Exporting to Flash - my design is mumble jumble

I have designed webpages in InDesign and when I export it to Flash - it is all over the place: fonts are huge and not in the right places . . .everything is out of whack! I changed the document to RGB  ...
what am I missing??
Forrest

Hey Cari -
1. Yes, I am using the same computer for InDesign and Flash.
2. If I change my text to outlines before I export .xfl - it opens up just fine in Flash.
3. If I don't I get the following.
Here are three screen shots - hope this helps you to help me.
This is what it is suppose to look like . . .
This is what I do when I export:
This is what happens if I don't change all my text to outlines:

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    objc_msgSend() selector name: orderOut:
    objc[9434]: garbage collection is OFF
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libobjc.A.dylib                 0x92115d47 objc_msgSend + 23
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    13  com.apple.HIToolbox             0x928984e7 ReceiveNextEventCommon + 381
    14  com.apple.HIToolbox             0x92898356 BlockUntilNextEventMatchingListInMode + 88
    15  com.apple.AppKit                0x98fe8a9c _DPSNextEvent + 678
    16  com.apple.AppKit                0x98fe8306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
    17  com.apple.AppKit                0x98fe4675 -[NSApplication run] + 911
    18  com.apple.AppKit                0x99278261 NSApplicationMain + 1054
    19  com.macromedia.Flash Player.app 0x000032a2 0x1000 + 8866
    20  com.macromedia.Flash Player.app 0x000031c9 0x1000 + 8649
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib          0x97d3f90a kevent + 10
    1   libdispatch.dylib               0x99a75c58 _dispatch_mgr_invoke + 969
    2   libdispatch.dylib               0x99a746a7 _dispatch_mgr_thread + 53
    Thread 2:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9232482a pthread_cond_wait + 48
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    9   libsystem_c.dylib               0x9237c6de thread_start + 34
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    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9232482a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
    4   com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 4:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9237cf7b pthread_cond_timedwait_relative_np + 47
    3   com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
    4   com.macromedia.Flash Player.app 0x001c58fe 0x1000 + 1853694
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
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    9   libsystem_c.dylib               0x9237c6de thread_start + 34
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    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9237cf7b pthread_cond_timedwait_relative_np + 47
    3   com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
    4   com.macromedia.Flash Player.app 0x00305328 0x1000 + 3162920
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
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    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
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    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 6:: com.apple.audio.IOThread.client
    0   libsystem_kernel.dylib          0x97d3cc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib          0x97d3c1f6 mach_msg + 70
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    4   com.apple.audio.CoreAudio       0x9cd86e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
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    6   com.apple.audio.CoreAudio       0x9cd86898 __HALC_ProxyIOContext_block_invoke_6 + 20
    7   com.apple.audio.CoreAudio       0x9cd8681d HALB_IOThread::Entry(void*) + 69
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    9   libsystem_c.dylib               0x9237c6de thread_start + 34
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    0   libsystem_kernel.dylib          0x97d3f02e __workq_kernreturn + 10
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    2   libsystem_c.dylib               0x9237c6fe start_wqthread + 30
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    1   libsystem_c.dylib               0x9237accf _pthread_wqthread + 773
    2   libsystem_c.dylib               0x9237c6fe start_wqthread + 30
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    ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
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    Thanks!!
    tec24

    First, some questions: 1) what's the purpose? 2) who's your intended audience? 3) has it got to be done quickly, as in a short deadline? 4) Why Flash? 5) Why 43 minutes (have you ever in your life watched a 43 minute streaming video on the internet on anything but the most powerful 'puter with the highest-speed, dedicated internet connection)? 6) Do you care that what people see you throw up on the internet ultimately reflects on how you yourself are perceived by those same people?
    For what could be a quick disaster, or if this project is mainly for sh*ts and giggles, follow the advice given in the first reply, post it pronto and don't bother with the rest of THIS reply.
    Or, if you're on a deadline, pay someone who TRULY knows what they're doing to do it for you -- and they might still balk (if they have any scruples) at a 43 minute web video unless you've got a really good reason to make folks wait for way longer than 43 minutes of stop-and-start Flash stuff.
    Otherwise, if you're not in a hurry:
    FIRST, procure a book on the subject, like Apple's "QuickTime for the Web" (available on line and at Borders, for sure).
    THEN, with some reading under your belt, be prepared to start experimenting with combinations of smaller movie dimensions and FPS rates (generally, half of what the original is); then on to varying types of video compression (Sorenson or Sorenson3 have historically given some of the best results, with H.264, the newest and more difficult to configure giving the truest quality, but not discounting the various MPEG settings; and last, but certainly not least, playing with your audio compressions to see what you're willing to lose in order to (hopefully) gain an internet audience. Like it or not, it depends on YOUR vid's content and audio as to how to make it small enough to be seen in its best internet presence.
    OR, You might try some of Compressor's export settings -- and be totally satisfied. It's all relative to the work you've created and how long you're willing to work at what you're willing to sacrifice to still pull off a good illusion of your original video at a fraction of its original size.
    I wish it weren't so, but there's no quick and easy answer to your question if you're serious at all about the end result. You have to consider all the angles I've posed (and then some) to get good results that'll show YOU in your best light.
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