FAQ forum

FAQ forum

This is a user forum, so if you feel strongly about it make one yourself.
Personally I don't see how doing a search for a question is slower or harder then looking at a FAQ and scrolling down till you find the question you want to ask.
FAQs can be useful, but then most people who ask questions here don't even bother to do a search and ask what has been asked before.
Those same people will hardly know what a FAQ is, or bother to read it.
But again, you can collate a FAQ, and add it as a discussion, not a question.
I could then ask Apple to turn it into a "User Tip".

Similar Messages

  • Remove all the "Moved" posts from the Welcome & FAQ forum

    Could someone please clean up those unsightly "Moved" posts from the Welcome & FAQ forum?

    I deleted them all since the most recent was several weeks old.  That doesn't, however, mean that more won't be added as questions are mistakely placed there and then moved to the proper board.  Perhaps your earlier suggestion of locking it as an announcement-only board is one that we should consider.
    English Community   Deutsche Community   Comunidad en Español   Русскоязычное Сообщество
    Jane
    2015 X1 Carbon, ThinkPad Slate, T410s, X301, X200 Tablet, T60p, HP TouchPad, iPad Air 2, iPhone 5S, IdeaTab A2107A, Yoga Tablet, Yoga 3 Pro
    I am not a Lenovo Employee.
    I AM one of those crazy ThinkPad zealots!
    If you find a post helpful and it answers your question, please mark it as an "Accepted Solution"!

  • FAQ: How to uninstall & cancel Premium subscriptions for Adobe Revel

    How to cancel Revel Premium and return to the Free Revel version 
    iOS
    If you are an iOS user, please disable automatic subscription renewal for Revel under your iTunes Store account, in the main device Settings app.  For detailed instructions please see:
    http://helpx.adobe.com/revel/kb/enable-disable-auto-renewal-subscriptions.html
    PC or Mac
    If you subscribed to Revel via adoberevel.com or www.adobe.com, please cancel your subscription by doing the following:
    Go to https://www.adobe.com/account/my-products-services.html#MyServicesHeader
    Sign in with your Adobe ID & cancel your Revel subscription
    Note: All photos, libraries, and albums created while you were subscribed will remain available to you as an unpaid users of Adobe Revel.  The limitations of the free version of Adobe Revel are that you may import only 50 new photos each month, and you cannot create any new libraries or invite any new library partners to collaborate with you.
    Steps to download your images from Revel
    Please ensure your original images are safely backed up outside of Revel (i.e., backed up on your computer or external storage device).
    Please see also FAQ Forum post "How do I download images from Revel"
    iOS
    Launch the Revel app Select Actions button to enable multiple photo selection. Choose Save Original to Camera Roll
    Mac
    There are two options:
    Enable Keep All Originals in Revel app Settings (Mac only).
             This will download all original images that are also stored in the Revel cloud. 
             Images will be saved inside the Adobe Revel Library inside you User > Pictures folder. 
             To access the originals via Finder, right-click (mousebutton) or Ctrl+click on Pictures/Adobe Revel/Adobe Revel Library & select“Show Package Contents” from the context
             menu.  Photos will be organized by date in one or more sub-folders.
    Export one or more photos to the hard disk
            Cmd+click, or Shift+click, or choose Cmd-A to select one or more photos.
            Press Cmd-E or choose the Revel app menu item File > Export # Photos
            Choose to export Originals or Current (edited) versions of the photos.
    Adoberevel.com
    Log into your Adobe Revel account at Adoberevel.com
    Click on the image that you want to download, then select the download icon to save your image
    (Note: Currently you can only download one image at a time using the web browser version Adoberevel.com)
    Uninstall Revel from Mac OS & iOS
    Ensure that you have no images waiting for upload in the status view.
    iPad, iPhone, or iPad touch
    Press and hold the Revel icon until all of the icons wiggle. Then tap the X in the corner of the Revel icon. That will delete all Adobe Revel from the device.
    Mac
    Open you Applications folder, and drag Adobe Revel to the trash.
    Delete the Adobe Revel application cache.  This is inside a hidden folder.
    Use the Finder menu Go > Go to Folder (Shift+Cmd+G), and enter: ~/Library/Containers/
    Select the folder com.adobe.Carousel.mac and drag it to the trash.
    If you do not need to preserve the Adobe Revel Library in your Pictures folder or  you are certain that you have the original photos stored safely elsewhere.
    Drag the Adobe Revel Library.rvl to the trash, which is located on your boot drive at /Users/<your name>/Pictures/Adobe Revel/Adobe Revel Library.rvl

    Hi good day, did you download Adobe CS Premium from online or did u buy the original software in a box? I believe adobe blocked all the installation of the cs 1 versions....you'll have to use adobe cs2. I recently re installed the cs2 version on my windows 7 laptop and it works like a charm. Very easy and quick. if you need help with it, do let me know

  • Please allow posting in the suggestions to Ps Win FAQ thread.

    I wanted to post in this thread: http://forums.adobe.com/thread/375803?start=100&tstart=0 in order address an easier version of the suggestion from the following post: 2. As right-clicking the tool icon of the option bar in CS5 gets the reset tool/reset all tool contextual menu, easier than going through two drop down menus to find that hidden yet useful option. But the suggestions threads is locked, nobody can post in there, and the FAQ forum is in dire need of facelift. I could work on it in my spare time, like Mathias used to do it, and as I did in the Camera Raw FAQ.

    I agree that perhaps a sticky, or similar, would be useful. I cannot recall seeing anything in the Profiles that defines a MOD/Host. In many cases, these folk are "Community Experts," but there are several exceptions.
    I generally put " 2 & 2" together, when I see that ____ has branched a thread, moved it to a sub-forum, has locked it, etc., but that is not always the case. In one particular product forum, we are blessed with several Adobe employees, who also do some "housekeeping" from time to time, so they have a MOD console, but are not active MOD's. Some tell me that in the product forum, where they spend time, there seem to be no MOD's around, or at least visible. I know that some resent any sort of touchy-feely, or the concept of a community, but having the MOD's say hello, would not be a bad idea. We have had a few retire, and they usually stopped by to say goodbye. I am sure that there were subscribers who asked, "who was that? Were they actually a MOD here?"
    In my case, the ability to PM a MOD can be very useful. Often posters will fall into the wrong forum, or especially sub-forum. As I cannot move their post to the appropriate location, I just drop a MOD a quick PM, with my suggestion for where the poster would get the most "eyes" and also quicker help. These are usually new posters, who do not read the little messages at the top of, say a FAQ sub-forum, or post with an urgent problem to the Tips & Tricks sub-forum, which is basically a repository for articles on how to do things regarding video-editing, and not really a Q & A forum. Also, I am one of the only people, who go there, as I link to the various articles. Most folk never even see that sub-forum's main page, and only the linked article. A question could well languish for months, before someone stumbled upon it - there, all a MOD needs to do is move the post out to the main forum to get views.
    I like your idea, but would anticipate a bit of push-back from some. You get MY vote...
    Glad that Adobe Admin got things sorted out for you.
    Hunt

  • Suggestion for additions and corrections to FAQ's

    The FAQ forum will constantly evolve as issues are added and updated. Since the topics are read only other than to forum workers, we wanted to give users a special topic where they can add their suggestions for additions and corrections.
    Please keep in mind that all forum workers are volunteers, they do this because they enjoy helping other users.

    Chris,
    Like I said, Im relatively new to PhotoShop and PS forum. I have researched the PS manual, PS help topics and this forum. I am not an individual that would ask a question of hard-working volunteers about a subject that I have not already researched. And yes, I know and understand what FAQs are and how they are generally presented on the web.
    Huh? The FAQ section is for administrators to add things to, not users. If you have a question, you ask in the main forum. If many people ask the same question, then the administrators add an entry to the FAQ.
    Okay if this is true, how was I able to post a message? I wasnt aware that I couldnt post a FAQ suggestion to the FAQ suggestion Forum? Hmm, maybe I missed the
    small print on that one.
    Look ... I do NOT want to create any hostility with you. You have given me some answers and I appreciate your comments. I will go back and "wade through" all of the forums to look for basic or frequent problems that may answer some frequent questions.
    Cheers!
    Dennis

  • Forums linking to other forums

    When I am in the Photoshop Windows forum I notice there is a link (on the right side of the screen) to the Photoshop Windows FAQ forum. Great, but why is there not also a link to Bridge Windows and Adobe Camera Raw forums? These products are most certainly installed on every Ps machine. What about a link to Photoshop Lightroom?
    Some forums have no links such as the Bridge Windows. It's currently all very ad-hoc and navigation could be greatly improved with better links. They do not seem to be user configurable so Adobe should put more thought into these navigation links.

    that's for Sub Forums, that's why only the Photoshop Windows FAQ shows up in there. There will be (i think/hope) a textbox that will contain links to other forums

  • FAQ suggestions archive

    The FAQ forum will constantly evolve as issues are added and updated. Since the topics are read only other than to forum workers, we wanted to give users a special topic where they can add their suggestions for additions and corrections.
    Please keep in mind that all forum workers are volunteers, they do this because they enjoy helping other users.

    Would someone like to explain what the criteria are for including a topic in the FAQ? Is there a predetermined number of times (frequency) the same question has to be asked before it's included? Does someone, or does a committee perhaps, actually monitor all topics, decide which ones are really about the same problem, give a new wording (Supertopic) to all the problems that are the same but assigned differently worded topics by different users, and then, when they have met the frequency requirement they are included? I kind of imagine the process is a lot simpler than that, somehow. Possibly it's just based on someone's overall impressions about 'frequency'. Yes? No? Maybe 'frequency' is not being used as a criterion at all here. In #19, this thread, a question is asked and in #20 the asker is referred to the Photoshop_Win Forum.
    "Post in Photoshop_Win rather than here which is for suggestions as to
    waht should go into the FAQ's"
    Does this mean one need only 'suggest' a question, whether or not it is "frequently asked", and it may be included in the FAQ? The 'F' begins to appear increasingly less appropriate; and what are the criteria, if any, according to which a 'suggestion' gets validated? There is an allegation somewhere in this thread that the users aren't using the FAQ. Frankly fellas and femmes, it's for failure to fathom the fuzziness of the FAQ's features I frequently fear. Finally, what I'm really on about is how does one get that neat, smaller font, quote text into a post? No *this* is my final word, suggestion...How about a forum for topics relating to overall use of Adobe Forums. I have any number of questions about that that I don't find answers for in the HELP links. Cheers, best regards, salutations, Dave

  • Evaluation Questionaire Layout and Forum Search Engine

     
    Every website has customer surveys with no consistency as to whether good to bad is right to left or left to right leading to selecting the wrong values when filling out many surveys. Microsoft adds a hyphenated descriptor to the 0 value and the 10 value in their surveys to keep from selecting the wrong value which would be good practice for Lulu surveys or all surveys for that matter.
    Using FAQ forums to find answers is looking for a needle in a haystack. Some super coder should come up with a search engine that analyzes whole sentences to select results from forums.

    Some super coder should come up with a search engine that analyzes whole sentences to select results from forums.
    One did, a long time ago. It started with text-only games on PCs. Each new generation was able to understand more and more words up to complete sentences. You did have to be careful how you typed though. "Kill grey elf" would often get the reply "kill grey elf with what?"  "Kill which grey elf with what?" "Are you sure you wish to do that?" 
    Then someone created  Boolean logic into the equation. I think Ask Jeeves was the first searchengine to use it. You could ask it entire questions and it understood them, unlike most searchengines that can only understand up to 3 words even if you use , between some.
    But it has always mattered what you actually type in to a search engine.
    But it can be annoying when people hit forums via searchengine results because they end up posting in threads years old or subjects that are only 10% to do with what they searched for.

  • Need help to explain these codes!!! Urgently!!!

    Hi anyone who's here to help...I am doing my Final year project report now...i dunno how to explain these codes in word...can anyone tell me what it means? what are these codes for...? what does each paragraph indicate?
    thanks.
    sorry, maybe i only insert pieces of the codes and its vague...ok, in this source code...what i dun understand is....i have cut and paste the sections of codes which i dun understand as below..
    bcoz this codes are passed down from my seniors who had graduated...and my task is to explain these codes in the form of a report without me having any background on programming...i tried asking some frens...its either they dunno or forgotten...this is my last hope...thanks again...thanks..
    * new added code */
         Thread scroller;     //for looping purpose
         int loopcounter,count;
         // thread is to allow the program to be called every and then.
         public void init()
              /*new added code */
              loopcounter=0;[list]
    **like whats does "thread scroller" means? Looping purpose? what's looping then?
    **also, i've tried on changing the "Loopcounter = 0" to other numbers like 2 and 5...and when i run it on the appletviewer..my image simply runs out of my page...
    [list]
    *And this part...what does it mean?
    /*new added code*/                                      
                public void start() {                    
                if (scroller == null) {               
                scroller = new Thread(this);         
                scroller.start();                          
        } [list]
    for this section here, i really dunno what it says.. "public void start"--start what? scroller again? new Thread(this)?
    [list]
        public void stop() {    
            if (scroller != null) { 
                scroller.stop();   
                scroller = null; 
        } [list]
    I dunno about this section also.. stops wat??
    [list]
        public void run() {                                                           
              try {Thread.currentThread().sleep(100);}                
                catch (InterruptedException e){}
            for (count=0; count <= 400; ) {  
              try {Thread.currentThread().sleep(20);} 
                catch (InterruptedException e){}  
              rm.load();       
        } [list]
    wat is it runing here? try? catch? for? wat does it mean?????
    [list]
        public void destroy(){;}                  
        public void update(Graphics g){paint(g);}
    }[list]
    now this.. wat is it destroying?? updateing wat???
    [list]
    this is my whole program like...
    import java.awt.*;     /*Contains all of the classes for creating user
                   interfaces and for painting graphics and images.*/
    import java.applet.*;     /*Provides the classes necessary to create an applet and the
                   classes an applet uses to communicate with its applet context.*/
    /* Loadable is required for RealMedia so that it know that this code
    can load images and sounds and has the startUp() method
    /* HotSpotListener is required to let HotSpot call hotSpotEvent(HotSpot) when it
    has been clicked
    //runnable is for looping purpose ....to animate the text or images.
    public class LibraryTest extends Applet implements Loadable, HotSpotListener, Runnable
         // RealMedia will load and save images and sounds.
         // It will also give information on the loading process.     
         RealMedia rm;
         // Four buttons that can be clicked on.
         HotSpot hs1,hs2,hs3,hs4;
         // 1 will show image 0 and 1 will show image 1.
         int x =0;
    /* new added code */
         Thread scroller;     //for looping purpose
         int loopcounter,count;
         // thread is to allow the program to be called every and then.
         public void init()
              /*new added code */
              loopcounter=0;
              // We'll place the buttons ourselves.
              setLayout(null);
              setBackground(Color.white);
              // create the RealMedia object
              rm = new RealMedia(this);
              //Start adding all image files you will use
              // image0 called pic_black
              rm.add("pic_black.jpg","image0");
              rm.add("EG3165 Tutorial 1.jpg","image0_1");
              rm.add("Question.jpg","image0_2");
              rm.add("Solution.jpg","image0_3");
              rm.add("Exercise.jpg","image0_4");
              //rm.add("cute.gif","image0_5");
              rm.add("mac-win.gif","image0_6");
              rm.add("walking-floppy.gif","image0_7");
              rm.add("eg3165_t001ver03_00.gif","image1");
              rm.add("eg3165_t001ver03_01.gif","image2");
              rm.add("eg3165_t001ver03_02.gif","image3");
              rm.add("eg3165_t001ver03_03.gif","image4");
              rm.add("eg3165_t001ver03_04.gif","image5");
              rm.add("eg3165_t001ver03_05.gif","image6");
              rm.add("eg3165_t001ver03_06.gif","image7");
              rm.add("eg3165_t001ver03_07.gif","image8");
              rm.add("eg3165_t001ver03_08.gif","image9");
              // Start button with 4 images
              // 1 Default state, mouseOver and mouseClick state.
              rm.add("1st.gif");
              rm.add("1st.gif");
              rm.add("1st.gif");
              // 2 Other button
              rm.add("prev.gif");
              rm.add("prev.gif");
              rm.add("prev.gif");
              // 3
              rm.add("next.gif");
              rm.add("next.gif");
              rm.add("next.gif");
              // 4
              rm.add("last.gif");
              rm.add("last.gif");
              rm.add("last.gif");
              // load the images now
              rm.load();
         public void startUp()
              // button 1
              hs1 = new HotSpot(this);
              hs1.setImage(rm.get("1st.gif"),1);
              hs1.setImage(rm.get("1st.gif"),2);
              hs1.setImage(rm.get("1st.gif"),3);
              hs1.setBounds(200,515,40,38);
              // same for button 2
              hs2 = new HotSpot(this);
              hs2.setImage(rm.get("prev.gif"),1);
              hs2.setImage(rm.get("prev.gif"),2);
              hs2.setImage(rm.get("prev.gif"),3);
              hs2.setBounds(250,515,40,38);
              // same for button 3
              hs3 = new HotSpot(this);
              hs3.setImage(rm.get("next.gif"),1);
              hs3.setImage(rm.get("next.gif"),2);
              hs3.setImage(rm.get("next.gif"),3);
              hs3.setBounds(300,515,40,38);
              // same for button 4
              hs4 = new HotSpot(this);
              hs4.setImage(rm.get("last.gif"),1);
              hs4.setImage(rm.get("last.gif"),2);
              hs4.setImage(rm.get("last.gif"),3);
              hs4.setBounds(350,515,40,38);
              // Place them
              add(hs1);
              add(hs2);
              add(hs3);
              add(hs4);
              // Repaint makes sure they are immediately visible.
              hs1.repaint();
              hs2.repaint();
              hs3.repaint();
              hs4.repaint();
         // Here the images are drawn.
         public void paint(Graphics g)
              g.setColor(Color.white);
              // When it is still loading show a loading message.
              if (!rm.isLoaded())
                   g.drawString("loading file "+rm.getCurrent(),20,20);
                   g.drawString("of "+rm.getTotalFiles(),20,40);
                   g.drawString("Percent: "+rm.getPercent(),20,60);
                   g.fillRect(20,80,rm.getPercent(),20);
              // Otherwise draw image1 or 2
              else
                   if (x == 0)
                        //place images using x-coordinates, y-coordinates.
                        g.drawImage(rm.get("image0"),20,20,this);
                        g.drawImage(rm.get("image0_1"),80+loopcounter,100+loopcounter,this);
                        g.drawImage(rm.get("image0_2"),190+loopcounter,175+loopcounter,this);
                        g.drawImage(rm.get("image0_3"),240+loopcounter,220+loopcounter,this);
                        g.drawImage(rm.get("image0_4"),290+loopcounter,265+loopcounter,this);
                        //g.drawImage(rm.get("image0_5"),150+loopcounter,285+loopcounter,this);
                        g.drawImage(rm.get("image0_6"),400,370,200,100,this);
                        g.drawImage(rm.get("image0_7"),100,300,this);
                        loopcounter+=2;
                        if (loopcounter == 50)
                        loopcounter = 0;
         // if loopcounter+=2, coordinate=x+loopcounter, y+loopcounter.
         /* e.g. round 1, loopcounter=0, coordinate=1,3 */
         /* e.g. round 2, loopcounter=2, coordinate=3,5 */
         /* e.g. round 3, loopcounter=4, coordinate=7,9 */
                   else if (x == 1)
                        g.drawImage(rm.get("image1"),20,20,this);
                   else if (x == 2)
                        g.drawImage(rm.get("image2"),20,20,this);
                   else if (x == 3)
                        g.drawImage(rm.get("image3"),20,20,this);
                   else if (x == 4)
                        g.drawImage(rm.get("image4"),20,20,this);
                   else if (x == 5)
                        g.drawImage(rm.get("image5"),20,20,this);
                   else if (x == 6)
                        g.drawImage(rm.get("image6"),20,20,this);
                   else if (x == 7)
                        g.drawImage(rm.get("image7"),20,20,this);
                   else if (x == 8)
                        g.drawImage(rm.get("image8"),20,20,this);
                   else if (x == 9)
                        g.drawImage(rm.get("image9"),20,20,this);
         // This method is called when a button has been clicked.
         public void hotSpotEvent(HotSpot hs)
              // if it was button 1 show image1.
              if (hs == hs1)
                   x = 1;
              // else show image2
              else if (hs == hs2)
                   {x = x - 1;
                   if ( x <= 1 ) x = 1;
              else if (hs == hs3)
                   {x = x + 1;
                   if ( x >= 9 ) x = 9;
              else
                   x = 9;
              // and repaint to show them.
              repaint();
         // Necessary for RealMedia to load your images
         public Image loadImage(String file)
              return getImage(getCodeBase(),file);
         // Also required but not used this time.
         public AudioClip loadAudio(String file)
              return getAudioClip(getDocumentBase(),file);
    /*new added code*/
         public void start() {
                if (scroller == null) {
                scroller = new Thread(this);
                scroller.start();
        public void stop() {
            if (scroller != null) {
                scroller.stop();
                scroller = null;
        public void run() {
              try {Thread.currentThread().sleep(100);}
                catch (InterruptedException e){}
            for (count=0; count <= 400; ) {
              try {Thread.currentThread().sleep(20);}
                catch (InterruptedException e){}
              rm.load();
        public void destroy(){;}
        public void update(Graphics g){paint(g);}
    }

    Thread scroller;//for looping purpose
    **like whats does "thread scroller" means? Looping purpose? what's looping then?So, you don't know what a variable declaration is, and you don't know what looping is, and you're unable to find out other than by having somebody here tell you (your school has no library, no bookstore, and no access to google--only to the Java forums).
    Either your school is absolutely backwards and useless, or you're a stupid lazy git who deserves to fail the course. Either way, somebody here posting an answer for you is not going to help you.
    The following might.
    Sun's basic Java tutorial
    Sun's New To Java Center. Includes an overview of what Java is, instructions for setting up Java, an intro to programming (that includes links to the above tutorial or to parts of it), quizzes, a list of resources, and info on certification and courses.
    http://javaalmanac.com. A couple dozen code examples that supplement The Java Developers Almanac.
    jGuru. A general Java resource site. Includes FAQs, forums, courses, more.
    JavaRanch. To quote the tagline on their homepage: "a friendly place for Java greenhorns." FAQs, forums (moderated, I believe), sample code, all kinds of goodies for newbies. From what I've heard, they live up to the "friendly" claim.
    Bruce Eckel's Thinking in Java (Available online.)
    Joshua Bloch's Effective Java
    Bert Bates and Kathy Sierra's Head First Java. This one has been getting a lot of very positive comments lately.

  • Im Trying To Learn Java :o(

    Hey All,
    I have decided to get my mind active and randomly learn Java. I say randomly because i am going to be a student again in IT but i like the kinda 3D side and modelling and nice pictures and flash actionscript lol not all this stuff.
    Anways i would just start by saying that Java offends me massivly, i know something happened with M$ and Sun and ever since then all i have had with the sun download is problem after problem and crashing and all iw as tryin to do was play some Jippii games. This aint a recent problem, it always happens and i must have reformatted xp around 7 times. So i stay away from applets!!!
    Anyways in 2002 when i started learning Flash it was because i seen a site i liked and wanted to do that. The equivelent is kinda like me saying "OK GUYS I HAVE JAVA NOW HOW DO I MAKE DOOM" anyways 2 and a half years later im happy with what i can do and have used alot of different apps and learned alot from 3dsmax to aftereffects etc.
    Anyways my goal out of this whole Java thing is to make a game like one i used to play when i was younger on the Amiga 500. No where has this game and a modern one would be great to play. The graphics suck but the physics were really nice.
    So my questions are:
    1) Java. Ok im going to be honest, i know nothing about Java, i dont even know if it can do what i want and what i really dont want is to spend a while learning this to be stuck with no effects for my game, ie are small particle effects possible in Java? I know Java is pretty slow for a proper language compared to C/C++ but how slow? Can you shift a hundred particles around the screen and still add physics in the background?
    2) Java. The whole thing confuses me massivly. Im not a big posting person as i tend to prefer searching but i dont even know where to begin. I will bite the bullet and say i aint going to have alot of problems with the syntax of the language itself. It all looks kinda how i expect it, obviously i dont mean i aint gonna have problems and lot of them but it is not REALLY alien to me to look at a bit code. At the same time it is. I need to know alot of stuff, things that the 2 ebooks i have just ignored. For example, when i compile something, i thought that meant it compiled to the EXE but infact it turned my "heyworld.java" into a "heyworld.class" file. This just makes no sense to me atall because i HATE command line stuff, i see it as reinventing the wheel so im trying to follow through on first of all netbeans (an that went off almost instantly) and a free one that got my hey world to work (well, class). I need to know if a compiler dont make a exe then whats the class for and what exactly is a class file. You know just stuff like that? Does anyone know i kinda dictionary so to speak? baby talk i mean, so far all i seem to get is explainations with words i dont understand.
    3) How difficult is it to make a 2D game in Java? To make this plainer, i aint having an applet run somewhere, i want a nice downloadable exe. Of course i will need to start at the beginning but i mean to get a ship on the screen with keys to move it and a "cave" roof to crash into, is this going to take a long long long time to get to that stage? You see, as i said before unless after a few days i have a object on screen to work with, i just get too bored to continue. for example "the object of this is to make a red circle move across the screen" REALLY interests me where as "today we are going to make a mock system for a small business user" sends me back to 3Dmax and the lighting i was reading about lol I tend to look at a piece of code and be devestated by its complexity then try and make it make sense over time. Is this possible with Java? It does work for me this, i was picking apart a isometric code in actionscript before i knew what a tween was.
    4) Theres so many different J*** J"EE things floating around that i dont actually know what one i am meant to use? I got 1.4.2 i think but thats all i know. Id like any other things that helped yourselfs start off in Java?
    Sorry to go into a bit detail here, its just that with this degree im starting, it soon branches off into 2 groups. Programmers and Designers. I feel i know the design side well enough to make a comparison but it would be rude to leave this side of the things out and write it off without atleast giving it a shot.
    Thank you very much for your time :o)
    Kind regards,
    Clarky.

    If you want an idea of what's possible with Java, do a google search for "java games" or something like that. I've seen occasional postings of what are supposed to be pretty cool games that have been written in Java, but I'm not into games, so I've never bothered to check 'em out personally.
    As to whether you can do it, well, you'll have to figure that out. Learning Java well enough to create a video game is not a trivial task. I don't just mean the syntax of the language, I mean the many APIs you'll be using, concepts like multithreading and exception handling, good OO principles, etc. Without a good handle on that stuff, your code will quickly turn into a morass that will be difficult to enhance, maintain, or debug.
    I suspect that the code to make a particular graphical event occur will be more verbose and complex in Java than in ActionScript, given that Java is a general purpose language and AS is more geared to GUIs. Nonetheless, I'm sure there are APIs out there (some free, some not) that will provide some higher level constructs than the core APIs to make some of that easier. You'll still be operating in the idiom of a general programming language though.
    There may also be a hybrid solution available--where you use Java to express the game logic and another language to express the graphics. I don't know anything about this kind of stuff though, so that's just speculation.
    You may get more precise advice in the GUI Building forums on http://forum.java.sun.com/ than here.
    Here are some resources to get you started on Java in general.
    Sun's basic Java tutorial
    Sun's New To Java Center. Includes an overview of what Java is, instructions for setting up Java, an intro to programming (that includes links to the above tutorial or to parts of it), quizzes, a list of resources, and info on certification and courses.
    http://javaalmanac.com. A couple dozen code examples that supplement The Java Developers Almanac.
    jGuru. A general Java resource site. Includes FAQs, forums, courses, more.
    JavaRanch. To quote the tagline on their homepage: "a friendly place for Java greenhorns." FAQs, forums (moderated, I believe), sample code, all kinds of goodies for newbies. From what I've heard, they live up to the "friendly" claim.
    Bruce Eckel's Thinking in Java (Available online.)
    Joshua Bloch's Effective Java
    Bert Bates and Kathy Sierra's Head First Java.

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    Well, I have a G5 running 10.3 (the computer I do our taxes on) and two laptops running 10.4. I may as well upgrade them all to 10.5 Leopard, I can get a family pack for only $199.00.
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    I need memory chips (plural), my wife’s laptop doesn’t have enough Ram either.
    $130.00 and one week later, I’m ready to try again. Wait, the G5 won’t read the chip. Try a different slot, won’t read. Try a new slot, won’t read. What’s going on! I must admit, at this point I broke “The Man Law” and got the G5 manual out and read it.
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    Another $80.00 and another week later I got another chip for the G5!
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    Everything I had that operated in the Mac “Classic Environment” will no longer operate. It’s all gone! And while the third party software programs from 10.3 still work, the Apple programs do not! Does that make sense? I had recently started using iphoto, but it will not open anymore. Neither will any of the “i” applications in my G5. I guess now Apple expects me to spend another $80.00 for iLife 08 just so the applications that I already had will work with their new OS!
    Congratulations Apple! You have made a giant leap to close the gap between Macs and PCs

    A long saga with a moral: Look before you leap"
    Everyone knows Leopard does not support Classic.
    Everyone knows that many apps are not supported under Leopard.
    I would never upgrade anything without first doing a complete investigation into the pros and cons.
    It's called due diligence.
    Your rather strange comment to Mac about closing a gap goes unheard by Apple. This board is used by people who only are here to help others, and rants etc, rarely help anyone.
    Your epic is unique in the annals of history in detail; but rather passe and blase in broader strokes.
    I have had no such problems with Leopard on any of my three Macs and I do not expect I ever will. I pay attention to details and never move forward without knowing where I am going.
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    Hi,
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    HTH,
    Matt
    WorkflowFAQ.com - the ONLY independent resource for Oracle Workflow development
    Alpha review chapters from my book "Developing With Oracle Workflow" are available via my website http://www.workflowfaq.com
    Have you read the blog at http://thoughts.workflowfaq.com ?
    WorkflowFAQ support forum: http://forum.workflowfaq.com

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    Lightroom knows little to nothing about your in-camera process settings. So, setting the camera to B&W and expecting the images to be correctly rendered is futile. The following post from the FAQ forum should help explain the reasons http://forums.adobe.com/thread/358016?tstart=0
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  • July Release

    July release
    [random display web app items from category, forgot password for online payments and bug corrections]
    We are announcing a new Business Catalyst release, scheduled to go live next week.
    This release includes several fixes that were impacting partners and customers using our eCommerce module, a new module setting allowing partners to display individual random items from a category, some improvements to the new File Manager, Forgot password support for offline payments and a few other bug fixes.
    Known issues can be found posted here: http://forums.adobe.com/docs/DOC-2372
    Features and enhancements
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    blog - { module_blog,cr,41117 }
    events - { module_booking,cr,41117 }
    faq - { module_faq,cr,41117 } or { module_faq,cr,41117,true,ajax,_top }
    forum - { module_forum,cr,41117 }
    media downloads - { module_literature,cr,41117 }
    The new setting is also available through the module manager or our Dreamweaver integration
    For more information on this new module parameter, read the Module Quick Reference guide.
    Send web form to additional email addresses
    With this release, we are enabling webBasics site owners to send the web form notification to multiple email addresses. To enable  that, we've added a new web form setting, named "Notification E-mail", that allows users to enter the email addresses where the web form notification should be sent:
    Note: This functionality is available for all plans. When a workflow is applied on the form, this setting will list the email addresses included in the first step of the attached workflow.
    "Forgot password workflow" for offline payments
    Due to PCI-DSS security requirements, we have implemented a compliant workflow for the Offline Payment (OP) password.
    Every user who has access to orders made through the offline payment gateway, will be required to set-up a security question and answer that the user will later use for the "Forgot Password" workflow.
    In addition to this, we have published a compliant procedure to reset the Offline Payment password, in case a user forgets the security question and answer. It will be publicly available in our Knowledge Base.
    Other changes
    New File Manager: we've added keyboard shortcuts for some of the most common actions (see tooltips)
    New File Manager: added support for multiple file upload;  (not supported on Internet Explorer 8/9 and tablets)
    Report on opt-in status: we've updated  custom reports to allow customers also export the customer opt-n status
    Updated events subscribers list to also display the subscriber email address
    Deprecated functionality
    With this release we are going to remove the reset password functionality from Partner Portal because it raises security implications as it allowed partners to view a user password; to reset an admin user password, partners can login into the site admin console and use the send password recovery email link from the Admin Users interface.
    With August release, the Module Manager interface will remove the option to "Use Image for Button [x]" available for some modules (web form submit button, product search form button and more). The current browser support is good enough for enabling more effective ways to style buttons with CSS instead. This also helps with preparing to replace the current Module Manager with the better version available in File Manager.
    Issues fixed by July release
    Issue 2892059 - Fixed an issue preventing the Facebook like and comments module to render after choosing a different product from a product group; to enable Facebook comments, partners also need to update the way this plugin is included in the site; for more details on what needs to be updated, read the "Facebook comments plugin does not work properly when used with Product Grouping" technote
    Issue 3219275 -     Fixed an issue causing recurrent orders to be created without a shipping option
    Issue 2668311 -     Fixed an issue causing recurrent orders to include an incorrect shipping description
    Issue 2900590 -     Fixed an issue causing an incorrect address to be displayed for web app items
    Issue 3096566 -     Improved performance on loyalty email campaigns
    Issue 3213170 -     Fixed an issue generating multiple email notifications for the  same transaction when a purchase is made through Payment Express payment gateway
    Issue 2839472 -     Fixed an issue preventing users from saving the web form Auto Responder when the interface language was set to French
    Issue 3219621 -     Fixed an issue generating random errors when updating customer details
    Issue 3220784 -     Updated forum notifications to include the site URL even when a default domain is not set
    Issue 3221426 -     Fixed an issue causing weekly emails to show "0 visitors" in right sidebar for webBasics websites even when the site had visits
    Issue 3221199 -     Updated File Manager to prevent scrolling to the top of the page after saving a file
    Issue 3221464 -     Fixed an issue in the blog user interface preventing users from deleting tags
    Issue 3228822 -     Updated Payment Gateway user interface to have Save button enabled at all times to allow users save PayPal settings
    Issue 3228829 -     Fixed an bug making Import Data page not accessible from the old user interface
    Issue 3228812 -     Fixed an issue causing the Manage New Comments Rules to be displayed empty
    Issue 3228560 -     Fixed an issue causing the link to support to load the business owner support page even if the logged in user was a partner
    Issue 3230060 -     Fixed an issue preventing streaming literature items from being displayed correctly if extension was in uppercase
    Issue 3230807 -     Fixed an issue causing module_ratingrank to not display custom images
    Issue 3230062 -     Fixed an issue causing the Dashboard Reports to show the end date one day in the future.
    Issue 2832342 - Fixed a bug causing Opt-In status to be exported blank when exporting a Customer Report to CSV
    Issue 3208395 - Users can now change their recovery email from My Details page
    Issue 3214348 - Updated visitors report Geographic location graph so that it also display  entries with missing or incomplete information
    Issue 2751493 - Made "Limit Delivery to Following Countries" list selection reflect the select shipping option
    Issue 3286799 - Fixed an issue in Custom Reports causing the report builder to crash when trying to filter by case status
    Issue 3284135 - Fixed an issue preventing the image for removing products in the edit order screen from being rendered
    Business Catalyst new admin interface updates
    Updated several controls display rule to depend on user permission instead of user type (partner or business owner); this issue prevented Partners from accessing the new File Manager when logged in on sites that did not belong to their partner portal.
    Fixed an issue causing link manager to not load if started from Rad editor link manager opened in pop-up windows
    Fixed a problem causing the code editor to crash when pasting more than 140 characters
    What's next
    Import customers/web apps performance: following the release, we're going to release a update that aims to improve performance of our import engine; this aims to reduce import time and avoid timeouts during import;
    Page metadata changes: we plan to update the way page metadata is handled  (for more details, see planned changes page)
    New admin interface: updated the save and related action buttons behavior to be consistent throughout the entire admin (mockups)
    Product Inventory Control per Attributes: we are planning to update the current e-commerce module to enable store owners to manage inventory based on product attributes; this feature is expected to be included in the September release.
    New analytics infrastructure - beta: we will release a beta version of a new analytics infrastructure. This aims to solve performance issues when viewing analytics data, and some minor tweaks in visit calculations. A separate post on the paid partner forum with more information on how to access this beta version will be published next week.
    Thank you,
    Cristinel Anastasoaie
    Adobe Business Catalyst Product Manager

    hey, just wondering if the Product Inventory Control per Attributes is going to schedule? I have a new client about to launch their website, with e-commerce section to come in August, but might hold off if this feature will be ready in September? Do you have a more definite ETA?
    Thanks,

  • What is the roadmap to a new comer in java technology?

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    Take a look at these. Pick the one or ones you like.
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    Sun's New To Java Center. Includes an overview of what Java is, instructions for setting up Java, an intro to programming (that includes links to the above tutorial or to parts of it), quizzes, a list of resources, and info on certification and courses.
    http://javaalmanac.com. A couple dozen code examples that supplement The Java Developers Almanac.
    jGuru. A general Java resource site. Includes FAQs, forums, courses, more.
    JavaRanch. To quote the tagline on their homepage: "a friendly place for Java greenhorns." FAQs, forums (moderated, I believe), sample code, all kinds of goodies for newbies. From what I've heard, they live up to the "friendly" claim.
    Bruce Eckel's Thinking in Java (Available online.)
    Joshua Bloch's Effective Java
    Bert Bates and Kathy Sierra's Head First Java.
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