Flash Builder 4 - iPad / iPhone

PLEASE GOD get the iPad / iPhone export feature into Flash Builder 4 ASAP!!  Wouldn't it be great if some of the best (and first) applications for the iPad came from Flash developers!! Flash Builder 4 needs that SOON!!

Adobe has been spending tons of cash trying to work with Apple to reduce the footprint of Flash Player and improve it so it can be approved by Apple.
Adobe is doing its due dilligence, but Apple is blocking their efforts.
Why should Adobe have to go to even greater lengths to overcome this.
Apple's first TV commercial for the Mac depicted them as going against "the Man".
Unfortunately Apple has now become "the Man", the very manifestation of what they originally aimed to rebel against.
Apple != Adobe
Apple < Adobe

Similar Messages

  • Does Flash Builder 4.6 Support iphone 3g as well as 3gs development?

    Hi guys,
    I'm considering purchasing the full version of Flash Builder 4.6 in order to create flash applications for iphone. The only trouble is I have an iphone 3g (not a 3gs).
    Before I go and invest in a new iphone 3gs or 4, as well as purchase the development certificate from apple, I was wondering weather any of your could confirm weather Flash Builder 4.6 supports iphone 3g as well as 3gs development?
    I have read a few forums stating that Flash Builder only supports iphone 3gs and not 3g... I have also spoken to Adobe customer support who will not tell me until I purchase the full version of Flash Builder..
    Would really appreciate any info on this... as it will otherwise save me a lot of wasted investment.
    Many thanks,
    Tom.

    Hi colin,
    This was really helpful, thanks. Youve cleared up many of my queries as regards publishing for iphone/ipad. From what you've said i've deduced the following:
    1. If i'm going to write my app for ipad and iphone I have to support both of either portrait or landscape. So if the ipad version is designed in Landscape, the iphone one has to be as well.
    2. Designing my app at the new 'higher' resolution on the ipad will be pointless unless i'm publishing out via IOS 5.1. So I should stick to an ipad resolution of 1024x768. 
    One last thing.. as regards creating an app for the ipad AND iphone.. do I need to submit two different versions to the app store (one for ipad and one for iphone) or is it adviseable to simply design one app that can be scaled down from the ipad to the iphone? .. The only reason I ask this is because I want the controls for the game on the iphone to be in slightly different position, and look a little different.. would I have to pay double to submit two versions of the app, how does apple handle the submission of apps with different layouts for both devices?
    Many thanks in advance,
    Tom.

  • Flash player for iPad 2

    How to install flash player on ipad2 ? How to insatall google talk on iPad 2?

    "How to install flash player on ipad2 ?"
    The forum search bar is on the right side of this page.  This has been discussed over and over and over and over and over and over and over and over again.
    There is no flash player for ipad/iphone/ipod.
    The only app that you can install will come from the app store in itunes.

  • Flex iPad Application : Run code before application enters background  Application Type: Flex Mobile Application Target Platform: iPad AIR Version: 4.0 Development Environment: Flash builder 4.6  I want to run some code just before iphone application goes

    Application Type: Flex Mobile Application
    Target Platform: iPad
    AIR Version: 4.0
    Development Environment: Flash builder 4.6
    I want to run some code just before iphone application goes into background. I need function similar to didEnterBackground
    of native xcode app
    (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegat e_Protocol/Reference/Reference.h
    tml#//apple_ref/occ/intfm/UIApplicationDelegate/applicationDidEnterBackground:)
    I tried using devactivated function of flash.display.STAGE.
    I used following addEventListener:
    STAGE = this.parent.stage;
    STAGE.addEventListener(Event.DEACTIVATE, onAppDeactivated);
    It worked for me but only when device is connected to development environment in debug mode. When I create my release build
    it is not working.
    So how can I make sure that my code runs before application goes into background.

    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

  • Unable to install ipa to iphone5s and ipad retina by Flash Builder 4.6 using latest Flex sdk 4.13

    I am using Apache Flex 4.13 FP11.1 AIR14.0 for my Flash Builder 4.6 in my windows 7. attatched is the code. I am using provisining profile and my iphone5 and ipad retina UDID is added in that. But exported application via flash builder for ios is not installing in my ipad retina display and iphone5. I including following default images.
    [email protected]
    Default-Landscape.png
    [email protected]
    Default-Portrait.png
    [email protected]
    Default.png
    [email protected]
    my test-app.xml files contents is as follows.
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/14.0">
      <id>com.miracle.Saraplayer</id>
      <filename>Sara Player</filename>
      <!-- The name that is displayed in the AIR application installer.
      May have multiple values for each language. See samples or xsd schema file. Optional. -->
      <name>
      <text xml:lang="en">Sara Player</text>
      <text xml:lang="zh">Sara Player</text>
      <text xml:lang="cs">Sara Player</text>
      <text xml:lang="nl">Sara Player</text>
      <text xml:lang="fr">Sara Player</text>
      <text xml:lang="de">Sara Player</text>
      <text xml:lang="it">Sara Player</text>
      <text xml:lang="ja">Sara Player</text>
      <text xml:lang="ko">Sara Player</text>
      <text xml:lang="pl">Sara Player</text>
      <text xml:lang="pt">Sara Player</text>
      <text xml:lang="ru">Sara Player</text>
      <text xml:lang="es">Sara Player</text>
      <text xml:lang="sv">Sara Player</text>
      <text xml:lang="tr">Sara Player</text>
      </name>
      <customUpdateUI>false</customUpdateUI>
      <supportedLanguages>en zh cs nl fr de it ja ko pl pt ru es sv tr</supportedLanguages>
      <versionNumber>0.0.0</versionNumber>
      <versionLabel>One</versionLabel>
      <description>Nothing here now</description>
      <!-- Settings for the application's initial window. Required. -->
      <initialWindow>
      <!-- The main SWF or HTML file of the application. Required. -->
      <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
      <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
            <aspectRatio>portrait</aspectRatio>
            <renderMode>auto</renderMode>
      <autoOrients>false</autoOrients>
            <fullScreen>true</fullScreen>
            <visible>true</visible>
            <softKeyboardBehavior>none</softKeyboardBehavior>
        </initialWindow>
      <!-- The icon the system uses for the application. For at least one resolution, specify the path to a PNG file included in the AIR package. Optional. -->
      <icon>
      <image16x16>_icons/16.png</image16x16>
      <image32x32>_icons/32.png</image32x32>
      <image36x36>_icons/36.png</image36x36>
      <image128x128>_icons/128.png</image128x128>
         <image29x29>_icons/Icon-Small.png</image29x29>
         <image48x48>_icons/48.png</image48x48>
         <image57x57>_icons/Icon.png</image57x57>
         <image72x72>_icons/Icon-72.png</image72x72>
         <image114x114>_icons/[email protected]</image114x114>
         <image512x512>_icons/iTunesArtwork.png</image512x512>
         <image50x50>_icons/Icon-Small-50.png</image50x50>
         <image58x58>_icons/[email protected]</image58x58>
         <image100x100>_icons/[email protected]</image100x100>
         <image144x144>_icons/[email protected]</image144x144>
         <image1024x1024>_icons/[email protected]</image1024x1024>
      </icon>
      <!-- Whether the application can be launched when the user clicks a link in a web browser.
      Optional. Default false. -->
      <allowBrowserInvocation>true</allowBrowserInvocation>
        <!-- iOS specific capabilities -->
      <iPhone>
            <InfoAdditions><![CDATA[
      <key>UIDeviceFamily</key>
      <array>
      <string>1</string>
      <string>2</string>
      </array>
      <key>UIStatusBarStyle</key>
                <string>UIStatusBarStyleBlackOpaque</string>
                <key>UIRequiresPersistentWiFi</key>
                <string>YES</string>
      ]]></InfoAdditions>
      <Entitlements>
             <![CDATA[
                 <key>aps-environment</key>
                 <string>development</string>
             ]]>
         </Entitlements>
            <requestedDisplayResolution>high</requestedDisplayResolution>
        </iPhone>
    </application>
    The problem is that when i sync it via itunes. it shows Waiting... then it shows progress for installing. when i click the app icon in device it shows Installing... as shown in these images but never shows finished process.
    Dropbox - 1.jpg
    Dropbox - 2.jpg
    Dropbox - 3.jpg
    source: Dropbox - test.fxp
    i am a bit confused and project is stuck. i am helpless now.

    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

  • How to Setup Flash Builder ActionScript only project for iPad?

    Hello!
    Can someone give a short guide on how to setup an ActionScript only prject in flash builder such that it can be compiled using adt and deployed to the iPad?
    i created successfully iphone games using FlashIDE and PFI.
    now I'd like to create an iPad app using Flash Builder (ActionScript only). but I fail to load the compiled IPA to the ipad, keep getting different errormessages thus i think something with my projectsetup is wrong

    Yes, in Terminal you type a single line which is made from the path to the adt application, some parameters, and paths to other documents. Here's the full list of things:
    /Location/to/AdobeAIRSDK_2.6/bin/adt
    -package
    -target ipa-test
    -provisioning-profile /Location/to/Provision.mobileprovision
    -storetype pkcs12
    -keystore /Location/to/Certificates.p12
    -storepass password
    NameOfApp.ipa ApplicationDescriptor-app.xml
    -C /Location/to/swf  NameOfApp.swf
    splashscreens
    icons
    That "-C" line is clever, it does a directory change to the folder you give it, so after the -C /location/to/swf part it will then look in that same folder for other documents, and for where to build the IPA file.

  • When will the Adobe Flash player become available on iPad / iPhone?

    I know Apple wantto protect its own products like f.ex. QuickTime but it is apparent for all of us that the Adobe Flash technology has become a widely used and accepted standard.
    Why can we never get an announcement from Apple when they expect to make f.ex. their iPad &amp; iPhone compatible and let us use the Flash player?

    The question can never be put too seldomly as it is still a bad secret why Apple "protect" their products from the "ugly" Adobe Flash player.
    Some people in this forum claim that the cause is that Adobe has not managed to develop a satisfactory solution but that is not true.
    On the other hand it seems that Apple is opening a door a litle. Now it is possible using the Adobe Flash Professional and Flash Builder to create application for the iOS products. The whole development process is supported and you do not need to use ONE SINGLE Apple tool.
    Therefore I think it is a question of time until Apple accepts the Flash player on the iOS platforms.
    As to the HTML 5 - this is no surprise to Adobe which have prepared for the step forward to HTML 5 for quite a while. The HTML 5 standard will set the stage for the future internet but it does not make Flash or iOS redundant.
    This is about a fight on a very high business level and Apple will never tell all the reasons for their strategy as little as Adobe will.
    History shows that there is only one loser in such a fight: the user.
    Although we do not all agree with each other, let us keep a good tone in here.

  • Flash builder 4.7 debug via usb device iPhone 4s - device not found

    I cannot find my iphone 4s while trying to debug via usb =(
    i exported ipa and installed it via itunes - this works. but i would love to debug on device.
    im using actionscript mobile project air 3.4
    im using windows 7
    ==================offtopic====================
    also how do i add icons for iphone?
    Thank you for your time! Cheers!

    Hi ,
    Please provide more info on the above issue:
    1.What is the message shown when you try to debug the application via USB on iOS device ?
    2.Are you able to debug on other iOS devices ?
    Run this below command from commandline :
    "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.348139\AIRSDK\lib \aot\bin\iOSBin\idb.exe" -devices
    Note:Make sure your  device is connected to the machine.
    The above command should list all the iOS devices connected to the machine. If a single device is connected,Flash Builder installs application  on device and waits for debugger connection. If multiple devices are connected, choose device dialog will be shown.
    Thanks,
    Sanjay

  • Flash Builder 4.5 messing up my released iPad app

    Using Burrito and coding exclusively in AS3 (no Flex), I built and released an iPad app in the App Store.  When I recompile that code using Flash Builder 4.5, I encounter a number of problems:
    - at first the size of my app appears about 50% its usual size, and is slightly off the screen in both the x and y directions.  Once I rotate the iPad, everything restores to normal.
    - text is sporadically resizing down.  Elements that are created usiung the same method and have explicit font sizes, sometimes appear about 50% their normal size.  This may be related to the previous problem because I feel like it only happens in the beginning, and as new text comes onto the screen it is consistently the correct size.  But it is strange that some elements are small and others are big.
    I would like to make updates to my released app, but I cannot because of these issues.  I seem to be using AIR 2.6.
    Anyone have any suggestions how to fix these problems?
    Thanks,
    Adrian

    After testing with a fresh project and working backwards, I have isolated the problem--setting the renderMode in the descriptor file to gpu (or maybe to anything) causes weird sizing issues at launch, even with a simple embedded bitmap image.  Once I commented out that line, the problem went away.  Luckily, my app seems to be performing just fine without that line, presumably running in auto.

  • How to use Flash Builder and iphone 3g?

    Hi,
    i've downloaded FB 4.5... and i'm trying to develop something on my iphone 3g, but i've discovered (with big disappointment) that it's not supported...
    Is there any version (even a previous one) of FB that i could use in order to work with iphone 3g?
    or... will there be a patch in the future to use that phone?
    Many thanks
    bye
    Alex

    Yes. I have Flash Builder 4.6 and 4.7 running in different Eclipse Luna installs.
    More details at http://forums.adobe.com/message/4527443
    On Mac, I had to have the 32bit version of Luna for 4.6, and the 64bit version of Luna for 4.7 (and  I recently started using  4.7 with Eclipse Mars).
    For 4.6 you need to first download Eclipse 3.6 and install the Flash Builder 4.6 plugin to that Eclipse install. For 4.7 you need to download Eclipse 3.7 and install the plugin to that Eclipse install. Once it's installed in the 3.x version, you can then copy the fb*.link files from the Eclipse 3.x dropins folders into your Eclipse Luna's dropin folder.
    There is an issue where something in Flash Builder 4.7 won't work right when using it as a plugin, not sure but it might be something with building ANEs.

  • Flash Builder Error Compiling Ipad Actionscript Mobile Project.

    I just bought a brand new ipad for testing. I am using flash buider 4.7 to make an actionscript mobile project. I created an app ID, provisioning profile, and certificate. I have done this before in flash professional so it wasn't too bad. However, when I run or debug  even a blank application I get this error in flash builder:
    Error occurred while packaging the application:
    'Launching AppName' has encountered a problem.
    Error occurred while packaging the application.
    Exception in thread "main" java.lang.Error: Unable to find llvm JNI lib in:
    /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/adt.jar/Darwin
    /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/aot/lib/x64
    /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/adt.jar
    /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib
                    at adobe.abc.LLVMEmitter.loadJNI(LLVMEmitter.java:582)
                    at adobe.abc.LLVMEmitter.<clinit>(LLVMEmitter.java:596)
                    at com.adobe.air.ipa.AOTCompiler.generateExtensionsGlue(AOTCompiler.java:419)
                    at com.adobe.air.ipa.AOTCompiler.generateMachineBinaries(AOTCompiler.java:1790)
                    at com.adobe.air.ipa.IPAOutputStream.createIosBinary(IPAOutputStream.java:378)
                    at com.adobe.air.ipa.IPAOutputStream.finalizeSig(IPAOutputStream.java:762)
                    at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:91)
                    at com.adobe.air.ipa.IPAPackager.createPackage(IPAPackager.java:245)
                    at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571)
                    at com.adobe.air.ADT.run(ADT.java:419)
                    at com.adobe.air.ADT.main(ADT.java:469)
    I have no idea where to even start in trying to figure out what could be the problem. I am pretty sure the itunes developer information is correct. Are there any kinds of drivers or developer modes that I need to set for a new iPad?
    Thanks!

    Thanks Shongrunden for your reply.
    Yes, you are right. If I make a new Flex mobile project, I did not see the issue.
    But that did not fully answer my question, my concern is: can an actionscript project use spark components?
    Thanks.

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • I'm subscribe creative cloud membership, but the individual membership limits to produce iPad only app. How can I solve this problem? DPS app builder is not showing ipad iphone option, and membership is requiring enterprise subscription.

    Hi,
    I'm operating digital publishing company, and I'm an individual subscriber of CC.
    When I use DPS app builder for making ipad+iphone app, the DPS is only showing iPad option as default.
    And it's not possible to enroll Newsstand app either.
    How can I make ipad+iphone app which is fully supporting newsstand?
    Is it possible upgrading from individual to professional/enterprise subscriber?

    You will need at least a professional DPS account. Creative Cloud allows only single edition iPad apps.

  • Comment creer un projet iphone sur Flash Builder 4.5

    Bonjour,
    J'ai télécharger la version d'évaluation de Flash Builder 4.5. J'ai reussi à créer un projet Google Android mais pas de projet Iphone.
    En revanche il est possible de créer un projet ActionScript pour Iphone, seulement je n'arrives pas à faire ce que je veux. Impossible d'afficher une alerte ou même un bouton.
    Quelqu'un saurai comment faire SVP ?

    Bonjour, si vous parlez anglais, faite un tour sur le forum Flash Builder, des pros pourront vous aider: http://forums.adobe.com/community/flash_builder

  • When is Apple will make a Micro USB Flash Drive for iPads and iPhones ???

    IIt's really a big help if Apple make their own Micro USB a Flash Drive for iPads and iPhones.

    Apple would not tell people there are other brands on the market. It is my opinion that if Apple users keep asking for the USB for ipads, they might consider it. As for the iphone there MIGHT be a tiny slot inside where the battery is for an SD card, which expands the space. I know Android has that feature in their cell phones, but not sure about Apple.

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