Flash Layers Hidden
I have a problem with layers being hidden by previous layers
in Flash and Flash player. I created 14 images that are the same
except that each one has a incremental number, that is 1 through
14, on the image. They were created in Photoshop as PNG images. I
then exported them to SWF throught imagready. I then load each SWF
in order 1 through 14, into Flash MX on their own layer. Once all
loaded, layers 12, 13 and 14 do not show. In the timeline box
select Layer 1 as active. The '12' image appears. Select layer 2 as
active and '13' images appears and so on.
Is there a limitation to the number of layers or a limitation
of some sort that hides layers?
Any help would be most appreciated. Thanks in advance.
P.S. I have images and a FLA file if anyone would like to
examine.
I just found out that there is a 12 layer limitation on
images containing alpha transparency, prior to Flash Player 8.
Thanks anyways.
Similar Messages
-
When will adobe make FLASH layers export to illustrator possible? (again)
Why oh Why is it not possible to export layers FROM Flash TO Illustrator.
Yes there are still people designing and drawing there artwork in Flash, refining them later in Illustrator.
The SVG format creates just one layer containing the flash layers as groups.
Will this again be possible? and for the time being does anyone know a easy way to separate groups into layers?
Many thanks in advance!Select all the groups, right click>Distribute to Layers.
-
Can't compile with any layers hidden on timeline
Can someone explain what could possibly be going on?
Running CS4 I have a .fla that was compiling fine yesterday. Today I made some slight additions and it wouldn't compile, giving errors saying that various things were undefined. I was starting to go nuts until finally I made all layers in the timeline visible and compiled again. Now it compiles fine.
Just in case it was something Flash itself I created a new file, hid some layers and compiled and it was fine. So it's not the application, just this particular file.
What could be doing this? Why can't I compile with hidden layers?
Thanks for any help.Hi fizbeam,
This happened to me a while ago!
It's annoying.. somewhere in the publish settings theres a checkbox marked 'dont export hidden frames' and if it's checked it'll cause this to happen. -
Flash Layering Problem in Firefox , Please Help.
Hi,
I am having a problem with Firefox and Safari. I am trying to
place video over an already emdedded flash file. Here is an example
www.mjmi.com when viewed on IE the layering is fine and you can see
both flash videos. When you view it in Firefox or safari my video
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I have tried every type of positioning but the video keeps
falling behind the other one.
Does anyone have a solution for this? With out having to
combine the flash files.
Thanks so much
here is my code if that is the problem
<div id="flashAdd" style="position:absolute; left:25px;
top:98px; z-index:1000">
<script>myprintln('<OBJECT
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" z-index:"0"
codebase="
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0"
width="496" height="300">');
myprintln('<PARAM NAME=movie
VALUE="<cfoutput>#Request.MainUrl#</cfoutput>video/home_1.swf">');
myprintln('<PARAM NAME=loop VALUE=false>');
myprintln('<PARAM NAME=quality VALUE=high>');
myprintln('<param name="wmode" value="transparent">');
myprintln('<param name="menu" value="transparent">');
myprintln('<EMBED
src="<cfoutput>#Request.MainUrl#</cfoutput>video/home_1.swf"
loop=false quality=medium bgcolor=#FFFFFF wmode="transparent"
width="496" height="300" TYPE="application/x-shockwave-flash"
PLUGINSPAGE="
http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash">'); myprintln('</EMBED>');
myprintln('</OBJECT>');</script>
</div>and if you will ask in order that he to put for top with a
level of the type:
_root.creatEmptyMovieClip ("my_mc", 5);
That will do that his application raises 5 levels, I think
that it can be a solution, if there is doubt look in for help for
creatEmptyMovieClip (); -
Hello
I'm fairly new to DW. I'm using DW 8. I've created a website
with only layers. The problem is that the layers where I put my
Flash animations are visible when the mouse is over it. Plus I have
to double click on Falsh buttons (those buttons that are in
Insert->Media->Flash button)
Here's the website:
http://www.digressionassassins.net
I hope for all help I can get. Please remember that I'm a
newbie.
Thanks in advance!
AnastasiaZionzilla wrote:
> Hello
>
> I'm fairly new to DW. I'm using DW 8. I've created a
website with only layers.
> The problem is that the layers where I put my Flash
animations are visible when
> the mouse is over it. Plus I have to double click on
Falsh buttons (those
> buttons that are in Insert->Media->Flash button)
>
> Here's the website:
>
http://www.digressionassassins.net
>
> I hope for all help I can get. Please remember that I'm
a newbie.
>
> Thanks in advance!
> Anastasia
>
Go to
http://groups.google.com/advanced_group_search?q=+group:macromedia.dreamweaver
and search for "all active content" (exact phrase) and "flash
+ embed"
(contains all the words) over the past two weeks. That would
be two
separate searches.
Bonnie in California
kroko at
sbcglobal dot net
http://www.theanimalrescuesite.com/cgi-bin/WebObjects/CTDSites.woa -
Flash Layers, Frames, Keyframes, Objects – Please Help
I would appreciate someone's help! I am working on a class
assignment and currently struggling w / adding objects to layers.
When a new layer is inserted how do you get a blank screen (not a
new scene) on which to add your new objects? Everytime I add a new
layer, I see previous layers w/objects. I need blank screens with
the new layers.Deb H;
If I follow the question, I suspect you need to review how
layers work
in flash (although it's very similar to other graphic
applications), because
what you seek is not really possible. You can get a blank
stage by working
in a different timeline such as a movie clip, or by adding a
new scene--but
not by simply adding layers (unless you are hiding the
existing content in
that timeline in some way. -Tom Unger -
Why are my hidden layers showing up in a PDF when i convert it from an Ai file?
When I convert an illustrator file to a PDF the hidden layers are showing up when openned by a mac or iphone. This does not happen when i send it to people with a pc and is only happening to one person. What could be causing this and how can I fix it?
Thank you.That's probably because the Mac people are opening or viewing the PDFs within the Mac's "Mail" program or with the "Preview" program and not with Acrobat.
Since the Windows people aren't using these programs and most likely just Acrobat or Adobe Reader, the layers are kept hidden.
I'm afraid the only way to truly keep those layers hidden is to delete them before saving your file as a PDF. (Of course, do a "Save As" and keep your original .ai file intact. -
Help with layering HTML over Flash?
I am using stylesheets to layer an html table over a flash element. The page renders properly in Safari but in IE, there are some display problems. The table cell bumps over to the right. Can anyone assist?
http://www.kleewebdesign.com/hpcc/index2.htmlStart by validation your page here:
http://validator.w3.org/
It will tell you that you must declare a DOCTYPE, more info:
http://www.w3schools.com/tags/tag_doctype.asp
Then learn how to use Z-indexing here:
http://www.w3schools.com/cssref/pr_pos_z-index.asp
You will also need to give the container <div>s declared positions:
http://www.w3schools.com/css/css_positioning.asp
Here is example of Flash layered between 2 layers of HTML:
http://www.cidigitalmedia.com/tutorials/qt/play_qt.html
Best of luck,
Adninjastrator -
How to make Flash preserve color of layers with varying opacity when imported from Photoshop
I have a set of layers in a Photoshop .psd with varied opacities; when I import the psd layers to Flash as Flash layers, the colors of the layers is wrong - the lower the opacity percentage in PS, the more "off" the color is in Flash. Photoshop measures the color of each layer as an RGB value - I don't know why Flash can't preserve the RGB values as well? Any ideas would be appreciated.
SeanYou mean like this?
Use a gradient. -
Flash Professional CC February 2015 Update – Available now!
Flash Professional CC team is proud to announce our February 2015 update (14.2.0.20) which includes critical bug fixes and support for the following features –
Support for AIR 16/Flash Player 16 – This update will add the ability to publish 64 bit AIR apps for iOS 8.x in addition to support for Flash Player 16
HTML5 Canvas Optimizations – We’ve made significant updates to optimize the published content. The published content will no longer have unused library items, assets on guide layers, hidden layers (based on publish settings) and unused frames in graphic symbols. This should improve the size of your published content dramatically.
Audio Splitting – This feature will allow you to split your streaming sound on the timeline itself.
Masking support for Custom Platform SDK.
WebGL runtime support for the latest Chrome browser update.
Please browse to Flash Professional Help | New features summary page to learn more about this update.
Thanks!
MohanGood Afternoon Adobe Team,
I recently updated to the latest version of Flash Pro and I'm having an issue with it crashing whenever I go to test it. What little code I wrote is below, I'm running on windows 7 machine.
package {
import flash.display.MovieClip;
import flash.events.*;
public class OpeningScene extends MovieClip {
var takeOne;
var setUp;
public function OpeningScene() {
// constructor code
("This is the opening scene constructor");
addEventListener(MouseEvent.CLICK, myPlayButtonClicked);
takeOne = new SceneOne;
setUp = new OpeningScene;
function myPlayButtonClicked(e:MouseEvent) {
trace("Button Clicked"); -
How to Create a trigger code for turning on light bulbs in flash and animate images professional cs6
hi,
i designed a very interactive music website in illustrator and photoshop and i am trying to animate the main page design in flash professional and eventually publish it as HTML5. There are couple of questions i need to ask before starting
1) should i import my design in differnet layers from illustrator into flash professional in order to make it easier to isolate and animate specific parts of the web page?
2) i want to have a roll over effect that allows certain features in the page to turn on and off when the mouse hovers over them. can you explain how to do that? any tutorial videos i could follow
3) what format should i use when importing my illustrator design into flash professional
4) how should i animate the content pop out from the safe box into the main screen in flash professional (i have never used this program before, so i will be going off video tutorials and whatever suggestions/help you would have)
**The idea is to have a content frame fly out of the safe into the screen (the size will increase rapidly and it will fade into the screen as well while rotating 360 degrees for one revolution). The content is a basic rectangular frame i designed in illustrator. The body of this frame will be transparent allowing me to embed the main page features into it eg music, videos, bio etc. All this will be done in the later process, the main issue is figuring out how to animate the content frame into the screen and also creating a click feature that allows the content to fly back into the safe and then the safe closing in.
Secondly, the trigger code rollover effect that allows certain features light to turn on when the mouse hovers over it and turn over when its not.****I think you'll get most flexibility by turning on the feature that lets you keep your Illustrator layers as Flash layers. You'll also want to check the box that lets you make an Illustrator object into a MovieClip for anything that you want to interact with or address through code.
Add an event listener for MOUSE_OVER that triggers whatever functions you need to create to turn on the features. This means that your object that you will mouse over will need to be a MC, as well as any other objects that will be addressed (for example, calling play()) will need to be a MC. You'll want to have a matching MOUSE_OUT handler that stops MC's, hides them, or whatever.
You should probably organize your Illustrator file so that the objects you need to address are on their own layers. This includes nested objects. Name things informatively. Remember, if the first import doesn't give you exactly what you want, you don't have to save the change--you can edit your settings or the Illustrator file and try again.
Look into motion tweens. I highly recommend the books "How to Cheat at Flash" and "Animation with Scripting." I don't really think the way they tell you to script will advance your career if you want to be a software architect, but if you just want to animate the occasional widget, it's fine. -
How can I convert many .png's to graphic symbols at once in Flash CS6?
So, just as the subject says, how do I convert a ton (like over 2,000) .pngs quickly and easily to graphic symbols?
I really dont want to have to drag each one to the stage, hit f8, and name it, for each one.
I understand that, back in the CS3 days (im using CS6), it would autonatically generate them when you imported them to the library, is there a setting that I can turn on to have this happen?
Thank you for your time,
ObsidnSelect the directory with your pngs in it.
Right-click>Browse with Adobe Bridge
Select your pngs
Tools>Photoshop>Load to photoshop layers (not sure how many layers this can handle--you may wind up having to do this in batches)
Save your new psd
In Flash, create a new symbol with a blank timeline
Ctrl-R, navigate to the psd you made earlier
Select all the Photoshop layers
Check "create MovieClips for these layers."
Convert layers to keyframes or flash layers (not important, since you probaby don't need to keep this symbol)
OK
You'll have Movie Clips, not Graphic Symbols, but maybe you can write or find a JSFL to convert them and then you can block select them, click the Properties button, and change the type from MovieClip to Graphc. -
Export multiple images with random layers
I have this texture file that has many different variations to it. (3 different kinds of pants, different hairpieces, some optional items, etc...)
What i want to do, is export it with random layers selected. (there are also folders inside, it's fine if i have to merge the folder into a single layer, but it would be better if it could treat the folders as a layer)
There are 2 layers that must always be on,
then there are 6 other layers that can be mixed and matched completely at random.
Finally: there are 3 layers that only one of them can be active at one time (if one is active, the other 2 cannot be). Those last 3 layers I wouldn't mind if i had to go through manually and remove the combinations that couldn't work, but it would be much better to have it automatic.
Is there any way to script this so that it exports all of these textures as *filename*_*variation#*.png-the first 8 lines just make sure there is a valid document open, and if there is, find out the file path and everything
Correct.
But I cut corners, if I were more diligent I would also check for the existence of more than one layer and that the file has been saved at all (otherwise it has no path and an error occurs) etc.
-line 14 just makes sure it outputs no more than 20 images (which i find odd. the texture files are extremely small ~6.82 kb each, so loading them won't be a problem. it would be good if it got stuck in an infinite loop)
Feel free to change it to a higher number.
To create 100 files change to
for (var p = 1; p < 101; p++) {
Why is thearray2 put in thearray, but then never used separately?
The function RandomShow checks if the elements in the Array are Arrays themselves
if (theObject.constructor != Array) {
and just assumes it is a Layer if it is not an Array.
But when it is an Array the function RandomShow is run with that Arrays elements as arguments.
This is intended to enable the various rules – for example if you have two or more Layers of which only one may be visible you could put them in such an Array with minimal and maximal set to 1, which should only make one visible.
But – and again I should have included checks for this – you should not put a Layer in more than one Array.
In the example changing theArray2 to
var theArray2 = [[theLayers[0], theLayers[1], theLayers[2]], 1, 1, "no"];
would mean that 7, 8 and 9 would only be visible individually.
But as theArray2 is itself part of theArray it may be visible or not unless it is set as the baseLayer.
Or rather it would if I had not forget to check the baseLayer item for being an Array itself …
So please change the affected if-clause (should be about line 34) to
// show the baselayer;
if (baseLayer.constructor == Number) {
var theObject = theArray[baseLayer];
// show baselayer if layer;
if (theObject.constructor != Array) {
theObject.visible = true;
// run function if baselayer is an array;
else {
RandomShow (theObject[0], theObject[1], theObject[2], theObject[3])
maximal--
-baselayer is defined (but i can't find out where to input what it is, do i put it in place of the "no" on line 15?)
The function takes four arguments,
• the Array
• the minimum number of visible elements
• the maximum number of visible elements
• a layer that should always be visible identified by its place in the Array
So when invoking the function RandomShow and wanting the first layer in the Array to be visible it would be:
RandomShow (theArray, 1, 5, 0);
-for the layer array do I put in the actual layer names?
If you want to address a layer with teh name »Layer 1« by name (top level layers that is, layers in Groups are filial to the Group) you can use
myDocument.layers.getByName("Layer 1")
-If I currently have layers hidden, how would i tel it to not add those to be randomly shuffled and made visible (it was randomizing the texturemap and the other layer that is there for future reference into the compiled pngs)
Whether a Layer is visible or not is irrelevant in the curren tform of the Script, the Layers are addressed in the Array.
Introducing a check for visibility would be possible, but make the function a bit more convoluted as this would also affect the maximum number for example.
I don’t think I answered all questions, but maybe you’ve made progress on your own already and you can always post again if matters are still unclear.
Maybe the function is more complicated than it would need to be or maybe it will not be able to accomodate all your needs currently, but one could for example extend the baseLayer argument to an Array itself to have more than one element (either Layer or another Array) that will always be visible … there are still possibilities but the issue might be a bit complicated. -
Hi! I`m new to Flash. I am trying to make a "story ",I can say. I made the background ,the ground etc. in Photoshop. And I inported them in flash. I would like to know how I can make the .psd or .jpg [as saved from photoshop] be editable in flash. Like making a road sign be a button that leads to a new area [I know how to make buttons] So I ask again,how do I import them to be editable in flash?
Thank you for your support.In Photoshop, separate each element to a unique layer. If you want one or more elements to show different states, then make each of those states as separate elements, each in its own layer. Save the Photoshop file. Import the Photoshop file into your Flash movie. Use the default settings: "Convert layers to Flash layers" and "Place layers at original position".
When imported the new Flash layers will be named the same as the layers in Photoshop, so if this will matter, then be sure to give the Photoshop layers useful names.
Once imported each layer from Photoshop will be a bitmap object in Flash's Library, and each item will show on the stage. Click off the stage area in the stage window to deselect everything. Then you can select each item individually and set it to be a movieClip. You don't have to make everything a movieClip, but you do need to convert those that you want to control it through Actionscript.
So, in the case of a stop sign, put it into a separate layer in Photoshop, then import the file, select the stop sign and make it movieClip, or a button object. Then you can use it as a control in your Flash movie. -
Win7 32bit Flash videos won't play
I have 2 PCs, both running Win7 Home Premium current with all patches as well as current versions of Chrome, IE9, and Firefox. My 64bit desktop runs Flash videos just fine with all 3 browsers. All was OK until the last day or two. Now my 32bit laptop runs Flash videos in Chrome, but will not run videos in IE9 or Firefox - they load the page where I should see that page that is white with the little puzzle icon in the middle that I can click on to start up the video, but all I get in IE & Firefox is a page that has normal stuff on the sides, but the video part of the screen stays blank black or blank white depending on whether IE or Firefox. I uninstalled both Shockwave and Flash layers, rebooted, and then downloaded/installed these two items from Adobe.com:
1 Adobe Flash Player 11.3.300.268
2 Adobe Shockwave Player 11.6.5.635
And then rebooted again.
Still no progress on getting the videos to play. What to do??
Added 8/9/2012
Still wont play videos in IE9 or Firefox. Here's a link to a video that will not play (it plays OK in Chrome). http://www.revolutiongolf.com/home/video/1775566388001
Chris - no ideas?here is the dxdiag.txt
System Information
Time of this report: 8/9/2012, 21:36:07
Machine name: CATHY-PC
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: T-6345u
BIOS: BIOS Version 89.28
Processor: Intel(R) Pentium(R) Dual CPU T3400 @ 2.16GHz (2 CPUs), ~2.2GHz
Memory: 2048MB RAM
Available OS Memory: 2038MB RAM
Page File: 1152MB used, 2924MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
DxDiag Notes
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Display Devices
Card name: Mobile Intel(R) 965 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Mobile Intel(R) 965 Express Chipset Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_2A02&SUBSYS_0560107B&REV_03
Display Memory: 358 MB
Dedicated Memory: 0 MB
Shared Memory: 358 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: SEC4442
Native Mode: 1280 x 800(p) (60.004Hz)
Output Type: Internal
Driver Name: igdumdx32.dll,igd10umd32.dll
Driver File Version: 8.14.0010.1930 (English)
Driver Version: 8.15.10.1930
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 9/23/2009 19:14:54, 536576 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B78E66-6942-11CF-4174-6A25A2C2C535}
Vendor ID: 0x8086
Device ID: 0x2A02
SubSys ID: 0x0560107B
Revision ID: 0x0003
Driver Strong Name: oem7.inf:Intel.Mfg:i965GM0:8.15.10.1930:pci\ven_8086&dev_2a02
Rank Of Driver: 00EC2001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeVC1_B
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Sound Devices
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_76A0&SUBSYS_107B0567&REV_1002
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 11/20/2010 05:00:21, 304128 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Sound Capture Devices
DirectInput Devices
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Poll w/ Interrupt: No
USB Devices
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2834
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 3/24/2011 21:58:37, 258560 bytes
| Driver: usbd.sys, 3/24/2011 21:57:53, 5888 bytes
Gameport Devices
PS/2 Devices
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 7/13/2009 18:11:24, 80896 bytes
| Driver: kbdclass.sys, 7/13/2009 20:20:36, 42576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 7/13/2009 18:11:24, 80896 bytes
| Driver: kbdclass.sys, 7/13/2009 20:20:36, 42576 bytes
|
+ Synaptics PS/2 Port Compatible TouchPad
| Matching Device ID: *pnp0f13
| Upper Filters: SynTP
| Service: i8042prt
| Driver: SynTP.sys, 8/14/2009 09:54:54, 223792 bytes
| Driver: SynTPAPI.dll, 8/14/2009 09:53:58, 161064 bytes
| Driver: SynCOM.dll, 8/14/2009 09:53:54, 169256 bytes
| Driver: SynCtrl.dll, 8/14/2009 09:53:56, 206120 bytes
| Driver: SynTPRes.dll, 8/14/2009 09:54:04, 8095016 bytes
| Driver: SynTPCpl.dll, 8/14/2009 09:54:02, 1070376 bytes
| Driver: SynCntxt.rtf, 8/14/2009 09:43:48, 7793223 bytes
| Driver: SynZMetr.exe, 8/14/2009 09:53:52, 247080 bytes
| Driver: SynMood.exe, 8/14/2009 09:53:50, 238888 bytes
| Driver: SynTPEnh.exe, 8/14/2009 09:53:50, 1549608 bytes
| Driver: SynTPCOM.dll, 8/14/2009 09:54:00, 107816 bytes
| Driver: Tutorial.exe, 8/14/2009 09:53:54, 337192 bytes
| Driver: InstNT.exe, 8/14/2009 09:53:46, 124200 bytes
| Driver: SynISDLL.dll, 8/14/2009 09:53:58, 197928 bytes
| Driver: SynUnst.ini, 8/17/2009 21:15:46, 594369 bytes
| Driver: SynChiralRotate.mpg, 9/17/2008 00:13:08, 382277 bytes
| Driver: SynFlick.mpg, 9/2/2008 22:27:28, 737975 bytes
| Driver: SynPinch.mpg, 9/2/2008 22:27:28, 286463 bytes
| Driver: SynMomentum.mpg, 9/2/2008 22:27:28, 246230 bytes
| Driver: SynLinearVHScroll.mpg, 9/2/2008 22:27:28, 929103 bytes
| Driver: SynChiralVHScroll.mpg, 9/2/2008 22:27:28, 1620778 bytes
| Driver: SynTwoFingerVHScroll.mpg, 3/15/2009 20:44:00, 746464 bytes
| Driver: SynPivotRotate_ChiralRotate.mpg, 4/9/2009 04:04:14, 1142810 bytes
| Driver: SynThreeFingerFlick.mpg, 3/15/2009 20:44:00, 633621 bytes
| Driver: SynThreeFingersDown.mpg, 3/15/2009 20:44:00, 215907 bytes
| Driver: SynTPHelper.exe, 8/14/2009 09:53:52, 103720 bytes
| Driver: i8042prt.sys, 7/13/2009 18:11:24, 80896 bytes
| Driver: mouclass.sys, 7/13/2009 20:20:44, 41552 bytes
| Driver: SynTPCo4.dll, 8/14/2009 09:54:00, 120104 bytes
| Driver: WdfCoInstaller01009.dll, 8/6/2009 20:49:36, 1461992 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x13EE, 0x0003
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 7/13/2009 18:45:08, 26112 bytes
| Driver: mouclass.sys, 7/13/2009 20:20:44, 41552 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 11/20/2010 07:30:12, 53120 bytes
| Driver: sermouse.sys, 7/13/2009 18:45:08, 19968 bytes
| Driver: mouclass.sys, 7/13/2009 20:20:44, 41552 bytes
Disk & DVD/CD-ROM Drives
Drive: C:
Free Space: 132.8 GB
Total Space: 228.2 GB
File System: NTFS
Model: ST9250827AS
Drive: D:
Model: Optiarc DVD RW AD-7563A ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), 11/20/2010 03:38:10, 108544 bytes
System Devices
Name: Mobile Intel(R) 965 Express Chipset Family
Device ID: PCI\VEN_8086&DEV_2A02&SUBSYS_0560107B&REV_03\3&33FD14CA&0&10
Driver: C:\Windows\system32\DRIVERS\igdkmd32.sys, 8.14.0010.1930 (English), 9/23/2009 19:18:14, 4808192 bytes
Driver: C:\Windows\system32\igdumd32.dll, 8.14.0010.1930 (English), 9/23/2009 19:18:08, 3829760 bytes
Driver: C:\Windows\system32\igkrng400.bin, 9/11/2009 17:58:52, 2050952 bytes
Driver: C:\Windows\system32\iglhxs32.vp, 9/23/2009 19:45:20, 39440 bytes
Driver: C:\Windows\system32\iglhxo32.vp, 9/11/2009 17:20:32, 60015 bytes
Driver: C:\Windows\system32\iglhxc32.vp, 9/11/2009 17:20:32, 60226 bytes
Driver: C:\Windows\system32\iglhxg32.vp, 9/11/2009 17:20:32, 60254 bytes
Driver: C:\Windows\system32\iglhxa32.vp, 9/11/2009 17:20:32, 1090 bytes
Driver: C:\Windows\system32\iglhxa32.cpa, 9/11/2009 17:20:32, 1921265 bytes
Driver: C:\Windows\system32\hccutils.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:04, 94208 bytes
Driver: C:\Windows\system32\igfxsrvc.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:24, 51712 bytes
Driver: C:\Windows\system32\igfxsrvc.exe, 8.14.0010.1930 (English), 9/23/2009 19:30:48, 252952 bytes
Driver: C:\Windows\system32\igfxpph.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:42, 199680 bytes
Driver: C:\Windows\system32\igfxcpl.cpl, 8.14.0010.1930 (English), 9/23/2009 18:49:34, 119296 bytes
Driver: C:\Windows\system32\igfxcfg.exe, 8.14.0010.1930 (English), 9/23/2009 19:30:50, 672792 bytes
Driver: C:\Windows\system32\igfxdev.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:00, 218112 bytes
Driver: C:\Windows\system32\igfxdo.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:10, 130048 bytes
Driver: C:\Windows\system32\igfxtray.exe, 8.14.0010.1930 (English), 9/23/2009 19:30:48, 141848 bytes
Driver: C:\Windows\system32\hkcmd.exe, 8.14.0010.1930 (English), 9/23/2009 19:30:48, 173592 bytes
Driver: C:\Windows\system32\igfxress.dll, 8.14.0010.1930 (English), 9/23/2009 18:48:52, 5702656 bytes
Driver: C:\Windows\system32\igfxpers.exe, 8.14.0010.1930 (English), 9/23/2009 19:30:48, 150552 bytes
Driver: C:\Windows\system32\igfxTMM.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:42, 257536 bytes
Driver: C:\Windows\system32\TVWSetup.exe, 1.00.0001.0000 (English), 9/23/2009 19:30:50, 8198680 bytes
Driver: C:\Windows\system32\igfxext.exe, 8.14.0010.1930 (English), 9/23/2009 19:30:48, 173080 bytes
Driver: C:\Windows\system32\igfxexps.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:36, 23552 bytes
Driver: C:\Windows\system32\oemdspif.dll, 8.14.0010.1930 (English), 9/23/2009 18:49:38, 59392 bytes
Driver: C:\Windows\system32\igfxrara.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:08, 252416 bytes
Driver: C:\Windows\system32\igfxrchs.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:10, 178176 bytes
Driver: C:\Windows\system32\igfxrcht.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:10, 179712 bytes
Driver: C:\Windows\system32\igfxrdan.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:10, 280576 bytes
Driver: C:\Windows\system32\igfxrdeu.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:10, 303616 bytes
Driver: C:\Windows\system32\igfxrenu.lrc, 8.14.0010.1930 (English), 9/23/2009 18:48:52, 275968 bytes
Driver: C:\Windows\system32\igfxresp.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:12, 303104 bytes
Driver: C:\Windows\system32\igfxrfin.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:12, 281088 bytes
Driver: C:\Windows\system32\igfxrfra.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:12, 303616 bytes
Driver: C:\Windows\system32\igfxrheb.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:14, 249856 bytes
Driver: C:\Windows\system32\igfxrita.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:14, 304640 bytes
Driver: C:\Windows\system32\igfxrjpn.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:14, 206848 bytes
Driver: C:\Windows\system32\igfxrkor.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:14, 205312 bytes
Driver: C:\Windows\system32\igfxrnld.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:16, 299520 bytes
Driver: C:\Windows\system32\igfxrnor.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:16, 280064 bytes
Driver: C:\Windows\system32\igfxrplk.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:16, 287744 bytes
Driver: C:\Windows\system32\igfxrptb.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:16, 289280 bytes
Driver: C:\Windows\system32\igfxrptg.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:18, 294912 bytes
Driver: C:\Windows\system32\igfxrrus.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:18, 291328 bytes
Driver: C:\Windows\system32\igfxrsky.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:18, 282624 bytes
Driver: C:\Windows\system32\igfxrslv.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:18, 277504 bytes
Driver: C:\Windows\system32\igfxrsve.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:18, 282624 bytes
Driver: C:\Windows\system32\igfxrtha.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:20, 262656 bytes
Driver: C:\Windows\system32\igfxrcsy.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:10, 282624 bytes
Driver: C:\Windows\system32\igfxrell.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:12, 310784 bytes
Driver: C:\Windows\system32\igfxrhun.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:14, 288256 bytes
Driver: C:\Windows\system32\igfxrtrk.lrc, 8.14.0010.1930 (English), 9/23/2009 18:52:20, 279040 bytes
Driver: C:\Windows\system32\ig4icd32.dll, 8.14.0010.1930 (English), 9/23/2009 18:58:12, 4104192 bytes
Driver: C:\Windows\system32\ig4dev32.dll, 8.14.0010.1930 (English), 9/23/2009 18:58:38, 2686976 bytes
Driver: C:\Windows\system32\igd10umd32.dll, 8.14.0010.1930 (English), 9/23/2009 19:09:58, 2551808 bytes
Driver: C:\Windows\system32\igdumdx32.dll, 8.14.0010.1930 (English), 9/23/2009 19:14:54, 536576 bytes
Driver: C:\Windows\system32\igfxCoIn_v1930.dll, 1.01.0017.0000 (English), 9/23/2009 19:27:44, 155648 bytes
Name: Intel(R) ICH8 Family USB2 Enhanced Host Controller - 283A
Device ID: PCI\VEN_8086&DEV_283A&SUBSYS_0560107B&REV_04\3&33FD14CA&0&D7
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:58, 43008 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: Intel(R) ICH8M LPC Interface Controller - 2815
Device ID: PCI\VEN_8086&DEV_2815&SUBSYS_0560107B&REV_04\3&33FD14CA&0&F8
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/13/2009 20:20:43, 13888 bytes
Name: Mobile Intel(R) PM965/GM965/GL960/GS965 Express Processor to DRAM Controller - 2A00
Device ID: PCI\VEN_8086&DEV_2A00&SUBSYS_00000000&REV_03\3&33FD14CA&0&00
Driver: n/a
Name: Intel(R) ICH8 Family USB2 Enhanced Host Controller - 2836
Device ID: PCI\VEN_8086&DEV_2836&SUBSYS_0560107B&REV_04\3&33FD14CA&0&EF
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:58, 43008 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: Intel(R) 82801 PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_F4\3&33FD14CA&0&F0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 07:30:06, 153984 bytes
Name: Intel(R) ICH8M Ultra ATA Storage Controllers - 2850
Device ID: PCI\VEN_8086&DEV_2850&SUBSYS_0560107B&REV_04\3&33FD14CA&0&F9
Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.01.7600.16385 (English), 7/13/2009 20:20:36, 15424 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/13/2009 20:19:03, 42560 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/13/2009 20:26:15, 21584 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.17514 (English), 11/20/2010 07:29:12, 132992 bytes
Name: Intel(R) ICH8 Family USB Universal Host Controller - 2835
Device ID: PCI\VEN_8086&DEV_2835&SUBSYS_0560107B&REV_04\3&33FD14CA&0&D1
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:56, 24064 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_284B&SUBSYS_0560107B&REV_04\3&33FD14CA&0&D8
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (English), 11/20/2010 04:59:29, 108544 bytes
Name: Intel(R) ICH8 Family USB Universal Host Controller - 2834
Device ID: PCI\VEN_8086&DEV_2834&SUBSYS_0560107B&REV_04\3&33FD14CA&0&D0
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:56, 24064 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: Realtek PCIe FE Family Controller
Device ID: PCI\VEN_10EC&DEV_8136&SUBSYS_0560107B&REV_01\4&37104257&0&00E0
Driver: C:\Windows\system32\DRIVERS\Rt86win7.sys, 7.46.0610.2011 (English), 6/10/2011 07:34:52, 394856 bytes
Driver: C:\Windows\system32\RtNicProp32.dll, 1.02.0000.0003 (English), 6/10/2011 07:34:52, 80416 bytes
Driver: C:\Windows\system32\RTNUninst32.dll, 1.00.0000.0005 (English), 6/10/2011 07:34:52, 100896 bytes
Name: Intel(R) ICH8 Family PCI Express Root Port 3 - 2843
Device ID: PCI\VEN_8086&DEV_2843&SUBSYS_0560107B&REV_04\3&33FD14CA&0&E2
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 07:30:06, 153984 bytes
Name: Intel(R) ICH8 Family USB Universal Host Controller - 2832
Device ID: PCI\VEN_8086&DEV_2832&SUBSYS_0560107B&REV_04\3&33FD14CA&0&EA
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:56, 24064 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: Intel(R) ICH8 Family PCI Express Root Port 2 - 2841
Device ID: PCI\VEN_8086&DEV_2841&SUBSYS_0560107B&REV_04\3&33FD14CA&0&E1
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 07:30:06, 153984 bytes
Name: Intel(R) ICH8 Family USB Universal Host Controller - 2831
Device ID: PCI\VEN_8086&DEV_2831&SUBSYS_0560107B&REV_04\3&33FD14CA&0&E9
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:56, 24064 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: Intel(R) PRO/Wireless 3945ABG Network Connection
Device ID: PCI\VEN_8086&DEV_4222&SUBSYS_10008086&REV_02\4&24F7F99B&0&00E1
Driver: C:\Windows\system32\DRIVERS\netw5v32.sys, 12.04.0001.0004 (English), 7/13/2009 17:02:51, 4231168 bytes
Name: Intel(R) ICH8 Family PCI Express Root Port 1 - 283F
Device ID: PCI\VEN_8086&DEV_283F&SUBSYS_0560107B&REV_04\3&33FD14CA&0&E0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 07:30:06, 153984 bytes
Name: Intel(R) ICH8 Family USB Universal Host Controller - 2830
Device ID: PCI\VEN_8086&DEV_2830&SUBSYS_0560107B&REV_04\3&33FD14CA&0&E8
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 21:57:56, 24064 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 21:58:37, 258560 bytes
Name: Mobile Intel(R) 965 Express Chipset Family
Device ID: PCI\VEN_8086&DEV_2A03&SUBSYS_0560107B&REV_03\3&33FD14CA&0&11
Driver: n/a
Name: Intel(R) ICH8 Family SMBus Controller - 283E
Device ID: PCI\VEN_8086&DEV_283E&SUBSYS_0560107B&REV_04\3&33FD14CA&0&FB
Driver: n/a
Name: Intel(R) ICH8M-E/M SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_2829&SUBSYS_0560107B&REV_04\3&33FD14CA&0&FA
Driver: C:\Windows\system32\DRIVERS\iaStor.sys, 8.09.0000.1023 (English), 6/4/2009 20:43:16, 330264 bytes
DirectShow Filters
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
RealPlayer Video Filter,0x00200000,1,1,rdsf3260.dll,15.00.0002.0072
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835
Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
RealPlayer Transcode Filter,0x00600000,0,0,rdsf3260.dll,15.00.0002.0072
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835
RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,15.00.0002.0072
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7601.17514
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
WDM Streaming Rendering Devices:
HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713
EVR Power Information
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
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