Flash 8!Fames game project
Hi,I need one more people in my game projects.That people is
actionscript man.Wanna you in actionscript man??Take me contact in
email.My email is [email protected] Ty and good bye
shall I translate that for other people?
Similar Messages
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Flash CS4 IDE based project and embed metadata tags
I posted this in one of the other sub-forums before I realised this one was available.
I am moving over to using the Flex based embed metadata tags to import assets into my Flash CS4 IDE based project. This is working very well but I have hit one small problem - how do you now create a pre-loader? I've done the usual google to look for a solution and found many Flex based solutions and tried them all out but they do not appear to work from within a CS4 IDE based project - even when tried out on a web page.
Is there a solution to this?I'm doing the same thing, it's great to have the embed function, but the swf loads all embed content before anything else. This for me makes the feature useless. I make games and game sites want everything in one swf, so making a separate swf preloader wont work for me. Hope Adobe creates a solution for this.
Here are my post on the subject:
http://forums.adobe.com/thread/499997?tstart=0
and
http://forums.adobe.com/thread/499994?tstart=0
Also I submitted a feature request with Adobe, I suggest you do the same.
good luck! -
Hi,
Excuse my question but I am new to Adobe products.
I am starting an interactive HTML5 game project.
I am confused whether to use Edge Animate or use Flash CC with its new HTML5 support and CreateJS export.
Any help much appreciated.
Thanks..If you want it to be compatible with iOS then you need Edge because Flash has been banned from Apple mobile devices because of power consumption(they said)!
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Revision: 12087
Revision: 12087
Author: [email protected]
Date: 2009-11-21 20:56:09 -0800 (Sat, 21 Nov 2009)
Log Message:
Dev only. Checking in Flash Builder 4 "Library Projects" for building Flex SDK SWCs in trunk. These projects are easier to import and do not require linked resource variables to be specified.
Note: although the trunk does not build textLayout.swc, there appears to be a legitimate compiler error in FlowGroupElement.as as a cast is missing. I'll follow up with TLF.
QE notes: N/A
Doc notes: N/A
Bugs: N/A
Reviewer: N/A
Tests run: N/A
Is noteworthy for integration: No
Modified Paths:
flex/sdk/trunk/build.xml
Added Paths:
flex/sdk/trunk/frameworks/projects/airframework/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/airframework/.flexLibProperties
flex/sdk/trunk/frameworks/projects/airframework/.project
flex/sdk/trunk/frameworks/projects/airframework/.settings/
flex/sdk/trunk/frameworks/projects/airframework/.settings/org.eclipse.core.resources.pref s
flex/sdk/trunk/frameworks/projects/airspark/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/airspark/.flexLibProperties
flex/sdk/trunk/frameworks/projects/airspark/.project
flex/sdk/trunk/frameworks/projects/airspark/.settings/
flex/sdk/trunk/frameworks/projects/airspark/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/flex/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/flex/.flexLibProperties
flex/sdk/trunk/frameworks/projects/flex/.project
flex/sdk/trunk/frameworks/projects/flex/.settings/
flex/sdk/trunk/frameworks/projects/flex/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/framework/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/framework/.flexLibProperties
flex/sdk/trunk/frameworks/projects/framework/.project
flex/sdk/trunk/frameworks/projects/framework/.settings/
flex/sdk/trunk/frameworks/projects/framework/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/halo/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/halo/.flexLibProperties
flex/sdk/trunk/frameworks/projects/halo/.project
flex/sdk/trunk/frameworks/projects/halo/.settings/
flex/sdk/trunk/frameworks/projects/halo/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/osmf/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/osmf/.flexLibProperties
flex/sdk/trunk/frameworks/projects/osmf/.project
flex/sdk/trunk/frameworks/projects/osmf/.settings/
flex/sdk/trunk/frameworks/projects/osmf/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/rpc/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/rpc/.flexLibProperties
flex/sdk/trunk/frameworks/projects/rpc/.project
flex/sdk/trunk/frameworks/projects/rpc/.settings/
flex/sdk/trunk/frameworks/projects/rpc/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/spark/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/spark/.flexLibProperties
flex/sdk/trunk/frameworks/projects/spark/.project
flex/sdk/trunk/frameworks/projects/spark/.settings/
flex/sdk/trunk/frameworks/projects/spark/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/sparkskins/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/sparkskins/.flexLibProperties
flex/sdk/trunk/frameworks/projects/sparkskins/.project
flex/sdk/trunk/frameworks/projects/sparkskins/.settings/
flex/sdk/trunk/frameworks/projects/sparkskins/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/textLayout/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/textLayout/.flexLibProperties
flex/sdk/trunk/frameworks/projects/textLayout/.project
flex/sdk/trunk/frameworks/projects/textLayout/.settings/
flex/sdk/trunk/frameworks/projects/textLayout/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/wireframe/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/wireframe/.flexLibProperties
flex/sdk/trunk/frameworks/projects/wireframe/.project
flex/sdk/trunk/frameworks/projects/wireframe/.settings/
flex/sdk/trunk/frameworks/projects/wireframe/.settings/org.eclipse.core.resources.prefsStatus Update - don't know if this is a bug, design flaw, install problem or my misunderstanding.
I got it to work by first changing my Flex library to 4.5.0 - still didn't work with current
app and update mxml files using "2.6" for their namespace versions. But I did at least
get the popup error number 16815 - indicating an error in the update version namespace.
By leaving my application namespace version at "2.6" and changing the update version to "2.5" ... bingo!
I got my new update installed autiomatically.
Is this how it's supposed to work - or are my runtimes mixed up?
Will this work the same using the Flex 4.5.1 SDK? I'll find out shortly
Hope this helps others. -
Where to find People to Join Game Project?
Where is a good place to go to solicit for people to help
with a small free game project?
I want to do a simple game and im mostly wondering how
to meet amateur gamers that do artwork for games?
I know about Sourceforge but since there are 100s (or 1000s?)
of projects (not always gaming) it seems like smaller
projects would get lost in the mix.
Anyway, I was wondering if anyone could point the way to any
good communities or forums for java game designers?http://community.java.net/projects/
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Flash pro cs5.5 project panel librarypath different from fla librarypath
Hi,
I have a flash pro cs5.5 project which i can browse in the project panel. (Window -> Project to open panel)
I went to the settings dropdown in the panel -> project properties -> paths tab -> library tab
I added a path to a swc here.
However if i open the startup fla of the project
and go to File -> Actionscript settings -> library path
the previously added path is not there!
Why are these two paths different?
The startup fla needs to use some classes in the added swc.
I only added the swc to the library path from the project panel.
I was hoping the fla will compile and publish swf successfully!
This does not happen . So what good is this project panel -> library path settings for?
I need to use the project panel library path because i am opening this flash pro project in flash builder and any changes to build path done in flash builder only reflect in the library path in the project panel back in flash pro cs5.5
Any ideas ?
Thanks
Sohamthe project panel is just a convenience panel for you to use to access your flash project's files without using a file browser. it has nothing to do with your publish settings.
if you don't see a great need to forego using your file browser, join the crowd. the project panel was an idea with no great benefit.
someone probably made a big to-do about it and got enough people to vote for the feature so adobe added the feature. and then found nobody cared so, it's not going to be in the next flash pro version. -
Help deploy flash builder 4.5 project
I need help.
I am trying to deploy my first Flash Builder 4.5 project using the Zend framework. My application runs fine on my localhost (on my home computer). I am having trouble deploying it to my remote server.
The error I receive is ‘Send failed Channel.Connect.Failed error NetConnection.Call.BadVersion: : url:’…’
In the instructions it says that I need to modify the amf-config.ini file as follows:
Uncomment zend_path and enter the absolute path for zend_path
Set amf.production to true
And update webroot with absolute path to the root on the server
Here is the contents of my amf_config.ini file:
[zend]
;set the absolute location path of webroot directory, example:
;Windows: C:\apache\www
;MAC/UNIX: /user/apache/www
webroot =/home4/hiddenp6/public_html/HPD/
;set the absolute location path of zend installation directory, example:
;Windows: C:\apache\PHPFrameworks\ZendFramework\library
;MAC/UNIX: /user/apache/PHPFrameworks/ZendFramework/library
zend_path =/home4/hiddenp6/public_html/HPD/ZendFramework/
[zendamf]
amf.production = true
amf.directories[]=HiddenPointeAdmin-debug/services
Thanks for any help you can offer...You can disable the asdoc hover by toggling Preferences -> Flash Builder -> Editors -> ActionScript Code -> Show in text hovers.
-Anirudh -
Revision: 5811
Author: [email protected]
Date: 2009-03-31 11:20:19 -0700 (Tue, 31 Mar 2009)
Log Message:
Adding a Flex Builder Flash-Integration and Utilities project to make these files easier for people to work on. Flash-Integration is really an intermediate swc that Utilities uses. I've also modified the existing Flex Builder project for flex4tests to build against this new utilities project directly.
Also change the way FlashIntegration is built--we no longer have a manifest file and just include-classes FlashIntegrationClasses.as.
QE Notes: -
Doc Notes: -
Bugs: -
Reviewer: Evtim
tests: -
Modified Paths:
flex/sdk/trunk/development/eclipse/flex/flex4test/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/flash-integration/build.xml
Added Paths:
flex/sdk/trunk/development/eclipse/flex/flash-integration/
flex/sdk/trunk/development/eclipse/flex/flash-integration/.actionScriptProperties
flex/sdk/trunk/development/eclipse/flex/flash-integration/.flexLibProperties
flex/sdk/trunk/development/eclipse/flex/flash-integration/.project
flex/sdk/trunk/development/eclipse/flex/utilities/
flex/sdk/trunk/development/eclipse/flex/utilities/.actionScriptProperties
flex/sdk/trunk/development/eclipse/flex/utilities/.flexLibProperties
flex/sdk/trunk/development/eclipse/flex/utilities/.project
flex/sdk/trunk/frameworks/projects/flash-integration/src/FlashIntegrationClasses.as
Removed Paths:
flex/sdk/trunk/frameworks/projects/flash-integration/manifest.xmlThats good news.
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I purchased Logic Pro 9 from the store, not via CD or DVD. I'm going through the "Exploring Logic Pro 9" document and have come to the chapter that uses "The Numbers Game" project file. I cannot find The Numbers Game project anywhere. The only demo project I can find is the one entitled "Foster The People". Is The Numbers Game project available for download somewhere or are we supposed to use the "Foster the People" project instead?
MIFKAP51 wrote:
Is The Numbers Game project available for download somewhere or are we supposed to use the "Foster the People" project instead?
I doubt that the Numbers Game project is available to download legally anywhere. Just use the Foster project instead.
CCT -
I can't get adobe flash to play games what do I need to do?
I can't get adobe flash to play games what do I need to do?
What is your operating system, version & edition?
What is your web browser?
I don't understand "can't"; what exactly happens when you try? -
When using flash player for games, the mac runs real slow
When using flash player for games, the mac runs real slow. It's also not the fastest at anything. Can I do anything to speed stuff up ?????
Have no clue. You provided no details and your system profile is blank.
Which os are you using?
How are you connected to the internet?
Have you contacted your isp to make sure the slowness is not coming from their end?
Max out your ram.
How large is your hard drive and how much hard drive space do you have left?
You you using the latest version of Adobe Flash?
Please describe in detail all you have attempted to do in order to resolve the issue. -
Proper Flash Builder 4.6 project setup to use AIR3.2 and Stage3D?
I would love to use Flare3D on a mobile app. Im struggling to get FB to get set up for this.
I have overlayed AIR3.2 and added a flash player 11.2 debugger exe in the players folder as well as playerglobal.swcs for 11.2RC.
When I go to make a new actionscript for mobile project the air namespace is already properly 3.2 from the overlay. I set wmode to direct and the same even again in the actionscript [SWF(wmode="direct")].
When I make a mobile config and test on desktop from an emulated android the debug reports my version properly as 11,2 so I know the FlashPlayerDebugger.exe is working.
I make sure my compiler settings target -swf-version 15.
Yet I always have an 'unknown internal problem' using this type of project. If I do a standard MXML mobile project it works just fine.
I can export to a flash web app using stage3d and it works great. I have the 11.2RC debuggers installed in my browsers. But as soon as I try the same as-only for mobile project it wont work with that useless error.
I am new to flash builder, AIR, Stage3D and Flare3D so Im a bit of a fish out of water.
Can I use stage3d from air3.2 in mobile dev from Flash Builder 4.6? Thanks for any tips!rendermode should be set to direct in the xml, I have only tested with starlng+air 3.2+android but it did work and i didnt do anything with wmode
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How to display html content with image in Adobe Flash and Flex mobile project?
Hi,
I have a html content with image in it. How to display it in Adobe Flash Builder and Flex mobile project? Which control needs to be used for this?Hello,
The only current way is to use an iFrame, or if you only need some html tags you could use the Text Layout Framework.
Here this is the iFrame approach:
http://code.google.com/p/flex-iframe/
If the swc do not work in Flex4 just use its ource code which works...
...it is basically based on this:
http://www.deitte.com/archives/2008/07/dont_use_iframe.htm
see also and vote, please:
http://bugs.adobe.com/jira/browse/SDK-12291
http://bugs.adobe.com/jira/browse/SDK-13740
Regards
Marc -
I want to create a swc file to use it in an other project. I can't use the Flash 4 Library Project to do this, because in a Library Project I
haven't the possibility to use data/services, which I need for my library. After click on "data / services" I get the message "This view is only for Flex-Projects available".
Has anyone a solution for my problem?
Thanks for your help.Connect to PHP in FB4 is used when you have a PHP Class and you want to use that in FB, for example Employee.php and it has a Employee class and various methods in that like create, update, get, delete.
However, if you have exposed your functionality in PHP as a HTTP URL (i.e. it is not a class), then you should be using HTTPService from the data menu.
So if your file is login.php and is accessible as a URL, then using the HTTPService and enter the URL.
Does this help?
-Sunil -
How to Setup Flash Builder ActionScript only project for iPad?
Hello!
Can someone give a short guide on how to setup an ActionScript only prject in flash builder such that it can be compiled using adt and deployed to the iPad?
i created successfully iphone games using FlashIDE and PFI.
now I'd like to create an iPad app using Flash Builder (ActionScript only). but I fail to load the compiled IPA to the ipad, keep getting different errormessages thus i think something with my projectsetup is wrongYes, in Terminal you type a single line which is made from the path to the adt application, some parameters, and paths to other documents. Here's the full list of things:
/Location/to/AdobeAIRSDK_2.6/bin/adt
-package
-target ipa-test
-provisioning-profile /Location/to/Provision.mobileprovision
-storetype pkcs12
-keystore /Location/to/Certificates.p12
-storepass password
NameOfApp.ipa ApplicationDescriptor-app.xml
-C /Location/to/swf NameOfApp.swf
splashscreens
icons
That "-C" line is clever, it does a directory change to the folder you give it, so after the -C /location/to/swf part it will then look in that same folder for other documents, and for where to build the IPA file.
Maybe you are looking for
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Emergency disk full error, doesn't create room after deleting files
Oh, this seems like it could be bad. I got the error and even after deleting 800 MB of large files, I can't even download a 2.4 MB utility file to help figure this out. What can I do? I can't even upload a file to my server...!
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How can I deactivate a computer when i do not have it anymore?
Hi, I have used all of the 5 computers that I can authorize for my ipod and all of those computers have since died. Is there a way to deauthorize a computer without having the actual computer to do it from? I do not want to delete all of them becaus
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What is the maximum number of levels available in SAP?
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I would like to upgrade my OSX Version 5.8 to the latest version?
What do I need to do to upgrade to Apples newest version?