FCPX freezing during render/AMD HD 7970

Using FCPX 10.1.1 and my new AMD HD 7970 3GB graphics card since December 2013. Been fine but now when FCPX renders my entire computer that is running 32GB of RAM and an external 9GB RAID with four internal SATA system is dragging and freezing. The mouse will just stop for about 5 seconds along with the keyboard. You can't do anything, then it resumes. Another 20 seconds go by and the freeze occurs again. Only while rendering. Should I re-install 10.1.1? My AMD 7970 is in the 16GB PCIe slot. Should I move it to a 4GB?

This is the first video---->
This is the second video--->
Third Video!!--->
Fourth Video!!---->
Fifth Video!!!----->
Sorry about the confusion earlier!

Similar Messages

  • Freeze during render

    Hi
    Have the same problem using iDVD as well as FCE 3.5.1, so I'm hoping someone can help in this forum too.
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    What I have worked out, is that it could be hardware related, one of my back up drives has a totally clean install of 10.4.10, so booted up from that and installed iLife 08, ran iMovie, then iDVD, the same process I used from the main HD, menus and transitions rendered, not long after the mov file started rendering the whole computer froze, exactly the same as it was doing in FCE whilst rendering.
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    Never used to have these problems before I upgraded my processor or graphics card, is either of these likely to be a cause?
    Gavin

    You're in a weird situation as far as iLife '08 in that the latest version of iMovie is not supported on a G4 but iDVD07 apparently is. Although I have yet to see anyone post here who has successfully installed iLife'08 onto a G4. Might not work properly on a G4 at all.
    Tell us exactly what you upgraded and/or installed onto your G4.
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    http://discussions.apple.com/message.jspa?messageID=5206559#5206559

  • Final Cut Pro X freezes during render when computer sleeps?

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    Open finder to the final cut pro application.
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  • FCPX crashes during render

    Hello Forum Friends
    Just when I thought I had made progress on my affliction, FCPX and Motion generators are failing me again.
    Trying to render a project with lots of Motion-generator bumpers - found that FCPX crashed consistently at the same instance of the bumper in the timeline. I removed that bumper and it rendered down the line. Now I am seeing that it is crashing on another instance of the bumper. Here is the important part from the top of the crash report:
    Crashed Thread:  16  com.apple.helium-rq-gpu-render-unit1-vs0
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x000000014a129ff8
    VM Regions Near 0x14a129ff8:
        MALLOC_LARGE           000000014a0e5000-000000014a129000 [  272K] rw-/rwx SM=PRV 
    --> STACK GUARD            000000014a129000-000000014a12a000 [    4K] ---/rwx SM=NUL  stack guard for thread 16
        Stack                  000000014a12a000-000000014a22c000 [ 1032K] rw-/rwx SM=COW  thread 16
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    I tried trashing my prefs using the "digital rebellion" app. I tried working with various components (library, inspector, audio meters) hidden. It only crashes here and always crashes here.
    Other than simply re-doing the bumpers from scratch, does anyone have an idea what to try next?
    Why is this app still so broken?

    Troubleshooting my brains out...
    ...made a copy of the generator and started selectively disabling parts of it and testing to reproduce the fail. I narrowed it down to a text behavior applied to the text in the bumper "blast-in" and "blast-out." I replaced the problem components with a simple "fade-in/out" and the piece is rendering now...
    Now comes the "WHY?" stage of this investigation...
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    - Why would the "blast-in/out" animation cause such a problem at all? First I thought it could be some problem with the .motn being originally created in Motion4, and the text-behavior having some legacy-related incompatibility, but I replaced the original "blast-in/out" with another kind of text-behavior transition and reproduced the same fail with the same crash report text.
    I want a refund for the last 8 hours of my working life...

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    I have a question on the PROJECT RENDER settings in FCP X. It’s seems to me that one could theoretically import and edit entirely with original h.264 video files without needing to Transcode to ProRes422. Once you’re done with your edit and want to get the added benefits of COLOR GRADING in ProRes422 color space, it seems that FCPX will automatically render your edit in ProRes422 according to these preferences. In that case, a color grade could be applied to the whole edit, and be automatically transcoded/rendered into ProRes 422 during the render process. After rendering, what would show up on the viewer and what would EXPORT would be the rendered Prores files and not the original h.264 files. This saves a lot of time and space of transcoding ALL your media, and in theory should enable you to edit NATIVE video formats like h.264, with automatic benefits of ProRes during render.  I'm assuming the render may take longer because FCPX is having to convert h.264 video files to ProRes422 while rendering. This may be one drawback. But will you your color grade actually use the 4:2:0 color space of the h.264 native media, or will it utilize 4:2:2 color space, since the render files are set to render to ProRes422 ? Can anyone please confirm that this theory is correct and optimal for certain work flows?? Thanks!

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    Can anyone verify from a technical standpoint whether editing and color grading in this workflow will see the same benefits as having transcoded the h.264 media to ProRes in the first place?
    Same benefits from a final product view point, you lose on rendering time though and if you have lots of effects things will seem slow as it will have render everytime from the h264 file rather than a Pro Res file for every change you make. This may be fine on a higher end mac but I'm sure just pummels an older lower end mac as to being almost useless.

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  • Clip's video momentarily freezes during playback

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