Exporting to Flash, missing library item?
I am using Flash 8 (also tried CS3, but flash 8 seems to
import Captivate much better) and Captivate 3.
I want to create a project following the steps outlined in
this adobe article.
http://www.adobe.com/devnet/captivate/articles/cpvideo_03.html
(this is the link to page 3 where the steps to exporting to flash
are outlined)
I am unable to because an item the author says should be in
the Flash library is missing. From the article:
quote:
1. Import the Macromedia Captivate project file using the
Import to Library option. Be sure to deselect the audio import
option (remember, the audio portion is in the FLV file) and any
other Macromedia Captivate feature that you did not use in your
demo.
2. Upon import, open up the Library panel and locate the
Macromedia Captivate content. It will have the same name as the
original Macromedia Captivate project file but with a CPT
extension.
3. Drag it to the Stage and name the instance captivate_mc.
If you omit this step, the resync code will not work.
But I am not seeing any "captivate content file".
Anyone have any thought/suggestions?
Well I guess captivate 3 must export slightly different than
Captivate 2. I had to basically manually create the movie clip the
article talks about. When you export from cap3 to flash it puts
everything on the scene 1 timeline. So I copied ALL the frames
& layers, created a new movie clip and put it all into that new
movie clip symbol. Just kind of a pain to have to do it manually,
but not a big deal.
Similar Messages
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RE: Missing Library Items CS6
Hello Everyone.
I am Downloading the Missing Library from this Link, Is this the correct Link ?
http://helpx.adobe.com/encore/using/download-library-content.html
After I Downloaded the Zip Folder, Where Do I need to copy paste the Items ?
I looked under Adobe/ Adobe Encore CS6, but I Dont see any folder called Library.
Please let me know where I have to copy paste the files
Thanks.>Where Do I need to copy paste the Items ?
It tells you at that link
Depending upon your operating system, copy the Library, main, Styles, and Template folders from the folder containing the extracted library content to the appropriate location:
Windows: C:\Program Files\Adobe\Adobe Encore CS6\
You will then have
C:\Program Files\Adobe\Adobe Encore CS6\\Library
C:\Program Files\Adobe\Adobe Encore CS6\\Library\Corporate
C:\Program Files\Adobe\Adobe Encore CS6\\Library\Education
...and so on for all of the folders -
Flash duplicating library items on save - urgent help!
Hi All,
I am very new to flash and wasn't sure if this was normal function or not (whichever way its very frustrating!)
I am using Windows vista 64 bit and Flash CS5
I am creating a flash animation for a web banner for work that is very simple, first layer some text moves across, next 3 layers a single image appears and disappears etc...
However every now and then when I save the file, it saves then when I look at my library items instead of have a couple of png's and their respective symbols (all named appropriately) there is like more then double - usually a whol bunch of images with no name - but duplicates of the images already there and abunch of symbols that area lso duplicates my originals but all named things like "symbol 13" etc..
I decided to start saving as a new file each time - and each time the file gets bigger - went from 444kb to 13.8mb last check!and each time I delete the addition library items and each time I save there are more again, last time i went from 17 items to 69, the time before that i Had about 14 items and it went up to 43 on save.
I was supposed to have this flash finished by tomorrow but a 15 odd mb file is no good to use on the company website!
Please help!!
Many thanks all
JessHi Kglad,
I tried what you said but nothing actually changed in terms of full screen.
The 3rd video now plays, yet if I try full screening video 1 and 2 they just show video 3, even if video 3 isn't playing.
Plus, the sound for video 3 still doesn't play.
I tried different settings in the HTML and flash tab, changing dimensions, changing mono to stero and putting the sound at 48khz etc, nothing though. -
Flash CS5 - Library item contents disappear
I have a large library that I am organizing of vector only files, some imported from Illustrator.
When I re-name some of the items other Movieclip items in the library lose their contents and all that is left is an empty symbol.
I repeated this several times and tried to find workarounds. Like duplicating the symbol. This worked for the one item but then it deleted another symbols contents.Another test.
The original symbol name is:
utility_industrial_crate_metal_001_3x3
I rename it to :
containers_industrial_crate_metal_001_3x3
The new symbol, containers_industrial_crate_metal_001_3x3, seems fine.
Symbol utility_industrial_scaffolding_crates_001_8x3 where the symbol was nested shows blank a symbol. I right click on the blank symbol to swap symbol and the old symbol name is still visible in the swap symbol modal.
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Multiple Body tags error when using library items
Hi all,
I have a navbar that I created in FW and exported as a DW
library item. When I drag and drop the library item (navbar) into a
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error states that the body tag was in the wrong place and has been
moved to the right place. The problem is never fixed though and I
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In reviewing the code, it appears that the library item has
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Any thoughts as to how I can fix this or avoid it would be
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into a library item.
Nadia
Adobe� Community Expert : Dreamweaver
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"Mabou2" <[email protected]> wrote in
message
news:e906ap$ed8$[email protected]..
> Hi Osgood,
>
> I have a vague recollection of hearing or reading that
library items are
> not
> supposed to have anything like a <body> tag or
code that makes them act
> like an
> html page, but I can't remember clearly enough to take
action.
>
> I would love to hear from someone who knows the library
paradigm.
> -
Adding Flash Library items to a Flex App
Ok, this should be simple but like all things critical to my
flash projects they end up being hacks or major work-arounds.
Essentially, I need to add a Flash Library item (set to export as a
default class in Flash 9 Preview) - to my Flex application. I won't
go into why but just consider the need for Flash interface for
graphics creation a requirement for now. Seeing as this was no big
deal (attachMovieClip in as2) before how would i go about this in
as3/Flex? Please provide example - not just theory, if you can as
I've almost read every theory/method out there but no up to date
examples and nothing my designer brain can grasp.
Here's what im doing so far.
- Created a flash movie with a graphic movieclip set to
export on first frame / class name as default of name of movieclip
- this object doesn not live on stage but in the library (unless
the workflow needs to change but i'd rather it not as there will be
other objects to load in as well)
- Using the Image class to load in swf. All is good so far.
- So how do actualy add a child of this swf (one of the
classes compiled in this swf) to a member of my Application?
Heres what i was thinking i could do -
var myLibObject:Image = new Image();
myLibObject.source = "packages/MyLibrary.swf";
myCanvas.addChild(myLibObject.Circle); // Circle is a
library item/class in the flash library / Obviously this doesn't
work but not sure how classes within the flash document class are
referencedThis seems to work - Let's say you have a 50 or more items in
your library.swf and you want to load them all one at a time. Would
this mean that you would be loading the swf file 50 or more times
or does it load the entire swf the first time and then subsequent
calls to this swf are in flash memory? -
Flash Pro CC to CS6 fla issue - Bad library items and new library items with unicode names
I've noticed a strange issue when opening fla files in Flash Pro CS6 that have been edited in Flash Pro CC. If there are library items in the fla with names that include symbols such as ">" or ".", unicode named symbols are created and the original symobls are unuseable. There are many symbols that cause the issue and the symbols just have to be a part of the name.
Steps to reproduce:
1) Create an fla file in Flash Pro CC.
2) Add a single movieclip to the library with a symbol name of ">".
3) Save the file.
4) Open the file in Flash Pro CS6.
Results:
Library contains 2 symbols, one named ">" and one named ">".
Expected:
There's one library symbol named ">".
After that double clicking the symbol named ">" will do nothing and instances of the symbol will have all their content removed.
This issue is breaking a JSFL script I wrote that loops the library items. When the script attempts to access item.layerCount the script errors out. My team is blocked from using Flash Pro CC in combination with Flash Pro CS6 because of this issue. The only good solution I can think of is to all switch to CC at the same time to avoid converting our fla files to CS6 from CC.
Any info on a fix for this issue would be appreciated.The dialog you get when you open the FLA in CS6 is that new features may not be available in CS6 so you should save it to a new file to avoid corruption. There's no "save down" from CC to CS6 (yet). So opening the file in CS6 isn't advisable in the first place.
That said, library items are supported between them both so to your point, yes, I get the same exact behavior. A single symbol named ">" in CC produces 2 library items in CS6 named ">" and ">", and the original item is lost. Although I'm not sure where I'd classify this issue being you shouldn't be opening a newer version file from an older version of the application. I did also try XFL, same issue. If they decide to create a save-down to CS6 and this still exists, I'd consider it a bug.
As for a fix, I think about the only thing that comes to mind is identify the characters causing issues and run a JSFL in CC to rename the library item temporarily to something you know will work fine. Then once back in CS6, run the JSFL opposite to convert them back to what you want. e.g. "this > that" to "this XYZ that" in CC, then "this XYZ that" to "this > that" in CS6. Shouldn't be too hard to map as long as the replacement is unique. -
Flash Pro CS5.5 - 10 seconds to select a library item?
Something very annoying happens in CS5.5. It was already happening in CS5, but with newer version it got even worse.
When I select a complex library item for the first time, just clicking on it, somehow the library has to render another preview (the item is already visible on stage, so a new rendering happens).
During this "rendering" time, Flash hangs for up to 20 seconds, depending on how large or complex is the clip.
Also, when the message "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts." is triggered in the output panel (even 30 times in a row) then the waiting can go up to 30 seconds.
Probably, the library renders s different preview, maybe to accomodate components, or live-preview items? who knows?
This makes navigating the library tedious and annoying. If by mistake I click on the wrong item, I have to wait so long before flash works again, and this can happen several times during a work session.
Is there a way to disable this "feature" in library?
thanksThanks for the help Sharad but I don't think this is the problem.
Indeed I have two partitions on my mac air, but the one where OS X Lion is installed (the one with /Applications) is a non-case sensitive one. If I try to install on the case sensitive one, then, the Installation software does not allow me to continue. The /Users/fbnascimento is on the other hand in a case-sensitive device, althought it did not prevented me to install it on OS X 10.6. I have no idea what it might be, but as far as I can tell, it might have something to do with: "Install on Snow Leopard -> Trashing it withouth uninstalling -> Trying to reinstall on Snow Leopard". Maybe there is some uninstalled component I'm not aware of...
I've tried to download a new Flash CS 5.5 from adobe, the same error. If I copy a Flash App from another machine it does not run either. -
How can I "search" for Library Items?
I am developing a site in flash and have over 800 Library Items. My problem is, I need to edit a portion of a Library Item and cannot find the Library Item, and NO, I did not delete the Library Item because when I go to preview or test the flash document, the Library Item is there in the movie. Is there any way to search for the Library Item? I am using Flash Professional 8..
Thank you.I'm not sure how you would search for it if you don't know how to identify it. You should be able to doubleclick on the object on the stage to open it up for editing. When you do that, the stage area will display the library name of the object at the top of the stage border in a tab. Things are ordered alphabetically in the library, so if you know the library name of the object you should be able to narrow down where it is.
-
Mac Projector Crashes When exported From Flash CS5.5
Something strange that i noticed, when i had exported a presentation for a Mac,
on a 64 bit windows 7 using flash cs5.5.
the applicaton gets the paths of a few swfs from an XML file
and loads them one after the other.. there is a small bit of interactivity.
.. tested this projecter on various versions of MAC, it crashes often,crashes earlier if i switch applications. what follows here is a part of a report that was generated on an OS X 10.7.3,
works fine if the projector is exported from flash cs5.
i need it to work when exported from flash cs5.5.. any suggestions on what i need to change in my application so that it works when exported from flash cs5.5?
Your help would be appreciated Thanks in Advance
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000500d98eb
VM Regions Near 0x500d98eb:
Memory tag=240 000000000ebd0000-000000000ec90000 [ 768K] ---/rwx SM=NUL
-->
__TEXT 0000000070000000-0000000070142000 [ 1288K] r-x/rwx SM=COW /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
Application Specific Information:
objc_msgSend() selector name: orderOut:
objc[9434]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x92115d47 objc_msgSend + 23
1 com.macromedia.Flash Player.app 0x00467d96 main + 240950
2 com.macromedia.Flash Player.app 0x0047efda main + 335738
3 com.macromedia.Flash Player.app 0x002feae2 0x1000 + 3136226
4 com.macromedia.Flash Player.app 0x0033a77b 0x1000 + 3381115
5 com.macromedia.Flash Player.app 0x00462718 main + 218808
6 com.macromedia.Flash Player.app 0x004628b2 main + 219218
7 com.apple.CoreFoundation 0x98e0b3df __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
8 com.apple.CoreFoundation 0x98e0ad96 __CFRunLoopDoSources0 + 246
9 com.apple.CoreFoundation 0x98e34c68 __CFRunLoopRun + 1112
10 com.apple.CoreFoundation 0x98e3447c CFRunLoopRunSpecific + 332
11 com.apple.CoreFoundation 0x98e34328 CFRunLoopRunInMode + 120
12 com.apple.HIToolbox 0x9289117f RunCurrentEventLoopInMode + 318
13 com.apple.HIToolbox 0x928984e7 ReceiveNextEventCommon + 381
14 com.apple.HIToolbox 0x92898356 BlockUntilNextEventMatchingListInMode + 88
15 com.apple.AppKit 0x98fe8a9c _DPSNextEvent + 678
16 com.apple.AppKit 0x98fe8306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
17 com.apple.AppKit 0x98fe4675 -[NSApplication run] + 911
18 com.apple.AppKit 0x99278261 NSApplicationMain + 1054
19 com.macromedia.Flash Player.app 0x000032a2 0x1000 + 8866
20 com.macromedia.Flash Player.app 0x000031c9 0x1000 + 8649
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97d3f90a kevent + 10
1 libdispatch.dylib 0x99a75c58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x99a746a7 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9232482a pthread_cond_wait + 48
3 com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
4 com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9232482a pthread_cond_wait + 48
3 com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
4 com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9237cf7b pthread_cond_timedwait_relative_np + 47
3 com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
4 com.macromedia.Flash Player.app 0x001c58fe 0x1000 + 1853694
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9237cf7b pthread_cond_timedwait_relative_np + 47
3 com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
4 com.macromedia.Flash Player.app 0x00305328 0x1000 + 3162920
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 6:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x97d3cc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97d3c1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x9cd8e9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x9cd8ea6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x9cd86e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x9cd86926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x9cd86898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x9cd8681d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x97d3f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9237accf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9237c6fe start_wqthread + 30
Thread 8:
0 libsystem_kernel.dylib 0x97d3f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9237accf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9237c6fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00dbe0e0 ebx: 0x00dbe0e0 ecx: 0x99985548 edx: 0x500d98cb
edi: 0x0000036e esi: 0x00aad0e0 ebp: 0xbfffe4f8 esp: 0xbfffe488
ss: 0x00000023 efl: 0x00010202 eip: 0x92115d47 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x500d98eb
Logical CPU: 1Looks like it was a memory problem with the jvm.ini file.
Pumped it up to 256 and it works now.
Hope this helps anyone else in the future if they come across it.
Thanks. -
Okay, I have done EVERYTHING I can think of to get the export
to Flash to work with Captivate. However, I am at a loss now. I
keep getting this really weird error message: "Windows cannot find
'#$^&\Flash.exe.' Make sure you typed the name correctly, and
then try again." Does ANYONE know what I am doing wrong???
I already followed the directions provided in an adobe
article. Just FYI.
Thanks,
LizIf I can just step in here for a moment... You must have
Flash installed on your computer; not just any Flash but
1) the full program for creating and editing Flash objects,
and
2) the right version for compatibility with the version of
Captivate you are running. With that in mind, the Flash Player
isn't what it is looking for (with all respect to you, Andrew).
If you have Captivate 1, it is looking for the executable
file for Flash 2004MX, and for Captivate 2 or 3, it is looking for
Flash 8 (or CS3 will do also).
If you do not have the proper version of Flash, Liz, that is
the problem. If you do have the right version installed, you might
have to re-install. It may be looking in the default folder and you
have it installed elsewhere, or when you installed Captivate 3, it
might have missed that install, so it couldn't provide the link it
needs to open Flash when you export from Captivate.
Try this before pulling out your hair:
1) Check to make sure you have the right version of Flash
(see above)
2) If you do, open it, then open a "New Flash Document", then
go to "File > Import > to Stage" (and be sure you have the
*.CP file-type selected in the Import navigator).
Have a good one! -
Exporting to Flash Question.
My client created individual Captivate demos. I would like to
import them into flash and place them on a custom background with
logo as well as build a flash menu to jump from Captivate section
to section.
I'm wondering if when exporting a file to flash then opening
up in the Flash environment how will Flash build/ display the
content on the timeline, how much can I edit it and will it publish
out of Flash and display fine? Is there anything from Captivate
that will get lost in this process such as audio or playback
quality, etc.... I would try this myself but I'm on a Mac, our PC
has the Captivate demo with no flash (I believe you need both
programs in order to have the export option available) and I don't
want to purchase flash for this computer if it won't do what I need
it to.
Hope someone can help,
Thanks,
JasonHello Jason,
Please find below the current Captivate 2 Export limitations:
508 compliance: At this time none of
the 508 compliance extensions export to Flash. If this is a
critical aspect of your project, you may want to consider other
options to address all of your accessibility requirements in Adobe
Captivate.
Interface skin: Skins are not
exported through the Flash export function. This means that if your
project uses the new Adobe Captivate 2 menu feature of skins, you
must manually recreate that functionality in the Flash
environment.
Navigation bar: Adobe Captivate
currently does not export the navigation bar used in the interface
skin. If you use this asset in your project, you must manually
create or add it to your Flash project.
Advanced compression: Advanced
compression occurs specifically as part of the Adobe Captivate
publish process.
Slide transitions: Transitions added
to slides are not exported to the Flash environment. If you prefer
to use transitions, you must rebuild the slide-level transitions in
the Flash development environment.
Real-time synchronization: Adobe
Captivate does not export items recorded using the "real-time"
option to the Flash environment. Although the objects exist, the
export process does not retain the timings.
You can learn more about exporting to Flash by reading the
excellent article by Scott Young -
Exporting
your Captivate project to Flash
Regards,
Mark -
Spry widget menu bar as a library item - problems
I created a spry vertical menu bar and made it a library item. The original works great, however when I insert the library item into its own div tag on another page, the submenus will not pop out, either in DW or the browser view. The div tag is the correct size and I made the z index high enough. Here is the code of the page that works properly:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>DM Consulting Dry Dock Training</title>
<link href="css styles/drydock2.css" rel="stylesheet" type="text/css" />
<script src="SpryAssets/SpryMenuBar.js" type="text/javascript"></script>
<link href="SpryAssets/SpryMenuBarVertical.css" rel="stylesheet" type="text/css" />
<style type="text/css">
<!--
body {
background-image: url(images/vertborderblue2.jpg);
background-repeat: repeat-x;
-->
</style>
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<div id="container">
<div id="header"><img src="images/header_title_white.png" width="645" height="116" alt="header" /></div>
<div id="logo"><img src="images/drydock_logo_blktxt.png" width="154" height="119" alt="logo" /></div>
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<p><span class="bolder1">D</span><span class="bolder1">M Consulting </span><span class="lineheight">provides Dry Dock Training, Dry Dock Conferences,<br />
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<li class="lineheight">Dry Dock Crews</li>
<li class="lineheight">Engineers</li>
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<li class="lineheight">Owners' Representatives</li>
<li class="lineheight">On-site Representatives</li>
<li class="lineheight">Consultants</li>
<li class="lineheight">Others Involved or Interested in
the <br />
Dry Docking of Ships and Vessels</li>
</ul>
<div id="testimonials">"The course was excellent, straight forward and comprehensive. Instruction was great, expected <br />
"death-by-power point" but was pleasantly surprised.
I am better acquainted w/dry dock basics after the
course and can trust the accuracy of the training
based on the extensive experience of the instructors. Thank you!
Very informative, very thorough."
- David, Australia<br />
</div>
<div id="movie">
<object width="560" height="340">
<param name="movie" value="http://www.youtube.com/v/qLGUZEkbAwA?fs=1&hl=en_US&rel=0" />
<param name="allowFullScreen" value="true" />
<param name="allowscriptaccess" value="always" />
<embed src="http://www.youtube.com/v/qLGUZEkbAwA?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed>
</object>
</div>
<div id="moreTestimonials">»»» click here for more testimonials «««</div>
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<div id="navbar">
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<ul id="MenuBar1" class="MenuBarVertical">
<li><a href="#index.html" title="DM Consulting home page">HOME</a></li>
<li><a href="#" class="MenuBarItemSubmenu">TRAINING</a>
<ul>
<li><a href="#outline.html" title="Outline of our Training Course">General Information & Outline</a></li>
<li><a href="#train_sched.html" title="Locations & dates of our Training Courses">Training Course Schedule</a></li>
<li><a href="#drawings.html" title="Dry dock course drawings">Course Drawings</a></li>
<li><a href="#testimonials.html" title="Read what our clients have to say">Testimonials</a></li>
</ul>
</li>
<li><a href="#conference.html" title="Dry Dock Conference information">CONFERENCE</a></li>
<li><a href="#software.html" title="Shop our software">DOCKMASTER SOFTWARE</a></li>
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<script type="text/javascript">
<!--
var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1", {imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
//-->
</script>
</body>
</html>
Here is the code for the page that DOESN'T work:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>Training Course Schedule</title>
<link href="../css styles/drydock2.css" rel="stylesheet" type="text/css" />
<script src="SpryAssets/SpryMenuBar.js" type="text/javascript"></script>
<link href="../SpryAssets/SpryMenuBarVertical.css" rel="stylesheet" type="text/css" />
<style type="text/css">
<!--
body {
background-image: url(images/vertborderblue2.jpg);
background-repeat: repeat-x;
-->
</style>
</head>
<body>
<div id="container">
<div id="header"><img src="../images/header_title_white.png" width="645" height="116" alt="header" /></div>
<div id="logo"><img src="../images/drydock_logo_blktxt.png" width="154" height="119" alt="logo" /></div>
<div id="mainContent">
<div id="content">
<h2><span class="bolder1">Training Course Schedule</span><span class="bolder1"></span></h2>
<p><br />
Class sizes are limited so please register early. Early registration and payment provides the best value.<br />
<br />
</p>
<p class="underline"><strong>4-7 October 2010 • Honolulu, HI, USA </strong></p>
<div id="schedulephoto"><img src="../images/conference-rm_train_s.jpg" width="250" height="123" alt="image" /></div>
<p>The training will be held in Pearl Harbor, Hawaii, USA. <br />
<a href="Registration_Hawaii.html">Registration form</a><br />
<br />
</p>
<p class="underline"><strong>15-18 November 2010 • Virginia Beach VA, USA</strong></p>
<p>The training will be held in Virginia Beach, Virginia, USA. <br />
<a href="Registration_Virginia.html">Registration form</a><br />
<br />
</p>
<p class="underline"><strong>11-14 May 2011 • London, United Kingdom</strong></p>
The training is held in conjunction with the Royal Institution of Naval Architects (RINA). Registration and payment will be made directly to RINA. <br />
Visit RINA's <a href="http://www.RINA.org.uk" target="_blank">website</a> and go to "Events" or call +44 (0) 20 7201 2401.<br />
<br />
</p>
<p><strong>Your Location</strong></p>
<p>Training tailored to your organization's needs, including training at your facilities, <br />
is also available. </p>
</div>
<div id="nav3"><!-- #BeginLibraryItem "/Library/nav.lbi" -->
<ul id="MenuBar1" class="MenuBarVertical">
<li><a href="#index.html" title="DM Consulting home page">HOME</a></li>
<li><a href="#" class="MenuBarItemSubmenu">TRAINING</a>
<ul>
<li><a href="#outline.html" title="Outline of our Training Course">General Information & Outline</a></li>
<li><a href="#train_sched.html" title="Locations & dates of our Training Courses">Training Course Schedule</a></li>
<li><a href="#drawings.html" title="Dry dock course drawings">Course Drawings</a></li>
<li><a href="#testimonials.html" title="Read what our clients have to say">Testimonials</a></li>
</ul>
</li>
<li><a href="#conference.html" title="Dry Dock Conference information">CONFERENCE</a></li>
<li><a href="#software.html" title="Shop our software">DOCKMASTER SOFTWARE</a></li>
<li><a href="#consulting.html" title="Dry Dock Consulting">CONSULTING</a></li>
<li><a href="#clients.html" title="List of current and past clients">CLIENTS</a></li>
<li><a href="#about.html" title="Learn about our company">ABOUT</a></li>
<li><a href="#contact.html" title="Contact us">CONTACT US</a></li>
</ul>
<!-- #EndLibraryItem --></div>
</div>
</div>
<script type="text/javascript">
<!--
var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1", {imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
//-->
</script>
</body>
</html>
I understand about having the script and link element that connect my page to the dependent files in the SpryAssets folder in the header and the JavaScript function cal at the bottom on each page. I don't know what else to do - HELP!Welcome to the Dreamweaver world!
Well, having your index.html page at the top/root level is important, as that is the default page by which people will enter your site.
Having other pages in folders is fine...I do it all the time in order to keep departments or categories of information sorted.
One characteristic of having pages in folders is that the hierarchy of files in folders (perforce) puts them at different depths in the site.
This is not inherently a bad thing! Just one to remain aware of. When you look at your site files in the Files Panel, you can see a graphical representation of those different levels.
But the nature of a library item is that it is identical in all its instances, which is what makes it useful...change it in the library, and it changes site-wide. The down-side of that identity is that when your files are at different depths in the hierarchy, their links back to, say, home (or any other same file) will change depending on the depth. You can see this if you make a link on a page, then drag the page (in the Files Panel) to a different depth...say, into a folder when it started at root level, or vice versa. Check the link, and you will see that it automatically adapted to the new path.
Library items do not do that; they do not change, so some of your links will be 'wrong' when you refer to pages that have different paths than the ones originally set up in the library item... because of the change in hierarchy.
All this is, of course, reliant on your creation of the site in the first place, as defining the root folder's location on your computer gives Dreamweaver a starting point for handling (juggling?) all the location-information for your site's files.
Beth -
Linked library items via MovieClipLoader?
So, some of you may have run into this before. I know there
is a known issue with importing an SWF to a MovieClip using
LoadMovie - in that, any library items in the SWF that have linkage
IDs can only be attachMovie'd within the MovieClip itself, and not
in the main timeline (or any other timeline).
However, I'm ok with this limitation.
I have a project where I'm creating an empty movieclip on the
main timeline, called "clip_1".
I then use a MovieClipLoader object to load an external SWF
("buttons_1.swf") into clip_1.
This works.
However, buttons_1.swf has several button clips with linkage
IDs set. What I want to do is, after buttons_1.swf has successfully
loaded into clip_1, then do something like
clip_1.attachMovie("btn_play", "play", 1);
where "btn_play" is the linkage ID of a button in
buttons_1.swf.
This does not work... and it probably should given that
apparently some people get a similar thing to work with
loadMovie(). I want to use MovieClipLoader, however, because of the
built-in error catching and completion features of that class.
I cannot use the "runtime sharing" workaround for this,
because I will have a potentially unlimited, unknown "button" SWFs
that will be used. The main movie will load the appropriate button
library at runtime, but I can't know in advance what all the
libraries will be, and after the main movie is published, ideally I
cannot go in and edit it again (want to have it dynamic as possible
from the beginning).
Any help would be appreciated. I know this is a confusing
issue.Oops! Missed some quotes:
var mc = this.createEmptyMovieClip("test_mc",
this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
// child movie contains MCs with linkage IDs
// attach an instance of "testclip"
var _d = target_mc.getNextHighestDepth();
target_mc.attachMovie("testclip", "clip"+_d,
_d,{_x:30,_y:30});
var mcl:MovieClipLoader = new MovieClipLoader();
mcl.addListener(mclListener);
mcl.loadClip("child.swf", mc); -
Spry Menu w/ templates or library items
I LOVE the new spry menu, but I'm frustrated with how to
insert an existing menu onto subsequent pages. I tried to add the
menu to the library but that didn't seem to work. Should I use a
template instead? I can't seem to find documentation on this...am I
missing something? Any advice?Not sure what that is...tried to look it up in the help
file...is it this?
var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1",
{imgDown:"SpryAssets/SpryMenuBarDownHover.gif",
imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
If so, how do I attach it? Also, how do I edit once it's a
library item? I seem to lose that lovely spry interface in the
property manager.
If there is any documentation that you could point me to I'd
be grateful. I'm afraid I'm not finding it.
Maybe you are looking for
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Acrobat 9 Pro - PDF Optimizer fails when selecting overwrite file during save process
Hello Everyone, I am wondering if Acrobat 9 Pro has changed in the way it handles PDF Optimizing functioning when trying to overwrite the file you are attempting to optimize. In Acrobat 8 Professional, it overwrites the file just fine when it gets to
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"DONE" not working in Movie Mode
I just noticed that when I want to stop my movie, the "done" option is non-responsive. It has worked fine for 4 months. I know you can just hit stop, but I would like to know if this is a bug fix or not. I'm going to call apple, but I just wanted to
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Hi, I've got problem betwen CUCM and a node of cluster of Alcatel PABX. On each site, i've got an ISR with QSIG link to local Alcatel PABX. All the Alcatel PABX is on the same cluster. When a Cisco User want to call an Alcatel User, he take the local
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Any security issues with My MSN or outlook bookmarks
any security issues with My Msn and Outlook as bookmarks
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Can't play D2:LoD in fullscreen in WINE
I can play it when I emulate a 800x600 desktop, but when I try full screen, this happens: (Note, D2videotest didn't say I had any proper video drivers as well) fixme:advapi:SetSecurityInfo stub fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation