Flash Lite & Video Player on Mobile Devices

Hello,
Does anyone know what mobile devices support videos through a
Flash player? I know there is limited support based on device, but
was wondering if anyone knows a source of specifics in relation to
the new Flash Lite 2.x.

Alessandro,
does that mean that 6120 Classic owners will be stuck with
Flash lite 2.0 forever ? or is it possible that we can install
future versions of Flash lite ? I bought my 6120 Classic last week,
after seeing the Flyer Framework. I need Xml sockets for a mobile
version of an web application I wrote. i can't imagine having to
buy a new device... what's your guess ? stuck with FL 2.0 ?
thanks,
Tim

Similar Messages

  • Adobe flash player on mobile devices

    im not sure my doubt is out of league, but i hope to find an answer. that'swhy im posting such a question here.
    i am developing a website in which an user uploads a swf file and download it as apk(android format). i am using adobe flash player to display the swf on webview of devices. it seems to be working on samsung s4 devices in india but it is not working on samsung s4(with same kernel version and os verion. and it is a locked device) in US. always the flashplayer opens and when the user tries to interact with the swf game, it crashes. so can anyone help me out to find the issue?

    hey maria,
    appreciate your explanation. you were right, the flashplayer is inbuilt in that apk along with the swf file. so when ever some one runs the apk, it installs both apk and adobe flash player on mobile device just like any app. it seems to be working in almost all devices except s3 ans s4 in US. using my web application any user can convert a swf to apk and this apk runs on a android device and works fine. but problem comes with s3 and s4 only(as i mentioned the devices from US only. s3 and s4 in India are working fine). that is where i stuck.

  • Video playback on mobile device

    Hello,
    I'm new here and probably this was asked before me, but I spent a lot to search on the net and actually couldn't find much.
    I'm developing a web based application dealing with video - it should be controlable and have to interact with other elements of the app. The client now asks mobile apps - for Android and iOS, that should have same features.
    I looked for solutions to play video on mobile device using Flex and building mobile apps but nowhere could find a proper explanation and results about framerates and performance. The other problem I think will be that the mobile device should play streamed video (which can be encoded in any suitable format) as well as native video - usually h.264, that as far as I understood, is not possible on iOS (I coudn't find out about Android).
    On my Android device I can play very smoothly even web videos (in the browser) that are not "optimized for mobile" as it pops up during playback. I made a test and build a simple app that just plays a remote video using the Spark's VideoPlayer and its framerate was OK but the picture was terrible - some strange coloured lines appeared.
    Is there anybody who has more info about video playback on mobile device, codecs, components etc. I need that info to make the choice to stick with Flash development for all the apps or to go for native development with platforms' SDK.
    Thanks

    Can you say even more about what it is you want to do? I mean, what will the application do, not what are the technical aspects of how it will work?
    For a point of comparison, look at this thing I did:
    http://www.cartoonnetwork.com/mixit/
    If you try out the Make page, both the template ones and the from scratch one, as well as the View page to see the playback unit in action. Is what you're going to do anything like that?
    I have tried the playback part of this as a mobile app, and it so very nearly works ok! Amongst the many problems are that the overall data rate needed is quite high, and mobile devices aren't as consistant or high bandwidth as desktops, the external swfs often need code in them, so that rules out iOS, and to do the layering involved rules out H.264.
    At some future time there will hopefully be StageVideo that can use H.264, but I don't know when that will be, or whether it will be responsive enough (FLV is much faster to connect to and play than H.264).
    Incidentally, even in the Objective-C world you can't lay things on top of the standard iOS H.264 player. To do that you have to use the AV Foundation class, so it's fairly low level programming. Using FLV in Flash is a lot easier!

  • Streaming audio-video on the mobile device

    Please, I must do the streaming audio-video on the mobile device using a server standard.
    I must to program the application for the server using j2se:in this case how i can send the file audio/video?This file have specifies classes?
    For the client i must using the j2me:in this case how can receive the file audio and creating the player?
    Thanks.

    Hi, please help,
    I have problem in this area also,
    am intending to stream audio and video data to mobile phone using j2me for my bs project.,
    is that true, midlets can only 'plays back' one file at time specified by url?
    I want to store many files in database( e.g ms access), and call them to midlets, to make some how interactive and real,because i have tomcat server installed in my pc.
    is this possible?
    How can i call file stored beyond path of WTK ?
    can i store audio/ video file in ms- access?
    Please, please help !
    thanks in advance.
    Message was edited by:
    nbkamani

  • Problem purchasing Flash Lite 2 Player

    Hi Adobe,
    I'm from the Philippines, South East Asia and I want to
    purchase a Flash Lite 2 Player. My Adobe ID also says that I'm from
    the Philippines.
    I went to Adobe Store - Asia Pacific (International). I
    supplied the IMEI number, Handset and Phone Model. Upon clicking
    Secure Checkout, it gives me this error message:
    The account using [email protected] was registered for
    Philippines. Please sign in using an existing account for this
    country, or create a new account.
    I dont think I did something wrong in the process. Why is the
    Philippines not in the lists of Store Countries? Please help.
    Thanks!
    Jon

    Sorry, I am not Adobe, Im jon in Japan, and I too have had
    problems purchasing FlashLite2 from USA. I think you would need to
    make a new account to purchase the FL2 BUT your address sets you up
    as being in Philippines. It may be impossible for you to purchase
    it Unless you contact usa adobe in the USA by phone.
    The reason your country is not listed is because there are no
    phones that accept FL2? If you DO have a phone that accepts FL2,
    then it could be a licensing issue in the pacific region. I
    recommend that you call USA adobe for this issue and explain to
    them that you are a developer.

  • Using Flash Player with mobile devices

    How can I use Adobe Flash Player on my iPad? Is it not usable on mobile devices? I get messages saying FP is not supported by my device. I keep the OS updated, etc. Any advice/help?

    I have the same problem with Flash Player 7 & Flash Lite.
    Neither of them work on my iPAQ hx2495 with Windows Mobile 5. And
    now that Flash 6 no longer works, we are stuck without Flash Player
    until a fix is found. There's a lot of web content that cannot be
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  • Video latency on mobile device

    I am working on an application that connects two peers in audio/video using rtmfp.
    When a peer wants to talk with another, first it exchanges peer-id and stream-name with the other and then publishes its microphone/camera (in “live” mode) and plays the other peer stream. As usual in Flash platform. Message exchange in my application is server directed (I am using FMS 4), stream connection is peer-to-peer.
    Now, all works fine when the two peer run on Adobe AIR for PC. But when one or both run on a mobile platform (iOS 4.3.3 for example) I experience a strange random latency. Sometime latency on the mobile side is near zero, sometime it grows to 3 even 5 or more seconds. So the communication is not really possible.
    I tried to narrow down latency by testing different values of bufferTime both on incoming and on outgoing stream: bufferTime = 0 does not work fine on mobile side; using bufferTime = 0 in the output stream and bufferTime=0.3 on incoming stream works better.  With this values when video is not involved all works fine. But when one of the two peer attaches a camera then the result is not always the same: sometime latency is acceptable sometime it is not: bufferLength of the incoming stream (playing stream) grows to 3 or more seconds and then it goes up and down. Using bufferTimeMax do not improve latency. On the pc side bufferLength is near zero.
    I noted that on the pc side sometime I got a NetStream.Buffer.Empty on the incoming stream so I am thinking that the problem is related to cpu resources on mobile side (I am using an iPhone 4). To lower resource consumption I set Camera.setQuality(0,100) and Camera.setMode(80,60,3). Microphone is configured to use Speex with encodeQuality = 6. But the problem remains.
    Is the video playback of Flash Air on mobile device fast enough?
    The two peer in my test are on the same LAN and the mobile device use Wi-Fi access. I use Flash CS 5.5 and AIR 2.7.
    Does anyone have an explanation of this behavior?
    Thanks
    Michelangelo

    Hi,
    after a month of tests I stopped looking for a solution.
    In the last test I tried to split (desynchronize) audio stream and video stream so I had two different play buffers on which I tested different bufferTime values. I was hoping to have a low predictable latency on audio playback (that is more important for my application) and a different not specified latency on video. But my test failed: this solution works as the solution where audio and video have the same buffer and this is very revealing.
    I don't know if this problem is related to:
    a my error in configuring audio/video stream
    a flash player bug (on iOS) in live mode
    a high resource consumption of the Sorenson Spark codec implementation on AIR for iOS
    I posted my initial question to learn from someone anything useful to distinguish among those alternatives. I tend towards the third.
    Michelangelo

  • Captivate and Flash lite 2.1 for Mobile

    Hi, I need to visualize a SWF file in my Intermec CN3 HH, but
    when I try to do that, visualization isn't good, i've installed
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    export to Flash CS3, and then export from there to flash lite 2.1?,
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    > Hi, I need to visualize a SWF file in my Intermec CN3
    HH, but when I try
    > to do
    > that, visualization isn't good, i've installed Adobe
    flash lite 2.1 and
    > MFlashPlayer 7 to visualize my SWF, but doesn't work, do
    I still need
    > another
    > program?, or what can I do?, I exported from Captivate 3
    that SWF file
    > compatible with Flash 7, do i need to make it compatible
    with flash lite
    > 2.1,
    > do i need to export to Flash CS3, and then export from
    there to flash lite
    > 2.1?, thanks,
    See if this helps:-
    http://www.adobe.com/devnet/captivate/articles/mobile_captivate.html
    There are several things in Captivate 2 that are not viewable
    in Flash Lite.
    The above article should help you create a project file that
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    on your mobile devices.
    Steve
    Adobe Community Expert: Authorware, Flash Mobile and Devices
    http://www.magnoliamultimedia.com
    You need to go to MAX -
    http://adobemax2007.com/na/

  • Flash, MP3 and Webcast on Mobile Devices

    Hello there,
    Please excuse my newbie-ness here. While I am completely
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    The company I work for right now has a long history in Audio
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    content from our website. We are also developing various Flash basd
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    at the same time, keeping file sizes to a minimum, as a large
    portion of our clientelle is rural where no broadband exists yet.
    Here is where I need help. Our newest project (and our first
    on mobile) is quite complex (at least with my lack knowledge in
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    We want to deliver audio messages (news stories), about 2 to
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    Flash movie (as at this point, I think it is the best delivery
    method for our platform). We would be sending these messages to
    people that have willingly given us their Cellphone information.
    Another major important need for this to work, is that we
    want the content to be like that of a PodCast/Webcast, and driven
    by RSS. Is this possible?
    I'm sure there are a million more questions I need to ask,
    however if any of you could start me off on the right foot, at
    least I can provide the answers to my superiors, whether or not
    this project is doable.
    Thanks so much..
    Eric

    Hi Eric,
    OK, big project and big response, so I'll shorten it to the
    essentials how I see it.
    1. Memory is going to be a big problem, If you wrap the audio
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    2 to 3 mins of audio at a resonable quality will be about 2Mb.
    2. I feel you need to stream audio, but Im not sure if this
    is possble in Flash Lite 2.x. It is certainly not possible in FL
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    3. You cannot parse RSS natively in FL 1.1, you will need to
    run it through a script to turn it into name>value pairs. You
    can parse it in FL 2.x.
    4. Obvioulsy all your users will need FL installed on their
    device.
    Hope that helps.
    Regards

  • Flash Lite 3 on Linux Embedded Device

    Hi All,
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    Mark

    Absolutely, in fact several versions already exist on Linux
    devices. Linux is a reference port for our latest Flash Lite
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  • Adobe Air and Flash Future on Desktop and Mobile Devices

    Hello,
    iam interested to develop for mobil and desktop devices with AS3 and Flash Professional and i have any question.
    I see also many benefits to develop in flash as in java because javas gui development is based on swing a old java graphics engine.
    Next reason is the plattform like Linux,Windows,IOS.,the Game Development and other stuff.
    With Flash i can create nextgen interactive stunning cool gui interfaces for apps.
    I dont know why flash sucks for the market and devices.
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    I have read many blogs,threads on adobe and other forums year 2012 Adobe stop flash development,
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    Hi mc_gfx,
    > You think i can get started with flash and air development without worries?
    Software development always involves risk, so you can't really do much without worries.       AIR in particular is a cutting (bleading?) edge technology. Adobe is attempting to solve a difficult problem with limited resources, and the results aren't always ideal.
    If you want to deploy to Android and iOS, and you write two native apps, you face a 100% risk that you'll have to write your app twice. While this may not take twice as long as writing it once, it will come close.
    If you use AIR, you only have to write your app once, but you face other risks.
    Here's the problem. In AIR, Adobe is attempting to create a framework that translates ActionScript into bytecode for two different platforms. This isn't easy. Every time Apple or Google upgrades their operating system Adobe has to try to refine AIR so that it translates everything correctly for the new OS. AIR also has to maintain backward compatability with all previous OSs (is that the plural of OS?). AIR also has to work with many different models of Android and iOS devices. This includes supporting most, though not all, of the many different capabilities that these OSs support. Adobe, wisely, doesn't try to support every new feature immediately. Instead, it picks and chooses which new features it will support, and how soon. But even taking this approach I have the impression that their task is daunting.
    If you research this forum you'll find numerous examples of people complaining about features that don't quite work correctly. For example, I've put ~6 developer months into developing a language learning app, only to find that AIR's MP3 playback support has some limitations which severely impact the playback of voice recordings, which severely degrades the value of my app. I'm hoping that Adobe will fix this bug, but it's been two months now, with no movement. Another serious bug, involving audio recording using the device microphone, took three months to get fixed. During that period I had no idea whether it would get fixed, or whether I'd have to disable an important feature of my app on iOS.
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    Some people are lobbying Adobe to include support for Windows Phone in the AIR framework. IMHO, this is madness. Adobe clearly has limited resources. Let them first focus on making basic features like MP3 playback work properly on the platforms that they already support.
    The same issues probably apply to all the other cross-platform development frameworks - Sencha, Xamarin, etc. They face the same difficult technical challenges. I can't speak to the question of how well they're addressing them, but I'd want research them carefully before I invested a lot of time into developing with them.
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    You don't need to worry about your app's logic - ActionScript is great for that - and AIR translates it just fine. But think carefully about your app's 'skin' - all the ways that you want it to interact with the outside world - input and output - and confirm that apps exist that demonstrate that AIR can handle these features. Also think about the app's infrastructure - network interactions - database interactions - etc.
    You'll probably end up with a list of features that you haven't been able to confirm. You can vet these by creating a proof of concept that confirms that AIR will support these needs. Do this before you start developing the full app. Once that's done, pray that everything that works now will continue to work with future OSs and devices. Adobe has a pretty good record on this sort of things, but there aren't any guarantees.
    Don't worry, be happy        ?
    HTH,
    Douglas

  • How to view local videos on iOS mobile device

    How do I view local videos on my iOS device running an Adobe Air app? I know how to view the CameraRoll for iOS in Flex on Adobe Air, but the CameraRoll class only brings up photos, no videos.  When I use:
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    +1  I need this as well.
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  • Flash player on mobile device? When?

    When??

    Forget about Flash.
    Adobe to stop work on Flash for mobile browser
    http://www.forbes.com/sites/ericsavitz/2011/11/09/adobe-to-stop-work-on-flash-fo r-mobile-browsers/

  • Flash dynamic video player

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