Flash for Mobile Workshop

Flash for Mobile Devices
with Instructor Nader Nejat
When: April 13 & 14th (9am - 5pm, ~18 hrs)
Where: 525 Venezia Avenue, Venice, CA 90291
Price: $490 list, $440 with code 3film
This two day course introduces developers to the capabilities
of Flash for mobile devices, best practices for planning mobile
projects, how to convert flash projects to mobile, the entire
production process, how to create engaging content for small
screens. ( Learn more:
http://www.richmediainstitute.com/training/flashmobile/)
Questions? email [email protected]

is this to do with the flash rite thing? and what does it
cover? internet wap graphics or what? please be specific..
pip pip
Rick

Similar Messages

  • Showing image instead of flash for mobiles?

    I am just wondering if it is possible to show an image instead of flash content for mobiles?
    I want to allow the adobe sniffer to do its thing when it is people using pc and mac browsers and direct them to the plug in page to download the flash player if they need it, but is there a way to sniff for a mobile / smart phone browser and if they cant view flash it will show an image instead?
    Any help appreciated.

    You can use Javascript to detect the browser and platform for any given user. You can then parse that information to push the content that you want to use for the result. You can find a good write-up with example code here: http://www.quirksmode.org/js/detect.html

  • Adobe to ditch flash for mobile devices! A few questions

    Just read the news. Have a few questions
    1. Is AIR still going to be used for cross platform deployment as that is what I am using now ie: will it be used to deploy html5 apps/programmes?
    2. What tool/IDE will adobe be using for html5 - flash? flex?
    3. All of our multimedia swfs etc... - can they be exported/used in an html5 environment
    4. html5 coding - is it similar to actionscript 3 ie: do we have to start all over again - back to school?
    5. Games coded with actionscript 3. Can these games be exported to html5 or must they be rewritten?
    Flash stays for pc it looks like.
    So it is no longer multiplatform - we will have to code for flash on pc and html5 for mobile devices - is that right or will there be some kind of packager that will export our flash to html5
    Just a few questions

    I don't work for Adobe so my understanding may not be 100% accurate but here we go...
    1. Is AIR still going to be used for cross platform deployment as that is what I am using now ie: will it be used to deploy html5 apps/programmes?
    Adobe will be concentrating on developing AIR for packaging  apps for mobile devices. AIR is ActionScript based and it does not produce HTML5 apps.
    2. What tool/IDE will adobe be using for html5 - flash? flex?
    HTML5 itself is just a flavour of HTML and therefore Dreamweaver is the Adobe tool for it For Javascript based timeline animation etc, Adobe has Edge http://labs.adobe.com/technologies/edge/
    3. All of our multimedia swfs etc... - can they be exported/used in an html5 environment
    Adobe has Wallaby http://labs.adobe.com/technologies/wallaby/ for this - I'm not sure how active the development is lately though. In any case it's impossible to replicate all features of Flash in HTML5.
    4. html5 coding - is it similar to actionscript 3 ie: do we have to start all over again - back to school?
    Again HTML5 itself is just a simple set of HTML tags. JavaScript is very similar to ActionScript, as AS is based on JavaScript (ECMAScript). For example HTML5 Canvas drawing API is very similar to AS3 drawing API. Therefore if you know AS, at least you know the basics of JS syntax.
    5. Games coded with actionscript 3. Can these games be exported to html5 or must they be rewritten?
    If you want it to run on browsers, yes. If you want to convert into apps then AIR does that.
    Kenneth Kawamoto
    http://www.materiaprima.co.uk/

  • Web gallery or slideshow, non-Flash, for mobile devices needed

    Hi,
    My website -- www.johnblaustein.com -- is all Flash and I'm getting some mild complaints from viewers who would like to see my work on an iPad or iPhone.  I built my galleries with SlideShowPro and I know Todd at SSP is working on a mobile device solution.  In the meantime, however, I'm wondering if anyone here has some solutions they might share.  The iPhone screen is so small that I find thumbnails to be just about useless and navigation difficult.  I'm wondering if there is a Lr solution that will produce a web gallery or slideshow that will run full-screen on a mobile device with a simple next and previous button.  I'm even thinking I might just do a limited portfolio as a video file with no navigation at all.
    Any thoughts?
    Thank you.
    John

    John,
    Unless I go for mobile support, I am doing just fine as-is with SSP/LR.  I understand the benefits of Director, but at this point I don't have the energy to learn yet another application... unless I really need to.  I trust you that learning Director won't be as complicated as I am imagining, but at the moment "it ain't broke, so I don't want to fix it."
    I do all my site work myself with Lightroom, SSP and Dreamweaver, so I agree that I could probably get up and running with Director fairly easily.  The time will come no doubt.
    Thanks again for all of your comments.
    I was hoping that others might chime in here with other suggestions on making mobile device web galleries, but maybe there just aren't any good ones.
    John

  • [Killing flash for mobile browsers] Flash Developers of all countries unite!

    As a self-proclaimed member of Flash Platform Society, following saddening events of these days, I feel obliged to write several words to all those willing to hear. It is hard to bear the loss of someone dear, someone we can rely on, but we have to be brave and respond to all the threats by facing the terrible truth:  Our dear Platform, the one we have commited our lives, will never be the same echosystem without the support for the latest mobile browsers.
    But we have to be brave and say it loudly. We have to wear it as a badge of honour, since all other tools and facilites will benefit greatly from this decision as they will treated with greater care by our beloved companies.
    Yes, undoubtedly hard times are about to come for us. We may be mocked by other faiths, their mercenaries, prophets and martyrs (all combinations allowed). They will tell us that all is lost. That whole Platform will collapse along with the mobile browsers. They will ask when we intend to abandon what was already abandoned by all.
    But it has happened before when some influential people has revealed their mistaken beliefs publically. And we have survived! We may be spiritually-persecuted, we may be unpopular, but eventually we will triumph! 
    And for all those who stand with me: If I should fall wrap my body in Flash Platform banners!
    Sursum corda!
    Devoted Developer

    I don't think it's going to die.  Perhaps Adobe's just not updating the Flash Player anymore for mobile browsers.  I mean, what's there to update?  It's stable enough as it is.  Adobe's trying to improve AIR instead to enhance not just its features for developers benefit but to the market as well.
    More power to Flash!!!

  • Plugin Flash for mobile

    Quand va sortir un plugin Flash pour les navigateurs des
    mobiles ?
    C'est pas simple de vendre un site web Flash si on ne peut
    pas le regarder sur un mobile.
    When will leave a plugin flash for the navigators the
    mobiles?
    It is not simple to sell a Web site flash if one cannot look
    it on a mobile.

    No - the question is about flash player plugins for web
    browsers, not the flash lite crap.
    The answer apparently is that Adobe has stopped making a
    Flash Player for Windows Mobile as of Flash Player 7.
    Can anyone from Adobe confirm that Adobe has no interest in
    supporting a Flash Player for Windows Mobile?
    If there still is interest, is there any schedule for
    updating it - it's already two iterations of OS behind now (it's
    for WM2003 and MS is already replaced that with Windows Mobile 5
    and Windows Mobile 6! )
    I assume Adobe sees this as a threat to Flash Lite-based
    phones and wants to push Flash Lite as a quasi-OS perhaps even have
    a Flash Lite-based browser. I hoped the iPhone would encourage them
    to support advanced mobile devices again. Apparently they would
    rather support low-end phones and tie themselves to the carrier so
    they have a predictable revenue stream. This seems evident from
    even the layout of the forums - there's no Flash Player topic under
    the mobile device forums.
    From the end-user perspective it seems kind of pointless to
    drop it - why not just compile the thing for ARM processors? The
    phones that use Flash Lite don't have your choice of browsers, etc.
    so it's a completely different market. Please at least release
    Flash Player 8, if not Flash Player
    9!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    I guess mobile users will have to raise a stink like the
    Linux users - though how many years did it take for Flash Player on
    Linux to be brought up to the same version as the Windows and OSX
    versions?

  • Flash for mobile browsers

    Hi,
    I want to develop flash applications for netfrontbrowser 3.5 and 4.0.
    currently we are using flash 6 for developing flash applicatins and flash palyer 7 for running compiled flash applications in the netfront 3.4. As we are migrating from netfront 3.4 to 3.5 and 4.0, it is very important to know which versions flash and flash player runtime does netfront 3.5 and 4.0?
    Can some body tell me which version of flash and flash player runtime does netfront browser 3.5 and 4.0 support?
    Any ideas?
    -Shanenarrifield

    I shall wipe a tear from my eye..

  • Flash Design for Mobile Devices May Workshop

    I'll be running a 2 day workshop in San Francisco on
    Flash Design for Mobile Devices in May.
    Please forward this announcement to anyone who might be
    interested.
    Details are below.
    Thanks,
    Nader Nejat // CEO
    Omega Mobile //
    http://www.omegamobile.com
    Accelerating profit through stunning mobile experiences
    ==========================================
    What:
    Flash Design For Mobile Devices
    When:
    2 days: Saturday, May 6 & 13, 9am — 5pm
    Where:
    San Francisco State University Downtown Center
    Multimedia Studies Program
    425 Market Street, 2nd Floor
    San Francisco, CA 94105
    For more information and to register:
    On the Internet go to:
    http://msp.sfsu.edu
    Or, call: 415.405.7700
    Flash Design For Mobile Devices
    In the era of rich mobile media development, your mobile
    future is here. Now, learn how to create it in this hands-on
    workshop.
    We'll give you all the information and practice you need to
    be on the
    cutting edge of creating Flash content for PDAs, mobile
    phones and next
    generation devices. We'll explore the mobile Flash landscape
    by looking
    at working prototypes and actual applications that leverage
    the current
    mobile Flash player technology.
    In this class, each attendee is assigned their own computer
    to work on.
    Discussions are followed by exercises that show you exactly
    what you need
    to know to produce your own mobile content. We emphasize
    creating great
    mobile multimedia experiences for cell phones using Flash
    Lite.
    In addition to exploring development opportunities available
    today, you'll learn:
    • The capabilities and limitations of Flash for mobile
    development.
    • Best practices for planning your mobile projects.
    • How to efficiently convert Flash projects to mobile.
    • The entire production process from planning to
    testing and debugging on the device.
    • How to create engaging content and user experiences
    for small screens.
    • How to maximize memory and processor performance of
    your applications.
    • How to develop for multiple devices with minimal
    changes.
    • To tap into resources to get you started quickly
    • About handy third party utilities.
    Who should take this class?
    Anyone interested in developing rich media content for mobile
    devices
    including: mobile developers interested in Flash as a
    potential delivery
    platform and interface designers who want to use Flash for
    mobile design,
    Flash developers who wish to leverage their skills for mobile
    development,
    web designers who want to take advantage of the next big
    medium and anyone
    interested in Flash's capabilities for mobile devices.
    Prerequisite: Flash I or equivalent experience recommended.
    Course #: MULT 9234
    Schedule #: 26264
    Section: Z01
    Hands on, 1 student per computer
    2 days; Saturday, May 6 & 13, 9am — 5pm
    SFSU Downtown Center, 425 Market
    Fee: $395.00
    Register Now! Call 415.405.7700

    Anything similar available in UK?
    "..Nader.." <[email protected]> wrote in
    message
    news:[email protected]...
    > I'll be running a 2 day workshop in San Francisco on
    > Flash Design for Mobile Devices in May.
    >
    > Please forward this announcement to anyone who might be
    interested.
    >
    > Details are below.
    >
    > Thanks,
    > Nader Nejat // CEO
    > Omega Mobile //
    http://www.omegamobile.com
    > Accelerating profit through stunning mobile experiences
    >
    > ==========================================
    >
    > What:
    > Flash Design For Mobile Devices
    >
    > When:
    > 2 days: Saturday, May 6 & 13, 9am ? 5pm
    >
    > Where:
    > San Francisco State University Downtown Center
    > Multimedia Studies Program
    > 425 Market Street, 2nd Floor
    > San Francisco, CA 94105
    >
    > For more information and to register:
    > On the Internet go to:
    http://msp.sfsu.edu
    > Or, call: 415.405.7700
    >
    > Flash Design For Mobile Devices
    > --------------------------------
    > In the era of rich mobile media development, your mobile
    > future is here. Now, learn how to create it in this
    hands-on workshop.
    > We'll give you all the information and practice you need
    to be on the
    > cutting edge of creating Flash content for PDAs, mobile
    phones and next
    > generation devices. We'll explore the mobile Flash
    landscape by looking
    > at working prototypes and actual applications that
    leverage the current
    > mobile Flash player technology.
    >
    > In this class, each attendee is assigned their own
    computer to work on.
    > Discussions are followed by exercises that show you
    exactly what you need
    > to know to produce your own mobile content. We emphasize
    creating great
    > mobile multimedia experiences for cell phones using
    Flash Lite.
    >
    > In addition to exploring development opportunities
    available today, you'll
    > learn:
    > ? The capabilities and limitations of Flash for mobile
    development.
    > ? Best practices for planning your mobile projects.
    > ? How to efficiently convert Flash projects to mobile.
    > ? The entire production process from planning to testing
    and debugging on
    > the
    > device.
    > ? How to create engaging content and user experiences
    for small screens.
    > ? How to maximize memory and processor performance of
    your applications.
    > ? How to develop for multiple devices with minimal
    changes.
    > ? To tap into resources to get you started quickly
    > ? About handy third party utilities.
    >
    > Who should take this class?
    > --------------------------------
    > Anyone interested in developing rich media content for
    mobile devices
    > including: mobile developers interested in Flash as a
    potential delivery
    > platform and interface designers who want to use Flash
    for mobile design,
    > Flash developers who wish to leverage their skills for
    mobile development,
    > web designers who want to take advantage of the next big
    medium and anyone
    > interested in Flash's capabilities for mobile devices.
    >
    > Prerequisite: Flash I or equivalent experience
    recommended.
    >
    > Course #: MULT 9234
    > Schedule #: 26264
    > Section: Z01
    >
    > Hands on, 1 student per computer
    > 2 days; Saturday, May 6 & 13, 9am ? 5pm
    > SFSU Downtown Center, 425 Market
    > Fee: $395.00
    >
    > Register Now! Call 415.405.7700
    >

  • Mobile Flash Design Summer Workshop

    Hello,
    It's time for the summer run of the Flash Design for Mobile
    Devices
    workshop on Saturday July 22nd & July 29th. All mobile
    Flash development
    will be covered while emphasis will be placed on Flash Lite
    development for phones.
    The workshop will be held in San Francisco, California.
    Please forward this announcement to anyone who might be
    interested.
    Details are below.
    Thanks,
    Nader Nejat // CEO
    Omega Mobile //
    http://www.omegamobile.com
    Accelerating profit through stunning mobile experiences
    +1 415-596-6342 (+1 415-59-OMEGA)
    ==========================================
    What:
    Flash Design For Mobile Devices
    When:
    2 days: Saturday, July 22nd & 29th, 10am — 5pm
    Where:
    San Francisco State University Downtown Center
    Multimedia Studies Program
    425 Market Street, 2nd Floor
    San Francisco, CA 94105
    For more information and to register:
    On the Internet go to:
    http://msp.sfsu.edu
    Or, call: 415.405.7700
    Flash Design For Mobile Devices
    In the era of rich mobile media development, your mobile
    future is here. Now, learn how to create it in this hands-on
    workshop.
    We'll give you all the information and practice you need to
    be on the
    cutting edge of creating Flash content for PDAs, mobile
    phones and next
    generation devices. We'll explore the mobile Flash landscape
    by looking
    at working prototypes and actual applications that leverage
    the current
    mobile Flash player technology.
    In this class, each attendee is assigned their own computer
    to work on.
    Discussions are followed by exercises that show you exactly
    what you need
    to know to produce your own mobile content. We emphasize
    creating great
    mobile multimedia experiences for cell phones using Flash
    Lite.
    In addition to exploring development opportunities available
    today, you'll learn:
    • The capabilities and limitations of Flash for mobile
    development.
    • Best practices for planning your mobile projects.
    • How to efficiently convert Flash projects to mobile.
    • The entire production process from planning to
    testing and debugging on the device.
    • How to create engaging content and user experiences
    for small screens.
    • How to maximize memory and processor performance of
    your applications.
    • How to develop for multiple devices with minimal
    changes.
    • To tap into resources to get you started quickly
    • About handy third party utilities.
    Who should take this class?
    Anyone interested in developing rich media content for mobile
    devices
    including: mobile developers interested in Flash as a
    potential delivery
    platform and interface designers who want to use Flash for
    mobile design,
    Flash developers who wish to leverage their skills for mobile
    development,
    web designers who want to take advantage of the next big
    medium and anyone
    interested in Flash's capabilities for mobile devices.
    Prerequisite: Flash I or equivalent experience recommended.
    Course #: MULT 9234
    Schedule #: 96151
    Section: Z01
    Hands on, 1 student per computer
    2 days; Saturday, July 22nd & 29th, 10am — 5pm
    SFSU Downtown Center, 425 Market
    Fee: $395.00
    Register Now! Call 415.405.7700

    Hello,
    It's time for the summer run of the Flash Design for Mobile
    Devices
    workshop on Saturday July 22nd & July 29th. All mobile
    Flash development
    will be covered while emphasis will be placed on Flash Lite
    development for phones.
    The workshop will be held in San Francisco, California.
    Please forward this announcement to anyone who might be
    interested.
    Details are below.
    Thanks,
    Nader Nejat // CEO
    Omega Mobile //
    http://www.omegamobile.com
    Accelerating profit through stunning mobile experiences
    +1 415-596-6342 (+1 415-59-OMEGA)
    ==========================================
    What:
    Flash Design For Mobile Devices
    When:
    2 days: Saturday, July 22nd & 29th, 10am — 5pm
    Where:
    San Francisco State University Downtown Center
    Multimedia Studies Program
    425 Market Street, 2nd Floor
    San Francisco, CA 94105
    For more information and to register:
    On the Internet go to:
    http://msp.sfsu.edu
    Or, call: 415.405.7700
    Flash Design For Mobile Devices
    In the era of rich mobile media development, your mobile
    future is here. Now, learn how to create it in this hands-on
    workshop.
    We'll give you all the information and practice you need to
    be on the
    cutting edge of creating Flash content for PDAs, mobile
    phones and next
    generation devices. We'll explore the mobile Flash landscape
    by looking
    at working prototypes and actual applications that leverage
    the current
    mobile Flash player technology.
    In this class, each attendee is assigned their own computer
    to work on.
    Discussions are followed by exercises that show you exactly
    what you need
    to know to produce your own mobile content. We emphasize
    creating great
    mobile multimedia experiences for cell phones using Flash
    Lite.
    In addition to exploring development opportunities available
    today, you'll learn:
    • The capabilities and limitations of Flash for mobile
    development.
    • Best practices for planning your mobile projects.
    • How to efficiently convert Flash projects to mobile.
    • The entire production process from planning to
    testing and debugging on the device.
    • How to create engaging content and user experiences
    for small screens.
    • How to maximize memory and processor performance of
    your applications.
    • How to develop for multiple devices with minimal
    changes.
    • To tap into resources to get you started quickly
    • About handy third party utilities.
    Who should take this class?
    Anyone interested in developing rich media content for mobile
    devices
    including: mobile developers interested in Flash as a
    potential delivery
    platform and interface designers who want to use Flash for
    mobile design,
    Flash developers who wish to leverage their skills for mobile
    development,
    web designers who want to take advantage of the next big
    medium and anyone
    interested in Flash's capabilities for mobile devices.
    Prerequisite: Flash I or equivalent experience recommended.
    Course #: MULT 9234
    Schedule #: 96151
    Section: Z01
    Hands on, 1 student per computer
    2 days; Saturday, July 22nd & 29th, 10am — 5pm
    SFSU Downtown Center, 425 Market
    Fee: $395.00
    Register Now! Call 415.405.7700

  • Is Flash Builder dead? I just found out that adobe has dropped Flash on mobile devices

    I did alot of research on software to develop apps for the mobile market. I liked Flash Builder since it will create apps for all 3 types of mobile devices at once. Downloaded the 30 day trial and have started on the 5 day training course.
    Today I saw an article from sitepoint that abobe has dropped development and support for Flash on mobile devices.
    The end result of Flash Builder gives you a .swf file in an html wrapper thus we are developing flash when adobe has dropped Flash for mobile. Am I wasting my time? Should I go to another software package?
    http://www.sitepoint.com/adobe-abandons-mobile-flash/
    Adobe Abandons Flash on Mobile Devices
    HELP

    the plugin for mobile browsers is the only thing they will not update in the future. The normal desktop browser plugin is very alive
    Everything else is active... they are still continuing to work on exporting to Android,iOS, and rim playbook via AIRapps in both flash builder and flash pro.
    The only difference going forward is mobile websites viewing flash (apps are unchanged). Basically... apple won
    Not a big deal so far, but everywhere you look people are frantic and asking -whats next?
    I like air for ios and android. Im sticking with it

  • HT204266 Is there a replacement for Adobe flash for ipad2?

    I am trying to watch a video, which pops up from a website.

    No Flash for iPads, iPhones, or iPods
    Here's why there's is no Flash available for iDevices or other mobile devices. Adobe was unable to provide a product that was suitable to the needs of battery powered mobile devices used for Internet browsing. Existing Flash technology used too much memory, ate battery life, and was buggy. Simply put Flash did not work well on mobile devices.
    Apple's Steve Jobs led the escape from Flash dependency when Apple introduced the iPhone, and later introduced the iPad. There was a hue and cry over the omission. Time proved Jobs was right on target.
    So this is why there is no Flash for your iPhone or iPad or iPod nor for most SmartPhones. Flash has been abandoned by many sites in favor of supported technologies such as HTML5 or by providing their own custom app.
    Here is Steve Jobs official comment on his momentous decision to omit Flash from iDevices: Steve Jobs on Flash.
    Here is Adobe's later announcement to cease development of Flash for mobile devices: Adobe on Mobile Flash.
    Now, you are not necessarily out on a limb. There are some apps that can display some Flash, but don't count on there ability to display anything using Flash.
    Apps that can display some Flash from the Web:
    Puffin
    SkyFire
    Photon Flash
    Browse2Go
    iSwifter
    Also, note that many sites that use Flash provide their own app for accessing their material. So check with your favorite sites and find out if "there's an app for that."

  • What is the best way to update flash for my ipad?

    J

    No Flash for iPads, iPhones, or iPods
    Here's why there's is no Flash available for iDevices or other mobile devices. Adobe was unable to provide a product that was suitable to the needs of battery powered mobile devices used for Internet browsing. Existing Flash technology used too much memory, ate battery life, and was buggy. Simply put Flash did not work well on mobile devices.
    Apple's Steve Jobs led the escape from Flash dependency when Apple introduced the iPhone, and later introduced the iPad. There was a hue and cry over the omission. Time proved Jobs was right on target.
    So this is why there is no Flash for your iPhone or iPad or iPod nor for most SmartPhones. Flash has been abandoned by many sites in favor of supported technologies such as HTML5 or by providing their own custom app.
    Here is Steve Jobs official comment on his momentous decision to omit Flash from iDevices: Steve Jobs on Flash.
    Here is Adobe's later announcement to cease development of Flash for mobile devices: Adobe on Mobile Flash. Adobe is not providing Flash for Apple iOS devices, and they no longer provide Flash for any other cellular phones. Flash is officially gone.
    Now, you are not necessarily out on a limb. There are some apps that can display some Flash, but don't count on there ability to display anything using Flash.
    A sample of Apps that can display some Flash content:
      1. Puffin
      2. SkyFire
      3. Photon Flash
      4. Browse2Go
      5. Swifter
    Also, note that many sites that use Flash provide their own app for accessing their material. So check with your favorite sites and find out if "there's an app for that."

  • Adobe Flash for Safari on iPad Mini? What are the alternatives?

    Whhy doesn't Safari on my Mini use Adobe Flashplayer?
    Thanks!

    No Flash for iPads, iPhones, or iPods
    Here's why there's is no Flash available for iDevices or other mobile devices. Adobe was unable to provide a product that was suitable to the needs of battery powered mobile devices used for Internet browsing. Existing Flash technology used too much memory, ate battery life, and was buggy. Simply put Flash did not work well on mobile devices.
    Apple's Steve Jobs led the escape from Flash dependency when Apple introduced the iPhone, and later introduced the iPad. There was a hue and cry over the omission. Time proved Jobs was right on target.
    So this is why there is no Flash for your iPhone or iPad or iPod nor for most SmartPhones. Flash has been abandoned by many sites in favor of supported technologies such as HTML5 or by providing their own custom app.
    Here is Steve Jobs official comment on his momentous decision to omit Flash from iDevices: Steve Jobs on Flash.
    Here is Adobe's later announcement to cease development of Flash for mobile devices: Adobe on Mobile Flash.
    Now, you are not necessarily out on a limb. There are some apps that can display some Flash, but don't count on there ability to display anything using Flash.
    Apps that can display some Flash from the Web:
    Puffin
    SkyFire
    Photon Flash
    Browse2Go
    iSwifter
    Also, note that many sites that use Flash provide their own app for accessing their material. So check with your favorite sites and find out if "there's an app for that."

  • HT5655 Adobe Flash for iPad?

    How do I get Flash movies/videos to play on my 4th gen iPad?

    Adobe gave up even trying to develop a version of Flash for mobile devices over a year ago. So that's never going to happen.
    What does work is using a different browser. The two most popular are the full version of Puffin, and Photon. Had there been a free version of Photon to try before buying, I never would paid for that piece of expensive junk. With Flash support turned on in its prefs, everything becomes dead snail slow. You don't even see a speed difference with Puffin.
    The way both of them work is when you click on a Flash video, the clip is played on a remote server and then steamed to your iPad. Which is nice. Flash isn't using your iPad's resources to run, and they keep it up to date. It's all very transparent to the user. The Flash video plays in the spot on the web page where you expect. There's nothing weird like a separate box that opens for the video. Puffin has a free version you can try out where Flash support works for a couple of weeks.

  • Adobe Ceasing Development of Flash on Mobile Browsers

    Here's a headline I thought everyone would be interested in posted last night on ZDNet.
    http://www.zdnet.com/blog/perlow/exclusive-adobe-ceases-development-on-mobile-browser-flas h-refocuses-efforts-on-html5/19226

    Yes.  I saw that too.  I don't care either way about Flash for Mobile devices.  I think it's been running on borrowed time since Job's damned it on iDevices.   I'm more concerned for the 750 people who lost their jobs on Tuesday.   Not good.
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists 
    http://alt-web.com/
    http://twitter.com/altweb

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