Flash CS3: Straight Lines Randomly?
Hey all,
I've been dealing with a problem recently in Flash and from what I can tell is hasn't been addressed, so please excuse me if this issue has already been resolved elsewhere. This is only a recent problem, but whenever I draw in Flash, there's an odd error in rendering the lines, more specifically, the curves. Below is an example of what I'm referring to.
I'm desperate to get this animation completed and this certainly isn't helping. I've already re-installed Flash, removed and updated all drivers, tried different tablets, given they were all Bamboo Pens, but regardless, the effort was there.
Can anyone muster up some remedy for this? Any help would be greatly appreciated and thanks in advance.
-Zach
Hmmm, that looks like your graphics card memory is being eaten up by something else. What else do you have running a the same time? Mac or PC? If it's a Mac you might want to NOt have any music running and definitely not iTunes as I have read it can eat up as much as 70% of the processor's memory. If it's a PC you might try downloading a thing called TabTip Tamer from Chad Essley. It is supposed to fix the fight between Window's Tab Tip driver and Wacom's driver which are both vying for the screen control. Also how old is the Bamboo tablet? I only ask because you're using CS3 which is mighty old and it may be the tablet's just run it's course. I used to have no trouble using CS3 but since both Mac and Pc have upgraded their OS's it seems to chug a LOT more and I ended up ditching it for CS6 mostly for that reason. Why is it doing that? No clue but it's probably just because it was written for an older OS.
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Hello,
my flash cs3 is crashing every time I try to publish a file,
why? I run vista business 32 bit
I didn't have problems until today,using flash cs3 for the
last month
here is what the os says:
Problem Event Name: BEX
Application Name: Flash.exe
Application Version: 9.0.0.494
Application Timestamp: 46015140
Fault Module Name: Flash.exe
Fault Module Version: 9.0.0.494
Fault Module Timestamp: 46015140
Exception Offset: 00c5958f
Exception Code: c000000d
Exception Data: 00000000
OS Version: 6.0.6001.2.1.0.256.6
Locale ID: 1033
Additional Information 1: bd02
Additional Information 2: b71b5bf9ea5ff08d6fffcb887aba95ff
Additional Information 3: 1fd9
Additional Information 4: 0053c83f18f91bf1d56eaad6275e8c5b
Hint:
If I save the same .fla in another folder, flash cs3 doesn't
crash when publishing. why? this looks that is happening in the
root of the folderquote:
Originally posted by:
Newsgroup User
I Love Doing Websites,
> my flash cs3 is crashing every time I try to publish a
file, why?
That description is about as wide open as it gets! ;)
Troubleshooting
is often like a detective story: the more clues one has to
work with, the
more confidently one can begin the chase.
Well, my problem is that the cs3 starting to crash doesn't
really have an explanation for me. but I will put details here.
> I run vista business 32 bit
> I didn't have problems until today,using flash cs3 for
the last
> month
I don't have CS3 installed on Vista, so I'm afraid I can't
provide any
offhand suggestions. Since you haven't seen problems until
today, the first
thing that strikes me is: what happened with today's FLA that
was different
from your previous efforts? Did you import an unusual
external asset (even
if only unsual for you)? Maybe you imported a corrupted JPG
or PNG. Maybe
a bad font?
I did nothing with the fla that started the crash, I imported
some bitmaps and when trying to publish it, it crashed. Also, I
created another fla, imported some random jpgs 2 I believe, tried
to export it to the same folder, and cs3 crashed, saved the fla
with another name garbage.fla No fonts were used
> Hint:
> If I save the same .fla in another folder, flash cs3
doesn't crash
> when publishing. why? this looks that is happening in
the root
> of the folder
Believe me, I'd be asking these "why" questions myself in
your shoes.
What you're describing doesn't sound like a well known issue,
so my hunch is
that something is awry with this particular FLA file --
something not likely
to be easily reproduced. Since you can publish when saving to
another
folder, I would run with that workaround for the time being.
After saving
to a different folder, try using File > Save and Compact,
then move the FLA
back to your original folder and try again. Or ... try File
> Save As from
the new folder, and save the copy into your original folder.
In your duplicate post, you mentioned starting a thread of
your own
(this one) but not hearing any responses. Obviously, I can
only speak for
myself in this reply, but it may be that you didn't get
responses because
your question is on the vague side. It doesn't describe a
common issue
(like, for example, "Why can't I mask dynamic text?" [answer,
"Make sure to
embed your font outlines"]).
When I read these forums, I tend to skim the subject lines
looking for
descriptive summaries. Many people post questions like "How
did they do
this?" or "Help!" or "Flash question" ... none of which
describe meaningful
topics. In my opinion, your subject line is useful, because
it briefly
summarizes your question. That's a good thing. When I read
the actual body
of your post, though, I quickly realized there wasn't enough
(for me, at
least) to give you a solid answer. In this case, I've tried
to give you a
few pointers anyway, but I'm only hazarding a few "try this"
type
suggestions.
It may be that others who read your post felt equally unable
to answer
your questions with confidence -- at least, as stated.
Well, I did some research on the internet and there is a
quite more few people having the same problem, here is the other
forum I found:
cs3
flash crash when publishing
I am sorry that I didn't post any more specifications of what
I was doing, but what I was doing was not something different or
unusual of what I have been doing for the last week at least. I was
just working with dw and flash together importing the .swf into an
html and launching the html from dw.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
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AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
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return (null);
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return (classRef);
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public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0.
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