Flash builder 4 and flash 10.1 standalone debugger issue on osx

If I use the standalone flash debugger version (Flash Player Debugger 10.1.52.14) with flash builder 4 on osx 10.6.3 then this happens:
I compile the project and the debugger opens. If I click the red stop button then it never closes the debugger. I have to close it manually. Doing that means I have to use clean alot more and often up to 3 renders open after that.
If I switch over to the standalone "Flash Player Debugger 10.0.42.34" then the red stop button works fine and I dont get duplicate players launching.
Anyone else experience this?
I don't use the web player versions.

10.1.53.64 is the latest standalone version. Could you please try with that version?
You'll get it here: http://www.adobe.com/support/flashplayer/downloads.html

Similar Messages

  • Flash Catalyst, Flash Builder and Adobe Air....Issues...

    My problem is simple.
    I have a flash catalyst project I importedc it into flash builder - whats the issue? its a web app. I need it as a air app. I don't know how to change it from a web app to an air app.
    Also:
    If I publish the "demo" version in Flash cat as a air app and install it, I have to resize the window? even when I set the bounds to be 800x600 it shows up on the desktop as either half that or sligtly larger. even running the swf - publishing for both web and air for testing - i have to resize the swf (unless its embeded on a page). why is this happening?
    Tha main purpose here is to change the imported flas cat proj into a air app in flash builder so i can change the default chrome.
    Thanks.

    I finally find what the problem was. It has nothing to do with either the server, neither Flash Player or Adobe Air.
    The problem came from mstc window (remote desktop software). By default it was set to display 16bit colors. I might have changed it sometime to 15bit.
    By setting it to 16bit, it solved the problem.

  • Flash Builder and Flash IDE integration

    hi,
    one of the main reasons for me to get the new release of the flex builder would
    be the possibility to use the IDE as coding environment for my flash projects.
    as the editor of f4 is still a mess, i am very curious if adobe now implemented
    the workflow into this release.
    is anyone aware of that?
    can i now (seamless, hehe) code my projects in FB4 while developing assets
    and applications in flash4?
    (still using Flashdevelop as an alternative, but honestly the workflow is crap
    if you´re working under mac)...
    thx for your answers
    tux

    Hello,
    While I did see a demo of FB4, I came up with a thought about the IDE integration and that would be to take ALL the IDE's and integrate them, give me the ability to swap at top via drop down box or menu bar which IDE I want to work in.
    Simply create the consistent frame work and load the additional DLLs etc for each program you own/pruchase.
    I want and IDE for Flash that is the same IDE as CF. Now obviously some things will not be the same, but hey it would be closer and to me much more efficient then have three or 4 different apps open at the same time going back and forth as needed to create whatever I am working on.
    If I am in Flash and need to swap to CF to tweek the CFC being used, I simply click the drop down or menu bar inside the IDE and viola there I am. I think this would cut down on a tramendous amount of overhead used by loading so many different IDE's.
    An example of this is I use CF8 inside Dreamweaver CS3, I have to make an additional step to get to the help file. If we have an IDE that is the master framework per se and I am using Flash and click help it should open the help for Flash. If I am using CF then it should open the CF help files etc.
    Jim

  • Testing the water on possible Flash Professional and Flash Builder integration

    Hey,
    I just wanted to throw this out here instead of the bug area to see if I'm off my rocker or I'm on to something.
    Basically one of my major pains is that any application design I do, I do it in Flash Pro and I code in FB. Switching back and forth between apps just to press CTRL + ENTER seems like a) a waste of time and b) a waste of system resources.
    So what I'm proposing is having FB integrate with FLA files.
    When you create your product you have the option to specify a target FLA (or multiple with a build order) so that when you test your project it will actually build your FLAs in order (in the situation that the final SWF requires others) and you're off to the races.
    You could also have the currently associated FLA files have a checkbox next to them which could temporally disable them for a build.
    If you still need to make design tweaks later on, it's a mater of opening Flash and doing them, but it would be so slick to be able to have FB render the FLA for you in the same app (no more random CTRL+ENTER in FB anymore!)
    As far as where it could go. I think it would work the best if it was just a new tab that could be added to the perspective. Would allow drag+drop of FLA files to it, drag+drop ordering and also have the checkboxes to disable any FLAs from the build.
    So there we go, does that sound like a decent workflow?
    Cheers!

    Hi guys,
    Have you considered Testing the water on doing your design work in the new Flash Catalyst software http://labs.adobe.com/technologies/flashcatalyst/ for your skins instead of Flash CS4.
    You would be able to export directly in the new FXG format and integrate it directly in your FB4 coding.
    There is a tremendous productivity potential gain there.
    I am planning to abandon eventually completely Flash CS4 for both design  and coding and substitute it eventually by simultaneously working in FB4(coding) and Flash Catalyst(design) with input symbols directly linked to photoshop and illustrator related files.
    For those of you who would like to wet their toes  and initiate  a quick dive, Lynda.com has already released, on june 11,  an 1h40 min course on this subject. Here are the details.
    Length: 1 hour
    Online Training Library® exclusive!
    Flash Catalyst Beta Preview
    with: Mordy Golding
    Flash Catalyst is a new Adobe application that is currently in beta and available for downloading atlabs.adobe.com, that allows designers to quickly create interactive Flash content and rich internet applications without having to write a single line of code. In Flash Catalyst Beta Preview, Mordy Golding demonstrates a workflow that emphasizes the intuitive nature of the tool, and shows how to achieve results in a short time. Meant to bridge the gap between designers and developers, Flash Catalyst allows the designer to work with familiar applications, such as Photoshop and Illustrator, while automatically generating the necessary code in the background for the developer. Exercise files accompany the course.
    Topics include:
    Creating interactive content from Photoshop and Illustrator design compositions
    Turning ordinary graphics into functional components like buttons and sliders
    Using smooth transitions and animation techniques
    Moving content between Flash Catalyst and Flash Builder
    Declarative Graphics
    Flex 4 will make good use of FXG, the new graphics interchange format used with the CS4 graphics applications. Flex 4 and Flash Player 10 can together render FXG graphical elements. These include:
    graphics and text primitives
    fills, strokes, gradients, and bitmaps
    support for filters, masks, alphas, and blend modes.
    FXG graphical elements can be used in Flex 4 in a number of ways. FXG elements can be used within an MXML file or component and can also be saved as an .fxg file format. The CS4 tools will typically export an FXG using the FXG 2008 namespace. Because these files are designed to be shared between graphical applications, you’ll find that they have a stricter format to what’s used in Flex; the Flex compiler will only use the FXG-specific tags. Adobe’s new application, Flash Catalyst, will make it easy to create FXG graphics compatible with Flex 4, which you can then use to complete your application’s user interface and appearance.
    New effects have been added to Flex 4 that can also be applied to FXG graphical elements. These new effects will work on both new and old components alike. Standalone effects must now be declared within fx:Declarationstags instead of the body of the application. Once again, Flash Catalyst has additional tools to help make using these effects easier.
    Ref:http://www.sitepoint.com/article/whats-new-flex-4/ by Andrew Muller

  • Using papervision in flash builder and getting TypeError: Error #1009: when using object.pitch(5)

    When i use papervision in flash builder and i am doing a test, when i render a sphere using papervision with the following code it renders me the sphere.
    When i add a line sphere.pitch(2);      ||
    sphere.yaw(2);
    sphere.roll(2);
    i get the following error,
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at PvTest/onRenderTick()[D:\Android 3D\PvTest\src\PvTest.as:39]
    Can anyone help me figure out the error
    For additional Info, these are the imports i am doing:
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.view.BasicView;

    I followed the steps and read some of your comments on the same top topic in another thread. When I put it on the first frame it was okay but the next button on that page had the same problem.  So what I am guessing is that I have to either create a document class or put the actions where the buttons are.  Am I understanding that correctly?  In the other thread in which you helped someone else; there was so comments about document class.  I found a tutorial on it and the way I understand it is that it you can put you actions in an external document.  But you have to include in the event listener the frame in which you want that action to happen.
    Thaks for your help.  And patience.

  • Trying to understand capabilities of Flash Professional and Flash Builder 4

    I recently purchased the CS5 Master Collection and am struggling to understand the uses for Flash Professional and Flash Builder 4.  I was inspired by Jay Pavlina's Super Mario Crossover game and wish to make similar applications. 
    However, I am confused about whether I should be using Flash Professional or Flash Builder 4 or both?  I purchased the two books that Jay Pavlina recommended "ActionScript 3.0 Animation Making Things Move!" and "Essential ActionScript 3.0".  I've been trying to find resources that will help me understand exactly the purpose of each of these applications. 
    It appears to me that ActionScript 3.0 is used in both?  So which one should I be using?  Or both?  Or is one more design oriented and the other more development oriented?  Can one make flash game like Jay's using just one or the other?  Any help would be greatly appreciated.

    I thought about it a bit more. I think you should take my advice with a grain of salt. I am still standing behind what I said but there are some circumstances that we are not in control of.
    If your task is to be the beginning and the end of your code - don't bother with Flash IDE. BUT, if you plan to monetize on your Flash/ActionScript skills, you may not have choice but be familiar with as many environments as possible.
    Here is my personal experiense that illustrates this point.
    I always prayed to gods, chanted to mandalas and made offerings to spirits to avoid a single thing - not ever deal with custom Flash components. Rightly or wrongly I perceive them as one of the lamest Macromedia creations. I am not talking about SWCs but about this thing that you create with preview and all other crap. Above all, it did not (and still doesn't) make much sense to me from functionality standpoint.
    Anyway, as, I guess, a karmic retribution, I was dealt this card. I got involved in a project(s) where I was not told that my main task would be to, you are right, write and reverse engineer Flash custom components. If I did not know Flash IDE I would be totally lost. Custom components are so counter-intuitive that only people without programming background can view them as a convenience. Well, it is a convenience if they are written correctly.
    The point is that, if you want to make a career out of it, you should gradually get involved with Flash IDE for now. The truth is that there are tons of agencies out there that do not have resources to hire high level developers and they employ "drag n' drop, cut n' paste" individuals. And this is a real market segment. Even well seasoned development houses have to succumb to this reality and cater to such entities.
    It is your choice, of course, but I thought it wouldn't be fare to you to be very fascist about pushing my one-sided views.

  • Flash Builder and Flex4 SDK 9731+ issue

    Hello everyone. I've been working with Flash Builder Beta and latest Flex4 SDK nightly builds for some time now and did not have any major obsticles.
    That was until I downloaded 9731 build. Flash Builder compiled my project without any problem, however, when I tried to launch the application in my browser I've got these errors:
    VerifyError: Error #1014: Class IVisualElement could not be found.
    (after I click continue)
    ReferenceError: Error #1065: Variable CrossFade_CrossFadeShaderClass is not defined.
    (after that)
    ReferenceError: Error #1065: Variable Wipe_WipeShaderClass is not defined.
    (and after that)
    ReferenceError: Error #1065: Variable _cfdd017153b35cc39170086d5b82e02ae917ac7c68abee5c5b64ce1a052a4aac_flash_display_Sprite is not defined.
    Of course when I click "Continue" nothing shows up on the screen.
    The only similar issue I've managed to find is related with Flexmojos (http://code.google.com/p/flex-mojos/issues/detail?id=163) which, I think, has nothing to do neither with Flex4 SDK nor Flash Builder in this case.
    Maybe anyone has ideas about this? Does this have something to do with Flash Builder incompatibility with nightly SDK builds? Or maybe the new SDK
    has not been built correctly?
    By the way, I've decided to stick with 9674 built and wait for more nightly builds when I first encautered this problem. Today I've downloaded 10008 built of
    Flex4 SDK and the problem is still there.

    Hello ThinkLoop;
    I have .10339 now working with no new issues.  If this helps I started a discussion (below) in which I was getting an error, the error given seemed unrelated to the fix but... essentially when recreating the project, which seems to be a common event when updating the SDK, I have to re-attach the modules to the project.
    Author
    Subject
    Views
    Replies
    Last Post
    jdesko
    Nightly SDK and Flash Builder Betain Flash Builder and Flex SDK
    121
    8
    35 minutes agoby jdesko

  • Flash Builder and Adobe AIR update framework

    Hi,
    I posted this in AIR forum , but thought it happens with new flash builder and flex 4 beta , i should do here also
    When I run the Air update framework with the new flash builder , i get this exception when I call appUpdater.initialize() in the same given in http://www.adobe.com/cfusion/communityengine/index.cfm?event=showdetails&product Id=4&postId=9543
    The error is
    TypeError: Error #1007: Instantiation attempted on a non-constructor.
        at mx.controls::ProgressBar/createChildren()
        at mx.core::UIComponent/initialize()[E:\dev\beta1\frameworks\projects\framework\sr c\mx\core\UIComponent.as:6510]
        at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAdded()[E:\dev\beta1\frameworks\projects\framework\src\mx\core\UIComponent.as:6402]
        at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::childAdded()[E:\dev\beta1\frameworks\projects\framework\src\mx\core\Container.as:3879]
        at mx.core::Container/addChildAt()[E:\dev\beta1\frameworks\projects\framework\src\ mx\core\Container.as:2541]
        at mx.core::Container/addChild()[E:\dev\beta1\frameworks\projects\framework\src\mx \core\Container.as:2459]
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_ApplicationUpdaterVBox10_c ()
        at mx.core::DeferredInstanceFromFunction/getInstance()[E:\dev\beta1\frameworks\pro jects\framework\src\mx\core\DeferredInstanceFromFunction.as:105]
        at mx.states::AddChild/createInstance()
        at mx.states::AddChild/set targetFactory()
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_AddChild8_i()
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_State7_c()
        at ApplicationUpdaterDialogs()
        at _ApplicationUpdaterDialogs_mx_managers_SystemManager/create()
        at mx.managers::SystemManager/initializeTopLevelWindow()[E:\dev\beta1\frameworks\p rojects\framework\src\mx\managers\SystemManager.as:3581]
        at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler()[E:\dev\beta1\frameworks\projects\framework\src\mx\managers\SystemManager.as:3 400]
        at mx.managers::SystemManager/docFrameListener()[E:\dev\beta1\frameworks\projects\ framework\src\mx\managers\SystemManager.as:3258]
    The code is the exact same given in the updater example i mentioned in the link above. Only difference is i am using spark framework. The appUpater.initialize() never seem to work and keeps throwing an exception. Any alternatives so suggestions ?
     This works fine in my Flex Builder 3. 
    Thanks
    Hironmay Basu

    the issue is already reported here:
    http://bugs.adobe.com/jira/browse/SDK-22886?page=com.atlassian.jira.plugin.system.issuetab panels:all-tabpanel
    As a workaround, you can try using:
    http://www.websector.de/blog/2009/09/09/custom-applicationupdaterui-for-using-air-updater- framework-in-flex-4/

  • Transform Gestures for Flash Builder and Adobe AIR Mobile Development | ADC Presents | Adobe TV

    Senior Technical Evangelist Duane Nickull illustrates using transformation gestures in Flash Builder, and discusses best practices for zoom events when developing for mobile devices.
    http://adobe.ly/wLSaNj

    How would the app zoom to a point

  • Flash Builder and Adobe AIR: anybody there?

    Hi,
    I've recently posted quite a few posts reporting very serious bugs of both Flash Builder 4.6 and Adobe AIR especially on mobile platforms, and asking about possible fixes and workarounds.
    I would have expected immediate replies by someone at Adobe showing some interest in such blocker bugs that render Flash Builder completely useless, and developing AIR apps for mobile impossible. But there was no reply at all.
    I wonder, are Flash Builder and Adobe AIR being maintained, or have they been abandoned? Because in the latter case I'd rather know it and stop wasting my time using this platform for development.
    thanks
    m.

    I feel your preoccupations, Matteo. I have them too.
    A few days ago, Gartner issued a document, called - as usual for Gartner - "magic quadrant", related to Mobile App Develpment 2012.
    This document explains the situation of the different vendors so one can make an educated choice about the IDE to use for platform-independent mobile things.
    Adobe is well-positioned in this quadrant. However, Gartner (who have talks with vendors before issueing their reports) only referred to PhoneGap when explaining how Adobe addresses mobile app development.
    This is a shame, because FB is powerful and uses ActionScript (which many of us like).
    I have bought FB last year and had fun with it. I don't think it's going to last for long, if I Adobe doesn't show that HTML5 + CSS aren't the only way to go.

  • Accessibility with flash builder and a screen reader

                   hi. a blind website student, using the Jaws for Windows screen reader from htttp://www.freedomscientific.com. was trying to build a basic flash builder flex project, and using jaws 13.0.718, on a toshiba laptop with windows 7 professional 32 bit. now using the adobe cs 5.5 student web premium. i then pressed alt  f, then new, then arrow right to flex project. then put in my name of the project, clicked to browse the folder, then there was a next and finish button, well clicked the finish button. the code windows comes up, press control  !~ which took me to  design view. now my troubles start. have to use the mouse cursur for jaws, which is the jaws cursur. and now, was able to left click using the caps key, which is the insert key, and then able to use the f 8 key for left click mouse simulation. but then came to a tree view, pressed t, until i heard text area, then tabbed around. no add button. so how do i add a component using the keyboard. or do i need to enable accessibility. and also tried to get to the properties of the control. managed to do that some how, but could not find the id property. so if any one can help me, new to flash builder and flex. Marvin, From Devonport, tasmania, australia. if any one can help please e-mail me via [email protected]         

    No I used relative path - the path is  images/image name
    example images/cRight.png
    tried downloading Extension Builder 2.1 and compiling on Mac but still have same results - images show up fine in design window , but not when running panel in Photoshop
    Created a new project: testImage
    added an image component to form
    answered yes to add asset to project
    ran project
    image did not show up in Photoshop
    went back to project
    checked item Embed under Common image properties
    ran project and image shows up
    Looks like it works if I add @Embed("assets/image name") on Mac to display images
    tried in my real project:
    Looks like it works if I add @Embed("images/image name") on Mac to display images
    When I change this on PC to @Embed("images/image name") images do not show Up
    Don't know if I need to create two versions one for Mac one for PC
    Don't know how this would affect product on Adobe Exchange

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • Flash Builder and Flex 4 Press Coverage

    Could someone post some links to some of the  BIG BANG press coverage of the Flash Builder and Flex 4 releases ?

    What is an example of the code that is the source of the error?

  • Flash builder and air app Help

    Hi everyone
    I am new to flash builder I have many adobe products ie master collection, and have an Idea for a small application. But need it to do a few things. I have only looked into fash builder a little but want to know a few things before getting started by getting the trial and then purchasing the real deal.
    With flash builder and air can I make a app that will detect the top most window on the clients computer and return the name of the program ie photoshop etc and then give me the name of the active window, tab etc.
    How much scope is there for interaction with other adobe products in the master collection.
    I have written a few little script before in java. vb, applescript and actionscipt but I want to know if flash builder and air combo has the functionality I need before I bother getting into it to deep.
    Thankyou for your time in advance.
    Regards Daniel

    You can run the AIR app separately, it should still be on your system (Applications > Adobe > Adobe Help or the root of your Start menu on windows).
    If for some reason the app isn't there, reinstall it from http://www.adobe.com/support/chc/. There's a preference under Edit > Preferences > General Settings for "Accessibility Mode". If you select "Open Help in browser", your Adobe applications will open a browser instead of launching CHC.
    Jason San Jose
    Software Engineer, Flash Builder

  • Launch flash builder from flash cs5 don't work

    hi
    I have a trial version of flash builder (eclipse plug-in) and registered flash cs5 pro
    I'm trying to open a new AS3 class like in this tutorial: http://tv.adobe.com/watch/learn-flash-professional-cs5/using-flash-pro-and-flash-builder-t ogether/
    and it doesn't work.
    at first it did asked if I want to edit the file in flash builder or not, and it didnt work.
    now it won't even ask.
    what can I do?
    and also I cant open a flash proffessional  project in flash builder, it says "This feature requires Adobe Flash CS5 or higher to be installed."
    but it is installed!
    frustrated...

    I gave this a shot, using CS5, and when I started a new AS3 file I got the appropriate prompt asking me which application should edit my file...
    Flash Pro
    Flash Builder
    When I chose Flash Builder, (which I had already running), it opened the new AS3 file there with no problems. Interestingly, when I closed FB, and with Flash Pro created a new AS3 class, I wasn't prompted (and the AS file opened in Flash Pro) - so it does require that FB be running, or else Flash Pro will be the default editor.
    For the issue of Flash no longer prompting you "Who" will open a new file, you can change that here:
    Edit > Preferences > ActionScript > Several items down is the Class editor. Change that to Flash Builder
    If you still have problems...Are you able to successfully launch Flash Builder 4 by itself? Or has the trial expired?
    Last but not least, it's worth mentioning another fantastic AS editor (in case you don't really need FB, and/or your trial runs out):
    http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page

Maybe you are looking for

  • Error in dynamic node creation ..........

    Hi experts, I am creating a node dynamically in WDDOINT  and creating an input field in WDDOMODIFYVIEW , but am getting an error "attribute not found". Am pasting below my code... Code in WDDOINT of a view : data lr_par_node       type ref to IF_WD_C

  • Sync problem, cannot sync apps to iPhone from iTunes. i did it before. but now it just take backup.

    sync problem, cannot sync apps to iPhone from iTunes. i did it before. but now it just take backup. anyone plz help...

  • Call Oracle from within MS Word

    Using VBA macro within MS Word to extract data from Oracle DB 8.1.5. I get "Unable to open data source". What values for datasource name?

  • Why SOAP Adapter Type is missing ?

    Hi all, I'm following the WebLog Invoke Webservices using SAPXI (/people/siva.maranani/blog/2005/09/03/invoke-webservices-using-sapxi) and I'm not able to use a SOAP Adapter. In particular, when I try to select the Adapter Type I obtain the following

  • C2-06 sim2 not working

    my c2-06 sim2 is displaying no simcard, i gave my handset in the nokia care located in tirupati, andhrapradesh. they said that it takes 20days to solve the problem. i need to know the status of my handset. when i called to the phone number specified