Flash components & XML

Hi all,
I am working on a new project that I can't seem to find any
help resources for. I am using the Flash Components, binding and
schemas to link together text fields, drop downs(ComboBox), and a
button to the XML Connector. The part I can't figure out is if
there is a way to make the button dynamically change it's
destination URL when the subject of the dropdown(ComboBox
component) is changed. In the XML file, I have nodes for all the
components to accept. Is there any way for the Component button to
accept the different <URL> nodes as I change the parent node
with the drop down box? I thought maybe a variable or an instance
name in the XML Connector or Button Component bindings or schema
area could work. But no luck yet. Thanks in advance.

huh! I'v tried searching for that phrase exactly & have
had few matching results!! How did you do that?? Thats magic that
is! Thanks alot! (Found one on the first result!)

Similar Messages

  • Flash components+VB isssue

    Hi,
    I am doing a project which involves flah UI ,XML and VB. The
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    done in the tree or accordion..(Adding or removing nodes or some
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    application ..by clicking on a language selection menu item(To
    change the language), the flash application goes awry. All the data
    is loaded every field and compnents are populated with their
    corresponding XMLs ..But Nothing is clickable!.
    Tree nodes don't open, menu items dont open, accordions are
    not collapsing.But they all are showing data.
    Basic functionalites attached to simple buttons are
    working..but other that that no other component works in a way how
    it needs to work.
    The strange things is that, if we create an VB alert while
    changing the lanuage and reloading it again..IT WORKS.
    We tried with delays and reloading and all. Nothing solves
    the issue.
    Can anybody please tell me where the issue is?
    Note : The Project Worked well when it was deployed in a
    webserver with jsp as the backend.The only change made was in the
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    Thanks And Regards,
    BlueSquid

    radu_cosma,
    > I start using a few flash components (combo, list) and
    it seems
    > they are too big, aprox 65k.
    For all the benefits brought by components, their KB weight
    is
    definitely a drawback. That said, the ActionScript 3.0
    components weigh
    less then their ActionScript 2.0 counterparts.
    > Probably there's a common library used for all user
    interface
    > components and that is imported in the project always.
    You nailed it. In fact, if you study the components in the
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    2.0 Components Reference or the ActionScript 3.0 Language and
    Components
    Reference, you'll see the hierarchical "family tree" common
    to all
    comonents, then common to groups of related components.
    > Is there any way to reduce the size of the swf, maybe
    import
    > ONLY what is needed, do we have that option?
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    component,
    it weighs whatever it weighs; you're already importing the
    minimum that
    component needs. On the bright side, when you import a second
    component,
    the combined total KB is usually considerably less than the
    sum of each
    component's individual weight.
    David Stiller
    Co-author, Foundation Flash CS4 for Designers
    http://tinyurl.com/5j55cv
    "Luck is the residue of good design."

  • Using Flash Components in multiple SWCs inside AS-only project

    Ok, this is a somewhat complicated issue dealing with SWCs and compilers. I've outlined steps to reproduce the problem below. I'm using the method outlined here to bring in Flash content to my project. I have 15-20 SWCs already, and it's working fine for those assets, the problem is specifically related to Flash's components (ComboBox, RadioButton etc.) If anyone has *any* advice on this, please let me know as we are completely stumped at this point!
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    1. Create one FLA, called 'compA', drag one ComboBox, RadioButton and TextInput component onto the stage. Select all and convert to symbol, marking the symbol for export with a class name of Test1.
    2. Create a second FLA, called 'compB', drag one ComboBox, Label and UIScrollbar onto the stage. Convert these to a symbol with a classname of 'Test2'.
    3. Create a new ActionScript-only project in Flash Builder, called 'ComponentTest'.
    4. Create a 'libs' folder in this new project. Select 'Project -> Properties -> ActionScript Build Path' and add the libs folder as a new SWC folder in the Library Path window.
    5. Go back to compA.fla and right click the Test1 symbol in the library. Select 'Export SWC file...' and save it as compA.swc in the libs folder.
    6. Do the same thing for compB.fla.
    7. Edit ComponentTest.as and in the constructor, create an instance of Test1 and Test2, placing each on the stage.
    8. Run the app, and the ComboBox will only be functional in one instance (whichever was published last.) The other ComboBox will behave like a MovieClip, cycling over the two frames in the stage asset (avatar and skin.) It will have no association to anything in the fl.* package.
    Looking at the 'Referenced Libraries' in Flash Builder, compA may show it contains classes for the RadioButton and TextInput, but no ComboBox classes are referenced (sometimes it will show no classes at all, but this appears to be an unrelated bug with refreshing external libraries in Flash Builder.)
    Unzipping the SWC files and examining their catalog.xml manifests shows all the necessary classes are listed (i.e. ComboBox is in both.)
    Removing either SWC will cause the remaining one to work properly, so the problem appears to be in compiling the ComponentTest project which includes both.
    Attempted Workarounds:
    1. Create a new FLA, drag all components used in both files onto the stage and export a SWC called 'components.swc'. Add this SWC to the project's libs folder. In both compA and compB FLA files, add this SWC as an external library in the ActionScript 3.0 Publish settings. Re-export both SWCs. The theory is that the compiler will look for the required classes in the components.swc first, and thus not include them in the export, however this is not the case.
    2. Same as above, deleting ComponentShim from both FLAs before exporting. The result is that no component classes are included, so all components act like MovieClips.
    3. Add the Components source folder to the external library path of both FLAs, assuming the compiler will favor classpath references over compiled class references (ComponentShim). Same result.
    Summary: We have been unable to find a way to use Flash Components in a project if they are referenced in more than one asset library. If we were able to import them once, and have all SWCs which need those classes use a single source, this might not be an issue, but the compiler does not appear to handle this (and we are admittedly not advanced enough to even know if this is possible.)

    Hi!
    I'm having the same problem. Any news on the matter?
    Also, this looks like a very similar problem.
    Best regards,
    X_AmonPL.

  • Using Flash components as Widgets

    I'm liking much of the functionality (and prettiness!) gained by third-party Flash components (www.flashden.net, www.flashcomponents.net, etc) that I'd like to incorporate into Captivate lessons.
    Being a Flash and Captivate newbie, I haven't yet broken the code on how Flash, Widgets, and Captivate fit together. For example, I like one of the many OSX dock-like Flash components out there, and would like to use one for slide-to-slide navigation in Captivate.
    Does this necessarily have to be done using a Widget? Is there any online guidance out there regarding Widgets in Captivate? Googling reveals very little information.
    Thanks!

    It really depends on what you want to do with the particular component. I use components from www.flashden.net quite alot in my projects and most of them are not modified to act as widgets. For example photogalleries, image transitions etc. can be imported straight into Captivate, but you won't get any other functionality than what the original component offers.
    If you want to have a OSX style dock menu you could modify one of the files from www.flashden.net to suit your needs. I wouldn't make it into a widget if it was me, since all you really need to do is to enable navigation in Captivate when the user clicks on a thumbnail. This can easily be done by just sending the commands directly from Flash (the rdCmd variables). You would have to create the thumbnails yourself though (and probably reference everything in an external XML file so it's easy to update), but it should be doable.
    The idea from raj_cap about using the print widget is very good. If you want to have your menu create the thumbnails on the fly then you would need to go this way. I'm definetly looking into this because it's such a great idea (thanks raj_cap).
    /Michael
    Click here to visit the www.captivate4.com blog

  • How to link pdf file in flash by xml ??

    how to link pdf file in flash by xml ??

    try to give <a href="your address">My Pdf</a>
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    mytextField.html=true
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  • Problem with flash components in director  tollbox

    1- I have 2 buttons named "makeQst1BT" in frame 1 and  "chkQst1BT" in frame 2,  which both are draged from toolbox.
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    ( I get many similar script errors saying PROPERTY #text not found in the same movie)
    2- I have draged many textArea flash components from toolbox, then want to change their ink from copy to background transparent, it appearantly accepts this choice but it is still displayed like "copy" with white bakgr.( I do it from property inspector window)
    What is strange is that only one of text Areas changes appearance when ink changed to background transparant but not others.
    Any ideas?
    Thanks in advance!

    First off, you should know that the flash components aren't that predictable/stable to begin with, but anyway.
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    2. Works fine here so I can only speculate on what's causing your problem. My guess is that the text areas share sprite channel with some other component during your movie and that component has it's ink set to copy. Move the flash text area component to their own channels or add a behavior script to them that sets the ink in the on begin sprite handler.

  • Problem in loading Flash Components

    Hai,
    I have a problem in loading flash components using
    actionscript.
    Example( List Components).
    I can load List components dynamically using frame script
    like.
    import mx.controls.List;
    var myList:List = createObject("List","nList",10);
    But I can't load dynamically from inside a class file like.
    import mx.controls.List;
    class testClass{
    private var myList;
    function testClass( ){
    myList = createObject( "List","nList",10 );
    But it is not working i don't know why ?
    If any one knows Please reply me.
    Thank you.

    The over flash file works if i'm loading images direct from a
    path but, i'm using php script to pull the files in binary format
    and, it's causing problems in in firefox..

  • How to edit bitmap which is imported in flash using xml and save the edited bitmap back to xml in flash.

    hi all
    It would be appreciated if any one let me know how to edit
    bitmap which is imported in flash using xml and save the edited
    bitmap back to xml in flash.
    Is it posible to save the bitmap data in flash?
    thanks in advance

    Yes you can... but like I said before you need to upload the
    data from the changes you make to a server.
    In terms of the solution... its unlikely that you'll find one
    specifically for your needs. You will have to learn whatever you
    don't know how already and maybe adapt some existing examples to
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    To change the visual state of a movie clip... you just do all
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    don't know how to how to do that stuff, then you need to learn that
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    You can capture the visual state of a movieclip using the
    BitmapData class. That includes a loaded jpeg. You can also
    manipulate bimatp data using the same class. You should read up on
    that if you don't know how to use it or check out the examples
    below for uploading info.
    For uploading to the server:
    Here's an as2 solution that took 15 secs to find using
    google:
    http://www.quasimondo.com/archives/000645.php
    If you're using as3, google search for "jpeg encoder as3" and
    look through that info. There are also historical answers in the
    forums here related to this type of thing that might help as
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  • Flash Lite XML Driven Gallery Simple Question

    Hello Flash Lite Gurus',
    Someone Named "Mr. Samir K. Dash;" did a wonderful tutorial regarding Flash Lite XML driven Photo Gallery, and I have just a small question:
    1> I changed the attributes schema of the xml as attached and noticed that it is not working, and I wonder what could be the reason (please see the attached XML new attribute schema, I didn't change fields names, I just changed the way the attributes' schema looks like).
    The link to the tutorial is the following:
    http://www.adobe.com/devnet/devices/articles/xml_photo_gallery.html
    Looking forward to your help
    best regards
    Talal

    As I look at your modified XML file, you need to make major changes in the script.
    You have changed the attributes to become child nodes. So, you will need to use firstChild.nodeValue or childNodes[i].nodeValue everywhere.
    Regards,
    Hemanth Sharma
    http://www.flashlitehub.com/blog

  • Flash components in  VC

    We upgraded to EHP1 SP6 to get the flash component working in VC.
    I uploaded the BO flash meters I found in a PDF  (/people/amir.mimran/blog/2009/09/11/flash-components-for-visual-composer-70--flexibility-is-the-name-of-the-game)
    I can add them to the storyboard and connect the input fields. Only after I deploy the model the gauge meter shows up without the range colors and with the value 50. when I click on it, it changes to 0 but it never shows the value (10) I set in the storyboard.
    The same goes with all the other BO flash components from the PDF
    They seem fine in the storyboard and they look fine in the deployed model except no values/wrong values are visible and they doesn't do much at all.

    Press F5 again to reload the page.

  • Flash and XML help : (

    Hi all
    bit of a newbie, so probably quite easy if you know how:eek:
    would anyone beable to help with sorting out an XML file, what I have is a tooltip that loads in via XML and exported from flash. the XML loads in 2 text fields,  field and field2.
    what I am trying to do is add a button also to the tooltip so that you can click and go to a url.
    would anyone beable to help with this.
    this is what I have in my XML file;
    <?xml version="1.0" encoding="utf-8"?>
    <data>
        <image name="image 1" path="img/img1.jpg"
        title="Food Fight"
        text="Information here!" />
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    <?xml version="1.0" encoding="utf-8"?>
    <data>
        <image name="image 1" path="img/img1.jpg"
        title="Food Fight"
        text="Information here!"
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                    tooltip.field.text = titles;//loads tooltip 1
                    tooltip.field2.text = texts;//loads tool tip 2
                    tooltip.field3.text = buttons;//loads tool tip 3
                    holder.addChild(tooltip);
    but just not working, what am I doing wrong:yikes:
    many thanks for any help!

    hi Saransoft
    thanks for that, thats great, yes it seesm to work I now have an extra text field with the menu that is the button, I have put my XML like this, is it correct
    <image name="image 2" path="img/img2.jpg"
      title="Jazz Time"
      text="Information"
      button="Click for URL"  />   //NEW THAT I ADDED FOR THE BUTTON IS THIS CORRECT?
    Now that I have another text for the button my final thing is getting it to be click able and go to a URL when you the text button is clicked. can I do this just in the XML file or is there also more to be added to the AS...aaaaaaaaaaaaarrrrrrrrghhhhh!!!!
    many thanks for your help??

  • Flash components in Flex

    I have built an interface in Flash CS3 and now have the need
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  • How to cusomize in Flash: components User Interface Button?

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