Flash Builder Burrito 'unable to resolve ... for transcoding' error css file

Hi,
I am trying to dip my toes into the waters of mobile development with the preview release of flash builder burrito.
I am doing so by trying to port over an application I have built in Flash Builder 4 for the web, by bringing it into a mobile app piece by piece, using the view stack struture peculiar to mobile apps.
I am haivng an issue with my untouched css file that I am trying to use in the app. It's a direct copy from the other app in the same directory structure and yet I have declarations of embedded images of the form:
.topLogo {
    url: Embed(source="assets/images/header-logo.png");
Which continually cause:
unable to resolve '/assets/css/assets/images/header-logo.png' for transcoding     Flex Style Problem
errors.
It is drving me utterly nuts. The images are there, and if I change the path to an invalid one I get a proper error in the editor, so it IS resolving them, but then these transcoding errors come up and seem to be triggering repeatedly as the problems pane keeps taking the focus away from the editor.
It's driving me nuts.
Anyone know if I've missed something?

Problem solved by turning off Design View (which we never use anyway, useless thing for OO style programming), it's on by default with a new install of Flash builder.
The mobile app looks promising, just waiting on a developer license to see how it goes on an iPad

Similar Messages

  • Deployed Android project using Flash Builder Burrito not working on mobiles

    Hi,
    I have created a simple "Hello World" Application using Flash Builder Burrito SDK. I have tested the result in the emulator it is working great.
    After that i deployed the application using "Export Release Build Option" and entered valid certificate details and created the .apk file. I copied the .apk file into the device and i run the application. Iam unable to run the app. I have tried these in 3 android supported devices and in each of these i am getting different error messages. I have mentioned the device in which i have tested and the error message i got while i tried to install the app (.apk file)
    HTC Desire - "Error while parsing the package of the application"
    Samsung Galaxy Tab - "Error while parsing the package of the application"
    LG Optimus one (LG P500) - "Application not installed"
    I have created a New Mobile Project in the flash SDK and added simple label "HELLO WORLD" in the view section.
    Before deploying i have installed Adobe AIR 2.5 in the device.
    Whether iam missing any of the steps to deploy correctly in the device. If so, please let me know. Also i need to know whether any restrictions are there for applications developed using Flash Burrito Preview Release. (whether by default all android mobile version more than 2.1 will support it?)
    Also when i try to install "Tour De Mobile Flex" apk in LG Optimus, it is saying "Device not supported" message.
    How do i overcome these problems to run the apk file without any problems.
    If you need any other detail please let me know, i will explain it in detail.
    Thanks in Advance,
    Srinivasan.C

    Ok, this is an old post but i still needed a couple of hours to find a solution, so here we go:
    - Most likely you have TWO executable build targets in your project (two mxml that you can launch). If so, go to the Project settings > Flex Applications and remove the one you don't need so you only have one.
    - My case was a bit complex though - i was using an ANE and Coldfucion server. In this case change the Output folder in the Project Properties > Flex Server > Output folder to something like "temp" instead of "C:..." generated by Flex Builder. The Android device gets confused by a "C:" reference but still can understand a local "temp" folder
    I hope i have saved your day

  • Flash Builder Burrito not recognizing E4X syntax

    Hi,
    I have a function in a data proxy that assigns XML from a web API to a value object.
    private function handleDevNewsDataGetComplete(e:Event):void 
              vo.devNewsDataXML = new XML( e.target.data );
              vo.devNewsHeadline = vo.devNewsDataXML..*::Title[0].text();
              vo.devNewsArticle = vo.devNewsDataXML..*::Summary[0].text();
              vo.devNewsSource = vo.devNewsDataXML..*::NewsSource[0].text();
    I had no problems with Flash Builder, but since upgrading to Flash Builder Burrito, I have been getting errors (see below). Please help!
    Description    Resource    Path    Location    Type
    Title cannot be resolved to a type    DeveloperDataProxy.as    Flex Problem
    Description    Resource    Path    Location    Type
    The variable Summary is undefined    DeveloperDataProxy.as    Flex Problem
    Description    Resource    Path    Location    Type
    The variable NewsSource is undefined    DeveloperDataProxy.as    Flex Problem

    Hi,
    Are you using Flash Builder Burrito preview release build?
    Do you reproduce this consistently?
    The same code compiles fine for us.
    Can you please attach your eclipse log file?
    Thanks,
    Balaji

  • Autocompletion not working in Flash Builder burrito

    Hello!
    What causes could prevent autocompletion from working in Flash Builder burrito? in flash builder 4 it works fine, but not at all in burrito. maybe I changed some settings somehow? If i open Settings->Flash Builder->Editors then "Enable Auto Activation" under "Code Assist" is checked.
    what other reason could there be for that problem?

    Hi,
    Are you using 'Flash Builder Burrito Preview'? You might have faced this known issue https://bugs.adobe.com/jira/browse/FB-28451 . This is fixed in future builds of Flash Builder.
    Workaround is, Click 'Restore defaults' in Preferences->Flash Builder->Editors->ActionScript Code->Content Assist Cycling
    Or Changing workspace.
    Let us know if this workaround solves the issue.
    -Radhakrishna

  • Purchasing Flash Builder Burrito

    Hi,
    Sorry if this is the wrong forum, but not sure where to ask. Was just wondering if Flash Builder Burrito will be released as an update for Flash Builder or if it will be a new version to purchase. I plan on purchasing Flash Builder, but wasn't sure if i should wait until Burrito is released or not.
    Thanks

    Hi,
    We have not announced pricing or availability as of yet for the upcoming version of Flash Builder.
    As the upcoming release contains new features it will be a paid upgrade from the current Flash Builder 4 release.
    Thanks,
    Andrew Shorten
    Group Product Manager, Developer Tools, Adobe

  • A puzzle game using Flash Builder Burrito

    I used the Flash Builder Burrito and AIR 2.5.1 to build a simple puzzle game for the Android market. It is called 'Ramanujam's Magic Square' and is live. Performance on Galaxy S is as good at it can be with a native app. considering that the puzzle is about number crunching.
    Here is the pic:

    it's ok, I figured it out.
    just using Flash builder 4.5 grid containers

  • Flash Builder Burrito, Random Crash in Debug Build

    Hello:
    I have been working with Flash Builder Burrito for about a week. When I publish it to the Xoom device in debug mode, it will crash at random. When I publish it as a normal build, it works great.
    I'm not sure if it's actually a crash or it loses the Wi-Fi connection to the device and just quits out?
    I get no errors to the Debug window when it just random quits the app.
    I would suggest it's a coding error but it is just sitting at a simple MXML screen and not doing anything in the background. Plus it works when I do a normal build with out the Debug console.
    My guess is there is a packet loss or something and it quits out?

    This is a bug in AIR on the Xoom device.  As you pointed out it only happens when debugging.  We're aware of the issue and working on a fix, you can track the progress on this bug: http://bugs.adobe.com/jira/browse/FB-30457

  • Flash builder burrito

    hello
    I'm are using the flash builder burrito
    to make a few test's for android aplications.
    So my questions are
    When the final release for the burrito whe will be able to buid  aplications without adobe air requeriment?
    I ask that because on samples that i made not just one works because my android phone have a arm6 processor, so i think that
    aplications made on burrito just will work on the smartphones with arm7 processor because the air request, is correct?
    Sorry for my english
    Many thanks

    Hi Chris,
    The Burrito Preview installs to a different directory than your existing FB4 installation, by default, so there should be no conflict there. Also, it accepts the same Serial Number you have for FB4 if you purchased FB4 as an individual product.
    If you purchased FB4 as part of a CS5 Suite, there will be a site available you can use to obtain a Preview SN for Burrito, but you can still use Burrito in Trial mode until that is available.
    -Chris

  • Flash Builder Burrito - Enabled Geolocation in running device?

    Hi, I am developing a simple app that will show user's geolocation in the map.
    I use code like this:
    protected function view1_creationCompleteHandler(event:FlexEvent):void
         if( Geolocation.isSupported )
               g = new Geolocation();
               g.setRequestedUpdateInterval(100);
               if( g.muted )
                   // Don't do anything if device's sensor is muted.
                    return;
               g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler,false,0,true);
    Then I modified application.xml in project like this (following Ryan Strewart's video in Adobe TV):
    <android>
        <manifestAdditions><![CDATA[
        <manifest android:installLocation="auto">
            <!-- See the Adobe AIR documentation for more information about setting Google Android permissions -->
            <uses-permission android:name="android.permission.INTERNET"/>
            <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
            <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
            <uses-configuration android:reqFiveWayNav="true"/>
            <supports-screens android:normalScreens="true"/>
            <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
        </manifest>
    ]]></manifestAdditions>
      </android>
    Then I use Flash Builder Burrito to install and run application into device. The Geolocation object is muted. Even I turn on all geolocation setting. An interesting thing is, Geolocation is work in Flex de tour Mobile application.
    I use Samsung Galaxy S with Froyo 2.2

    I was able to test the Geolocation object successfully on a Motorola Droid using the following code:
    GeoTest1.mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <s:MobileApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                         xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.GeoTest1Home">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
    </s:MobileApplication>
    GeoTest1Home.mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark" title="Home"
            creationComplete="view1_creationCompleteHandler(event)">
        <fx:Script>
            <![CDATA[
                import flash.sensors.Geolocation;
                import mx.events.FlexEvent;
                private var g:Geolocation;
                protected function view1_creationCompleteHandler(event:FlexEvent):void
                    if( Geolocation.isSupported )
                        g = new Geolocation();
                        g.setRequestedUpdateInterval(100);
                        if( g.muted )
                            // Don't do anything if device's sensor is muted.
                            msg.text = "geo muted";
                            return;
                        msg.text = "geo active";
                        g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler, false,0,true);
                protected function geoLocation_UpdateHandler(event:Event):void
                    msg.text += "\ngeolocation updated";
            ]]>
        </fx:Script>
        <s:Label id="msg" text="foo"/>
    </s:View>
    GeoTest1-app.xml
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.6">
         <id>GeoTest1</id>
         <filename>GeoTest1</filename>
         <name>GeoTest1</name>
         <versionNumber>1.0.0</versionNumber>
         <initialWindow>
              <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
         </initialWindow>
         <android>
              <manifestAdditions>
              <![CDATA[
                   <manifest android:installLocation="auto">
                        <uses-permission android:name="android.permission.INTERNET"/>
                        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                        <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                        <uses-configuration android:reqFiveWayNav="true"/>
                        <supports-screens android:normalScreens="true"/>
                        <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                        <application android:enabled="true">
                             <activity android:excludeFromRecents="false">
                                  <intent-filter>
                                       <action android:name="android.intent.action.MAIN"/>
                                       <category android:name="android.intent.category.LAUNCHER"/>
                                  </intent-filter>
                             </activity>
                        </application>
                   </manifest>
              ]]>
              </manifestAdditions>
         </android>
    </application>
    Please try the above and see if it works.
    -- Tom
    Flex SDK engineer

  • Where can I download flash builder burrito standard preview release?

    Dear all,
    Where can I download the flash builder burrito?
    My current project is in burrito and I want to set up for my new pc but still can't find the archive of Burrito version and when I downloaded the latest version of flash builder 4.5 it can't run flex and showed this error:
    Description        Resource        Path        Location        Type
    Unknown Flex SDK: "Flex Hero"            MyGame                Unknown        Flex Problem
    Thank you all !
    I need that badly

    try the link : http://www.mydigitallife.info/adobe-flash-builder-4-free-download-with-serial-number/

  • Can't install Flash Builder Burrito

    I can't install Flash Builder Burrito on my 64 bit Windows 7 PC. I  have the CS5 Master Suite installed and AIR and Flash latest versions.  Is there anyway to get this installed so I can do mobile development?
    Here's the error info:
    Exit Code: 7
    -------------------------------------- Summary --------------------------------------
    - 0 fatal error(s), 17 error(s), 18 warning(s)
    WARNING: Payload {7E5AA19B-0B85-4f44-BA26-728851489200} Adobe Flash Player 10 ActiveX is already installed and the session payload {0B0C731E-5584-4980-A0D2-4ADC89220426} Adobe Flash Player 10 ActiveX has no upgrage/conflict relationship with it.
    WARNING: Payload {177E1CA1-14CC-4398-AB15-A5746EFE8F22} Adobe Flash Builder is already installed and the session payload {45CDBACA-8B52-4DAE-9601-287907A155BF} Adobe Flash Builder has no upgrage/conflict relationship with it.
    WARNING: Payload {40F95A03-885A-45fb-9A14-486BEFEDDF34} Adobe Flash Player 10 Plugin is already installed and the session payload {A05D4EC5-033E-4446-9D96-1698FE490147} Adobe Flash Player 10 Plugin has no upgrage/conflict relationship with it.
    WARNING: Warning: {2F6B67F4-A2BB-45D7-A80C-25FF646CC1C5} Adobe Player for Embedding will not be repaired, due to updated patch of STI and one of the top level payload is being installed.
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Warning: {2F6B67F4-A2BB-45D7-A80C-25FF646CC1C5} Adobe Player for Embedding will not be repaired, due to updated patch of STI and one of the top level payload is being installed.
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    ERROR: Verifying payload integerity : Failed with code 1
    ERROR: MsiConfigureProductEx failed with error: 1612
    ERROR: The following payload errors were found during install:
    ERROR:  - Microsoft_VC90_ATL_x86: Install failed
    ERROR:  - Microsoft_VC90_CRT_x86: Install failed
    ERROR:  - Adobe Flash Player 10 ActiveX: Install failed
    ERROR:  - Microsoft_VC80_ATL_x86: Install failed
    ERROR:  - AdobeHelp: Install failed
    ERROR:  - Adobe Flash Builder: Install failed
    ERROR:  - Microsoft_VC90_MFC_x86: Install failed
    ERROR:  - Suite Shared Configuration CS5: Install failed
    ERROR:  - AdobeTypeSupport CS5: Install failed
    ERROR:  - Microsoft_VC80_CRT_x86: Install failed
    ERROR:  - Adobe Flash Player 10 Plugin: Install failed
    ERROR:  - AdobeCMaps CS5: Install failed
    ERROR:  - Microsoft_VC80_MFC_x86: Install failed
    ERROR:  - Microsoft_VC80_MFCLOC_x86: Install failed

    This was fixed from a post in the correct forum.

  • Flash Builder Burrito serial expired

    Hoi there,
    i have made an app in Flash builder Burrito some time ago. Now i have used Flash builder 4.5 for some time but i can't use it for my app because of the skin changes (or i have too restyle the whole app whick will take to much time for such a small app). So i want to reinstall Flash builder Burrito again and make some bug fixes for my app. But now my Flash builder Burrito licens is expired which is strange because Flash builder 4.0 and 4.5 are running fine. So my question is has Adobe canceld support even for activitating Flash Builder Burrito?

    Thanks for letting us know about the this problem with the Burrito trial and the FB/CFB serial numbers.
    If you send me your amt logs, I'll follow up with the CF Builder team to figure out what's the matter. More info here on where to find the logs:
    http://kb2.adobe.com/cps/834/cpsid_83481.html
    In addition to the amt3.log, you might find others in that same location, so if you could send them all, that would help track this down faster.
    You could send them as an attachment to cagruss [at adobe dot com].
    Thanks,
    -Chris

  • Build iOS app with Flash Builder Burrito.

    I have some Android apps built with Flash Builder Burrito that I want to deploy on iOS.
    Can it work?
    How?
    Is the folowing working ? StageOrientationEvent and StageWebView Class
    Best regards,
    mark

    Solved it.  Just added the following in the <InfoAdditions> tag for iPhone in my app descriptor XML file:
      <key>UIRequiredDeviceCapabilities</key>
    <array>
    <string>wifi</string>
    <string>armv6</string>
    <string>armv7</string>
    </array>

  • Flash builder  burrito + fp11 standalone debugger

    how do i install  fp11 standalone debugger on  flash builder  burrito???

    Just Got The Solution for Error 16811 &  16816
    Note Following things to avoide update error
    No 1.>
    You xml schema for update descriptor.xml in  server should look similar to this
    <?xml version="1.0" encoding="utf-8"?>
    <update xmlns="http://ns.adobe.com/air/framework/update/description/2.5">
      <versionNumber>2.0</versionNumber>
      <url>http://localhost/SerialHunter/SerialHunter.air</url>
      <description><![CDATA[
    SerialHunter Version 2.0 by Rajendra Khope
    This new version includes:
        * AutoUpdate
        * Enhaced UI functions
        * Ability to add providers       
      ]]></description>
    </update>
    Note xmlns="http://ns.adobe.com/air/framework/update/description/2.5"
    and versionNumber instead of version
    Also make similar changes in appxml version field (in Burrito its by default versionNumber )
    No 2>
    if u are using code to display veesion number make sure it should look like:
    var appXML:XML = NativeApplication.nativeApplication.applicationDescriptor;
    var ns:Namespace = appXML.namespace();
    pnlMain.title=appXML.ns::name+" v "+appXML.ns::versionNumber
    Thats it...!
    Rajendra Khope
    bkrajendra at gmail dot com

  • Flash Builder Burrito Supported Android Phones?

    Hi there everyone. I am giong to start building an Android phone via Flash Builder Burrito.
    The question I wanted to post is, has any tried developing/debugging an Android application on Burrito and connected it with another phone other than the developer phone offered in the Android Developer Marketspace?

    Any Android 2.2 phone should work, and yes, provided you have the drivers for it installed if you are on Windows. We include the USB drivers for all the common supported phones in your Flash Builder Burrito installation at:
    <Adobe Flash Builder Burrito Home>\utilities\drivers\android\
    Refer to the documentation that came with Flash Builder Burrito for instructions on installing the drivers.
    Also, if you run into any other problems with a particular Android 2.2 device, please let us know!
    thanks,
    -george

Maybe you are looking for

  • Lightroom 5 What is the Color box for in the adjustment brush and filters

    Hi I am running Lightroom 5.6 although I think this has been around probably from 4.In the Basic Development module when I select the Adjustment brush, Radial filter or Graduated filter then below Defringe I get a box marked Color. What does this box

  • MAC iPod Connected to a PC

    I mistakenly plugged my MAC iPod into a PC. I now know you can't do that. This mistake resulted in an automatic install of the windows iTunes software. Now I can't access my 1500+ songs. I've already tried doing a recovery with Recover4all on the PC.

  • Execution time for an insert/update

    Hello! We are using EJB entities 3.0 and JPA configured to run on WAS and DB2. We also are using Container Managed Persistence We have a transactional method let's name it addA(), when executed, ultimately inserts data in 11 DB2 tables. In some of th

  • Horizontal target line on chart

    Hi, I want to add horizontal line on my chart that will act as target line. For example Static Target sales : 10,000 Dynamic Values from database Jan : 9000 Feb : 11500 Mar : 5000 Can someone please tell me how to add static target line on chart. Tha

  • Essbase Error 1016016

    Hi all,<BR><BR>Here's another error I can't find any information on. I received the error while running a script in the MaxL shell in an aggregate storage cube. I was using the "export database to data file" statement. The report is being created, bu