Flash Image Gallery Thumbnails
Ok...
So i built myself an image gallery where you could click a
next button and the next image would be displayed. VERY simple. Now
i have decided to make thumbnails. I have an xml file, and i want
to automatically load each thumbnail onto the stage where i want
it. If possible i want these thumbnails not to be a seperate image,
but a scaled down version of the original. Also, i obviously want
to be able to scroll, i dont care how (buttons or scrollbar etc.),
the thubnails if there are too many thumbnails to fit.
How would i go about doing something like this?
Cheers
BUMP!
Similar Messages
-
I purchased the Flash Image Gallery Extension. Installed and
created several beautiful working galleries.
In my image gallery (link below) there are Category titles
176, 186, etc.. When you click the titles it changes the thumbnail
pictures, while the main image remains the same.
Question: I'd like to click on a Category Title and have the
Main Fullsize image change as well. This would help visually to see
that you have in fact changed to a new category. As it is now, it
is not evident that you've changed category. You have to go to the
tn images and click there.
Can you give me some direction on how accomplish this?
Perhaps a behavior - when category title is clicked on the main
image will appear for that category? Seems like a simple edit. Can
I do such an edit on a purchased gallery template file extension?
New to flash, quite familiar with DW CS3. Below is a link to
my gallery:
My
Gallery LinkHi
These can be linked together - it will need you to change the
destination of the 'Front Page' link (URL) to point to the
appropriate 'Gallery', in the XML you can identify sections by
using the same 'Gallery Id' from the link (URL) in the 'Front
Page'.
Does that make sense?, if you need more help then let me
know -
The best Free Flash Image Gallery
Which is the best free flash image gallery for Iweb?
There is no best. That's because they are all different from each other and each brings different properties to the table. Here are some to consider:
SimpleViewer and Flash Album Exporter
Flash Album Exporter Postcard and AutoViewer Slideshow Themes
Jalbum Examples - Jalbum has over 100 skins/themes to choose from.
OT -
Flash image gallery into dreamweaver cs3
I put a flash image gallery into my web page using dreamweave
cs3 and every things working but the images from the image gallery
do not show up. How do I connect the images to the flash file in
dreamweaver.TexasJen posted in macromedia.dreamweaver:
> When I type in the address: www.jenspaeth.com it opens
up to the
> front page
> of the shell in the browser. It does not work past that
though.
> The flash buttons highlight on rollover, but do not do
anything.
Getting a 404 error for
http://www.jenspaeth.com/home.swf
before I even
bring a mouse over the screen.
I'm guessing that
http://www.jenspaeth.com/Jen
Site/Shell.swf is
attempting to load that file and cannot find it.
Did you upload home.swf and any other relavent files to the
root of
www.jenspaeth.com? Or is it supposed to be in the "Jen Site"
folder?
You should not use spaces in folder/file names.
Mark "404" Boyd
Keep-On-Learnin' :) -
Flash Image Gallery load problem
This a familiar problem that has been put up here a thousand
times I'm sure but as yet I haven't been able to find a solution
for it. I've put together a simple image gallery using Flash and an
XML file. It works perfectly on my system but there are issues with
the images loading properly when I put them onto my site. I know
very little Flash, I've been using a pre-made gallery that I
downloaded but since it works on my computer I assume I should be
able to get it to work online too. The thumbnails for the file seem
to work fine and the information from the XML file is obviously
being accessed, however the main images are not loading. I've
included all the code below (Actionscript, XML and the Web coding),
if someone could help me before I put my fist through a wall that
would be great:
Actionscript
stop();
//specify the url where folder is located below (if
applicable)
toadd="";
t = 0;
l = 0;
theside = 1;
galxml = new XML();
galxml.load(toadd+"flash/fashion/easy-xml-gallery-2.xml");
galxml.ignoreWhite = true;
galxml.onLoad = function(success) {
if (success) {
maxnum = galxml.firstChild.childNodes.length;
for (n=0; n<maxnum; n++) {
specs = galxml.firstChild.childNodes[n];
//TEXT FOR SIDE NAV
duplicateMovieClip(side.thumbs.thumbsb, "thumbs"+n, n);
thumbclip = eval("side.thumbs.thumbs"+n);
thumbclip._x = n*100;
thumbclip.thetitle = specs.attributes.name;
thumbclip.theurl = specs.attributes.theurl;
thumbclip.thecaption = specs.attributes.caption;
thumbclip.thenum = n+1;
thumbclip._alpha = 100;
loadMovie(toadd+"/flash/fashion/images/"+(n+1)+"b.jpg",
thumbclip.thumbload.thumbload2);
play();
side.thumbs.thumbsb._visible = false;
mainperc.onEnterFrame = function() {
if (mainperc.perc<98) {
mainperc._alpha += 5;
mainperc.perc = Math.round(l/t*100);
mainperc.perctext = mainperc.perc+"%";
mainperc.ltext = "OF THUMBNAILS LOADED
("+Math.round(t/1024)+"kb)";
if (mainperc.perc>98) {
//mainperc._alpha -= 5;
if (mainperc._alpha<-50) {
delete mainperc.onEnterFrame;
XML
<gallery>
<pic1 name="ONE">
<pic2 name="TWO"/>
<pic3 name="THREE"/>
<pic4 name="FOUR"/>
<pic5 name="FIVE"/>
<pic6 name="SIX"/>
<pic7 name="SEVEN"/>
<pic8 name="EIGHT"/>
<pic9 name="NINE"/>
<pic10 name="TEN"/>
</gallery>
Webpage coding
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "
http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="
http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html;
charset=utf-8" />
<title>shorty designs</title>
<style type="text/css">
<!--
body,td,th {
font-family: Verdana, Arial, Helvetica, sans-serif;
color: #666666;
body {
margin-left: 0px;
margin-top: 0px;
background-image: url(images/fashion_back.gif);
background-repeat: no-repeat;
a:hover {
color: #999999;
text-decoration: none;
.Sections {
color: #333333;
font-weight: bold;
#wrapper {
background-color: #FFFFFF;
padding: 10px;
width: 760px;
margin-right: auto;
margin-left: auto;
.section_reg {
color: #333333;
font-weight: bold;
font-family: Verdana, Arial, Helvetica, sans-serif;
font-size: large;
padding-left: 10px;
.contact {
font-family: Verdana, Arial, Helvetica, sans-serif;
font-size: large;
color: #333333;
background-color: #FFFFFF;
width: 400px;
padding-left: 22px;
text-align: right;
.section_back {
font-family: Verdana, Arial, Helvetica, sans-serif;
font-size: large;
color: #FFFFFF;
background-color: #000000;
width: 135px;
padding-left: 10px;
margin-top: 15px;
margin-bottom: 15px;
background-position: center center;
vertical-align: middle;
height: auto;
.style2 {color: #F0F0F0}
a:link {
text-decoration: none;
color: #333333;
a:visited {
text-decoration: none;
color: #333333;
a:active {
text-decoration: none;
-->
</style>
<script src="Scripts/AC_RunActiveContent.js"
type="text/javascript"></script>
</head>
<body>
<div id="wrapper">
<p class="Sections"><img src="images/version5.jpg"
alt="shorty logo" width="166" height="85" /><span
class="contact">Contact by email:
[email protected]</span></p>
<p class="Sections">
<script type="text/javascript">
AC_FL_RunContent( 'codebase','
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','wid th','536','height','518','align','right','src','/flash/fashion/fashion','quality','high',' pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=Shockwa veFlash','movie','/flash/fashion/fashion'
); //end AC code
</script>
<noscript>
<object
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0"
width="536" height="518" align="right">
<param name="movie" value="/flash/fashion/fashion.swf"
/>
<param name="quality" value="high" />
<embed src="/flash/fashion/fashion.swf" width="536"
height="518" align="right" quality="high" pluginspage="
http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash"
type="application/x-shockwave-flash"></embed>
</object>
</noscript>
</p>
<p class="section_back">Fashion</p>
<p class="section_reg"><a
href="travel.html">Travel</a></p>
<p class="section_reg"><a
href="wedding.html">Wedding</a></p>
<p class="section_reg"><a
href="layout.html">Layout</a></p>
<p class="section_reg"><a
href="personal.html">Personal</a></p>
</div>
</body>
</html>Yep, these are the directions:
this is very easy to update. You only need to edit the simple
xml file and add images to the images folder.
step 1.
add as many images as you like at the size 536 x 403
step 2.
create thumbnails for the above images at size 100x75
step 3.
update the xml file with the name url and caption for each
image. (to take the url off just click through to the button on the
main picture and delete the script that says getURL(theurl)
step 4.
open flash file and change the 'toadd' variable to the folder
where the flash file and image folder is located on your site.
thats it done.
The frustrating thing now is that the files are finally being
found but the thumbnail function has decided to mess up. -
XML Driven Flash Photo Gallery Thumbnails
Hi,
I need to make a XML Driven Photo slide in Flash CS5.
It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.
The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.
I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?
Can they disappear with the Box and retrieve when it opens? is it possible?
If yes, what would be the best way to do that?
Any comment would be greatly appreciated!
Here is the ActionScript.
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.Event;
import fl.controls.Button;
import flash.display.Shape;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.text.TextField;
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.Shader;
var hasloaded:Boolean = false;
var firstLoaded:Boolean = false;
var barWidth:int;
var barHeight:int;
var images;
var imageCount:int;
var thumbnailArray:Array = new Array();
var bigImageArray:Array = new Array();
var descriptionArray:Array = new Array();
var xmlLoader:URLLoader = new URLLoader();
var imageXML:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("slideshow.xml"));
function LoadXML(e:Event):void {
imageXML = new XML(e.target.data);
ParseImages(imageXML);
Populates the arrays with the image values
and the text for each picture.
function ParseImages(imageInput:XML):void {
var iconList:XMLList = imageInput.image.icon;
var mainImageList:XMLList = imageInput.image.mainimage;
var descriptionList:XMLList = imageInput.image.description;
for (var i:int = 0; i < iconList.length(); i++) {
var imageElement:XML = iconList[i];
//trace(imageElement);
thumbnailArray[i] = imageElement;
for (var j:int = 0; j < mainImageList.length(); j++) {
var mainimageElement:XML = mainImageList[j];
//trace(mainimageElement);
bigImageArray[j] = mainimageElement;
for (var l:int = 0; l < descriptionList.length(); l++) {
var descriptionElement:XML = descriptionList[l];
//trace(descriptionElement);
descriptionArray[l] = descriptionElement;
loadImages();
function loadImages():void{
trace("inside of loadimages function.");
trace(thumbnailArray.length);
for(var i:int=0; i < thumbnailArray.length; i++){
trace(thumbnailArray[i]);
populateContainers(thumbnailArray[i], i);
//populateContainers2();
trace("Loaded " + thumbnailArray[i]);
var loader:Loader;
var xStart = -210;
var ypos = -34;
var currentPos = xStart;
var incrementValue = 66;
This takes in the name of the image file and
displays it within the newly created movie clip
function populateContainers(file:String, pos:int):void{
//create a movie clip to hold the image
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0xFFFFFF);
mc.graphics.drawRect(0, 0, 50, 51);
mc.graphics.endFill();
mc.buttonMode = true;
mc.x = currentPos;
mc.y = ypos;
mc.name = "thumb_" + pos;
mc.addEventListener(MouseEvent.CLICK, clickHandler);
loader = new Loader();
//loader.mask = imagemask;
var url:URLRequest = new URLRequest(file);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadInitialImage);
loader.load(url);
//add the image to the movie clip
mc.addChild(loader);
this.imageBar.addChild(mc);
//increment the currentPos
currentPos += incrementValue;
function clickHandler(e:MouseEvent):void{
var str:String = e.currentTarget.name;
var index:int = int(str.substr(6,1));
if(hasloaded) {
this.mainWindow.removeChild(loader);
loader = new Loader();
loader.load(new URLRequest(bigImageArray[index]));
this.mainWindow.addChild(loader);
TransitionManager.start(this.mainWindow,{type:Fade, direction:Transition.IN, duration:2, easing:Regular.easeOut});
//setChildIndex(loader, 0);
hasloaded = true;
loadText(index);
function loadText(index:int):void {
Object(this).imageBar.txtdescription.text = descriptionArray[index];
function loadInitialImage(event:Event):void {
if(!firstLoaded) {
loader = new Loader();
loader.load(new URLRequest(bigImageArray[0]));
this.mainWindow.addChild(loader);
TransitionManager.start(this.mainWindow,{type:Fade, direction:Transition.IN, duration:2, easing:Regular.easeIn});
//setChildIndex(loader, 0);
hasloaded = true;
loadText(0);
firstLoaded = true;
/* This section defines the buttons that control the image bar */
Object(this).imageBar.btnBarOpen.addEventListener(MouseEvent.MOUSE_UP, openImageBar);
function openImageBar(event:MouseEvent):void {
this.gotoAndPlay(1);thank you!
-
XML Driven Flash Photo Gallery Thumbnails Control
Hi, I need to make a XML Driven Photo slide in Flash CS5.
It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.
The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.
I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?
Can they disappear with the Box and retrieve when it opens? is it possible?
If yes, what would be the best way to do that?
Any comment would be greatly appreciated!
Here is the ActionScript.
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.Event;
import fl.controls.Button;
import flash.display.Shape;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.text.TextField;
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.Shader;
var hasloaded:Boolean = false;
var firstLoaded:Boolean = false;
var barWidth:int;
var barHeight:int;
var images;
var imageCount:int;
var thumbnailArray:Array = new Array();
var bigImageArray:Array = new Array();
var descriptionArray:Array = new Array();
var xmlLoader:URLLoader = new URLLoader();
var imageXML:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("slideshow.xml"));
function LoadXML(e:Event):void {
imageXML = new XML(e.target.data);
ParseImages(imageXML);
Populates the arrays with the image values
and the text for each picture.
function ParseImages(imageInput:XML):void {
var iconList:XMLList = imageInput.image.icon;
var mainImageList:XMLList = imageInput.image.mainimage;
var descriptionList:XMLList = imageInput.image.description;
for (var i:int = 0; i < iconList.length(); i++) {
var imageElement:XML = iconList[i];
//trace(imageElement);
thumbnailArray[i] = imageElement;
for (var j:int = 0; j < mainImageList.length(); j++) {
var mainimageElement:XML = mainImageList[j];
//trace(mainimageElement);
bigImageArray[j] = mainimageElement;
for (var l:int = 0; l < descriptionList.length(); l++) {
var descriptionElement:XML = descriptionList[l];
//trace(descriptionElement);
descriptionArray[l] = descriptionElement;
loadImages();
function loadImages():void{
trace("inside of loadimages function.");
trace(thumbnailArray.length);
for(var i:int=0; i < thumbnailArray.length; i++){
trace(thumbnailArray[i]);
populateContainers(thumbnailArray[i], i);
//populateContainers2();
trace("Loaded " + thumbnailArray[i]);
var loader:Loader;
var xStart = -210;
var ypos = -34;
var currentPos = xStart;
var incrementValue = 66;
This takes in the name of the image file and
displays it within the newly created movie clip
function populateContainers(file:String, pos:int):void{
//create a movie clip to hold the image
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0xFFFFFF);
mc.graphics.drawRect(0, 0, 50, 51);
mc.graphics.endFill();
mc.buttonMode = true;
mc.x = currentPos;
mc.y = ypos;
mc.name = "thumb_" + pos;
mc.addEventListener(MouseEvent.CLICK, clickHandler);
loader = new Loader();
//loader.mask = imagemask;
var url:URLRequest = new URLRequest(file);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadInitialImage);
loader.load(url);
//add the image to the movie clip
mc.addChild(loader);
this.imageBar.addChild(mc);
//increment the currentPos
currentPos += incrementValue;
function clickHandler(e:MouseEvent):void{
var str:String = e.currentTarget.name;
var index:int = int(str.substr(6,1));
if(hasloaded) {
this.mainWindow.removeChild(loader);
loader = new Loader();
loader.load(new URLRequest(bigImageArray[index]));
this.mainWindow.addChild(loader);
TransitionManager.start(this.mainWindow,{type:Fade, direction:Transition.IN, duration:2, easing:Regular.easeOut});
//setChildIndex(loader, 0);
hasloaded = true;
loadText(index);
function loadText(index:int):void {
Object(this).imageBar.txtdescription.text = descriptionArray[index];
function loadInitialImage(event:Event):void {
if(!firstLoaded) {
loader = new Loader();
loader.load(new URLRequest(bigImageArray[0]));
this.mainWindow.addChild(loader);
TransitionManager.start(this.mainWindow,{type:Fade, direction:Transition.IN, duration:2, easing:Regular.easeIn});
//setChildIndex(loader, 0);
hasloaded = true;
loadText(0);
firstLoaded = true;
/* This section defines the buttons that control the image bar */
Object(this).imageBar.btnBarOpen.addEventListener(MouseEvent.MOUSE_UP, openImageBar);
function openImageBar(event:MouseEvent):void {
this.gotoAndPlay(1);thank you!
-
Flash Image gallery (film strip)
HI there,
I recently came across a webpage that had a film strip
slideshow at the top of the homepage... Does anyone know what this
is called or knows of a script that does something similar? Ive
been looking for three weeks now but I can not find one.
Thanks!
MattDo you have a reference that can make clear what you
mean? -
Flash Photo Gallery Image Rollover Help
Ok I was wondering if anyone could help me with this I have
created a flash photo gallery which reads from an xml file. It uses
the following action script
myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.onLoad = function(success) {
//portfolioTag = this.firstChild;
numimages = this.firstChild.childNodes.length;
spacing = 70;
for (i=0; i<numimages; i++) {
this.picHolder = this.firstChild.childNodes
this.thumbHolder =
thumbnails.createEmptyMovieClip("thumbnail"+i, i);
this.thumbHolder._x = i*spacing;
this.thumbLoader =
this.thumbHolder.createEmptyMovieClip("thumbnail_image", 0);
this.thumbLoader.loadMovie(this.picHolder.attributes.thmb);
this.thumbHolder.title = this.picHolder.attributes.title;
this.thumbHolder.main = this.picHolder.attributes.main;
this.thumbHolder.onRelease = function() {
loader.loadMovie(this.main);
title_txt.text = this.title;
myPhoto.load("xmlphoto.xml");
I want to add in a rollover effect to the gallery similar to
the one in Flash Gallery 1 in photoshop
http://www.adobe.com/support/downloads/detail.jsp?ftpID=2961
Would it be possible to take one of the as files from the Flash
Gallery source and intergrate it into my gallery or would I be
better just adding the rollover effect myself?the thumbnail (or its unique parent if you setup this up
without fore-thought) should be a movieclip that stores a reference
to the larger image's path.
search google for flash gallery tutorial. there are bound to
be lots of tutorials. -
Flash Video Gallery Add more thumbnails
referring to the Flash Video Gallery , If I had more than 36
thumbnails and did not want to increase the space marked out for
the
thumbnails.. and Instead wanted to have a new set of images
load, jus like in a picture gallery when we click on more... What
would I do?? The ability to have next and prev to load the
thumbnails is what I am tryin to achieve. I have gone through all
of the .as files.. but how to I integrate this feature??
I am a beginner and and need help.Here is a good round up of video galleries:
http://www.lemlinh.com/as3-video-player-tutorials-roundup/
Also google it for more. -
NEWBIE: Flash photo gallery! Images are pixelated:(
Greetings everyone. I created a Flash photo gallery using
gifs. While most of the images are acceptable visually, a bunch of
them are quite pixelated.
I read online that I am supposed to use vector graphics
whenever possible, but not all images where created as vector
graphics.
I have a few questions:
If I create the image in illustrator, what format should I
save it as to be used in a Flash gallery? If I create the image in
Photoshop what format should I save it as?
Lastly, is it true that Flash will load vector graphics
quicker than gifs?
Any info would be appreciated! Oh yeah, my site is
inthemixgraphics.comif you create an illustrator file, actually drawing with the
tools rather than just importing a bitmap and exporting it again,
it will indeed give you a vector file you can work with. you can
even export it as images that are readable by flash-- however,
you'll get the best looking stuff if the vector is basically
rewritten in flash. Import a (dot)eps file into flash, and break it
apart. Look at how the objects maintain their shape.
Now publish the thing and look at the bandwidth viewer. Is
the filesize much smaller than if you imported the .jpg? It should
be, but at least there is a way to check it.
I get the most pixalation from images when I'm forced to
scale .png's down by less than a perfect %. Its weird.
If you're loading externally, I'm not entirely sure the
correct process to bring an optimized vector in, as my thoughts are
that it would be the actual size of the .eps image (or .swf if you
can export to that) itself.
--I hope this makes some sort of sense, and if it doesn't
you'll have to forgive me.
HmcH. -
How do you build an image gallery in Flash CS3 actionscript3?
I am building my entire website in flash cs3, actionscript3
but I really need help building an image gallery. What I need is a
horizontal scroll bar that contains thumbs within it and then loads
the full size image right above the scroll bar. Anyone has any
suggestions for books, tutorials or even safe places to purchase
the fla that I can customize it?if you want help understanding as3 check:
http://www.senocular.com/flash/tutorials/as3withflashcs3/
if you want to purchase a custom fla that does exactly what
you want send me an email via my website. -
Flash simple image gallery problem
Hello I have what I think is an easy problem to solve but I
can´t find a solution.
I´m creating an image gallery with thumbnails on the
right inside a symbol so that
they can all fade in at the same time, and the bigger images
on the left that also fade in.
I can only fit 8 thumbnail images at a time, and want to have
more than that.
So I´ll add an arrow below the thumbs so that when you
click on it, you can see the other thumbs.
I have the first 8 thumbs on the first frame of a symbol and
the rest on the second frame.
My problem is that the symbol that contains the thumbs is a
graphic symbol, so that the thumbs in it, that are button symbols
can be clicked on. I tried using button and movie clip symbols for
the thumbnails container but then the buttons (thumbs) can´t
be clicked any more.
That was not a problem till I had to add more than 8 thumbs,
cause i need to give the container an instance name, and graphic
symbols can´t have one.
Here is the link to download the .fla
www.ginkgo.com.uy/old/downloads/handheld_pink.fla
In case I didn´t make my self clear, what I need is to
know if there´s a way to have a movie clip or button symbol
that can have buttons in it that can be clicked on.
I hope I didn´t give you a headache.
Thanks a lot, Marcelo.thanks.
that´s what i thought but, if i convert the container to
a button symbol the thumbs can´t be clicked anymore.
And if I convert the container to a movie clip like you
suggested, then if I click on any part of the container it
just goes to the second frame of the movie clip container, if
i click again it goes back to the first frame and so on.
But there is no action script for the container at all,
please try it out with the fla i uploaded.
i can´t figure it out.
thanks -
SPRY image gallery bigger thumbnails
Hi,
I am new to Ajax (trying to learn) and i think SPRY it's
great.
I am working in the image gallery and i want to have bigger
thumbnail images on mouse over- bigger than 24px - and i can't....
I changed the css #thumbnails img to 50px for example but
when i am trying to mouse over i get a mess.
Also when i am trying to do this from the gallery.js in the
"var gThumbHeight;" and "var gThumbWidth;" i get a mess again.
How can i do this for example thumbnails "width:100px;" and
"height:100px;"
Thank you in advanceOK, I solved the problem how to make thumbnails bigger while
i am hovering on them.
But now there is another problem......
When a thumbnail becomes bigger in the Firefox everything
works fine, but when it becomes bigger in the IE remains under the
next thumbnail.
I don't know how to described better.
Thank you in advance -
Image gallery with scrolling thumbnails?
Hi All,
I am trying to build an image gallery that will contain 1 big picture and a Horizental strip of thumbnails that will allow scroll trough the thumbnails
anyone can explain or point out a good tutorial for this?
Thanx,
AdiHi Adi,
do you really ask us for a tutorial, 'cause there are so many nice ready made solutions (with source code, which you could use as a tutorial too), like these:
http://www.efectorelativo.net/laboratory/noobSlide/ Sample 7
http://www.electricprism.com/aeron/slideshow/
http://opiefoto.com/articles/photoslider#example
http://sandbox.scriptiny.com/javascript-slideshow/
and so on...
Hans-Günter
Maybe you are looking for
-
Printing to shared printer on Tiger 10.4
We have an older iMac that has a printer connected via USB (Officejet 6200). It is shared via printer sharing and runs Mac OS X 10.4. The iMac is connected to a Snow (dual Ethernet) Airport base station. I could see it and print to it with 10.5 from
-
How do I turn off frequently visited in safari new tab.
How do I turn off frequently visited in safari new tab. Note, I still want favorites to show. But I feel it is inappropriate for safari to track frequently visited sites. I wish I could use private browsing more, but I hate that keychain doesn't w
-
Using .java files in studio creator 2
I am a C programmer new to Java and Studio Creator 2. If I add a blank java file to my project and create a class test1: public class test1 { public static void main (String[] args) { System.out.println("Hello World"); How do I execute this code from
-
Removing Address Bar from external window popup
Hi I have a modal popup which opens up another popup as an external window. Now this child popup window is consistent with the original browser window and shows toolbar and address bar.Is there an attribute of commandButton in ADF which can help me r
-
Re: 2008 MacBook Air w/80 GB hard drive, 2 GB RAM, MAC OS 10.5 I have little experience with MAC OS and Apple in general. Is "S.M.A.R.T. Status | Failing" always indicative of hdd failure? The computer has been very laggard of late but has not exp