Flappy Bird Help

Hello guys,
I have been making a flappy bird game in Xcode 5 and I decided to add sounds and other stuff.
The problem is that I have no idea where to add them and how to write the code, as I am a rookie in this thing and would really appreciate such help!
I have been making the code with the help of this video/person (www.youtube.com/watch?v=RKG6fsM5JiA) so if you tell me where to add them, this would be great!
First request is that I am looking how to add sounds and don't know the code. I would wish to add 4 sounds: Bird Hits Pipe, Bird Goes through Pipe, Bird goes up, Bird's wings flap.
Second request is that I am looking how to make two backgrounds: one which doesn't move (I have that one) and the second one which moves, as the bird moves.
Last request is that I want to make a character selection (four characters overall) and have only made one of them.
Thanks and please tell me the code and where to put it!!

If you're trying to do that with the intent of selling it, that's not legal. you don't have the right to transfer ownership of the app.

Similar Messages

  • Flappy bird crashes on I phone 5

    Just noticed when I crash into the obstacles it will crash me out of the app ( this doesn't happen on my i pad air ? Any one else having this issue and is their a fix ?

    As NKoma said "Go to the settings --> gamecenter --> Username --> sign out, after this is done open the flappy bird app close the login then, die once close the app (only click the home-button) and go back to the app when prompted with the login, simply login and ta-da it works, Thanks NKoma for the general idea...... But there you go guys

  • If I update to 7.1 will this delete apps that were pulled from the app store? (Flappy Bird)

    I'm wondering when the time comes to update to 7.1, will this delete apps that were pulled from the app store (in this instance, Flappy Bird)
    Thanks so much.

    You should always have a recent back up of your phone. If you have a copy of the app on your computer, you can always restore it to the device.

  • What Adobe Products Should I use? I am making a mobile game similar to Flappy Bird.

    It is not going to be a Flappy Bird remake but it will be a simple game like it.

    This is the link for info re using Encore CS6 with CC, updated for CC 2014 and the cloud desktop install.
    http://helpx.adobe.com/encore/kb/encore-cs6-installed-cc.html
    It has links for getting the library (which is not installed with Encore) and a workflow with CC versions.
    In the cloud desktop, assuming you have PR CC 2014 installed, you are looking for this:
    Your main problem may be getting Encore to work if you are using Mavericks or Yosemite.

  • Flappy Bird Keeps crashing on iphone 4s

    On opening the Flappy Bird app from Iphone 4s its asking for apple id and password before launch.After input of the right id and password the app resets back to ios desktop???? anyone know whats wrong???

    I've just read that the developer has discontinued this game. Maybe it just won't work any more.

  • I am trying to sell my Iphone 4 with flappy bird installed but would also like to clear everything on the phone but the app. Is this possible?

    I have an IPhone 4 that i am trying to sell with Flappy Bird installed. Is there anyway i can clear everything off the phone including my apple ID without deleting the app. Please let me know!

    No.  Any apps will require your AppleID.  You would have trouble selling it anyway.
    <http://www.macrumors.com/2014/02/11/ebay-cancelling-flappy-bird-listings/>

  • I was just playing flappy bird which always crash. After that, the home button became unresponsive. I tried recalibration Technique but failed. Sfter, the earphone dock and music sounded garbled but later of, stopped producing sounds. What is the problem?

    what to do? Please help.

    If a reset doesn't work, try reset all settings
    Settings>General>Reset>Reset All Settings
    Note: Data will not be affected but settings for Wi-Fi, FaceTime, Message, Home Sharing will be reset

  • HT1933 Why isn't flappy birds available in u.s app stores any more

    Why is it no available anymore

    Happy Mexican 4599 wrote:
    Why is it no available anymore
    Because the developer has withdrawn it from the app store. He no longer wants to support it.
    https://duckduckgo.com/?q=flappy+birds

  • Audubon birding app for Nokia 920

    Looking for a birding app for the Nokia 920. Not angry birds! Is Audubon Birds app compatible?

    Hi, jenai. The availability of the apps depends on their publisher. You can contact the publisher of the Audubon Birds app to verify if they will create a version for your phone's model.
    Alternatively, how about the Flappy Bird?
    http://www.windowsphone.com/en-us/store/app/flappy-bird-2/a74b3f3b-8495-405c-b1d9-2123b3ff3bcc
    Here's other Bird apps from the Store;
    http://www.windowsphone.com/en-us/store/search?q=bird

  • One main apple account and multiple icloud accounts

    Help please! We have one main apple account/ID that we use for purchases. I have set up seperate iCloud accounts for my 3 kids so that our information (mail, contacts, etc) is kept seperate. I have enabled the restrictions on their iPods also.
    It looked like I had everything separated correctly, they had their own contact book, their own email account, and were (hopefully) able to only iMessage/Facetime with the contacts that are loaded in their phone. I went to test this by going to iMessage and started to type one of the pre-loaded contacts in their phone and all my  personal contacts showed up. I do not want my kids accidentlly iMessaging my contacts. How are these getting pulled in? I can not find in settings anywhere where to turn this off. My contacts are not listed in their contact book on their iPod?
    Thank you so much for your help!

    My kids favorite games are mindcraft and flappy bird and when I mentioned restoring their phone they were a bit worried. Looks like I might need some quiet time to read that document over and see if their is a way to save their info in the games. Looks like there might be? If I can figure that out then I will for sure restore their phones. In the meantime I am telling them to be super careful not to send mass text to my contacts Thank you for your help!

  • How do I revert the changes on my iPhone?

    Today, I connected my iPhone 5 with my iTunes on my computer for the first time in a while because I wanted to add some nwe music to my phone. I succesfully synced my iPhone to my PC, and then it asked me to change my iPhone's data to the last backed up/saved data my PC had, which was on my old, old iPod that I synced to my computer a few years ago, so I accepted because my old iPod had some music that I wanted to have on my new iPhone, but the resulted was nothing like I expected. My phone's data got completely wiped, and all that's left is the exact data of what my old iPod used to have, plus all of the apps I had on my iPhone (Flappy Bird, Reddit, etc.) which were in folders on my iPhone, but were then just put onto the screen individually on my changed iPhone, probably because those apps were never downloaded on my old iPod, so it reinstalled them for the first time back onto my iPhone. It also completely wiped my whole contact list, although, I found that when I pressed on "New Message" and I typed in a letter, it would give me options to text existing contacts from my old iPhone (this kind of gave me hope, and made me think that my old iPhone's data was still available somewhere), and I have no idea how to get back all my contacts or my information. Also, my background was changed to my old iPod's background, and so were my settings (keyboard shortcuts, auto-correct, etc.). Is there any way to get my old iPhone's data back, with my normal contacts, normal pictures, my normals apps which were in folders, my normal settings, and my normal background? I also never backed up my data to iCloud (at least not as far as I'm concerned, maybe it did it automatically?) Please somebody help!

    This might be of help to you
    https://discussions.apple.com/message/15165332#15165332

  • How can i transfer my games from iphone to ipad without losing its progress

    I want to transfer my games from iphone 5 to ipad mini with retina display without losing my progress. I have my own apple id. Are all the games are lodged in Game center? Here are some of my games: Clash of clans, Candy Crash, Real Racing 3, Flappy Bird, 4 pic1word , Tiki kart 3d. Thanks

    Sorry, I hardly play games on my iPad; won't be able to answer your above question.
    Hopely someone can help you here.

  • Why can't I fit my AIR app to the screen of the device ??

    Hi all,
    I've made some apps on device but it's the first time that I can't make the app fit the screen and I really don't understand why.
    I've downloaded an exemple of the game Flappy bird and I would like to play with my device.
    Can you help me make the app fit the device screen please ?
    Here's my main.as
    package{
      import citrus.core.starling.StarlingCitrusEngine;
        import flash.display.Stage;
      import flash.events.*;
        import flash.display.StageAlign;
       import flash.display.StageScaleMode;
      [SWF(frameRate="60")]
      public class Main extends StarlingCitrusEngine {
      public function Main() {
            stage.align = StageAlign.TOP_LEFT;
      stage.scaleMode = StageScaleMode.EXACT_FIT;
      override public function initialize():void {
      setUpStarling();
      //starling is ready, we can load assets
      override public function handleStarlingReady():void
      state = new FlappyBirdGameState();
    Here's my FlappyBirdGameState.as :
    public function FlappyBirdGameState()
      super();
      override public function initialize():void
      super.initialize();
      ce = CitrusEngine.getInstance();
      // load assets, then draw screen
      loadAssets();
      // fly with the spacebar, alternatively
      kb = ce.input.keyboard;
      kb.addKeyAction("fly", Keyboard.SPACE);
      private function loadAssets():void {
      assets = new AssetManager();
      assets.verbose = true;
      assets.enqueue(Assets);
      assets.loadQueue(function(ratio:Number):void
      trace("Loading assets, progress:", ratio);
      if (ratio == 1.0)
      // add game elements
      drawScreen();
      private function drawScreen():void
      var bg:CitrusSprite = new CitrusSprite("bg", {x: 0, y: 0, width: 320, height: 480});
      bg.view = new Image(assets.getTexture("bg.png"));
      add(bg);
      box = new CitrusSprite("box", {x: 40, y: -200, width: 240, height: 200});
      box.view = new Image(assets.getTexture("box.png"));
      add(box);
      textField = new TextField(200, 200, "CLICK TO FLY", "Flappy", 20, Color.NAVY);
      textField.x = 60;
      textField.y = -200;
      addChild(textField);
      // box and textField have synced tweens
      eaze(box).to(0.4, { y: 150 } );
      eaze(textField).to(0.4, { y: 150 } );
      ce.stage.addEventListener(MouseEvent.MOUSE_DOWN, start);
      function start(e:MouseEvent):void
      eaze(box).to(0.2, { y: -200 } );
      eaze(textField).to(0.2, { y: -200 } );
      newGame();
      ce.stage.removeEventListener(MouseEvent.MOUSE_DOWN, start);
      public function newGame():void
      // get a random Y position for first pipe
      randomizePipeY();
      pipe1 = new CitrusSprite("pipe", {x: 380, y: pipeY, width: 60, height: 160});
      pipe1.view = new Image(assets.getTexture("pipe.png"));
      add(pipe1);
      pipeBoundsTop1 = new Rectangle(0, 0, 50, 355);
      pipeBoundsBottom1 = new Rectangle(0, 0, 50, 364);
      // get a random Y position for second pipe
      randomizePipeY();
      pipe2 = new CitrusSprite("pipe2", {x: 620, y: pipeY, width: 60, height: 860});
      pipe2.view = new Image(assets.getTexture("pipe.png"));
      add(pipe2);
      pipeBoundsTop2 = new Rectangle(0, 0, 50, 355);
      pipeBoundsBottom2 = new Rectangle(0, 0, 50, 364);
      // the character
      thing = new CitrusSprite("thing", {x: 100, y: 200, width: 40, height: 50});
      thingImage = new Image(assets.getTexture("thing.png"));
      thing.view = thingImage;
      add(thing);
      thingBounds = new Rectangle(0, 0, 35, 45);
      ce.stage.addEventListener(MouseEvent.MOUSE_DOWN, fly);
      // move box to top
      var container:Sprite = view.getArt(box).parent;
      container.swapChildren(view.getArt(box) as DisplayObject, view.getArt(pipe1) as DisplayObject);
      container.swapChildren(view.getArt(box) as DisplayObject, view.getArt(pipe2) as DisplayObject);
      container.swapChildren(view.getArt(box) as DisplayObject, view.getArt(thing) as DisplayObject);
      // score text field
      scoreText = new TextField(300, 50, "", "Flappy", 20, Color.NAVY);
      scoreText.hAlign = "right";
      scoreText.x = -10;
      scoreText.y = 0;
      addChild(scoreText);
      // a few more things
      clicked = true;
      score = 0;
      velocity = -7;
      // click to fly
      public function fly(e:MouseEvent):void
      velocity = -7;
      assets.playSound("whoosh");
      // get a new Y position for a pipe
      private function randomizePipeY():void
      pipeY = new Number(Math.floor(Math.random() * -330) + -40);
      override public function update(timeDelta:Number):void
      super.update(timeDelta);
      if (clicked)
      if (!gameOver)
      // move pipes
      pipe1.x -= 2;
      pipe2.x -= 2;
      // after pipes go off screen, move them
      if (pipe1.x <= -60)
      //randomize pipe Y
      randomizePipeY();
      pipe1.x = 380;
      pipe1.y = pipeY;
      if (pipe2.x <= -60)
      // randomize pipe Y
      randomizePipeY();
      pipe2.x = 380;
      pipe2.y = pipeY;
      // fly through a pipe, gain a point
      if (pipe1.x == thing.x || pipe2.x == thing.x)
      score++;
      scoreText.text = String(score);
      assets.playSound("ding");
      // spacebar to fly
      if (ce.input.justDid("fly"))
      if (!gameOver)
      velocity = -7;
      assets.playSound("whoosh");
      // character falls with gravity
      velocity += gravity;
      thing.y += velocity;
      // prevent flying through the top and bottom of screen
      if (thing.y <= 0)
      thing.y = 0;
      if (thing.y >= 430)
      thing.y = 430;
      // collision
      thingBounds.y = thing.y + 2.5;
      thingBounds.x = thing.x + 2.5;
      pipeBoundsTop1.x = pipe1.x + 5;
      pipeBoundsTop1.y = pipe1.y;
      pipeBoundsBottom1.x = pipe1.x + 5;
      pipeBoundsBottom1.y = pipe1.y + 495;
      pipeBoundsTop2.x = pipe2.x + 5;
      pipeBoundsTop2.y = pipe2.y;
      pipeBoundsBottom2.x = pipe2.x + 5;
      pipeBoundsBottom2.y = pipe2.y + 495;
      // lose the game
      if (thingBounds.intersects(pipeBoundsTop1) || thingBounds.intersects(pipeBoundsBottom1)
      || thingBounds.intersects(pipeBoundsTop2) || thingBounds.intersects(pipeBoundsBottom2))
      die();
      // death, show score and click to play again
      private function die():void
      if (!gameOver)
      gameOver = true;
      assets.playSound("smack");
      ce.stage.removeEventListener(MouseEvent.MOUSE_DOWN, fly);
      // prevent clicking briefly to let the player see their score
      var t:Timer = new Timer(500, 1);
      t.addEventListener(TimerEvent.TIMER_COMPLETE, cont);
      t.start();
      function cont(e:TimerEvent):void
      textField.text = "Score: " + score;
      scoreText.text = "";
      eaze(box).to(0.4, { y: 150 } );
      eaze(textField).to(0.4, { y: 150 } );
      ce.stage.addEventListener(MouseEvent.MOUSE_DOWN, startOver);
      // reset everything, start the game again
      private function startOver(e:MouseEvent):void
      eaze(box).to(0.2, { y: -200 } );
      eaze(textField).to(0.2, { y: -200 } );
      score = 0;
      pipe1.x = 380;
      pipe2.x = 620;
      thing.x = 100;
      thing.y = 200;
      velocity = 0;
      gravity = 0.4;
      gameOver = false;
      randomizePipeY();
      ce.stage.removeEventListener(MouseEvent.MOUSE_DOWN, startOver);
      ce.stage.addEventListener(MouseEvent.MOUSE_DOWN, fly);
    Thanks,

    Yeah, it should. But, weirdly, it's not...
    Here's what I see on the device emulator with Adobe Flash Pro :
    And here's what I see when I install the apk on my Android device :
    Can't understand why it's happening.
    The game was in an example package of the citrus engine : https://drive.google.com/file/d/0B5-MjJcEPm3lMU5jSzB0dDBualk/view?usp=sharing

  • Camera and Music app deleted?

    So earlier this evening I was using YouTube and all other apps on my iPhone normally, and I switched to iTunes Radio and my phone immediately started to freak out, skipping all the songs extremely fast and only playing ads (completely on it's own) and then all of a sudden it sent me back to the home screen which was completely blank except for my wall paper...I waited for a bit and when it did not unfreeze I restarted my phone, and that's when I saw that my camera app, iTunes music app, and Flappy Bird were gone. I searched for all three apps to make sure they weren't tucked away in a folder and had no luck...I searched for specific song titles and every time I do it claims that a song is an "Unsupported URL". I completely reset the iPhone and checked in restrictions to make sure nothing was blocked...I'm running out of ideas. Has anyone had this happen before? Also my Siri or calls haven't been working for a few weeks, during calls I can hear the person but they can't hear me? Could this be related? Please help I'm getting pretty desperate..

    Did you already try to install a version from your backup?

  • I have just updated my iphone 4s to ios7 and when i download an app it says 'Waiting' on the icon then disappears.

    I have been having problems downloading apps for a while now. I only just downloaded IOS 7 but I thought it would help me, it hasn't.
    I go onto the app store to download and app, i enter the correct passwrd and the apps icon appears to be downloaded. The waiting sign appears on the icon and then the icon itself disappears, then on the app store it looks as though i have never tried to download it! PLEASE help! i didnt get Flappy Bird because of this issue! lol

    Hi Nerdyninja12,
    Thanks for visiting Apple Support Communities.
    Try this step first if an app download on your iPad is not completing:
    Try tapping the App, so that it changes to Paused instead of Waiting, then tap it again to resume the install.
    Make sure you don't have any paused downloads in other apps either, like the App Store or iTunes Store.
         App updates won't download on my iPhone, they just say waiting.
         https://discussions.apple.com/thread/4111336
    If the download still does not complete, force close and re-open the App Store. Here's how to force close an iOS application:
    Double-click the Home button.
    Swipe left or right until you have located the app you wish to close.
    Swipe the app's preview up to close it.
    These steps come from this article:
    iOS: Force an app to close
    http://support.apple.com/kb/ht5137
    All the best,
    Jeremy

Maybe you are looking for

  • General data selection in report painter

    hi, i have created one report painter but now i need to add one more selection field using general data selection, i tried doing this but i am getting short dump. kindly help me out.

  • Modify TRIP

    Hi, I need to modify transaction TRIP: when I insert Expense Receipts, I'd like to convert Amount of Expense Receipt from current Currency to Advance one. I already have done the needed coding in user-exit EXIT_SAPMP56T_002 but it's called only at sa

  • The Top10 most frequently asked questions and answers (FAQ) January 2009

    Dear SAP Business One Community members, We will provide you on a regular base the top10 most frequently asked questions together with the related answers. The Top10 from January: 1. How to install SAP Clients? According to the symptom, this issue ca

  • Dv6710 Vista amd dual core

    Hi guys and girls i know there is a massive problem with the DV series  with the wifi  as well as other stuff Well  my problem is that my wifi is working fine   and i can get on the internet with no problems but i cannot get the orange light to turn

  • Supervised iPads & iBooks Author

    Since Apple opened up Apple's supervision model a bit with iOS 7 (now able to browse the device and import photos/videos).. I was hoping Apple would also enable supervised iPads to function as preview devices when using iBooks Author. iBooks Author h