FCPX undo / auto save bugs + RAM Hog - Possible Fix?

Hi there FCPX users,
I have a 8-core 2010 Mac Pro with 16GB Ram and the stock GPU running Lion 10.7.2
I have been using FCPX since day dot, and have been overall very pleased with its super fast work flow and realtime capabilities.
I have completed over 100 3-4min edits with average project size of 50GB, and a bunch of wedding edits with approx 150-200GB project sizes. The issues I had with 10.0.0 - 10.0.1  were mainly FCPX quitting unexpectedly.
And now on 10.0.2 I have expereinced the well known auto save / greyed out undo bug. I have gone through all the steps via apple care which included:
Trashing the Prefs, repair permissions, check drive space / correct format, new user account and clean install of lion / Final Cut X.
I am still experiencing this issue. So yesterday I purchased another 16GB Ram totaling now to 32GB Ram, and I monitor the RAM usage via "Free Memory".
I Noticed that if my RAM is running low, I "free Memory" without quitting FCPX and continue to work as normal, and so far I have not yet experienced the issue again.
Dont know if this is a temporary fix, but it has worked for an hour long edit (approx 6-7 hrs without restaeting FCPX).
Also, I have noticed FCPX will eat up 16-20GB RAM quite easliy.
Not sure if this problem is related to RAM...
My 2 cents.

You have to really be conscious when you start a new project and how and where you manage your footage.
No one has complained more than I have about FCPX's quirky behaviors and it can be frustrating. I have worked with FCPX since day one, even tried to get a refund but couldn't. After using it for a while now, it is very easy to get used to how fast some elements are in editing and reviewing a lot a footage. But several things you have to make sure of that will keep the rendering speed up and less crashing happening.
First make sure that you can see how much space you have on your drives by right clicking in the main window of you screen and make the necessary clicks form the drop down menu. Make sure any drives you have been doing projects with lately are hooked up and do a secure empty trash. Its cool to see how much space you regain. 2) make sure that FCPX, Motion and Compressor (if you have those are installed on your boot drive).
3) Create a FCPX Projects folder on an external (FW800) with at least 75% of its drive space available if you do not have secondary drive installed in your computer. (Its very important to note that any drive you use for any aspect of editing should never be more 75% full, especially your boot drive.) This is where FCPX will log all of its operating files for all of your projects.
4) Either copy  all of the other FCPX files from your main hard drive and paste then into the new folder you created. Then delete all of those files, as well as any Motion files too! (Do the same as you did for FCPX in the previous step)
5) If you need to move all of your music files to another drive as well. If its iTunes, you will have to tell iTunes where to look for the new files and it will populate accordingly. This will free up a tremendous amount of space. Make sure to delete them form the main drive.
6) Remove any junk programs form the boot drive (main) or move them to another drive if possible.
7) Now do another secure empty trash and watch your drive space return.
8) Now open up FCPX and make sure you only create projects on your new drive by clicking on that drive in the project window. Any older projects you can simply pull them to the other drive and you will be prompted on how to duplicate that project and all its files to that drive. Delete the other ones.
9) Only capture footage to you external drives. Save it there until you need it.
10) Create all new projects on the secondary drive and pull any footage you are working with on that drive as well. By keeping it all off the Boot drive FCPX will run much smoother and faster, especially if you have at least 16g of Ram, which I recommend.
So to re-cap:
1. Keep your boot drive lean. Delete anything you can move to another drive. Do not set up events and or projects to it...never!!!
2 Use you secondary drive for your project files and the video you are working with in your events.
3. Store raw footage on a FW800 drive ready to move to your secondary drive.
4. Use secure empty trash after all editing sessions when you are certain of your trash contents.
Doing these things have greatly increased much more consistently faster render times and much fewer crashes.
iMac 27  -  3.5gh  - 16GB Ram  -  Quad i7  -  250SSD/1TBesata  -  External FW800 Drives
Good Luck

Similar Messages

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    As with anything that frustrates anyone, I've cooled off haha, and doing the re-edits actually seemed to turn out easier and better then second time (you know, as theu naturally are I suppose haha). Obviously all sorts of problems happen with technology, its just a shame that its a bug that revolves around the ONLY save feature haha.
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  • Feature Request:  Auto-save in Background

    Here's a feature request I've submitted.  If you agree, please submit your request to:
    http://www.adobe.com/go/wish/
    *******Enhancement / FMR*********
    Brief title for your desired feature:
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    Hi cscouper2013,
    Thanks for taking the time to point out that my BSODs might be a problem with my RAM!  Yes, I'll test it with the program you mention.
    cscooper2013 wrote:
    While I'm thinking of it, too.  Sometimes Premiere will do an auto save only moments after I've done a hard save.  That also seems like something to address in the next auto save feature update.  If I have my autosave increment set to 5 minutes, then it seems to me there's no need to do an autosave for another 5 minutes after my last manual save.
    I fully agree!  That's something I requested during the CS5 beta program.  I requested that every time a user does a manual save, the Autosave reset its counter.  So for example, if the delay is 10 minutes between auto saves, and the user does a manual save two minutes before the next scheduled autosave, the autosave counter resets to 10 more minutes.  But with the better solution of the current project constantly being saved after each edit, as Jim suggested, this feature wouldn't even be needed anymore.
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    Ability to create a user defined number of automatic backup versions, by setting maximum number of versions and time intervals (as is currently the case with Premiere).
    In other words, the current project file would constantly be updated as the user edits.  The automatic backups/versions would be created at user defined intervals.
    Users would retain the ability to create a copy of the current project at any moment through the 'Save As' and 'Save a Copy' commands that already exist in Premiere.
    Pop-up Auto-save dialogue boxes and the 'Save' command would be a thing of the past!
    IMO, this would truly give us the best of both words as MonkeyEastMonkey suggests: constant saving as per FCPX, with the comprehensive versioning options Premiere currently offers.
    Anything missing?

  • Auto-save a) crashes AE and b) will not turn off via preferences

    I seem to be in an endless loop of AE starting, auto-saving, and crashing.
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    Caught in the act. After restarting, fixing permissions, reverting to a early (pre-tracking) version of the project, and verifying that auto-save is still turned off, AE tried to auto-save during a track (this time the stabilize phase) and froze.
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  • Auto save and very large files

    Hi  All,
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    Thanks JJMack
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  • Auto save is making Premiere crash

    Working off of CS6 on a Mac, with a project I've been working with on for nearly a year now off an external drive. Recently, as soon as  an autosave (set for intervals of 20 minutes) begins, the project just stalls, no progress on the autosave bar, and the project will eventually crash, sometimes with the warning that there is low memory. The memory problem makes no sense, there should be plenty of RAM as well as storage on both the desktop as well as the external drive. Nothing has changed in the folder structure of my project, including the autosave folder which is in the same location as my project file. Seeing as how that folder was how it was set up so long ago, and it has only recently begun proving a problem for my project, I'm at a loss for what could possibly be causing this problem. If anyone could offer some ideas, it would be truly appreciated.

    Might not be of assistance, but I know occasionally projects start taking up so much space they become an issue. So you might check your cache locations (displayed in the various preference dialogs) and also your auto-saves. If you've got more than the last few, I'd suggest going in and deleting a bunch of them. Carefully, might say take 2 of each group of 3 at first.
    Also ... several folks have found that routinely clearing all cache files helps keep drives usable ... as they build up clutter, and they will ... you start getting to a point where there's slowdowns occurring simply because of stuff-bloat on the drives. Always keeping any drive in your video "chain" below 50% "occupancy" is wise.
    Just ... something that might help.
    Neil

  • Auto-save in Logic 8

    Hey Guys
    I've been trying to find an option for auto-save in Logic (and to set how often it does this)... but I can't find anything...
    Does it just do auto-save in the background? Or is there no auto-save feature?
    It's easy to forget to keep saving in a long session and would be nice to know Logic does it for you!!
    Cheers
    Mike

    I'm sure that Logic will never need auto save.
    the reason is: Logic have a .crash save function...
    it works great... (if you don't use 3rd party plugs with false Audio Units validation Pass.
    I'm a Logic user from the Notator version...
    Auto save is dangerous...
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    Auto save is not "intelligent solution"
    *Logic 9 should be comes with an intelligent way to save function that works ONLY WHEN AND IF NEEDED*
    I'm sure that Logic 8.1 will solve the .crash issue with 3rf party plugs that are intentionally developed with only AU version bugs.
    this is another of the "milion" fermusic ideas about sh*t auto save dangerous and *really obsolete* function
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