Exporting to Flash 8 problem!

I'm working at a hospital in NB Canada creating E-Learning
programs. We just purchased Studio 8 and Captivate 2. When I create
a project in captivate and I try to import to Flash 8, I get this
error message - "an internal Adobe Captivate error (bad argument)
occured. If you have any questions please contact Adobe Technical
Support." I searched Adobe's support topics and tried everything
they have suggested. They suggested that the CP file could be
corrupt so I downloaded a fresh copy of Captivate and created a new
file and the same thing happens. I have coppied these two folders
into their appropriate place: C:\Program Files\Macromedia\Flash
8\en\First Run\Classes\AdobeCaptivate and C:\Program
Files\Macromedia\Flash 8\en\First Run\Classes\MMQuizzingV3.
The files that I am creating are simple quizzes, nothing
complicated... I've even tried it with just 2 true/false questions
and I still get that message.
If anyone knows the answer to this, any suggestions would be
greatly appreciated.
Thank you!

I experienced something similar on my WinXP box. I had
previously been using earlier releases of these apps, Captivate
1.01 and FlashMX/2004. I left these older apps installed when I
installed Captivate 2.0 and Flash 8, thinking I could use both
scenarios when needed. It used to work until some MS patch updates
a while back put a stop to that. I'm not certain though, so can't
really place blame there.
My solution was to UNinstall my older apps, Captivate 1.01
and FlashMX. Most of the funtionality works now on the newer
releases, but the two apps still appear buggy.

Similar Messages

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    Hallo Mylenium,
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  • Mac Projector Crashes When exported From Flash CS5.5

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    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000500d98eb
    VM Regions Near 0x500d98eb:
    Memory tag=240         000000000ebd0000-000000000ec90000 [  768K] ---/rwx SM=NUL 
    -->
    __TEXT 0000000070000000-0000000070142000 [ 1288K] r-x/rwx SM=COW  /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    Application Specific Information:
    objc_msgSend() selector name: orderOut:
    objc[9434]: garbage collection is OFF
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libobjc.A.dylib                 0x92115d47 objc_msgSend + 23
    1   com.macromedia.Flash Player.app 0x00467d96 main + 240950
    2   com.macromedia.Flash Player.app 0x0047efda main + 335738
    3   com.macromedia.Flash Player.app 0x002feae2 0x1000 + 3136226
    4   com.macromedia.Flash Player.app 0x0033a77b 0x1000 + 3381115
    5   com.macromedia.Flash Player.app 0x00462718 main + 218808
    6   com.macromedia.Flash Player.app 0x004628b2 main + 219218
    7   com.apple.CoreFoundation        0x98e0b3df __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
    8   com.apple.CoreFoundation        0x98e0ad96 __CFRunLoopDoSources0 + 246
    9   com.apple.CoreFoundation        0x98e34c68 __CFRunLoopRun + 1112
    10  com.apple.CoreFoundation        0x98e3447c CFRunLoopRunSpecific + 332
    11  com.apple.CoreFoundation        0x98e34328 CFRunLoopRunInMode + 120
    12  com.apple.HIToolbox             0x9289117f RunCurrentEventLoopInMode + 318
    13  com.apple.HIToolbox             0x928984e7 ReceiveNextEventCommon + 381
    14  com.apple.HIToolbox             0x92898356 BlockUntilNextEventMatchingListInMode + 88
    15  com.apple.AppKit                0x98fe8a9c _DPSNextEvent + 678
    16  com.apple.AppKit                0x98fe8306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
    17  com.apple.AppKit                0x98fe4675 -[NSApplication run] + 911
    18  com.apple.AppKit                0x99278261 NSApplicationMain + 1054
    19  com.macromedia.Flash Player.app 0x000032a2 0x1000 + 8866
    20  com.macromedia.Flash Player.app 0x000031c9 0x1000 + 8649
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib          0x97d3f90a kevent + 10
    1   libdispatch.dylib               0x99a75c58 _dispatch_mgr_invoke + 969
    2   libdispatch.dylib               0x99a746a7 _dispatch_mgr_thread + 53
    Thread 2:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9232482a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
    4   com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 3:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9232482a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
    4   com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 4:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9237cf7b pthread_cond_timedwait_relative_np + 47
    3   com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
    4   com.macromedia.Flash Player.app 0x001c58fe 0x1000 + 1853694
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 5:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9237cf7b pthread_cond_timedwait_relative_np + 47
    3   com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
    4   com.macromedia.Flash Player.app 0x00305328 0x1000 + 3162920
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 6:: com.apple.audio.IOThread.client
    0   libsystem_kernel.dylib          0x97d3cc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib          0x97d3c1f6 mach_msg + 70
    2   com.apple.audio.CoreAudio       0x9cd8e9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
    3   com.apple.audio.CoreAudio       0x9cd8ea6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
    4   com.apple.audio.CoreAudio       0x9cd86e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
    5   com.apple.audio.CoreAudio       0x9cd86926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
    6   com.apple.audio.CoreAudio       0x9cd86898 __HALC_ProxyIOContext_block_invoke_6 + 20
    7   com.apple.audio.CoreAudio       0x9cd8681d HALB_IOThread::Entry(void*) + 69
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 7:
    0   libsystem_kernel.dylib          0x97d3f02e __workq_kernreturn + 10
    1   libsystem_c.dylib               0x9237accf _pthread_wqthread + 773
    2   libsystem_c.dylib               0x9237c6fe start_wqthread + 30
    Thread 8:
    0   libsystem_kernel.dylib          0x97d3f02e __workq_kernreturn + 10
    1   libsystem_c.dylib               0x9237accf _pthread_wqthread + 773
    2   libsystem_c.dylib               0x9237c6fe start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00dbe0e0  ebx: 0x00dbe0e0  ecx: 0x99985548  edx: 0x500d98cb
    edi: 0x0000036e  esi: 0x00aad0e0  ebp: 0xbfffe4f8  esp: 0xbfffe488
    ss: 0x00000023  efl: 0x00010202  eip: 0x92115d47   cs: 0x0000001b
    ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
    cr2: 0x500d98eb
    Logical CPU: 1

    Looks like it was a memory problem with the jvm.ini file.
    Pumped it up to 256 and it works now.
    Hope this helps anyone else in the future if they come across it.
    Thanks.

  • Output to Flash Problems

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  • Exporting to flash 8 makes the slides streched

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    OK, I'm about at my wits end with this issue and it's only getting worse! Yesterday I did unistalls and reinstalls of both Flash and Captivate and made sure that I the proper Captivate A.S. folders copied to the Flash Classes folder...still no dice.
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  • Exporting to Flash without embedding music files

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    Message was edited by: claytonbellmor

    OK, I'm about at my wits end with this issue and it's only getting worse! Yesterday I did unistalls and reinstalls of both Flash and Captivate and made sure that I the proper Captivate A.S. folders copied to the Flash Classes folder...still no dice.
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  • New MacPro Freezing when exporting to Flash FLV

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    I know this doesn't solve the problem, but that is the reason as to WHY it is hanging...any system with Leopard rendering out to Flash will have this issue until Apple releases an update for the fix..

  • Export a Flash Movie File

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  • Transitions while exporting to flash

    heya,
    one problem, i hav been googleing and apparently while exporting to flash, the transition effects dont work, and i was wondering if any of them work at all, i even tried disolve and that doesnt work, apple posted something about a work around but that was just exporting to quicktime, so i was wondering if there is any that works at all,
    for the record i am running keynote 08 with latest update

    Hi. I was able to get dissolve to work.
    I use one slide ONLY with a smart build.

  • Export To Flash in Encore CS4 on the Mac

    It has been widely reported (and I have confirmed) that Encore CS3 will not Build to Flash on a Mac running Leopard 10.5.5 and Quicktime 7.5.5 (the latest versions of Mac OS X and Quicktime). I would be most appreciative if anyone who has received Encore CS4 can determine if Build To Flash works on a Mac running OS 10.5.5 and Quicktime 7.5.5.
    Thank you in advance for responding.
    Tom

    Since no one has responded to my post on this issue, I can now provide the answer. First however, I want to insert the final comment in a long customer service request that I have had running with Adobe Technical Support since early August on this issue.
    "Monday, October 20, 2008 1:59:20 PM PDT
    Hello Tom,
    Thank you for contacting Adobe® Web Support for assistance with Adobe
    Encore® CS3.
    I understand that you are not able to export as flash from Encore CS3.
    On my Mac, I have OS 10.5.5, and QuickTime 7.5.5. I tested this issue
    with Encore CS3 and CS4. The export worked just fine on CS4, but again
    failed on CS3. I spoke with Adam, and a few others around, and were not
    quite sure why he was able to get this to work. I am 100% certain that
    using the same workflow, his Mac is able to handle this process, but
    none of the others I was able to try this on could. As far as I am
    concerned, his ability to perform this export is a fluke, and cannot be
    reproduced through known methods.
    However, the issue is resolved in the CS4 release, so you should be all
    set to do your flash exports once you get your upgrade.
    I hope this information helps to resolve your issue. If you require
    further assistance with this issue, please update your web case with
    complete details, including what steps you have applied and any error
    messages you are receiving.
    You may also call Technical Support at (800) 642-3623. We are available
    from 6:00 A.M. to 5:00 P.M. Monday - Friday, Pacific Time.
    Kind regards,
    Joshua E.
    Adobe Web Support"
    Now let me post my response:
    "Thursday, October 23, 2008 12:40:06 PM PDT
    Joshua E.,
    Thank you for your clear response to the issue of not being able to Build to Flash using Encore CS3. I can confirm the 100% accuracy
    of everything you have said by adding my own experiences of the last 48 hours with Adobe Production Premium CS3 and CS4.
    Two days ago I purchased the new Macbook Pro (Intel 2.53 GHz, 4 GB RAM). Immediately after setting up the Macbook Pro and getting i
    t operating, I installed Adobe Production Premium CS3 (and all updates to CS3 Production Premium) on this brand new Macbook Pro. No
    other software outside of the Mac OS 10.5.5 (and all updates to it) had been installed on this Macbook Pro. I then opened Premiere
    CS3, placed 10 seconds of bars and tone in the timeline, and directly exported this to Encore CS3. I then selected Build To Flash.
    Once again Encore CS3 froze at the "transcoding video" step and would not progress beyond 20%. This is the exact same behavior I
    had on my Mac Pro 8-core machine and reported in this thread.
    I then installed Adobe Production Premium CS4 on my Mac Pro 8-core. I followed the above step with the exception that apparently di
    rect export from Premiere Pro CS4 to Encore CS4 is no longer available. I simple exported the Premiere Pro 10 second timeline to a
    Quicktime .mov file using the Export>Media command in Premiere Pro CS4. I then took this .mov file into Encore CS4 and without bui
    lding any menus, selected Build To Flash. The Build to Flash occurred perfectly with no problems at the "transcoding video" step or
    any other step.
    Needless to say, I am very pleased to see that Adobe has corrected the problems with Build to Flash in CS4 on a Mac. However, this
    problem had been well reported in numerous forums (including the Adobe Encore Forum) on the web as far back as six months ago, and
    I am saddened to see that Adobe did not feel it was worth the effort to repair the issue with Build To Flash in CS3 on a Mac that w
    as apparently caused by an upgrade to Quicktime that Apple released sometime after Quicktime 7.3.1. I cannot expect Apple to addres
    s issues with Adobe software caused by their Quicktime upgrades. I do, however, expect Adobe to see that their software runs on the
    latest editions of both Mac OS X and Quicktime. Otherwise, as happened with Encore CS3 and Build to Flash on a Mac, the customer bu
    ys the software expecting it to work and it does not. We are in a tough economy now. I need the software from Adobe that supports
    my media production company to work, and I don't need Apple and Adobe pointing the finger at each other when it does not. I hope th
    at you will pass this message along to senior Adobe management.
    I do thank you for telling me your observations on Build To Flash with a Mac under Encore CS3.
    Tom

  • Captivate 4 export to Flash CS4

    Hi,
    I am encountering a few problems with Adobe Captivate 4:
    - In the previously version it was possible to export a project into different smaller swf files. Is this also possible in Captivate 4?
    - I am trying to export my project to Flash CS4 but I get the following error:
         The following elements in your project have not been converted. They are not supported by this importer.
         508 Compilance
    After that I won't be able to see the mousemovents and hint boxes.
    - I am not able to play the swf file in internet explorer on windows XP machines. In the previous version it was possible to safe the skin as bitmap, that worked in windows XP. Is this also possible in Captivate 4?
    Can somebody help me with one of these problems?

    Hello, I'm not able to answer all of your question, but will give it a try:
    What do you mean by 'exporting to several small swf's'? I do not know this functionality, have been using CP since version 1. Perhaps you are talking about the splitting up when having FMR recordings: every FMR would end up in a different SWF in CP3. This has been removed in CP4, but if you want really to have the files separated, you can activate 'Externalize resources, part FMR SWF' in the Project, Preferences, Publish settings. You can also externalise skin, widgets  and animations.
    508 Compliance has something with accessibility options. Here I'm not sure at all, why there are problems with exporting to Flash CS4.
    Problem with playing CP-movies can be due to Flash Security Settings or to the Flash Player installed compared with the Publish settings (for which Player?).
    I believe that BMP has been abandoned for playbars because of lower quality. You have to use a playbar, could use the TOC (instead or in combination with the playbar) or have your buttons on the slides (some of the widgets perhaps).
    Perhaps someone else could complete this answer,
    Lilybiri

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