External swf quality

Hi, I have a container movie in Flash into which I am loading
an external Captivate full motion swf file. The external file looks
crisp and clean when viewed alone but when I load it into a
container movie, it appears blurred? Can anyone explain why and
perhaps tell me how I can make it crisp? I just can't see why it's
doing this.
I have zipped together an example of my issue for you to see
first-hand. If you view the pp_1.swf alone it looks fine (crisp)
but view the cap_test.swf and you will see the issue. I have also
included the working file for you viewing.
ftp://ftp.accelrys.com/out/dev_flash.zip
Many thanks,
James.

try this:
var test:MovieClip =
_root.createEmptyMovieClip("test",_root.getNextHighestDepth());
test.loadMovie("pp_2.swf");
test._x=test._y = .5;
Seems odd, but it fix the problem

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    Scene 1              0             0                  1133
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    ActiveMC                       40             0                     0
    IntroModule                     0             0                     0
    Module 1 Rollover               0             0                     0
    Module1                         0             0                     0
    Module2                         0             0                     0
    Module3                         0             0                     0
    Module4                         0             0                     0
    Module5                         0             0                     0
    Module6                         0             0                     0
    Module7                         0             0                     0
    Module8                         0             0                     0
    Module9                         0             0                     0
    Module10                        0             0                     0
    Module11                        0             0                     0
    Module12                        0             0                     0
    Module13                        0             0                     0
    Module14                        0             0                     0
    Module15                        0             0                     0
    Module16                        0             0                     0
    Module17                        0             0                     0
    Module19                        0             0                     0
    Module20                        0             0                     0
    Module21                        0             0                     0
    next_btn                        0             0                     0
    replay_btn                      0             0                     0
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    Symbol 18                       0             0                     0
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    Layer 1                                                                  3675         88264    JPEG Quality=80
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    Introduction-Up.jpg                                                      6357         23200    Imported JPEG=102
    Introduction-Down.jpg                                                    5862         23200    Imported JPEG=102
    Module 1-Up.jpg                                                          5957         23200    Imported JPEG=102
    Module 1-Down.jpg                                                        5548         23200    Imported JPEG=102
    Login Page and Tech Check  Topics Covered   - Introduction to A          4791        288576    JPEG Quality=80
    Module 2-Up.jpg                                                          6030         23200    Imported JPEG=102
    Module 2-Down.jpg                                                        5607         23200    Imported JPEG=102
    Module 3-Up.jpg                                                          6035         23200    Imported JPEG=102
    Module 3-Down.jpg                                                        5556         23200    Imported JPEG=102
    Module 4-Up.jpg                                                          5997         23200    Imported JPEG=102
    Module 4-Down.jpg                                                        5584         23200    Imported JPEG=102
    Module 5-Up.jpg                                                          6031         23200    Imported JPEG=102
    Module 5-Down.jpg                                                        5607         23200    Imported JPEG=102
    Module 6-Up.jpg                                                          6030         23200    Imported JPEG=102
    Module 6-Down.jpg                                                        5610         23200    Imported JPEG=102
    Module 7-Up.jpg                                                          5986         23200    Imported JPEG=102
    Module 7-Down.jpg                                                        5575         23200    Imported JPEG=102
    Module 8-Up.jpg                                                          6035         23200    Imported JPEG=102
    Module 8-Down.jpg                                                        5615         23200    Imported JPEG=102
    Module 9-Up.jpg                                                          6031         23200    Imported JPEG=102
    Module 9-Down.jpg                                                        5611         23200    Imported JPEG=102
    Module 10-Up.jpg                                                         6192         23200    Imported JPEG=102
    Module 10-Down.jpg                                                       5707         23200    Imported JPEG=102
    Module 11-Up.jpg                                                         6119         23200    Imported JPEG=102
    Module 11-Down.jpg                                                       5662         23200    Imported JPEG=102
    Module 12-Up.jpg                                                         6189         23200    Imported JPEG=102
    Module 12-Down.jpg                                                       5709         23200    Imported JPEG=102
    Module 13-Up.jpg                                                         6194         23200    Imported JPEG=102
    Module 13-Down.jpg                                                       5710         23200    Imported JPEG=102
    Module 14-Up.jpg                                                         6193         23200    Imported JPEG=102
    Module 14-Down.jpg                                                       5705         23200    Imported JPEG=102
    Module 15-Up.jpg                                                         6197         23200    Imported JPEG=102
    Module 15-Down.jpg                                                       5713         23200    Imported JPEG=102
    Module 16-Up.jpg                                                         6202         23200    Imported JPEG=102
    Module 16-Down.jpg                                                       5716         23200    Imported JPEG=102
    Module 17-Up.jpg                                                         6155         23200    Imported JPEG=102
    Module 17-Down.jpg                                                       5684         23200    Imported JPEG=102
    Module 18-Up.jpg                                                         6204         23200    Imported JPEG=102
    Module 18-Down.jpg                                                       5719         23200    Imported JPEG=102
    Module 19-Up.jpg                                                         6198         23200    Imported JPEG=102
    Module 19-Down.jpg                                                       5713         23200    Imported JPEG=102
    Module 20-Up.jpg                                                         6205         23200    Imported JPEG=102
    Module 20-Down.jpg                                                       5723         23200    Imported JPEG=102
    Module 21-Up.jpg                                                         6150         23200    Imported JPEG=102
    Module 21-Down.jpg                                                       5685         23200    Imported JPEG=102
    Replay Button.jpg                                                        5365         18240    Imported JPEG=102
    Replay Button Down.jpg                                                   4803         18240    Imported JPEG=102
    Next Button.jpg                                                          4965         18240    Imported JPEG=102
    Next Button Down.jpg                                                     4684         18240    Imported JPEG=102

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    There is a way to do either of those things. The second one can be done by having the item as a named symbol on the stage of the loaded swf. With a to-be-loaded swf named "inner.swf", that has a movieclip on its stage named "mc1", this script in the main swf would load that external swf and use its symbol on the main swf's stage, without having to make the inner swf's symbol use ActionScript:
    var req:URLRequest = new URLRequest("inner.swf");
    var ldr:Loader = new Loader();
    ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
    ldr.load(req);
    function loaded(e:Event) {
    var mc:MovieClip = e.target.content as MovieClip;
    var innermc:* = mc.mc1;
    innermc.x = 50;
    innermc.y = 50;
    addChild(innermc);
    For the other case, you can take the item off the stage of the loaded swf and draw it into a bitmapdata, and then make as many bitmaps from that as you like. Here's the above example, only it adds the original movieclip to the main swf stage, and also creates a bitmap that looks the same:
    var req:URLRequest = new URLRequest("inner.swf");
    var ldr:Loader = new Loader();
    ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
    ldr.load(req);
    function loaded(e:Event) {
    var mc:MovieClip = e.target.content as MovieClip;
    var innermc:* = mc.mc1;
    innermc.x = 50;
    innermc.y = 50;
    addChild(innermc);
    var bmd:BitmapData = new BitmapData(innermc.width,innermc.height);
    bmd.draw(innermc);
    var bm:Bitmap = new Bitmap(bmd);
    bm.x = 150;
    bm.y = 150;
    addChild(bm);
    So, the thing to learn is that a native ARM code application does not have an ActionScript interpreter in it, and if you need to do something that normally requires interpreting ActionScript, find another way to do it.

  • How can I get a preloader to launch a main (external) swf file, and have the main file remove the preloader once it's fully loaded?

    Using Flash MX, ActionScript 2:
    I’ve been struggling for several weeks, trying to get a preloader to work on a large (~80 MB) photo portfolio file (using the method where the preloader is on frame 1 of the file, and when loading is completed, it jumps to the content).  I’ve done countless tutorials, and none seem to work on my presentation.  I even tried downloading a trial version of CS4 so I could export every one of the file’s library movie clips and images so that they load on Frame 2 (a feature MX doesn’t have).  It takes about 20 seconds for the .exe to load from a CD, and no matter which preloader construction I use, it always seems to appear in the last few seconds before the movie loads completely.  During the initial wait time, there’s no indication that anything is happening:  no hourglass on the mouse, and not even a blank screen. This is only true for the first time that the file is loaded from the CD; on subsequent loads, the file must already be in RAM, because it loads within a few seconds. 
    I decided that I’m going to try and make the file which the user clicks on (one named Windows_Portfolio.exe or another called Mac_Portfolio.hqx) the preloader so that it would be tiny, and would load instantly.  I want that file to launch the external huge portfolio file (renamed files.swf), keep track of its loading progress, and cycle through a slideshow (10 thumbnail images that transition into each other over 100 frames) proportionally, based upon the percentage of files.swf that had been loaded.
    I assume that there should be a loadMovie() or a loadMovieNum() command on the preloader’s timeline to launch files.swf, and that the initial code of files.swf should have some sort of this._parent._visible=false or other way of deleting the preloader on level0.  Can anyone explain the steps to me, or direct me to a good Flash MX tutorial that explains how to launch another external swf from a preloader .exe, keep track of its load progress, and delete the preloader .exe once the external swf had been loaded?
    Also, I’ve read that, using this construction on a CD, every file has to be in the same place, and that I can’t nest files.swf in a folder named “files,” and reference it with files/files.swf.  Is this true?
    Thanks for any assistance you can offer.

    If you know JavaScript (ECMA Script) then you might be able to get it done applying a for loop and a random function
    to the for loop if you know how to get a page-loaded request into JavaScript.
    But an easier solution, if you know ActionScript 3.0, and if your SWF's don't need to be recoded and can load into a "container" SWF would be to create a master FLA file that loads your SWF's in a random fashion using Math.random() as a multiplier, though you won't see much variation if you only have 2-3 SWF's to load--if you had more than that then you would begin to benefit from the random function's capabilities.  In ActionScript 3.0 use the load() method along with addChild() to load the SWF and add it to the stage.  You will be able to search for specifics on how to code the FLA properly by using Flash's Adobe Help tool and also using an internet search.
    -markerline
    P.S. Once you have the master FLA coded you can Publish it to an SWF and an HTML and if the container/master SWF needs to be in a page with other content you can simply copy and paste the object and embed tags for the container SWF from the published HTML into any place on your master HTML that you need it to reside.  You can then use CSS to control placement of the SWF object if it is in a div tag.

  • How can I load an external SWF into a movie clip that's inside other movie clip?

    Hi.
    I creating my first flash (actionscript 3.0) website but I'm
    stuck with a visual effect I want to create.
    I have a window on my website called contentWindow. Every
    time you click a button this window is supposed to leave the stage,
    load the requested content and return to the stage.
    The sliding window is a movie clip with 83 frames, 21 to
    enter the stage, 21 to leave the stage again, 20 for nothing (its
    just to simulate the loading time) and 21 to return to the stage.
    Now my goal is, when the user clicks on a navigation button,
    the window exits the stage, loads an external SWF with the content,
    and then returns to the stage.
    I've the "window" movie clip with an instance name of
    "contentWindow". Inside there is another movie clip with an
    instance name of "contentLoader". The content that the user
    requested should appear inside the "contentLoader".
    Now, when the contentWindow leaves the stage, I get this
    error message:
    quote:
    TypeError: Error #1009: Cannot access a property or method of
    a null object reference.
    at rwd_fla::MainTimeline/trigger()
    If I switch
    "contentWindow.contentLoader.addChild(navLoader);" for
    "contentWindow.addChild(navLoader);" it works fine, but the
    external SWF doesn't move with the window.
    How can I load an external SWF into a movie clip that's
    inside other movie clip?

    Hi,
    Recently, I have been putting together a flash presentation.
    And I am just wondering if the following might help you, in your
    communication with the said swf file:
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    onComplete);
    function onComplete(event:Event):void
    event.target.content.thinggy_mc.y -= 100;
    Not the best example, but this allows you to target a mc
    within an external swf file. I think if you look up this code, you
    will have an answer ;)
    Kind Regards,
    Boxing Boom

  • How to load and unload more than one external swf files in different frames?

    I do not have much experience on Adobe Flash or Action Script 3, but I know the basics.
    I am Arabic language teacher, and I design an application to teach Arabic, I just would like to learn how to load and unload more than one external swf files in different frames.
    Thanks

    Look into using the Loader class to load the swf files.  If you want to have it happen in different frames then you can put the code into the different frames.

  • How to control timeline sound of external SWF

    Hi All,
    Basic Intro:
    I am new in Action Script and trying to create a video tutorial framwork. In this I have lots of animated SWF files in all the files I have multiple scenes as those are 5min. to 10 min. each and all the files have the relevent background and nurration voice place directly on the TIMELINE frame by frame to match lip syncing animated chreactors.
    My file structure :
    Login.swf with login box is embedded into the Index.html
    After logged in it will load another SWF which is Control panel.swf
    3. Controlpanel.swf has the controls to control the loaded external swf files i.e.: Chapter menu, Play, pause, replay, volume-bar, next and previous buttons.
    By Default Controlpanel.swf will open chapter1.swf as soon as user logged in so no one need to open 1st file.
    Here user can navigate to other chapter swf file through Chapter menu or Next and Previous buttons.
    All files are loading and playing properly, here I am trying to control the animation and Sound both at a same time with Pause, Play and Replay through relevant buttons.
    Problem:
    By pressing “Pause button” animation stops but not the sound. Sound remains playing, and if I replay the swf by “Replay button” than animation restarts but sound also restarts that overlaps already playing audio.
    Question: So could anybody help me finding out how to:
    1. Pause the sound with animation by the same click of Pause button, and
    2. Stop the sound with animation by the same click of Stop button, and
    3. On replay it should stop playing the previously running audio and restart it with the animation like fresh loaded file, it should not sound overlapping.
    Constraints:
    Here I am using the sound file on the same time line of each individual swf file which I cannot add into any single movie clip because all the chapter swf file are having multiple scenes in it.
    For my problem I have already done a lot of browsing online in various forums and didn't find the solution. So here I am sharing the complete information regarding the project and wishing to get some good solution out here but if I missed any helpful information please ask me anytime and please help me to quickly find out the solution.
    Thanks a lot to all of you in advance to help me.

    create one global sound variable
    you can write when you are pressing pause button
    globalsoundvariable.setVolume(0)
    to play
    globalsoundvariable.setVolume(100)

  • AS3: How to access and control embedded sounds in an external swf?

    I rarely use sounds in AS3/Flash. I am using Flash Pro CS6, but I can't seem to figure out how to access, control (play, stop, etc) sounds embedded in an external SWF loaded into the main SWF.
    It's easy to control them when embedded on the main swf. However, on an externally loaded SWR, I get all kinds of errors. For this app, I really need to embed them in the external SWF.
    I read several solutions, but none seem to work.
    I embed the sound an mp3 file called soundSegment1.mp3 using Flash CS6 import tool and then open the actionscript properties panel on flash to select the class name: SoundSegment1. Then I edit the class code and create a file called SoundSegment1.as and it's saved right next to my document class main.as in the same directory. The code of the SoundSegment1 class looks like this:
    package  {
        import flash.media.*;
        public class SoundSegment1 extends Sound
            public function SoundSegment1 ()
                // no code in here
            public function playSound()
                var soundSegment1:Sound = new SoundSegment1();
                var channel:SoundChannel = soundSegment1.play();
    Then, in my main.as, I have done several attempts to play this sound such as:
    var fileLocation:URLRequest = new URLRequest(SWFToLoad); loader.load(fileLocation); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeListener); loader.contentLoaderInfo.addEventListener(Event.INIT, initListener); 
    function initListener(e:Event):void // I also placed this code on the completeListener and it didn't work {      loader.content.soundSegment1.playSound(); // doesn't work.  }
    I get:
    Line XXX 1061: Call to a possibly undefined method playSound through a reference with static type flash.display:DisplayObject.
    or, I also read that I should be able to do something like this anywhere in the Main.as file:
    var theClass:Class = Class(loader.content.getDefinitionByName("SoundSegment1")); var theSound:theClass = new theClass(); theSound.play()  //doesn't work either.
    I also tried on the completeListener:
    var TheClass:Class = e.target.applicationDomain.getDefinition("SoundSegment1") as Class; var theSound:TheClass = new TheClass();
    theSound.play()  //doesn't work either.
    I get:
    ReferenceError: Error #1065: Variable SoundSegment1 is not defined. at flash.system::ApplicationDomain/getDefinition()
    I am stuck and I really need to get this to work. I would be genuinely grateful for your help.
    Thank you in advance for any help provided. I really need to get it to work, because I can't simply embed them in the main SWF or load them individually externally one by one.
    Thanks again!

    THANK YOU!
    I think your code may be over my head though. I think you are using an anonymous function which is not something I am familiar with (but I want to learn about if it's useful).
    I also don't know where the classS came from. I see that it's a parameter sent along with the event, but I don't really see where that came from.
    Someone at: http://www.kirupa.com/forum/showthread.php?305098-Playing-a-embedded-sound-in-an-external- swf&p=2658098#post2658098
    Is showing what seems to be an easier solution, but my problem there is I can't access the source file of the "child" swf....  ayayay.....
    I am going to tinker with your solution and see if it gets me anywhere. Thanks so much for your help again.

  • FAQ: How do I load an external SWF file into a parent SWF file?

    A ton of Flash users visit Adobe’s we site every month wondering  about how to load an external SWF file from within another SWF.
    Adobe's own TechNote on the subject attempts to answer the basic question, along with some common follow-up questions, including:
    How do I load more than one SWF?
    How do I load a SWF into a specific location in the display list?
    How do I resize the loaded SWF?
    How do I set its X and Y location?
    Here are some additional resources that elaborate on loading content and on working with the display list:
    Sample files for the above TechNote. A set of 3 FLA and 3 corresponding SWF files, including a parent SWF and 2 SWFs that the parent loads.
    Help > AS3 Developer’s Guide > Loading an external SWF file
    Help > AS3 Developer’s Guide > Loading display content dynamically
    Loading multiple external SWFs within a main SWF – CreativeCow.net forums
    Video tutorial: ActionScript 101 – Episode 6: Adding named objects to the Stage. By Doug Winnie. An example of how to add the loaded external asset to the Stage and modify its location or other properties.
    Video tutorial: Preloading in ActionScript 3.0.  By Lee Brimelow. A slightly more complicated example, showing how to  make the parent SWF display information about the progress of loading  the external SWF.
    Tutorial: Loading and unloading SWFs - FlashAndMath.com
    This article provides several examples of how to communicate between a parent SWF file and the loaded SWF:
    SWF to SWF Communcation via ActionScript 3.0 (by kglad)

    quote:
    Originally posted by:
    NedWebs
    You now seem to want to get rid of the swf once it has loaded
    and played itself thru. To do that you would need to have something
    in the swf itself that triggers its removal in its last frame. The
    following might work...
    MovieClip(this.parent).removeChild(this);
    Unfortunately I couldn't get this to work. I placed it on the
    last frame of the SWF to be called - is that right?
    I am not sure I am doing it correctly...

  • How do I find the width of an external swf file that I am loading in

    I have loaded in an external swf file and it works fine.
    However, when I get the width dimensions of the movieclip that is housing the external swf file it gives me a '0' for the width.
    Thanks for your time.

    you must wait until loading is complete before trying to access the loaded objects width.  at that point you can determine the width,height of the onstage/backstage objects in frame 1 of the loaded swf.

  • How do I load an external swf at a frame after ClickToGoToAndStopAtFrame?

    Hi, I'm quite new in working with AS3.
    I am designing a site with a menupage with buttons.
    Some of these buttons are linked to a frame that contains an external swf, which is a portfolio.
    By pressing the buttons 'AQUAREL" and "OLIEVERF" you will go to another frame and the swf-portfolio shows up.
    Now the problem is: sometimes it seems to work, sometimes it doesn't.
    You can check out yourself at www.erwinvanzijl.nl
    Is there a better whay of programming these functions?
    Am I doing something wrong or is there a better way to do it?
    This is the actionscript that I put on the second frame where the swf is to show up:
    stop();
    var Xpos_2:Number = 52;
    var Ypos_2:Number = 59;
    var swf_2:MovieClip;
    var loader_2:Loader = new Loader();
    var SWF_2:URLRequest = new URLRequest("aquaportfolio.swf");
    loader.load(SWF_2);
    loader.x = Xpos;
    loader.y = Ypos;
    addChild(loader);
    btn_menu.addEventListener(MouseEvent.CLICK, unloadcontent_2);
    function unloadcontent_2(event:MouseEvent):void {
    removeChild(loader);
    gotoAndStop("menu");

    For the unloading it is a simple matter of...
    function unloadcontent_2(event:MouseEvent):void {
       loader.unload();
       removeChild(loader);
       gotoAndStop("menu");
    Follow what Dave has to say... he's far more experienced than I.  I was too hung up wondering what swf2 was all about to ntoice there were two loaders involved in the code.

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