Finding special effects with alpha channel compatible with final cut studio

does anyone know a special effect of a gun flash and explosions with alpha channel compatible with final cut pro studio? I would like to be able to buy these special effects. thanks.

ArtBeats.com
Depending on your needs, it's usually better to create muzzle flashes in Motion or After Effects.
bogiesan

Similar Messages

  • Help with Installing Soundtrack 3 alongside Final Cut Studio 2

    Hi All,
    I am looking for advice on how to install Soundtrack Pro 3 which is part of my Logic Studio Upgrade. I have a Macbook Pro with Final Cut Studio 2 and Logic Studio. I just bought the upgrade to Logic Studio (and not Final Cut) as I mainly do audio work and rarely video editing any more.
    The installation instructions say that Soundtrack Pro 3 and Compressor 3.5 have new components which are not compatible with my older Final Cut Studio 2 and will not be installed.
    Is there a way to install Soundtrack Pro 3 as a standalone application in another part of my computer, like under a different user or in some way where I can open it independently from the Final Cut Studio 2 program? Or is upgrading Final Cut Studio 2 to version 3 my only option?
    Thanks in advance for any ideas,

    It's easy... just boot from your OS CD, and choose erase and install from the optional installs button once booted. Run Software update a few times until there is no more to update... This will erase the hard drive and install a new OS on it.
    Install whatever.
    To boot from this drive, hold down the option key during a startup , and you can pick it from the dialog box that opens. To reboot just select the other drive in the startup disk pref in Apple System prefs.
    Jerry

  • Extract layer with alpha channel or with whole layer size?

    First of all.Sorry about my English.But I'll try my best to describe what I mean.
    The text with transform:
    The extract window of text:
    Is any possible make the extract given whold layer size result ?
    What I except:

    But that's a lot of layer i need to extract
    Almost like ... 21 layers and i need another scaled level "x/2" "x/4"
    21 * 4 = 84 I must do 84 save as. thats not good.

  • Why can't I see the Finder thumbnails for .mov files with alpha channels?

    Ever since I upgraded to Mavericks I haven't been able to see the thumbnail for or preview using spacebar any .MOV clips that contain alpha channels in Finder. PSDs and PNGs with alpha channels are fine, and I can still see their thumbnails and previews, it's just .MOV clips with alpha. Here are a couple screenshots:
    Most of these clips are using a PNG codec, but I converted on to the Animation codec and tested it in After Effects to make sure it kept the alpha channel and it did, but the same thumbnail error persists.
    Any idea why this might be or how to fix it?
    27" iMac late 2012
    1TB Fusion
    NVIDIA GeForce GTX 680MX 2048 MB
    16GB RAM
    OS X Mavericks
    Thanks.

    ok, have copied the photos again from the memory card and hey presto, it all works fine.  So in summary...for RW2 files from GF1 camera, I have no thumbnail images, couldn't view in Preview, and neither Quickview nor Coverview were working.  Ran the bit of code provided at "https://discussions.apple.com/message/18369759#18369759" (thanks to Snoop Dogg) and then recopied the photos onto my Mac (only required for photos copied since upgrading to Lion, everything from before the upgrade is fine anyway).
    Hope others find this helpful.

  • Question: Quick Look in Finder; problems with alpha channels

    Hi
    "Quick look" in Finder is great for quick presentations of a folders selected contents but it only works with images that contains no alpha channels or masks. Is there any way to work around this to display say PhotoShop documents with alpha channels? Or any plug-ins/applications that can help?
    thanks.

    This has been broken forever in OS X, and I don't know why, because it used to work just fine. I suspect the engineers did something to QuickTime that causes this problem, but it has been borked for so long I don't remember when the ability to correctly display files went wrong. I just remember that once upon a time all sorts of things from Apple worked correctly in displaying such files, but pretty much nothing does now. This includes the Finder, Preview, QuickLook, and various third-party image browsers that use Apple's own system level image handling abilities, such as VitaminSee or CocoaViewX. When I need to actually see what's there, I browse with Adobe's Bridge.
    Francine
    Francine
    Schwieder

  • Automator or Applescript using png files with alpha channel

    I have hundred of png files with alpha channel.
    I want to suppress alpha channel.
    How can i do it using Automator or Applescript ?
    Thank you very much.

    You can use the free command line image processing tool ImageMagick in your Applescripts or Automator workflows, as well as from a Terminal shell.
    You can download ImageMagick from http://www.imagemagick.org, but Cactuslab has simplified installation by putting together an installer package. It’s available at  http://cactuslab.com/imagemagick/. Download the package and double-click on it. Follow the instructions to install. It will install ImageMagick into /opt/ImageMagick and add it to your $PATH by creating a file in /etc/paths.d/. Restart your computer for the changes to take effect.
    The two ImageMagick commands we’re concerned with are “convert” and “mogrify”. Convert is more efficient for multiple and piped operations on the same image file, and mogrify is more efficient for batch processing. Generally speaking, convert will output a file separate from the input file. Unless a path is specified, mogrify will overwrite the input file with the output file. An important distinction.
    You can perform various operations on the alpha channel using arguments after either the convert or mogrify command. Two of the available arguments are:
    -alpha off - Disables the image's transparency channel. Does not delete or change the existing data, just turns off the use of that data.
    -alpha remove - Composite the image over the background color.
    Also of use are the -flatten and -background options:
    -flatten - overlay all the image layers into a final image and may be used to underlay an opaque color to remove transparency from an image.
    -background - sets the background color.
    Start off using the convert command with a single image to see the effect and adjust to your liking. Once you’ve achieved the desired outcome, then use the mogrify command to batch process the chosen images.
    Before getting into how to use Automator or Applescript in your workflow, use Terminal and the command line to see the effect on a single image. Copy one image to your ~/Desktop. In Terminal change the directory to ~/Desktop by typing the following command and pressing the Enter key:
    cd ~/Desktop
    Then choose the option you are looking for, -alpha remove for instance, type the following command and press the Enter key:
    convert input-photo.png -alpha remove output-photo.png
    You can check the alpha channel (transparency) and background in the Preview app, go View > Show Image Background from the menu bar.
    Once you’re ready to batch proces, place all the photos you want to convert with the same command into one folder. Copy the folder to your ~/Desktop. Let’s assume you’ve labeled the folder “InPhotos”. It’s prudent to manipulate copies in case something goes amiss. In that event you can copy the folder with the originals again and start over. Create a new empty folder on your ~/Desktop and call it “OutPhotos”. Let’s also assume your home directory is called “Me”. The following command will process the photos from the InPhotos folder and put them in the OutPhotos folder:
    mogrify -alpha remove -path /Users/me/Desktop/OutPhotos/ /Users/me/Desktop/InPhotos/*png
    According to Apple Technical Note TN2065:
    "when you use just a command name instead of a complete path, the shell uses a list of directories (known as your PATH) to try and find the complete path to the command. For security and portability reasons, do shell script ignores the configuration files that an interactive shell would read"
    So, you need to use the full path to to ImageMagick commands, unlike in the shell where you can just use the command name.
    To batch process using Automator, use the “Run Shell Script” action (note: retain the single space at the beginning of the last line):
    /opt/ImageMagick/bin/mogrify \
    -alpha remove \
    -path /Users/Me/Desktop/OutPhotos/ \
    /Users/Me/Desktop/InPhotos/*png
    To batch process using Script Editor (Applescript), use the “do shell script” command:
    do shell script "/opt/ImageMagick/bin/mogrify -alpha remove -path /Users/pd/Desktop/OutPhotos/ /Users/pd/Desktop/InPhotos/*png"
    Further info on ImageMagick:
    http://www.imagemagick.org/script/command-line-options.php#alpha
    http://www.imagemagick.org/Usage/masking/#remove
    http://www.imagemagick.org/index.php
    http://www.imagemagick.org/script/command-line-tools.php
    http://www.imagemagick.org/script/command-line-options.php
    Examples:
    The original PNG image:
    -alpha off:
    -alpha remove:
    -background black -flatten:
    -background blue -flatten:
    -channel alpha -evaluate Divide 2:
    -channel alpha -evaluate Divide 2 -background black -flatten:

  • Can no longer import QT files with alpha channel

    I have been using these client supplied QT with alpha channel files just fine for weeks, then all of a sudden, after a crash the other day, I was unable to open sequences with these files and exoprt them, the exporter would just freeze.  the clips played in the timeline, but VERY sluggish.
    On the reccomendation of a few posts around here, I removed the clips from the project, and now I cannot import them back in, I get a "the importer reported a generic error" message.  I am able to open in QT pro and export to a new file that will import to PPro, but I lose the alpha channel.
    As always, I'm up against a deadline and any help would be greatly appreciated.
    I have installed QT 7.07, no help.
    I'm on a windows 7 machine running CS master collection 5.0, Quad core AMD with 8 gig RAM.
    These files worked fine just days ago!!!!
    BTW, I just switched over to Premiere a few months ago and to honest I can't understand how anyone would stick with this buggy software, as a professional I've never used anything this bad before.

    Welcome to the forum.
    Try these.  Attempt to re-import after each one:
    Clean the media cache database via Edit | Preferences | Media
    If step 2 doesn't work, then find all the .qtindex, .mpgindex, .cfa and .pek files associated with the media that's supposed to be in your project and delete them.  Then clean the media cache database again.
    Launch Pr and while it's launching, hold down the Alt + Shift keys until the Welcome screen appears.  Alt resets your preferences and Shift resets the plug-in cache.
    To address the other issues you say you've been having with Pr, you should start a different thread (or threads).  Coming from other editors, there may be a difference in the way Pr does things that produce unexpected results that may be seen as bugs.  More serious issues, such as crashes, can often be caused by 3rd-party hardware like AJA, Matrox or BlackMagic and the associated drivers.  Outdated or incorrect drivers for audio and video cards can also cause problems.  I recommend that you start troubleshooting those areas first.
    Other issues may have workarounds.  If you have serious, reproducible problems that have no workaround, then please file bug reports here:
    Adobe - Feature Request/Bug Report Form
    -Jeff

  • ImageIO PNG Writing Slow With Alpha Channel

    I'm writing a project that generates images with alpha channels, which I want to save in PNG format. Currently I'm using javax.ImageIO to do this, using statements such as:
    ImageIO.write(image, "png", file);
    I'm using JDK 1.5.0_06, on Windows XP.
    The problem is that writing PNG files is very slow. It can take 9 or 10 seconds to write a 640x512 pixel image, ending up at around 300kb! I have read endless documentation and forum threads today, some of which detail similar problems. This would be an example:
    [http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6215304|http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6215304]
    This surely must be resolvable, but after much searching I've yet to find a solution. If it makes any difference, I ONLY want to write png image, and ONLY with an alpha channel (not ever without), in case there are optimisations that that makes possible.
    If anyone can tell me how to address this problem, I'd be very grateful.
    Many thanks, Robert Redwood.

    This isn't a solution, but rather a refinement of the issue.
    Some of the sources I was reading were implying that the long save time might be due to a CPU heavy conversion process that had to take place before the BufferedImage could be saved. I decided to investigate:
    I loaded back in one of the (slowly) saved PNG images using ImageIO.read(file). Sure enough, the BufferedImage returned differed from the BufferedImage I had created. The biggest difference was the color model, which was DirectColorModel on the image I was generating, and was ComponentColorModel on the image I was loading back in.
    So I decided to manually convert the image to be the same as how it seemed to end up anyway. I wrote the following code:
          * Takes a BufferedImage object, and if the color model is DirectColorModel,
          * converts it to be a ComponentColorModel suitable for fast PNG writing. If
          * the color model is any other color model than DirectColorModel, a
          * reference to the original image is simply returned.
          * @param source The source image.
          * @return The converted image.
         public static BufferedImage convertColorModelPNG(BufferedImage source)
              if (!(source.getColorModel() instanceof DirectColorModel))
                   return source;
              ICC_Profile newProfile = ICC_Profile.getInstance(ColorSpace.CS_sRGB);
              ICC_ColorSpace newSpace = new ICC_ColorSpace(newProfile);
              ComponentColorModel newModel = new ComponentColorModel(newSpace, true, false, ComponentColorModel.TRANSLUCENT, DataBuffer.TYPE_BYTE);
              PixelInterleavedSampleModel newSampleModel = new PixelInterleavedSampleModel(DataBuffer.TYPE_BYTE, source.getWidth(), source.getHeight(), 4, source.getWidth() * 4, new int[] { 0, 1, 2, 3 });
              DataBufferByte newDataBuffer = new DataBufferByte(source.getWidth() * source.getHeight() * 4);
              ByteInterleavedRaster newRaster = new ByteInterleavedRaster(newSampleModel, newDataBuffer, new Point(0, 0));
              BufferedImage dest = new BufferedImage(newModel, newRaster, false, new Hashtable());
              int[] srcData = ((DataBufferInt)source.getRaster().getDataBuffer()).getData();
              byte[] destData = newDataBuffer.getData();
              int j = 0;
              byte argb = 0;
              for (int i = 0; i < srcData.length; i++)
                   j = i * 4;
                   argb = (byte)(srcData[i] >> 24);
                   destData[j] = argb;
                   destData[j + 1] = 0;
                   destData[j + 2] = 0;
                   destData[j + 3] = 0;
              //Graphics2D g2 = dest.createGraphics();
              //g2.drawImage(source, 0, 0, null);
              //g2.dispose();
              return dest;
         }My apologies if that doesn't display correctly in the post.
    Basically, I create a BufferedImage the hard way, matching all the parameters of the image I get when I load in a PNG with alpha channel.
    The last bit, (for simplicity), just makes sure I copy over the alpha channel of old image to the new image, and assumes the color was black. This doesn't make any real speed difference.
    Now that runs lightning quick, but interestingly, see the bit I've commented out? The alternative to setting the ARGB values was to just draw the old image onto the new image. For a 640x512 image, this command (drawImage) took a whopping 36 SECONDS to complete! This may hint that the problem is to do with conversion.
    Anyhow, I got rather excited. The conversion went quickly. Here's the rub though, the image took 9 seconds to save using ImageIO.write, just the same as if I had never converted it. :(
    SOOOOOOOOOOOO... Why have I told you all this?
    Well, I guess I think it narrows dow the problem, but eliminates some solutions (to save people suggesting them).
    Bottom line, I still need to know why saving PNGs using ImageIO is so slow. Is there any other way to fix this, short of writing my own PNG writer, and indeed would THAT fix the issue?
    For the record, I have a piece of C code that does this in well under a second, so it can't JUST be a case of 'too much number-crunching'.
    I really would appreciate any help you can give on this. It's very frustrating.
    Thanks again. Robert Redwood.

  • Using video with alpha channel

    I purchased a video clip from istock, the video clip is an .mov and has a alpha channel included.  The video clip is santa clause over a black background and tagged at the end is a white solid of the video (I assume this is the alpha channel)  How do I use the alpha channel to help key out the vidoe clip that I need.  here is a link to the actual video clip I purchased. http://www.istockphoto.com/stock-video-11011749-santa-claus-with-alpha-channel-ntsc.php
    Thanks Ja

    As Szalam said, the b/w image can be used as a luma matte.
    Also check if the actual piece of footage has an embedded alpha channel, i.e when you import it AE should know there is an alpha channel and let you know in the top of the project window when you select the element (or "interpret footage").
    Alternatively just drag the footage to a comp and enable the checkerboard background to see if there is transparency.  These three approaches are the same...just different ways of finding out about the alpha channel.

  • Flash Player for FLV files with alpha channel encoded

    My goal is to play the the transparent background flash video on the bottom right hand corner similar to the video on this website : http://www.dropshipblueprint.com/
    I already have the FLV file with alpha channel encoded.  I was made to understand I will need a special flash player that can read alpha channel in the flv file to make the background transparent? Is this correct? If yes, then how to accomplish this or where do I get that player, maybe opensourece player?  If the player is not a solution then how do I accomplish my end objective taking into consideration I have the FLV file with the alpha channel encoded.  Thanks for your help. Sam

    Sam,
    Welcome to the forum.
    Where do you need to play this "sprite" (the name for such a Flash video)?
    If you need to add that to a Video, then there could be a few challenges in PrE.
    If you need to add it to a Web site, then Flash Player (free from Adobe) should be able to display that.
    Can you please give us just a bit more info, on how you wish to use the sprite?
    Good luck,
    Hunt

  • What codec to convert .MXF and MP4 files into to use with alpha channels in Ae and Pr CS6?

    When I import .mxf File, shot on a Canon C300, into after effects, the alpha channel options are greyed out, when I look in, interpret footage, main. This also is the case importing .MP4 files, shot on a Gopro hero 3. I used to use final cut and using compressor convert the files to pro res 4444 or 422. What's my new workflow for preparing files with alpha channels to use in After Effect and Premiere and do I use Media Encoder to do it?

    When I import .mxf File, shot on a Canon C300, into after effects, the alpha channel options are greyed out, when I look in, interpret footage, main. This also is the case importing .MP4 files, shot on a Gopro hero 3.
    Better question: Where do you expect that Alpha channel to come from and contain any useful info for transparency? You're making a fuss over a non-issue. Unless you apply keying or other methods of creating transparency, even if there were an Alpha channel it would be fully opaque and then what's the point?
    Mylenium

  • Smooth conversion of SWF to AVI with Alpha Channel

    today i tried a program which claims the unique program in
    the world can convert
    SWF to AVI with alpha
    channel, i find that this is the best program which can
    synchronization audio and video, and there won't be watermark in
    the middle of your video, i can also use it to capture pictures
    when i play the swf file, it is a good function that i can put the
    picture in my phone

    Hi there Schumi-z!
    Well, it seems many poeple have the very same problem. Let me explain what I have got and what I look for.
    I am working on a simple video editor. This program is to take a video as input, read the video and "chop" it automatically. Taken certain frames to different new videos, from one to 10 or more, according to certain parameters of the frame analized.
    What I have got until today is a way of opening the video, reading it frame by frame, extracting a frame, analize it. But I'm yet to develop a way to write new videos taking a group of this previously separated frames.
    I would like to know, if you are trying to solve the same or similar problem which in any time it envolves writing a new video file, so we can work together and solve this problem as soon as possible.
    This work is also a part of my research to complete my thesis work. It would be an honor to have a quote mentioning someone from around the world.
    Well, I hope to hear from you soon.
    Have a nice day

  • SWF doesn't play with alpha channel

    I have a 500Kb FLV file that plays as a progressive download through a 12Kb SWF. This FLV was encoded using On2 VP6 codec to maintain alpha data. This is a logo animation for a website so it is essential that the video plays with alpha channel intact. Just to make sure my animation had an alpha channel, I brought it into After Effects to test with a colored background behind it and sure enough, the alpha channel was there, perfect!
    Now in Dreamweaver, when I tested, the FLV plays through the SWF, as it should. However, there is a white square around my video now and the alpha channel is lost.
    I even made sure to select Wmode "transparent" and double-checked my code and saw that I had the correct tag <param name="wmode" value="transparent"/>
    View my site at http://www.customchromefx.com
    I have played many embedded SWF's with alpha's before. I think the FLV still has the alpha, and the problem is in the SWF that plays the FLV that is giving me the white box? Is there a way around this, perhaps a transparent SWF player or something? Thank you for viewing...

    Okay, so I figured out a way to make my compressed FLV video play with alpha.
    I imported into Flash. Checked the box to "Embed FLV in SWF" and clicked next, and Finish. I made sure the stage area and FPS was set to the same settings as the FLV video.
    In publish settings I used Flash 9,then un-checked compress movie and Published. This new SWF maintained the same file size as the FLV, while also playing with the alpha channel.
    I then imported the SWF into Dreamweaver, and set Wmode to "transparent." 
    I now have a 45 second video (originally a 115Mb quicktime) squeezed down to a measly 500Kb SWF that also has an alpha channel. Sweet!

  • Saving out with Alpha channel intact to windows machine? (Motion v3)

    I am working with someone who does video on his windows machine using Premier, but I use Motion to add effects to thier video.
    They are sending me a wmv version of the video, which I convert into prorez to work on (keeping frame rate and video size intact) and send the video to Motion to add the effects. Once I'm done I turn off the layer with the original video and send back to FCP.
    I want to save out a quicktime video from FCP with alpha channel intact so I can send the FX-only layer back to my workmate so he can drop it into his timeline on his machine and have everything align properly.
    Any advice on how to do this?

    If you have Compressor 4, check and see if you have the Animation codec. If you do, send the Motion project to Compressor and select the Animation codec with the setting 'Million Colors+'. The + (plus) is the transparent setting for the codec.
    Open the Motion app and drop the Animation video on top of something to make sure you have the transparency.
    Motion has ProRes 4444 that can contain a transparent background. Unfortunately, Windows computers do not support the ProRes codec.
    BTW, a transparent background will look black (sometimes white).

  • No Method of Batch Export for Clips with Alpha Channels?

    Good morning,
    As many a flustered editor has eventually discovered, in order for FCP to export sequences with alpha channels to a 32-bit format, the timeline has to be un-rendered at the time of export, or else the transparent parts will appear black in the outputted file. This sort-of makes sense if you know how FCP and render files work, but in a perfect world I think I'd have designed the export interface a bit differently. Now that I think about it, I'm actually working in an Animation (Millions of Colors +) sequence, so converting transparent areas to black makes no logical sense at all.
    Anyway, I have several sequences that I would like to export as 32-bit TGA QuickTime files, preserving their transparency. If I Export Using Compressor, the process results in pre-rendering of the sequence, turning the transparent areas black. The same problem occurs if I export QuickTime reference movies from FCP and open them directly with Compressor.
    Does anyone know of a way to avoid this silly phenomenon or am I stuck individually exporting each sequence from FCP, one...at.......a................time?
    Thanks,
    Zap

    Thanks, Andy, "Batch Export" eventually did the trick!
    I forgot about that tool because I've never actually had to use it before! After playing around with it for a while, I found that as long as the sequence settings for each sequence in the batch are set to a codec with an activated alpha channel, it works just fine.
    Thanks again,
    Zap

Maybe you are looking for

  • Run Aperture and iPhoto on an external drive and edit from laptop?

    Can I run iphoto and Aperture on an external hard drive, like a file server?  Can I store pics on the external hard drive and edit using iphoto or aperture on the external hard drive from a laptop ?  How do I make this work? HELP!  I'm maxed out!

  • ABAP error: CALL_FUNCTION_NOT_FOUND

    Hi, I am getting Message having CALL_FUNCTION_NOT_FOUND after saving my document in ME22N Tcode. Message i am getting in my inbox: Transaction.. ME22N Update key... 80234FDE6D51F11C9004001A6435E8C6 Generated.... 02.06.2009, 05:15:29 Completed.... 02.

  • Dynamic calculation of KFs

    Hi Experts, I have a scenario here where a cube A contains KFs KF1, KF2 , KF3 and KF4. Now KF1 is actaully sum of  KFs KFa and KFb from base Cube B. The definition for KF2 is Sum of KFs KFc and KFd from base cube. The definition for KF3 is KF1+KF2 an

  • XUTP_FTP FTP Package help

    I know this is not an oracle product but i know alot of people here use this. I have it/use it/love it thanks Chris Poole!! Wondered if someone could help me with a problem i am faced with. We put files on a FTP site that others use to download via F

  • Remote access in LabVIEW

    Recently, I received the Compact DAQ that I bought.  The CDAQ is connected to a remote computer that does not have labview, but remote system does have MAX and LV run time engine.  I am trying to access that remote CDAQ on my local machine through La