV or F4V file. Then, you can import the FLV or F4V file into Adobe Premiere Pro for editing. In Adobe Premiere Pro, for example, you could add titles or mix the animation with other video sources.
http://help.adobe.com/en_US/flash/cs/using/WS1AFF7D02-09CE-4ff4-AFE8-30164EBC9C85.html
Are these documents wrong??
I can render to QuickTime and the encode, but I lose the linking on click to a url...
Thanks in advance for some guidance.
BTW, it really should be a lot easier in this "Pro" package to create items for YouTube for advertising purposes. Youtube accepts .FLV (Adobe - FLV1 video codec, MP3 audio) but not SWFthen you can't export an flv from flash. the help docs are incorrect.
i added a correction to the help docs. hopefully, the adobe technical writers will fix that will a future edit of those docs. -
Hello,
I am working about a video for a menu i make in Flash. From flash i export in quick time. I have found the better params to export (QT, Anim, ) but do i have to use format : color 24 or 32 (alpha channel ) ?Hi Thierry,
I expect you wont need the Alpha channel. And as long as you are exporting recognisable video resolutions and speeds you should be fine.
I can't think of what the 24 and 32 are refering to. But hey the bigger the better. It's not bits. But Flash is a very multimedia beast so it could be anything.
Good Luck
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