Exporting to flash.... projector?
The end result of my keynote slideshow is to have it burned on a CD and be able to be opened without needing FlashPlayer or Keynote.
1) Is there a way to export it as a flash projector file?
2) Is there a simple way that anyone of you know to convert a SWF file to a projector file, without using 3rd party software?
3) is there another means to create a self-contained presentation file that will preserve effects and navigation (like hyperlinkes to 'next slide', etc')?
Any suggestions would be appreciated!
lukeMV
What about a dvd version? or does it have to be cd?
You can use idvd to export it to a dvd...
Similar Messages
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Mac Projector Crashes When exported From Flash CS5.5
Something strange that i noticed, when i had exported a presentation for a Mac,
on a 64 bit windows 7 using flash cs5.5.
the applicaton gets the paths of a few swfs from an XML file
and loads them one after the other.. there is a small bit of interactivity.
.. tested this projecter on various versions of MAC, it crashes often,crashes earlier if i switch applications. what follows here is a part of a report that was generated on an OS X 10.7.3,
works fine if the projector is exported from flash cs5.
i need it to work when exported from flash cs5.5.. any suggestions on what i need to change in my application so that it works when exported from flash cs5.5?
Your help would be appreciated Thanks in Advance
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000500d98eb
VM Regions Near 0x500d98eb:
Memory tag=240 000000000ebd0000-000000000ec90000 [ 768K] ---/rwx SM=NUL
-->
__TEXT 0000000070000000-0000000070142000 [ 1288K] r-x/rwx SM=COW /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
Application Specific Information:
objc_msgSend() selector name: orderOut:
objc[9434]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x92115d47 objc_msgSend + 23
1 com.macromedia.Flash Player.app 0x00467d96 main + 240950
2 com.macromedia.Flash Player.app 0x0047efda main + 335738
3 com.macromedia.Flash Player.app 0x002feae2 0x1000 + 3136226
4 com.macromedia.Flash Player.app 0x0033a77b 0x1000 + 3381115
5 com.macromedia.Flash Player.app 0x00462718 main + 218808
6 com.macromedia.Flash Player.app 0x004628b2 main + 219218
7 com.apple.CoreFoundation 0x98e0b3df __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
8 com.apple.CoreFoundation 0x98e0ad96 __CFRunLoopDoSources0 + 246
9 com.apple.CoreFoundation 0x98e34c68 __CFRunLoopRun + 1112
10 com.apple.CoreFoundation 0x98e3447c CFRunLoopRunSpecific + 332
11 com.apple.CoreFoundation 0x98e34328 CFRunLoopRunInMode + 120
12 com.apple.HIToolbox 0x9289117f RunCurrentEventLoopInMode + 318
13 com.apple.HIToolbox 0x928984e7 ReceiveNextEventCommon + 381
14 com.apple.HIToolbox 0x92898356 BlockUntilNextEventMatchingListInMode + 88
15 com.apple.AppKit 0x98fe8a9c _DPSNextEvent + 678
16 com.apple.AppKit 0x98fe8306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
17 com.apple.AppKit 0x98fe4675 -[NSApplication run] + 911
18 com.apple.AppKit 0x99278261 NSApplicationMain + 1054
19 com.macromedia.Flash Player.app 0x000032a2 0x1000 + 8866
20 com.macromedia.Flash Player.app 0x000031c9 0x1000 + 8649
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97d3f90a kevent + 10
1 libdispatch.dylib 0x99a75c58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x99a746a7 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9232482a pthread_cond_wait + 48
3 com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
4 com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9232482a pthread_cond_wait + 48
3 com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
4 com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9237cf7b pthread_cond_timedwait_relative_np + 47
3 com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
4 com.macromedia.Flash Player.app 0x001c58fe 0x1000 + 1853694
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x97d3e83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9237ce78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9237cf7b pthread_cond_timedwait_relative_np + 47
3 com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
4 com.macromedia.Flash Player.app 0x00305328 0x1000 + 3162920
5 com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
6 com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
7 com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 6:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x97d3cc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97d3c1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x9cd8e9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x9cd8ea6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x9cd86e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x9cd86926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x9cd86898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x9cd8681d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x92378ed9 _pthread_start + 335
9 libsystem_c.dylib 0x9237c6de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x97d3f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9237accf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9237c6fe start_wqthread + 30
Thread 8:
0 libsystem_kernel.dylib 0x97d3f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9237accf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9237c6fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00dbe0e0 ebx: 0x00dbe0e0 ecx: 0x99985548 edx: 0x500d98cb
edi: 0x0000036e esi: 0x00aad0e0 ebp: 0xbfffe4f8 esp: 0xbfffe488
ss: 0x00000023 efl: 0x00010202 eip: 0x92115d47 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x500d98eb
Logical CPU: 1Looks like it was a memory problem with the jvm.ini file.
Pumped it up to 256 and it works now.
Hope this helps anyone else in the future if they come across it.
Thanks. -
New Projector Exporter for Flash Pro CC (cross platform)
Hi All,
We have a new cross platform Projector Exporter for Flash Pro CC available as an extension at the below location:
[http://nipunasthana.wordpress.com/projectorforflashcc/]
Thanks,
Nipun Asthana
Flash Professional TeamProjector Exporter has now officially been included with the new Flash Pro CC 2014 release!
-
Starting a flash projector from terminal
Hi everyone,
i have the following problem and it drives me mad. I´m
developing a Flash game which retrieves data from a java Server.
For presentation I have both things, the server and the
Flash-Projektor on the same Computer. What I want is: Both
programms startet with on click (one doubleclick :-) ) so I tried
to start the server using fscommand but since the Server is a never
stopping Thread, Flash blocks and waits for the application to
end...which will never happen. So my new try is to start the Flash
projector from tha java server interface via runtime.exec();
everything I need now is what I have to enter in the Terminal
(using OSX!) to start a Flash projector. I just can´t figure
it out.
Another thing would be: it doesn´t have to be a
projector...could be normal swf also...then start it with a
standalone player...but same problem: how do i start a standalone
player from the terminal giving it the file he should open? Are
there parameters I can pass to it? Anybody? Help!!!ok well you might be able to solve this by exectuing an
AppleScript
from the terminal, I don't rememeber the exact command but it
can be
done.
You might also consider creating you app with mProjector for
OS X, it
adds many new commands into Flash including and openDocument
command
and an executeApplication command. It also allows you te
create
multiple window applications via a createWindow command - so
you may be
able to do what you need to in one application. Oh yeah and
there are
Flash Shaped windows, sometime very cool for games...
check it out the calls mentioned a all here on the API docs
page
http://www.screentime.com/software/mprojector/docs/index.html
Download the demo, it will installed the mProjector classes
right into
flash. Export your swf build the app in mProjector and away
you go..
John Pattenden
Screentime Media - Flash Tools since 1997
http://www.screentime.com -
Problems with the CS4 Flash Projector
Hi,
I have developed a big Flash-projekt for a CD-Rom.
When I test the swf, all works very nice, but when I build a
*.exe, the result is not useable.
It is very "ruckelig" (I don't know the english word).
What can I do? Is this a CS4 bug?
I downloaded SWF & FLV Toolbox 3.5, an converted the swf
in an normal Flash-Projector, Version 8 and the result is very
good!
But why?
I don't want to buy a product of a third party, because I
payed much for an original CS4.
Can you please help me and explain me why it doesn't work as
well as the Flash-Projector, Version 8?
Or is there an update for CS4 available?
Thank you.
BMoI have the same problem, but on a Mac and CS3. I export the projector and it just doesnt launch.
Somebody with a solution? -
Reading variables from a text file into a flash projector exe
I am using Flash CS4 and my script is in ActionScript2.
I am developing a flash projector file that runs when a user puts in a cd to guide them through the steps they need to install a program and then kicks off the installer.
I use fscommand to run a utility that reads the users registry to determine the PCs regional settings and then writes this to a text file in the users %temp% directory.
I then use the LoadVariablesNum command to read in the text file and get the variables.
This was working fine when I had the text file stored in a different directory, but when I try and refer to the %temp% directory, I get an Error opening file message.
Is there anyway to get flash to look in the %Temp% directory?
Thanks in advance,
Carol LutzCode-tags sometimes cause wonders, I replaced # with *, as the code tags interprets # as comment, which looks odd:
******...*.........To your code: Did you test it step by step, to find out about what is read? You could either use a debugger (e.g., if you have an IDE) or system outs to get a clue. First thing to check would be, if the maze size is read correctly. Further, the following loops look odd:for(int i = 0; i < maze.length; i++) {
for(int x = 0; x < maze.length; x++) {
if (input.hasNextLine()) {
String insert = input.nextLine();
maze[x] = insert.charAt(x);
}Shouldn't the nextLine test and assignment be in the outer loop? And assignment be to each maze's inner array? Like so:for(int i = 0; i < maze.length; i++) {
if (input.hasNextLine()) {
String insert = input.nextLine();
for(int x = 0; x < insert.size(); x++) {
maze[i][x] = insert.charAt(x);
}Otherwise, only one character per line is read and storing a character actually should fail. -
Mouse clicks and path not exporting to flash
Hey Guys, I've just started using Captivate v5 and all seems to work fine but when I export to Flash CS5, the mouse animates as linear and the click effect doesn't appear. If I preview from captivate the paths and clicks are there. If I click the mouse icon on the slides, they are all set to flash blue circle and straight pointer path is unchecked. The slides do not contain live film either, just screenshots. If I go into the movie in flash, the tween is there but no motion path. Any ideas? Thanks
Yeah, when I export to flash it opens the doc as AS3. Also, I noticed the default click effect does work, but when I change to any of the custom ones it gets ignored by flash.
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How can I export an Flash archive to Powerpoint or into a Visual basic form
How can I export an Flash archive(Flash cs4 profesional) with animation to Powerpoint or into a Visual basic form ?,
How can I export an Flash archive(Flash cs4 profesional) with animation to Powerpoint or into a Visual basic form ?,
-
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
How do you improve quality of QuickTime movie exported from Flash?
Hi
I have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro. I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.
I have tried various export settings and followed a few tutorials online but still having no success! If anyone can make any suggestions I would really appreciate it or is there even another file format that can be used with Final Cut Pro?
Thanks for your advice!!Whenever I export an animation out for video, I always export it uncompressed. It gives a very large file, but then you don't have to worry about it getting compressed multiple times (as the video will be compressed when completed), and I have not had any problems with it.
If you are still having problems with QT export - I have heard reports that setting a time in the export (stop after X time, rather than stop at last frame) will get rid of it.
And, if you still have problems exporting to QT, then I suggest exporting to AVI and converting to MOV with a separate tool. -
Does Flashplayer 17 work with Windows 8.1? (Using Flash Projector)
I recently started playing a game called "Realm of the Mad God". This is a Flash based game that can be played on IE11/Chrome/Firefox and since FP17 in built-into those browsers, I have no trouble loading it. However when I try to run the game with Flash Projector, I get a "Version Loading Error". I believe this is happening since I do not have FP17 installed on my computer, just as an addon in my browsers. I currently have a Windows 8.1 desktop and I can't seem to find a download for FP17 off Adobe's website. This is the most recent link that the game uses to open.. http://www.realmofthemadgod.com/AGCLoader1424381358.swf .. Upon pasting this link into any of the three browsers listed above, the game launches near instantly. But when I launch this through Flash Projector, I get the error pasted in the image below. *Note "Hardware Acceleration" is enabled* Anyone have any ideas? Let me know if more specfic info is required.
I'd recommend downloading RotMG from Steam, this uses Adobe AIR and is supported by Wild Shadow Studios:
Realm of the Mad God on Steam
You can also run this full screen. -
Opening an app or exe from a flash projector
Hi everyone:
How can I open a exe application from a flash projector. I am
burning a project to a CD and I need (in AS3) to call out run an
EXE when the user clicks a button.
I tried using the code below, but what it does is it prompts
the user to either run or download. If the user clicks run, the
prompts them that EXE are dangerous...blah, blah....How can I make
the EXE run from the CD automatically when the user clicks on the
"search" button without any notices (like other CDs do)?
I cant find this anywhere. I know in AS2 you can use
fscommand, but I read on line that this is not supported anymore.
thank you for your help.
Rafael.Ok, Flash continues to infuriate me!
I have removed the 'settings' file parameter from my
fscommand call to see if my projector would at least launch the
.exe file, as per the following code . . .
fscommand("exec", "Ripstation Lite.exe");
But nothing happened . . .
I also tried another Windows .exe to see if it would work and
again it failed to launch anything . . .
fscommand("exec", "C:\Windows\System32\calc.exe");
This .swf is wrapped by Zinc to produce a Projector .exe file
but yet it fails to launch either .exe file! Why is this!?!? -
Der aufgerufene Media Encoder stürzt beim Video-Export aus flash immer ab. Weiß Jemand warum?
Hallo Mylenium,
Du hast absolut Recht! Meine Anfrage war derart allgemein, dass Niemand damit etwas anfangen konnte. Ich habe das Problem mit dem Adobe-Chat lösen können, es hatte mit meiner AMD-Grafikkarte und einem anderen AMD-Gerät zu tun, deren Treiber aktualisiert werden mussten! Das nächste mal werde ich mich deutlicher zu verstehen geben;-)
beste grüsse von
Günter Merlau -
Export in Flash MX works Flash 8 crashes
I have Flash 8 professional and I admit I am very much a
beginner at flash.
I have taken a basic flash class so I know a few things.
I got a template from template monster. I need to change some
things about the template for my employer’s needs.
My trouble comes when I export the site. The progress bar
pops up and quickly disappears. Then Flash 8 proceeds to crash.
The weird thing is that I have a friend that still has Flash
MX and I got him to try to export the site. It worked fine for him.
If I try the exact same file in Flash 8 it crashes.
I don’t have Flash MX and I don’t think I can get
it. Does anybody have any ideas why a site that exports in Flash MX
does not export in Flash 8?
Thanks in advance for any information.
Gordon ConeHi Guys!
Greg said ...
quote:
I wonder if Captivate 2.0 will import a Captivate 1.0 and then
export to Flash with the tweens intact? Any idea yet?]
Hey
Rick, you only made one mistake (but for you even that is
rare). Greg said
"with the tweens intact" ... and you read
"... when tweens interact.".
I'm sure you'll agree that with the clarification, it's not
confusing except the extent to which Greg expects or desires that
movement of objects - including "transitions"? - in the original
Captivate project be preserved after bringing it into Flash 8. As
far as CP1 - to - CP2 - to Flash 8 is concerned, CP1 projects seem
to me to be converted very well. And moving the (now CP2) project
conversion into Flash 8, there is little that won't come along
nicely.
Yes, Greg, including the tweens, which are preserved for the
objects I looked at specifically ... but the right person to answer
that question might be Mark (Fletcher) instead of myself. I
imported CP movies to Flash 8 only to see if it was being done
without the previous loss of non-supported elements (etc.) but I
have no intention of actually working with my Captivate projects
inside the Flash environment - during beta, now, or ever. I just
feel that the power of Captivate is sufficient for my purposes, and
importing it to Flash 8 would accomplish little except to put the
horse in hen-house. (That makes perfect sense to me, and is greatly
humorous as well; but if you don't "get it", I don't think I can
explain it.
. -
Flash projector x-platform maddness-- Can't "show extension" in Mac OS
Hi has anyone else seen this one? Outputting flash projectors from CS4. No problem, in running the mac version on my platform. The issue is that when my associate emails the projector file from the PC it turns into a folder. I've tried to "unhide" the extension in the mac info pane (Snow leopard and Leopard) but the I can't unclick the "hide extension". The best solution I've been able to come up with is to add ".hqx" in the file name which automatically then show the ".app" extension even though the "hide extension" is still toggled on and is greyed out (not selectable)...
Is there a better solution?
thankshi 856105
Just based on the information you provide, when you ...
... tried to just run the ojdeploy under#HOME/Oracle/Middleware/jdeveloper/jdev/bin/ojdeploy in terminal ...... and that resulted in the message ...
... Type the full pathname of a J2SE installation ...... have you tried to "Type the full pathname of a J2SE installation " ?
(tip : You can use "Your Control Panel" to make your name visible in forum posts.)
regards
Jan Vervecken
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