Flash CS6 Export

Is it possible to export video in Flash CS6 the same way that you can with Flash CC?  I do not see the option in the File drop down menu.

You'd need to ask in the Flash Professional Forum, but as far as I know, it's the same.
That's a Mac menu, but it's the same in Windows

Similar Messages

  • Toolkit for Create CJ on Adobe Flash CS6 - Exporter.jsfl issue

    I am using toolkit for Create CJ on Adobe Flash CS6
    The animation need to be supported on HTML 5 devices. When I am publishing the below message appear on the Output window and cannot create the file:
    The following JavaScript error(s) occurred:
    At line 264 of file "Exporter.jsfl":
    out of memory
    There are not images, only text and graphics mainly drew on Flash and just a few imported from Illustrator, and I used classic Tween and a few masks. No idea what is “Exporter.jsfl” file stand for.
    Is there anyone can help me with this issue?
    Thanks
    Lars

    Thank You for your reply.
    I follow your instructions and found the file, but what are you suggesting to do with the file, delete it? And then rename the file to Toolkit_for_createJS.zxp and loaded it again on adobe extension manager?
    Thank you

  • Flash CS6 exported mov color issue

    Hi, I'm using Flash CS6 in mac, I realized that when I export the animation to mov (tested different codec), the color will be lighter, please see the bellowing screenshot.
    Does anyone have the same issue? how to solve it?
    Thanks a lot!
    PY

    I've got around this issue, by exporting from Ai to SWF. Its a shame the Import Ai to Flash Library seems to be doing this to quite a few of my vector illustrations. where only 1 or 2 curves are being lost when it comes to export but work fine within the Flash workspace.

  • Disable Context Menu - Flash Professional Export (Flash 11.2 - CS6)

    Flash 11.2 added the capability to attach an right-click mouse-event to MovieClips.
    EX:
    var mc:MovieClip = new MovieClip
    mc.addEventListener(MouseEvent.RIGHT_MOUSE_DOWN, myFunction);
    When this listener is attached, it should be impossible for the Context Menu to pop up on right-click of this object. Flash disables the functionality.
    When I export a new SWF from Flash Professional (CS6 Mac) and that SWF is embedded in the browser, it works as expected. Right-click does not spawn a context menu.
    However, this is not the case with the flash player within Flash Professional. The flash player presented within Flash Professional just after export will does not hide the context menu.
    While it's possible for me to develop by simply exporting the SWF and testing it in-browser, I lose out on all the debugging that Flash Professional offers.
    How do I fix this issue?
    NOTE:
    This issue isn't with exporting to 11.2 - I can already do that. All changes mentioned in this tutorial have already been made with base install of Flash Professional CS6.
    running:
    trace(flash.system.Capabilities.version)
    results in:
    MAC 11,2,202,228

    I've got the same problem!
    I'm currently using Adobe Flash CS6 and I don't gave an idea of how to deploy my apps to be published on the Mac App Store!
    If you find the answer, please, let me know!
    Here's my email: [email protected]
    Thanks a lot!

  • Video not exporting right from Adobe Flash CS6

    I'm trying to export a new animation short that's 30 seconds with sounds in Adobe Flash CS6, but it comes out somewhat pixelated and the sound is way out of sync while in the flash file it's just perfect. I try making changes for the Quicktime file, but it changes nothing. It comes out the same way. I don't know what I'm doing wrong. Can anyone offer any help please and quickly?

    Rob Dillon,
    Thank you for responding.
    Here are some screen shots of my stats. I'm actually going to try resizing my piece to see if that'll help with the export.
    Hope these answer your questions and thank you in advance for your help.

  • Export quicktime movie from Flash CS6 hangs

    I am trying to export a very short flash animation as a quicktime video from Flash CS6 but when the "Recording Flash Content" progress bar gets to the end nothing happens. I am able to click cancel and the x but nothing has been created for me.
    If I wait long enough I get the error message "The export operation failed because it ran out of memmory" How can I fix this?

    Hi Tomlijagogo,
    Can you try the solutions in this post? Flash CS6, QuickTime: The export operation failed because it ran out of memory.
    Thanks,
    Preran

  • How to stop flash pro cs6 exporting guide layers

    Ive recently started using Flash cs6 having been using Flash 8 for a long time. When I export an image or image sequence from flash, it is exporting images with guide layers included, this is something which flash 8 never did and i can't get used to it and keep exporting long sequences with guide layers which is quite annoying. Is there a way I can change settings or something so this doesn't happen. any help appreciated

    yeah i get the idea of guide layers and how useful they are. just dont  want all my rough layers visible when i export an image from flash.. my point being you never had to hide guide layers before publishing on old versions of flash which i think makes more sense.. why would you ever want to see a guide layer on a published image?? anyway, i discovered this only happens when using actionscript 3.0 but not 2.0 so, ive gone back to 2.0

  • Can't export flash cs6 in good quality

    Hi, I can't seem to export my animation from flash cs6 in good quality. I tried exporting in avi, but that reduced the quality a lot and when I exported in quicktime, the audio didn't sync well. Not sure what to do, but I really want the video to look like it does when I test it as a swf file. Is it possible it is due to my computer? (I thought my computer is decent enough but perhaps not?) Thanks!

    Thanks moccamaximim. I've tried that, but still it's poor quality. I've come across this page http://helpx.adobe.com/flash/kb/tips-reducing-dropped-frames-enhanced.html which is pretty helpful (I realized the problem is frames are being dropped), but I am not sure how to install the custom command the page has which might fix my probem. It looks like:
    To install the custom command:
    Download videoPreferenceCommand.zip.
    I am also going to try the trial for flash cs5 to see if that helps at all. Any tips specifically for reducing dropped frames would be great.
    Thanks!

  • Why Flash CS6 cannot export ai file?

    Why Flash CS6 cannot export ai file?

    They didn't make it that way.  Being an adopted product, they probably still need time to add features like that if they are possible.

  • Flash CS6 not showing in FCP 7.03

    I recently upgraded (well, for me it was an upgrade) to an older  Mac Pro
    Processor  2 x 3 GHz Quad-Core Intel Xeon
    Memory  16 GB 667 MHz DDR2 FB-DIMM
    Graphics  ATI Radeon X1900 XT 512 MB
    Software  Mac OS X Lion 10.7.5 (11G63b)
    I have installed FCP 7.03 (and in a seperate folder the hated FCP X)
    I also have Adobe Creative Suite CS6 installed.
    On my previous MacBook Pro I could export from a video sequence as a Flash Movie (.FLV). I could do this using one of the options in "Export Using QuickTime Conversion" On that machine I was running Flash CS4.
    For some reason the Flash export option is not showing now. Flash is properly installed and opens just fine.
    Anyone know what I'm doing wrong?
    Thanks
    A.S.

    "Anyone know what I'm doing wrong?"
    Probably nothing. FCP 7 was last updated in 2010; Flash CS6 was released in 2012. Incompatibility is to be expected.
    There may be a conversion program, but it's most likely you'll find it on Adobe's Flash forum.
    Good luck

  • Animation in Indesign CS6 export as a HTML for widget in iBA?

    Hi together,
    For me it`s the first question. I would like to animate pictures in iBooks Author. So I know about the tool hype. But I would like to use Indesign CS6 to create Animation files. I create a simple animation in CS6, export as a swf-file. Now I receive example.swf and example.html. Create a new folder with Default.png, Info.plist and example.html. The .swf file is in a folder named SWF. Next I create the folder  a .wdgt. Import in iBooks I read the main html-file is missing.
    Is my way possible: CS6 animation as a widget in iBooks Author? Or is it better to use other tools in the world of Apple like hype for example?
    Thanke and best regards
    Boris

    I'm quoting another post by Gadgetgurl42 here on a similar question...
    "iOS doesn't support swf as this is the exported verison of a Flash file. Putting the swf file into a widget won't change that fact.
    As sb0117 mentions, your best bet is to look at HTML5 animation."
    I wouldn't use Hype to create your assets as it's really quite limited in that respect, but create the assets in Photoshop and import into HYPE to create animation.
    I'd also do a couple of test files to check how the resulting animations look, full-screen on the iPad.
    Alternatively, if you're more familiar with Pages, etc, you could use Keynote as the learning curve might be easier.

  • Flash CS6 does not publish for iOS with ANE included

    Hi,
    I'm creating a game to run on iOS devices and one of the game requirement is for the device to vibrate on some action.
    I added the Vibration.ane file (http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html) into the library path in Flash CS6 and also added the extension ID to the XML file. However when I publish the Flash file to check on device, I only keep seeing the "Publishing" loader bar. I've even waited for over 15 mins for it to complete. I get no error, nor does the PC hang, but I can't seem to publish my .app file for device testing.
    Also I assume we can't test Vibration functionality with the Simulator that opens during desktop testing. I get the error "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86."
    Would appreciate help.
    Thanks,
    Mariam

    IPA is ok at the CS6 flash' standard 3.2 export, just tried the new AIR 3.3 also - no problems. I just included the Gyro ANE file, not the SWC
    However, because the adl still does not want to preview this thing, development/testing the Gyro stuff is difficult...
    I discovered the accelerometer is something different however. Adobe's little remote control thingy on which you can simulate phone position and multitouch emulates the accelerometer, not the Gyro. The Gyro extension taps in to a piece of hardware which really displays the position of the device, not the movement it's been receiving.
    Maybe obvious but I thought I'd post this little find, after a day of testing and exporting, syncing, ... this was a tiresome experience...
    After all this I can advise to sync the .ipa's with xcode though, instead of iTunes. This works MUCH faster (if you're on mac). Just run xcode, pull up the 'organizer window', select your device and go to the subbranch ' applications'. There you can add the .ipa by clicking on the '+' button

  • Flash CC, export video w/AS & sound

    Hi, I have 2 frames in the Stage.
    Frame 1 has a movieclip with an animation inside, it loops.
    Also, I have this code:
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.events.Event;
    var sound:Sound = new Music();
    var soundChannel:SoundChannel = sound.play(0,1);
    soundChannel.addEventListener(Event.SOUND_COMPLETE, complete);
    stop();
    function complete(event:Event):void
              play();
    Frame 2: just this code:
    stop();
    If I export it as a SWF, it will play my song, show my animation looping and at the end of the song will reach and stop on frame 2.
    If I try to export this as a Video to upload it to youtube, the video is just 2 seconds long, no sound at all.
    If I export it setting a time limit instead of "when final frame is reached"... it captures the animation but no sound at all.
    Should I use Flash CS6? or am I doing something wrong?

    Hi,
    The following link may be of little help to you
    http://helpx.adobe.com/flash/using/exporting.html#id_83354
    Thanks!
    Mohan

  • Where are the Flash CS6 features for animators?

    It looks to me that Flash CS6 is quite a letdown to me. Almost none of what I wanted went through.
    No 64-bit support (Seriously? Yeah, even 32-bit programs run better in 64-bit OS*, but native 64-bit support is still desirable), no Photoshop application frame (Why, Adobe? Why Photoshop and Illustrator and no one else?), and I don't see any new drawing features featured in the website. The only thing I (remotely) liked would be the maximum canvas sixe finally going up to 8192 pixels.
    Just saying that this release is quite a letdown to me. It's basically CS5.5 with extra export options that I'm never going to need.
    I'll see how much 3D support this version will have. Maybe that part will change my opinion.
    * The idea of using a 32-bit OS in a modern multimedia workstation is a joke. You can't use more than about 3.5 GB of physical RAM across the entire OS. If you're using multiple 32-bit applications, 64-bit OS is more desirable. And I'm talking about Windows here; I don't know how Mac memory management works.

    I would like to see all these features:
    •Ability to sync MovieClips to the timeline (through some checkbox option)
    •Authortime Pixel Bender filters (imported to Library and available in Filters Panel)
    •ToonBoom's brush tool
    •Independent X, Y, Z keyframes (behaving like every other property curve)
    •Ability to parent one MovieClip to another (instance-based, author-time, like parenting in After Effects)
    •3D depth sorting
    •Abilty to toggle “Layer” blending independent of blending mode or filter
    •Moar blend modes! (Including AND and XOR)
    •Motion Tweens and Classic Tweens on the same layer
    •Polystar Tool options inside Properties Panel
    •Polystar Primitive (with Corner Radius, Inner Radius, etc.)
    •Ability to change Graphic symbols’ Play/Loop/Frame settings mid-tween (maybe even keyframed in Motion Editor)
    •Mutiple eases per property per tween span
    •Easier quadratic curves in Motion Editor
    •Ability to exceed 100% in the “Advanced” Color Effect (left column)
    •Custom easing for Shape Tweens
    •Ability to toggle between constraining proportions and constraining values themselves in the Transform Panel’s “scale” property (the latter was the behavior pre-CS4)
    •Make selecting Tween Spans the same as selecting other frames by default (frame-based)
    •Ability to import WMA and WMV files
    •Access of Shape properties in ActionScript (an inverse to the Drawing API)
    •Muting of individual sounds and/or layers with sound
    •“Angle” setting for blur (to make it bi-directional)
    •For loops in Pixel Bender
    •Special blurs for different properties (rotation, skew, scale, etc.) to simulate motion blur
    •Illustrator's symbolism tools (shifter, scruncher, sizer, spinner, stainer, and screener)
    •Diffusion curves (Orzan et. al. 2008)
    •MIDI support (including MIDI events in ActionScript)
    •Embedded video (works like bitmap sequence)
    •Distort transformation for symbols/vector-y 3D
    •Weighted strokes

  • Having trouble downloading Adobe Flash CS6 trial

    I'm having trouble downloading the trial for Flash CS6, I download Adobe Dowload Assistant and I click on "Open" when it tells me to, but then it says "Sorry, an error has occured. This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance." I've tried dowloading it several times, restarting my computer, everything.  I have a Mac OS X v10.7.5

    Could you test with the below 2 steps first?
    1> Install latest AIR runtime(http://get.adobe.com/air/)
    2> With latest AIR runtime installed, re-install AIR applications
    Another guide from colleage:
    1> Make sure you uninstall the AIR application(some drops from the prerelease program of Adobe). 
    2> Install the latest AIR application again.
    The reason is that the same application exported with different certificates, and the new one conflicts with the old one.

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