Flash lite help in Seattle
Does anyone know any good flash lite people to develop
prototypes for moblie devices? Must live in Seattle or at least be
able to work in Seattle. I have a position that requires just that.
I would be happy to talk to anyone about their interest in the
position.
Ciao
I think Nader from Omega Mobile is in Seattle:
http://www.omegamobile.com/
Alessandro
Similar Messages
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Flash lite problem,,,need help soon
why the protocol ftp is not suported by the flash player
and how to make flash lite support ftpActionscript 3 supports making ftp client aplications with flash because of binary sockets capability. There is no such facility in as2 (flash lite 2.0/2.1/3.0).
You can use remoting to develop a ftp like application. also you can use http://wiki.kunerilite.net/index.php?title=Upload/Download_plugin for more help. -
Flash Lite database application - help!
Dear all,
I would like to ask for your help/opinion.
I am a beginner Flash programmer. I am planning to create a Flash Lite application that will provide information on current cultural events (e.g. music, theatre), cinema listings, restaurant recommendations etc.
For this, I need to have a database on my server, which will store all the data (e.g for a music event I need the place, artist name, date and time, description of event, contact details, and maybe an image).
I then want to transfer the data (only updates) to my users' mobile phones, and store them there. This will allow them to update and then be able to browse the information offline.
I am not sure how to do this. I read about Shared Objects, but it seems that these objects do not provide enough space for what I need to do (let's say 1000 records at least at any one time).
Can anyone provide any direction on how to solve this problem? Just to recap, I am looking for a solution to create a Flash Lite database application that will receive cumulative updates from a web server and store the data locally on the mobile.
Thanks in advance for any kind of help you can give me!
AndreasTo handle the synchronization of these items you will need to use plugins, which will restrict your platform reach.
These are two great starting points:
KuneriLite
Nokia Platform Services
Using the solutions above you can download and upload files, and using XML you can load and sync events. Unfortunately it would be quite complex to handle the delta between items, updates and such so I recommend using a dynamic XML feed.
Good Luck!
Mark - Adobe
www.flashmobileblog.com -
Need help with flash lite 2.0 update for flash
Hello
I am having trouble with the flash lite 2.0 update. I
installed the update sucessfully and restarted my system. When I
open flash(pro), there are no templates, api's, or emulators of the
flashlite 2.0 phones. Please let me know how I can fix this
problem. ThanksWelcome to the forum.
First thing that I would do would be to look at this Adobe KB Article to see if it helps.
Next, I would try the tips in this ARTICLE.
If that does not help, a Repair Install would definitely be in order.
Good luck,
Hunt -
Help for delopping Flash Lite applications on N95
Hello Everyone,
i'm new in the delopment of Flashlite application. I have to
develop an application working on my Nokia N95. But, i can't test
all those applications bevor playing them of my device. Flash Lite
3.0 is installed on my Nokia N95. Please can you tell me how can i
test those applications in Device Central? I still having a
question, i want any help about developing with Flash Lite 3.0
using ActionScript 2.0 or more, can you tell me, if there is any
books, online tutorials help to begin developping with it? Maybe
this question is not suitable to this forum, but i need your
answers to be able continuing to develop.
Please excuse my english. English is not my official
language. I can explain myself better in french,german.
Best regards
fye2008Try out www.biskero.org cause I think that sure is the best
resource for learning with practical examples all over :) -
Hi everyone,
I am loading 4 xmls in my application whose size is not more
than 200 KB. My application is 75 KB.
I am loading these xmls into their respective arrays. I
tested this application on E51 and it is installed on memory card.
When I am manpulating the array contents and send this
content to the server sometimes I am getting memory overflow error.
I have kept track of the memory which I noticed at one point
of time exceeds 2 MB and overflow error occurs.
I tried freeing the xml objects using <xmlObject>=null
after loading the contents into respective arrays, but still the
memory freed is very little.
How do I solve this issue?
Moreover the static and dynamic heap memory for flash lite
applications varies from device to device. Is there any way to
extend the memory or use virtual memory sort of thing when the
application is installed in memory card instead of phone memory
itself.Hi Alex,
I am not "from" Adobe but I have been playing with FL for a
while and I am an ACE. For a Qualcomm specific question you may
want to try thte qualcomm forums (
http://brewforums.qualcomm.com/)
but in the meantime, I can at least tell you what has been working
for me.
Add the code used here to you movie (but remember that adding
this debugger will add to the memory load)::
I hope that helped. The biggest message—test on your
device **(but suprissingly, the numbers on my Flash (not qualcomm)
emulator when targeting my exact device are the same as on the
device. Once it gets below 70% the device throws memory errors.
Also, make sure you do garbage collection (search term in FL help
file) otherwise as your program stays on it could throw errors.
(i.e. After 20 minutes the device could throw a memory error but
not right away. This actually happend to me.).
*p.s. Obviously functions require FL 2.0 and not 1.1, but we
are in the BREW forum. To be backwards compatable to FL 1.1 you
would need a frames based method to measure time.
Best, -
Captivate and Flash lite 2.1 for Mobile
Hi, I need to visualize a SWF file in my Intermec CN3 HH, but
when I try to do that, visualization isn't good, i've installed
Adobe flash lite 2.1 and MFlashPlayer 7 to visualize my SWF, but
doesn't work, do I still need another program?, or what can I do?,
I exported from Captivate 3 that SWF file compatible with Flash 7,
do i need to make it compatible with flash lite 2.1, do i need to
export to Flash CS3, and then export from there to flash lite 2.1?,
thanks,> Hi, I need to visualize a SWF file in my Intermec CN3
HH, but when I try
> to do
> that, visualization isn't good, i've installed Adobe
flash lite 2.1 and
> MFlashPlayer 7 to visualize my SWF, but doesn't work, do
I still need
> another
> program?, or what can I do?, I exported from Captivate 3
that SWF file
> compatible with Flash 7, do i need to make it compatible
with flash lite
> 2.1,
> do i need to export to Flash CS3, and then export from
there to flash lite
> 2.1?, thanks,
See if this helps:-
http://www.adobe.com/devnet/captivate/articles/mobile_captivate.html
There are several things in Captivate 2 that are not viewable
in Flash Lite.
The above article should help you create a project file that
can be viewed
on your mobile devices.
Steve
Adobe Community Expert: Authorware, Flash Mobile and Devices
http://www.magnoliamultimedia.com
You need to go to MAX -
http://adobemax2007.com/na/ -
How to load a audio stream in flash lite 3.0
var music:Sound = new Sound();
music.loadSound("http://38.101.195.5:8000;Stream.mp3",true);
I am not able to load the stream.
Please help me to play the streamHello kkc_mca.
As I know, unlike desktop PC player, there is no progressive load capability with Flash Lite.
May be there is one option for FL3 is to stream a mp3 from Flash media server or compatible server. You might also be able to use the FL2 video object to stream audio only 3gp or aac audio from RTSP server.
I can not say this is proper way but hope you will be succeed. -
Using Flex 2 SDK to compile for Flash Lite 2.0
As I understand Flash Lite 2.0 is a stripped down version of
Flash 7 (that is ActionScript 2.0) with a couple of things added
for mobile specific things. But is it possible to use the free Flex
2 SDK to compile a SWF that will run on Flash Lite 2.0 (or Flash 7
for that matter).
ZarathrustaI'm not familiar with Flash Lite 2.0, so maybe I shouldn't be
answering this, but I've used the SDK for several projects and I
believe that like Flex Builder it requires at least Flash 8. So, if
FL is comparable to Flash 7, I doubt if it would work. Just my
humble opinion, but hope it helps.
Later,
Andy C.(never #) -
Device caching with Flash Lite
Hi, could anyone give me some info on content caching when
using Flash Lite on a device?
I have some swf's that sit on a server and are loaded by a
client.swf that sits on my Nokia N70. Each of the swf's from the
server use shared fonts that reside within a fonts.swf file that
also sits on the server.
Does anyone know if fonts.swf is cached on my device after
it's first loaded, or does the Flash player reload fonts.swf each
time a new .swf that requires it is loaded?
I had thought that if caching doesn't take place, then I
could possibly keep fonts.swf stored locally on my device and have
each of the remote swf's simply use the local copy of fonts.swf for
faster access. Is this possible? And if so, how would I point the
URL property for each shared font back to my local device?
Thanks.
Chi,
FL currently does not feature this option. one thing you can
use is Flyer, which is a PyS60 application to help FL developers
extend thier FL apps.
you can also add any additional features in Flyer.
http://www.felipeandrade.org/flyer/
best,
// chall3ng3r // -
[Apps] Name Card Application developed using Adobe AIR and Adobe Flash Lite
An University student currently undergoing his research
project had developed this application in order to help him with
his research project. Please kindly try the application and take
the survey form provided at the bottom of this message.
This application allows you to store name card details. The
application compromise of both PC (Windows / Mac) and a mobile
phone component. Users will be entering the name cards information
using the PC component and he will be sending it to the phone. The
phone component will read the data created by the user and display
it accordingly.
This application requires Adobe AIR and Adobe Flash Lite to
work.
Please click on the following URL for more information.
http://www.pda4x.com/read.php?tid=68835
Note: I sincerely hope that the Administrator will not delete
this message.Great Job!
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Flash Lite XML Driven Gallery Simple Question
Hello Flash Lite Gurus',
Someone Named "Mr. Samir K. Dash;" did a wonderful tutorial regarding Flash Lite XML driven Photo Gallery, and I have just a small question:
1> I changed the attributes schema of the xml as attached and noticed that it is not working, and I wonder what could be the reason (please see the attached XML new attribute schema, I didn't change fields names, I just changed the way the attributes' schema looks like).
The link to the tutorial is the following:
http://www.adobe.com/devnet/devices/articles/xml_photo_gallery.html
Looking forward to your help
best regards
TalalAs I look at your modified XML file, you need to make major changes in the script.
You have changed the attributes to become child nodes. So, you will need to use firstChild.nodeValue or childNodes[i].nodeValue everywhere.
Regards,
Hemanth Sharma
http://www.flashlitehub.com/blog -
Hey Guys, what happened with me maybe a minor issue but i wanna know how to solve it.
Here's what happened with my N97 mini: I had the flash lite 3.0 installed, so I downloaded The flash lite 3.1(4) from a link i found on Google. Now, when I go to youtube.com on the default symbian browser, I get the first "frame" of the video with sound but without the video; only first "frame" of the video appears. When I tap on the video for Fullscreen the web browser closes by itself and it shows to the homescreen, and something really weird happens: when i hide the widgets and show them again, it does it like i have the theme effects off.. but when i go to theme settings, its actually theme effects on. And it doesnt do the effects again untill i turn my phone off and then turn it on.
On the other hand, I guess this flash lite issue is causing a problem on video playback in realplayer. When I record a video with the camera and play it back, it does it without any problem and the file format is MP4. Though, when i send an MP4 video from my pc to the phone, the playback shows no picture.. just the sound.
Im sorry If I said too much, but i said everything that happened because i wanna know if its really the flash lite's problem.. or its something else?
And either way, whats the solution!? Please Guys I need ur helpA software update shouldn't cause a problem as the phone has data protection, just to be safe back up your contacts, but the phone should be fine anyway, simply re-install the software with Nokia Software Updater, and hoprfuly it will resolve your problem, if not , contact a Nokia Care Point, whatever the case , the phone definitely won't be any worse for a software install.
Good Luck
If I have helped at all, a click on the White Star is always appreciated :
you can also help others by marking 'accept as solution' -
Flash To Flash Lite Game Files
I have existing Flash games, what would be involved in
converting them to Flash Lite to be playable on a cell phone. I
have Flash CS3? Thank you for your help.Ciao
you can create your own mobile site and then the user can
download it from there. Or you can use one of the Content
agregators for this purpose, like handango.com
Alessandro -
Flash Lite SWF in MMS not opening correctly
I have a question that i hope you might be able to help on if
you have a few spare minutes.
I have developed a swf which i am sending via MMS to a Nokia
N91 and Nokia 6234 which have flash lite installed on them.
When the phone recieves the MMS it says:
6234:
Unable to show object
N91:
Unable to display message. select objects in options menu for
more details.
however when i go into 'objects' from the main menu i am able
to open the file contained within the mms perfectly, It is in
'objects' with a question mark symbol next to it. When i save it
out of objects and into a folder on the phone it becomes a flash
lite icon.
If you have any ideas about what could be wrong, ive got the
feeling i need to put something in the MMS that tells the phone
what file it is recieving like /object-type/etc or that mime type
stuff? i cant find anything about it anywhere :(
if you have any ideas or can point me in the right direction
i would be extremely gratefulHi there,
The reason you're not able to view SWF files as MMS
attachments is because Nokia did not implement that Flash content
type (MMS) in their implementation of the N91 (and the 6234 from
what you describe).
Once you copy the object (SWF file) out of the messaging
client into your phone memory or memory card, the phone OS
recognizes the extension .SWF and associates the Flash icon with it
- the Flash Lite Player 1.1 that's pre-installed on these devices
can open and play these files via the standalone player, which is a
Flash content type that Nokia supports.
Hope this helps,
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