Flash CS5.5 unable to import sounds and massive animation lag

So, having reached a point where I want to add sound to my animation (which is extremely laggy for no particular reason), I find myself completely unable to import sounds of any form into Flash. "Oh, crap" I say to myself, and come onto the forums looking for a solution. Apparently importing the sound into a sound editor (ie audition) and then resaving it works, except it hasn't in my case and I'm still stuck with this stupid "Couldn't import [filename]" error.
(and my animation is extremely laggy for some reason in case you hadn't realised from the hints above. Does this have something to do with the fact that I am using blurs in the animation and then animating them with tweens, or is flash cs5.5 (and 5) just not good at rendering blurs efficiently?)

In Flash, all of the animation is done at runtime, not during authoring. This means that a blur, for instance, is done when the user is looking at the movie. This is completely different from the way that video is played on a computer. All of the animation workload is on the user's processor.
If you have a normal bitmap image that you are blurring with a blur filter and then animating that bitmap on the timeline in a tween, then you are giving the processor a lot of work to do. If you import a blurred bitmap and animate that, the processor has much less work to do.
That may or may not describe the problem that you are seeing.
I have no idea what the problem is with the sound files. Can you post one of the sound files so that someone could take a look at it?

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