Flash CC no more AIR SDK 16 !?!?

Omg, are you kidding me ?
AIR sdk 15+ has major issues with video on android, refering to this post: https://forums.adobe.com/thread/1571055
The only solution is to use air sdk 14 and Flash CC does nto allow that anymore !?!?!??!?!?!?
Adobe, you are just continuing to kill this community! Unbeliveable!!

you can add other sdks.
Can Flash Pro CC publish to flash player 9?? | Adobe Community

Similar Messages

  • Flash Builder 4.7 - AIR SDK 3.1: Directory does not contain a AIR SDK

    Im still having issues with using AIR 3.1 with flash builder 4.7 (see my previous posts) and would appreciate any help/ advice.
    Ive uninstalled FB 4.7, reinstalled and followed the procedure to overlay AIR 3.1. Im now getting the following error -
    AIR SDK 3.1: Directory does not contain a AIR SDK
    Reason for using AIR 3.1 is that all of my projects are built with AIR 3.1 and no longer work with FB 4.7.

    Can anyone from adobe help with this please?

  • Intellisense not working after update adobe air sdk on Flash CS6

    I updated the Flash Professional CS6 Adobe AIR SDK to 15.0.0.249, but when i start a .FLA file that uses the new SDK, the Intellisense not work! So i need use AIR SDK 3.4 (native) to work with Intellisense... This is a real waste of time! Can i fix it?

    Hello
    > Is there anybody from toshiba following the thread
    I dont think so because it s an user to user forum only and nobody from Toshiba is here.
    Can you post more details? You wrote that you cant watch flash videos but do you get an error message or what happens exactly?
    What browser do you use?
    I would recommend reinstalling Adobe Flash from Android market. This should help.

  • Incorrect ADT version when compiling using updated AIR SDK in Flash Builder

    I was wondering if anyone else has come across adt version issues when compiling with Flash Builder.
    I just downloaded Flash Builder 4.7 (I had 4.6 installed previously).  I upgraded due to AIR SDK issues when trying to send my app to iOS.  I downloaded AIR 3.7 SDK and done the whole "overlay" described here http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html but when trying to compile it Flash Builder, it states that version 3.7 is not only up to 3.1  I did a check of the adt that is being used (adt -version) and it returns back that it is version 3.1  This is the one contained within the sdks/4.6.0/lib folder.  If I copy the one from the AIRSDK folder and check the version on that 3.7 comes up correctly, but it needs files that are contained in the AIRSDK folder, so I'll need to copy more than just the adt.jar file.
    Really I'm just trying to see if anyone knows what I can change in Flash Builder to point to the AIRSDK folder instead of the sdks/4.6.0/lib folder so I'm not constantly updating my adt.jar file each time I install a new AIR SDK.

    OK, not the best solution (hopefully someone will be able to tell me where to update Flash Builder to point to the AIRSDK directory instead of {FB install dir}/sdks/4.6.0/lib, but until then, here's a work around.
    First make sure to backup your old aot and android directories in your {FB install dir}/sdks/4.6.0/lib and your original adt file (I just renamed them to fileOrDir_original)
    Then copy your adt.jar file, aot dir, android dir, and I copied legacy dir also to your {FB install dir}/sdks/4.6.0/lib
    You should now be able to compile using the 3.7 AIR SDK.  There's another fix for PIE in AIR 3.8, so I may be updating again soon to the labs build.  I'm hesitant to copy any more files over in case it stops my non-mobile AIR builds from working, but hopefully this will be good enough for mobile builds and for anyone else having this issue in Flash Builder.

  • How to install latest AIR SDK (13 or 14) in Flash Pro CS6?

    Hi, I'm using Adobe Flash Pro CS6 on Windows 7 64-bit and I wanted to add latest Adobe AIR SDK, either 13 or 14, but non of them is seen as a valid SDK by Flash.
    I've tried downloading two possible SDKs (SDK & compiler and SDK without compiler) from here: Download Adobe AIR SDK (version 13) and here http://labs.adobe.com/downloads/air.html (version 14). Each time I copied the extracted SDK folder to my Flash CS6 folder where default 3.2 and 3.4 SDKs are located. After that I open Flash, then Help > Manage Air SDK, click on " + ", browse for the new folder, and all I get is "The selected folder does not contain a valid AIR SDK" warning message. It all looks the same with all four SDKs I downloaded!
    Not long ago I added AIR 4.0 without any problems. What am I doing wrong? Is new SDK Flash CC only or what?

    What are you naming the folder?
    Just as a general tip, since many applications (Flash CS4, 5, 5.5, 6, CC) you can save some space by only putting the AIR SDK in one place. Since CS6 and CC have "Manage AIR SDK" in their settings you no longer need to locate that folder like 5.5 which requires you to overlay the AIR 2.6 folder. So save some space and put it anywhere out of the way, out of the Flash folder. I have multiple drives and I have lots of SDKs installed at root on my E:\ (E:\SDK\AIR, E:\SDK\JDK, E:\SDK\Android, etc). I then just go in the help panel like you do and point CS6 and CC to E:\SDK\AIR and they work perfectly fine with the latest SDK released recently.
    Are you updating Flash Player to 13 as well?
    Last, do not download the Flex version for Flash. Flex is for Flash Builder if you intend on using Flex (it is different than Flash).
    Do not get this:
    You want the SDK from the big orange buttons above this warning.

  • Flash builder 4.7 air 3.6 new adt compiler

    Hi. Ive been having serious issues when i tried to "Export release build" using air 3.4 and/or air 3.5 on Flash builder 4.7. Goit a lot of nonsense java.lan.nullpinter exceptions and similar errrors.
    When i tried to debug or run, even on device generating the ipa, everything ok. But when i tried to export the project, and it tried to re-compile it, always got absurd java errors.
    Ive tried everything: downgrade the java virtual machine, reinstalling flash builder, air, even windows!!! Nothing worked. Even recovering previous stages of the project where I originally could export it (its even published on the appstore!). No use. The app that was working no problem, now when trying to export returns a lot of javanull pointers or similar crap.
    BUT, when trying to generate the ipa through via command lines  on the ms dos console it works!! So... its obvious the problem was on the adl+java duo.
    Thing is, I updated to the just released AIR 3.6 (not the beta, the release version). It uses .exes(on windows, which is the system im using)  instead of java, so it showed promise.
    I overlayed the air version on the flash builder following this instructions:
    http://forums.adobe.com/message/4797974
    Well, not exaclty, because then flash builder throws a lot of errors and dosent show me the package explorer for instance.
    I made a copy of the AIR folder, but not deleted the content, just copied the new air version files over and substitute the replicas, but kept the originals where no new file substituted them (dont know if im explaining it ok, sorry for my english).
    It worked... except for the damn "Export release build" option. It keeps trying to debug it using java instead of using the new adt. And I cant find how to change that.
    The adt on the other hand is being used ok, as i can check it when I try to run or debug the project targetting a device. Before I could check the command used and now Im not, so Im pretty sure its using the new .exe instead of the java version. But now I dont know how to generate the ipa targetting the app store, for instance via command line using the new adt nor can i do it exporting the project from the flash builder IDE.
    SO...
    is there anyone having similar problems?
    How can I correctly overlay air 3.6 over Flash Builder 4.7 and force it to use the new air adt and adl?
    Anyone tried?
    Thanks in advance folks!!!

    Thanks everyone for your collaboration.
    Hey Nabren, What do you mean by "as well"?
    Just to make it clear. I already followed the instructions here:
    http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html
    to overlay the air sdk. And the folder you are pointing me is the ONLY ONE the instructions tell me to replace. BUT when you say "as well" I understand something else have to be done.
    Ill explain the whole process Ive followed and the consequences:
    As I said I replaced the content on the AIRSDK placed in the fodler C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722 (or similar), for the content of the new SDK.
    The result is that flash builder throws me a lot of errors and is unable  to show even the package explorer, for instance or create a mobile project, so I went back to the original AIR folder. No problem there.
    When I was using flash builder 4.6 I overlayed the sdks in this way: made a copy of the last flex SDK (which already had the air sdk inside), and copied the content of the  latest AIR SDK over the current sdk, replacing only new files, keeping those not includded on the air sdk. That way I could keep several flex+air sdks, and could select wich sdk to use for each library/project. Now this doesnt work anymor on flahs builder 4.7.
    So I tried this:
    I made a copy of the AIR sdk under C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722 and copied over the new sdk ont he folder overwritting new files,keeping those not included on the new sdk... and this works! Everythings fine. I can debug complex projects on air simulator even launch it on an iphone or ipad...
    BUT it keeps throwing me JAVA errors (null pointer exceptions and things like that) when exporting that makes no sense at all (different errrors without making any change, now no error now another one...).
    More info on the projects provoking this behaviour:
    They are mobile projects (ios mainly). They use several libraries. Some of them come from compiled swcs from flash cs6 (wich contains classes we are using as views). All libraries have been double checked. They are fine. The problems emerge when trying to export targetting the apple store. Weve double checked the provisioning and the certificate. They are correct. In fact, when we try to generate the ipa using adt via command lines on ms-dos it works!
    Weve tried to remake and the rebuild the project class by class, even recreate the flas we are using to generate the swcs to be used as libraries on the project... it only works when the project is almost empty. As soon as some content is added.. bumm! Java errrors all over when trying to export.
    Our main machine is an i7 2.93 Ghz, 8 GB ram, 64 bits. Windows 7 Ultimate 64 bits, using Flash builder 4.7 64 bits and flash cs6 64 bits. But we have checked on other mahines and sme thing happens.
    Doesnt anyone else have these problems? Is there any other way to overlay the air sdk?
    Thanks again.

  • How to setup Flex SDK with latest AIR SDK?

    Now the latest AIRSDK web page has a small link at the bottom for Flex users and it states that Flex users should take the SDK version without the compiler. BUT....
    the http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html page says to download the SDK from
    http://labs.adobe.com/downloads/asc2.html
    but this page now redirects to:
    http://helpx.adobe.com/air/kb/archived-air-sdk-version.html
    which contains a large list of archived SDK's. So that help page never really says which version of the SDK to use - with or without the compiler. But other forum posts have implied its suppose to be the one with the compiler.
    Now since we're overlaying the ...plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK folder that would make sense.
    But now there's a second overlay instructions page at:
    http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html
    with different instructions.
    So my questions are:
       Which overlay instructions are we really suppose to use?
       Which version of the AIR SDK (with or with-out compiler) are we suppose to use?
       What does the Flex Library Project properties -> Flex Library Compiler -> 'Include Adobe AIR libraries' checkbox really do?
            If I've followed the (first) overlay instructions above, does this checkbox now mean I'm using the overlaid AIR SDK 3.6
            with the current Flex SDK I've chosen?
            What if I'm using the Apache Flex 4.9.1 SDK? Will the AIR SDK 3.6 overlay that?
                (Doesn't Apache Flex have AIR 3.4 embedded - will this confuse Flash Builder 4.7 ?)
    Is it just me, or is this just getting more and more confusing? Can we perhaps get a AIR SDK combo box to go beside the Flex combo box and when we check the 'Include Adobe AIR libraries' then we can select the AIR SDK we want? And get a 'configure AIR SDKs...' link too? Then perhaps we can get completely away from overlays and all this merged SDK nonsense. I've had nothing but problems with it.
    The real reason I need all this info is because I'm trying to use Flash Builder 4.7 to build an Android ANE and I'm having a devil of a time just trying to find my resources. When I use context.getResourceID() I'm not getting the correct resources - and after reviewing other posts here I came to the conclusion that it might be due to bugs in older AIR SDK's. So really, at the moment I could care less about the latest Flex SDK, I just need to know I'm working from the latest AIR SDK.
    Thanks in advance.

    If you are not using Flash Builder go here: http://www.adobe.com/devnet/air/air-sdk-download.html
    At the bottom it says:
    Note : Flex users will need to download the original AIR SDK without the new compiler. Mac Windows.
    Download the proper one for your OS and then extract it over your existing Flex SDK directory.
    EDIT: Just read your post again and noticed you mentioned Flash Builder. In that case you want to follow these directions: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html and grab the version with the compiler at http://www.adobe.com/devnet/air/air-sdk-download.html

  • File.upload on Air SDK for iOS devices failed to send http request to server.

    I am trying to use ActionScript's File.upload to upload a file on Air SDK for iOS8 environment, but the File.upload does not work properly. No handler about the file upload is executed after File.upload is invoked, and no exception is caught. When I check the network traffic of the server side, I found that no http request even hit the server after File.upload is executed. The code snippet here is very simple.
      private var file:File;
      private var dir:File;
      //This method is executed to create a file and upload it when the Upload Button is pressed.
      protected function OnUploadButtonPressed(event:MouseEvent):void{
      var str:String = 'This is test';
      var imageBytes:ByteArray = new ByteArray();
      for ( var i:int = 0; i < str.length; i++ ) {
      imageBytes.writeByte( str.charCodeAt(i) );
      try{
      dir = File.applicationStorageDirectory
      var now:Date = new Date();
      var filename:String = "test" + now.seconds + now.milliseconds + ".txt";
      file = dir.resolvePath( filename );
      var stream:FileStream = new FileStream();
      stream.open( file, FileMode.WRITE );
      stream.writeBytes( imageBytes );
      stream.close();
      file.addEventListener( Event.COMPLETE, uploadComplete );
      file.addEventListener( IOErrorEvent.IO_ERROR, ioError );
      file.addEventListener( SecurityErrorEvent.SECURITY_ERROR, securityError );
      file.addEventListener(ErrorEvent.ERROR, someError);
      file.addEventListener(ProgressEvent.PROGRESS, onProgress);
      file.upload( new URLRequest("http://10.60.99.31/MyPath/fileUploadTest.do"));//This line does not work. No handler is executed. No http request hit the server side.
      } catch( e:Error ) {
      trace( e );
      //Complete Handler
      private function uploadComplete( event:Event ):void
      trace( "Upload successful." );
      //IOError handler
      private function ioError( error:IOErrorEvent ):void
      trace( "Upload failed: " + error.text );
      //SecurityError handler
      private function securityError(error:SecurityErrorEvent):void{
      trace( "Security error:" + error.text );
      //Other handler
      private function someError(error:ErrorEvent):void{
      trace("some error" + error.text);
      //Progress handler
      private function onProgress(event:ProgressEvent):void{
      trace("progressHandler");
    When executed on Air Simulator, it works fine as expected, and the file is successfully uploaded to the server. But When executed on iOS devices(in my case, iPad), as I explain early, no handler about the file upload is executed, and no the http request even hit the server. So I think the problem may be in the client side. It seems that the Air SDK for iOS just failed to send the http request for some reason.
    To make my problem more clear, I list my environment below:
    Development Environment:  Windows7 (64bit)  / Mac os 10.9.4 (Tested on  OS platforms.)
    IDE: Flash Builder 4.7
    Air SDK:  3.8 / 16.0.0 (After I updated to the lastest Air SDK 16.0.0 , the problem still exists.)
    Application Server:  Tomcat7 + Spring
    Target OS: iOS 8
    I have been struggling for this for days. So I really appreciate it if anyone has any idea about this.
    Thanks in advance.

    Hi bluewindice ,
    As you have quoted ( ActionScript's File.upload does not work on Air SDK for iOS devices ) , this issue has been replicated at our end, and our team will be working on it.
    Thanks,
    Tushar

  • URLLoader bug with AIR SDK

    Environment:
    Flash Builder 4.7
    AIR SDK 3.4
    Mobile ActionScript project
    Problem severity:
    Use URLLoader class to get data from server; use URLVariables to send data containing a single field (Note, this issue happens only when you're sending only one field), as:
    var urlVariables : URLVariables = new URLVariables();
    urlVariables.contactid = "mycontactid";
    var request : URLRequest = new URLRequest();
    request.data = urlVariables;
    request.url = "https://myserver.com/flex/GetContactDocument?OpenAgent";
    var loader : Loader = new URLLoader();
    loader.addEventListener( Event.COMPLETE, onSuccess );
    loader.addEventListener( IOErrorEvent.IO_ERROR, onIOError );
    loader.load( request );
    Everytime it turns into IOErrorEvent returning stream error with the used URL path. I eventually noticed it didn't add any "&" after the URL! So what was supposed to be is this:
    https://myserver.com/flex/GetContactDocument?OpenAgent&contactid=mycontactid
    But instead URLLoader seeing this as:
    https://myserver.com/flex/GetContactDocument?OpenAgentcontactid=mycontactid
    Note, there's no & sign after OpenAgent word!
    This doesn't happens when there are more then 1 fields in URLVariables class! This is strange, and looks like a bug to me!
    Any suggestion would be appreciated. Thanks!

    Hello,
    1 . If you used more then 1 field in URLVariable, then is this ever worked for you with any of the AIR SDK version.Could you please share the use of OpenAgent here in the url.
    2.  One should not used “?” without assigning any value in the url for the specified field which is incorrect ("https://myserver.com/flex/GetContactDocument?OpenAgent") , please try to implement like (“https://myserver.com/flex/GetContactDocument?OpenAgent=”+value+””) as url schema needs “?” before the first parameter and “&” before the following ones. OR  Try to use (https://myserver.com/flex/GetContactDocument”) and then pass the url variable through which “?” and “&” is append by the request automatically.
    Please update if this will work for you.
    -Nimit

  • Flash builder 4.7 AIR 17 compile-abc-64 fail on x32 OS

    Ls,
    Since AIR 16 I cant compile to iOs on my x32 Os (windows vista ultimate)
    On my laptop its fine, uses x64 windows 7.
    Failure because of compile-bc-64.exe not working on x32 (makes sense sure)
    So: Is there a way to not have it use the -64.exe but only the normal compile-abc.exe?
    Flash builder: 4.7
    AIR sdk: latest two 16. & 17
    OS: windows Vista ultimate x32
    Highest regards,
    Mac

    I finally found what probelem i have. Visual studio has corrupted one dll. Flahs is crashing due to my browser in 64bits which has problem. I found that it could be a probleme while installing a .net framework. But unfortunately i can't delete or uninstall this framework, i had no option to uninstall it. I guess the best way is to format my computer. But as i am waiting for a new worksatation dedicated to your tool and zbrush of course(for stage3d is a real improvment), i won't format it now it would take too much time to resintall everything and i would have to do this again when i will received my workstation
    If someone has problem like that there might be a solution(not the best but at least it works)
    To solve my problem as i have to make an app in flash builder. I downloaded the 32 bits version of flash builder 4.7. And i will resintall the 64 bits as soon as i received my workstation.

  • What is the official AIR SDK and FLEX version to release for iOS6 ?

    Hi,
    Wanted to know which AIR SDK and FLEX version is fully suporting the iOS6 to submit to Apple.
    I found that AIR SDK 3.4 is supporting iOS6, though the code created for iOS 6 is not working correctly when build from Flash Builder 4.7 AIR SDK 3.4 FLEX SDK 4.6 .
    Thanks
    Regards

    19th...

  • After overlaying Air SDK 3.6, iOS projects show a blank screen after startup.

    Hi,
    I recently overlaid Air 3.6 in Flash Builder 4.7.  My projects are using stage3D via Starling.  Using the 3.4 SDK that comes installed with FB 4.7, my projects compiled and run fine with both debug and release builds.  After overlaying the 3.6 SDK, the projects work fine in the simulator and on Android but when I run the projects on iOS I get a blank screen.  I reverted to the 3.4 SDK and my projects work fine on iOS.  But, I'd like to be able to have access to the features of 3.6, any and all suggestions would be very much appreciated.
    Thank you for you time.
    Chris

    Did you follow these exact directions?
    http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html
    (They changed recently and are updated for Flash Builder 4.7)
    For step 4, all you have to do is create the blank strip folder - don't need to copy the other files with 4.7 and AIR SDK 3.6.

  • IOS 7 Issues | Flash Professional update for Air 3.6?

    Is anyone having any issues with iOS 7?
    I am using Flash Professional to publish my apps and have  had a few rejected becuase of:
    1) Microphone request - App requests to use the microphone although it does not use the microphone
    https://bugbase.adobe.com/index.cfm?event=bug&id=3609631
    This is was apparently updated for the Air SDK, but not for Air in Flash Professional?
    "Fixed in the latest AIR SDK, please update:
    http://helpx.adobe.com/en/flash-player/release-note/fp_118_air_38_rele ase_notes.html"
    2) Movie Clip is not displaying in the correct place - I had an app rejected because a movie clip is not displaying in the correct place on the screen:
    "10.1- We found that your app does not comply with the Apple iOS Human Interface Guidelines, as required by the App Store Review Guidelines. After tapping on the info button, the content of the app is displayed on the top left of the screen."
    I used the following simple lines of code but the image is being displayed in the top left of the screen:
    addChildAt(bgAbout,0);
    bgAbout.x=stage.stageWidth/2;
    bgAbout.y=stage.stageHeight/2;
    Is there any ETA on the update iOS?
    Is Adobe aware of this?
    I hope these issues are fixed soon.

    You can use the 3.9 AIR SDK that is available on labs and add this in Flash Pro using Manage AIR SDK.
    Download AIR from:
    http://labs.adobe.com/downloads/air.html
    -Sujai

  • Problem updating to AIR SDK 3.8 for FB

    Bad day with Adobe.
    Apparently, my Cloud Creative does not allow for any assistance for Flash Builder when it stops working.
    I need to pay for Expert Help I am told!
    Here is my problem:
    I just updated to SDK 3.8 as per these instructions for Windows:http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html
    Now I get this error while trying to export a project:
    Error creating AIR file:...
    error:102: Invalid namespace http://ns.adobe.com/air/application/3.8
    In my app xml I have:
    <application xmlns="http://ns.adobe.com/air/application/3.8">
    Any help appreciated.

    You may want to refer to http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html  while upgrading AIR SDK in FB4.7.
    Thanks
    Jayesh

  • Installing and using Adobe Air SDK 2.5 with Flash Professional CS4

    Hi,
    I am trying to install the Air SDK 2.5 with Flash Professional CS4 with the intention of creating a program to use Actionscript 3 to communicate with the UDP interface using datagrams. (The server is the IL2 device link interface) As I am very new to this development environment I was wondering if anyone could answer a few questions.
    1) Can I use datagram sockets with Air 2.5 with Actionscript 3 and Flash CS4?
    2) Is there special procedure for installing the AIR SDK 2.5 or do I use the instructions layout in "How to Overlay the Adobe Air 2 SDK for Use with Flash Professional - Flash professional CS4"?
    3) If I do use those instructions, when I edit the namespace for my application do I set it to 2.0 or 2.5?
    4) As a stepping stone to building my program I was trying to try to build the Actionscript 3  DatagramSocketExample program that is published by Adobe. Unfortunately I am getting a '1046: Type was not found or was not a compile-time constant: DatagramSocketDataEvent'.
    Is there a step by step tutorial on how to get the example code up and running?
    Thankyou for your time and patience with my noob questions
    Ian

    This was part of the AIR 2.0 beta release note, but I used this for 2.5 and it works nice.
    You can try it too an make sure you use 2.5 wherever the not says 2.0beta2.
    Goodluck.
    How to Update Flash CS4 to Use the AIR 2 Beta SDK
    If you use Flash CS4 Professional to build Adobe AIR applications, please follow the instructions below to manually update the version of the AIR SDK to use version 2.0.
    Update Flash CS4 Professional to version 10.0.2 at http://www.adobe.com/support/flash/downloads.html or select "Help > Updates... " from within Flash CS4.
    Quit Flash CS4 Professional if it is open.
    Navigate to the Flash CS4 installation folder. The default location on Windows is "C:\Program Files\Adobe\Adobe Flash CS4\" and on Mac OS "/Applications/Adobe Flash CS4/"
    Within the "Adobe Flash CS4" folder you should see a folder called "AIK1.5". If this folder is not present repeat step #1.
    Rename the folder "AIK1.5" to "AIK1.5 OLD" or delete it if you do not need to save a copy of it.
    Make a new folder called "AIK1.5"
    Download the Adobe AIR 2 SDK from the labs website and uncompress the contents of the folder to the new "AIK1.5" folder you just created.
    Copy the "airglobal.swc" file located within the "Adobe Flash CS4/AIK1.5/frameworks/libs/air/" folder into the "Adobe Flash CS4/Common/Configuration/ActionScript 3.0/AIR1.5/" folder.
    Flash CS4 is now configured to use the AIR 2 beta 2 SDK.
    In order to take advantage of the new AIR 2 beta 2 features, you will need to update your application descriptor file to use the "2.0beta2" namespace.

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