Flash+mac+bitmaps=F@@knfrustration
Ok searched this forums and this seems a fundamental problem
encounted by many!
Low memory warning- like yeah, 6G dual core G5. Tell the
truth now flash Im no muppet, Im armed to the teeth with memory!!!
It has been suggested that a currupt bitmap member maybe the
offending B-stard! Ive deleted em and re-imported all of em and
still Im banging my head against a brickwll. Its not as if these
are giga files either(tiny ones infact). What gives?
I cant open or save the file correctly and working on it,
flash runs dog slow. Anyone have any suggestions other that a
change of career?
Yup, I believe it is called a 'projector' Flash file, and
based on what I have read today it is 'compiled' for either PC or
Mac when its made.
So, unless there is an app out there that allows them to be
played interchangeably or recent Flash developments allow a version
to be created that runs on either platform, I will probably have to
install XP on my Mac as well....
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Is it possible to upgrade ram to 8gb on Apple ME864HN/A MacBook Pro (4th Gen Ci5/ 4GB/ 128GB Flash/ Mac OS X Mavericks) and is it safe to buy online from flipkart.com with ws retail as seller?
The MacBook Pro ME864 is a 2013 Retina model which has the ram soldered to the logic board:How to identify MacBook Pro models
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Dreamweaver CS4 texte flash mac os x
bonjour,
je viens de faire l'update de dreamweaver 8 en cs4 sur mac os x et je ne peut plus faire comme avant pour inserer un nouveau texte flash merci de me dire la nouvelle formule avant sur dreamweaver 8 c'etait insertion puis media puis texte flash ou bouton.
merci par avance
gaetanBecause of their serious usability problems, both Flash Text and Flash Buttons have been removed from DW CS4. There is no alternative method offered in DW other than the use of sIFR for Flash Text (not a good general replacement method) -
http://www.mikeindustries.com/blog/archive/2004/08/sifr
or here -
http://www.macromedia.com/devnet/mx/dreamweaver/articles/sifr_demo.html
and CSS-styled text for Flash buttons (an excellent and preferred replacement method).
À cause de leurs problèmes d'utilité sérieux, les deux Boutons Flash et de Texte Flash ont été enlevés de DW CS4. Il n'y a aucune méthode alternative offerte dans DW autre que l'utilisation de sIFR pour le Texte d'Éclat (pas une bonne méthode de remplacement générale) -
http://www.mikeindustries.com/blog/archive/2004/08/sifr
ou ici -
http://www.macromedia.com/devnet/mx/dreamweaver/articles/sifr_demo.html
et le texte CSS-créé pour les boutons de Flash (une méthode de remplacement excellente et favorisée). -
Flash mac trial download problem
hello,
I've downloaded the mac trial of flash cs3 pro, which is this
file :
ADBEFLPRCS3_WWE.dmg
but the download manager crashed just at 99% complete, I
restarted it and resumed the download and it was fine, but I need
to be sure of the download validity,
so could anybody please provide the md5 checksum of the file
ADBEFLPRCS3_WWE.dmg ?
thxYou'll still need to get your downloads sorted out to keep on top of updates.
This problem comes up at least once every other day - a change of browser always seems to sort it.
Which browser are you using? IE 9? -
Hi I have a Mac, running OS X Mavericks, and I cannot install the latest Adobe Flash software. I have followed all the guidelines, including uninstalling and attempting to reinstall Flash, each with no progress. The installer downloads fine and installs with the bar until 5% where the bar stops and I get an error, saying Connection Error. Please can you help as I need Flash.
-HaroonHi HaroonSharif,
Please try the offline installer posted at the bottom of the Installation problems | Flash Player | Mac page in the 'Still having problems' section.
Maria -
Problems installing flash - Mac os x10.9
I can not install Flash playere on Mac Ox 10.9 ..... it down loads fine but hands during install ...help please
How to perform a "clean install" of Flash Player in Mac OS X
Works 99.9% of the time. -
Short film made with Flash Trace Bitmap
Hello, I've made a short film called "Daylight Saving Time" that uses Trace Bitmap in Flash to give the film a distinctive look.
Check it out here:
http://www.youtube.com/user/virtualcinema#p/u/5/IvVgA8b26Y4
My background is in web and multimedia development - since Flash 1.0 (actually since FutureSplash!) - but I'm also a filmmaker so this was a good way of combining them both.
Please watch and if you like it share it & send it on. Any questions about the work flow just post and I'll be happy to reply.My overall advice is to do that kind of work in an application that is designed for that. Give Photodex Proshow Producer trial a crack at it. I do a lot of work with stills, and that IMO PSP is the best approach. If you are intermixing the odd still, Pr may get you by. If you plan on doing a lot of that, try proshow, where the workflow and extensive features are designed for making high quality videos from stills that can be output to a wide number of formats and destinations, including color management with many of them( including avi). And, no need to resize. I know this won't solve your present problem.
Obviously, your attempt in Pr has not worked out as you had hoped. Maybe a bit more info would help. How are you rescaling them in Pr? That might well account for some quality loss. What is the original format and size of the images? What color management are you using in PS? Are you using any color correction or effects in Pr? Is your project interlaced or progressive?
From your description, you are not even getting the quality you should be getting from Pr IMO, though as Jim says, it is video and it will never look as pristine as it does in PS, but it still seems to me that something you are doing has degraded the work more than normally would be expected. -
Can't install Adobe Flash MAC OS 10.8
Hi,
I've tried to install Adobe Flash for my Macbook pro 10.8 but it kept failing...
The install folder is downloaded successfully into my download folder but when I open it, instead of an install box message appearing, my other aplication opened (my MATLAB program windown opened) . I've tried to download it again and the same thing happend !
When I checked to see if I currently have any version of Flash player , the box appears gray, no error message or nothing...
Please help!
ChristieMoving this discussion to the Installing Flash Player forum.
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Adobe Flash, Mac 10.10, Safari 8.0 won't install
I have tried installing the update initially, It gave me a general installation error. Went through all the trouble shooting hoopla and still not working. So I completely installed adobe flash player and preformed a clean install and still get an error... any help?!?!?!
I have but i tried once more , and i get installation failed.
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Flash and bitmaps...
i have that problem :
www.nightmare3d.com/flash_hata.JPG
you will see, in center of bitmap; picture is broken...
what can i do for this problem? thanks...I have the same problem as well.
Someone please help us -
New Flash MAC 11,0,1,3 release documentation
Hi,
I've just grabbed the newly released Flash 11 incubator build (complete with .swc) and tried to compile my current project, which resulted in name clashes with new native JSON class, announced here:
http://labs.adobe.com/technologies/flashplatformruntimes/incubator/
I currently use the com.adobe.serialization.json.* classes, so I get the following compile error:
Description Resource Path Location Type
Can not resolve a multiname reference unambiguously. JSON (from /Users/Shane/Development/ext/flex_sdk_4.5.0.20967/frameworks/libs/player/11.0/playergloba l.swc(JSON, Walker)) and com.adobe.serialization.json:JSON (from /Users/Shane/Development/proj/xx/flash/ext/as3corelib/src/com/adobe/serialization/json/JSON.as) are available.
So I thought I'd check out the docs for the new JSON classes, and then realised I hadn't actually downloaded a new language reference. I've gone right through the incubator pages and I can't for the life of me find any documentation.
Oh, and obviously the new JSON classes are't rocket science (parse=decode, and stringify=encode), but I would like the documentation for the other new stuff (mainly Molehill) too.
Can someone please point me in the right direction?
Cheers,
ShaneSorry Shane,
The docs are really buried in there, which we're trying to have moved. Here they are for now:
http://download.macromedia.com/pub/labs/flashplatformruntimes/incubator/flashplayer_inc_la ngref_051211.zip
-Charbs -
??? Adobe Flash: Mac OS X 10.10.2 Safari 8.0.4
After following Adobe's instructions, still cannot enter www.jacque lawson.com. Been trying for months!
Help! Please
Ron PHi Billy,
In Safari's menu>Bookmarks>Show all Bookmarks, expand as needed, highlight one or many, choose Delete key. -
Trying to create a flash gallery
trying to create a simple clickable slideshow.
my problem i think is in the math. but i clickable picture buttons on right and left. the center clickable too.
i wanna know how can i increment decrement a variable depending on direction.
currently it seems to go in one direction which is to the right.
also can i make an array of functions: ex- function animate[count](e:event):void
or do functions handle arrays differently.
sorry if i sound stupid but its been awhile doing flash.
heres little code:
var picture:Array = new Array();
picture[1] = new pic1();
addChild(picture[1]);
picture[1].x =50;
picture[1].y =384;
picture[2] = new pic2();
addChild(picture[2]);
picture[2].x =512;
picture[2].y =384;
picture[2].scaleX =10;
picture[2].scaleY =10;
picture[3] = new pic3();
addChild(picture[3]);
picture[3].x =974;
picture[3].y =384;
var counter = 1;
picture[1].addEventListener(MouseEvent.CLICK, animate1)
function animate1(e:MouseEvent):void
trace(counter);
picture[counter+1].x =50;
picture[counter+1].y =384;
picture[counter + 2].x =512;
picture[counter + 2].y =384;
picture[counter + 2].scaleX =10;
picture[counter + 2].scaleY =10;
picture[counter + 3].x =974;
picture[counter + 3].y =384;
counter++;
5 more similar eventlisteners and functionSorry I think I misread your code before when I responded. Well I think I have a working version of what you are trying to do. You can view what I made at http://www.jeremyseverson.com/as3/flash_gallery/index.html . I created this all in straight AS3 but it should give you an idea of what I did and give you some direction to achieve what you want.
package
import caurina.transitions.*;
import flash.display.Bitmap;
import flash.display.SimpleButton;
import flash.display.Sprite;
import flash.events.MouseEvent;
[SWF(backgroundColor="#000000", frameRate="31", width="800", height="300")]
public class Main2 extends Sprite
// EMBED ASSETS
[Embed(source='assets/rightArrow.png')]
private var rightArrowClass:Class;
[Embed(source='assets/leftArrow.png')]
private var leftArrowClass:Class;
[Embed(source='assets/IMG_0001.JPG')]
private var img0001Class:Class;
[Embed(source='assets/IMG_0002.JPG')]
private var img0002Class:Class;
[Embed(source='assets/IMG_0003.JPG')]
private var img0003Class:Class;
[Embed(source='assets/IMG_0004.JPG')]
private var img0004Class:Class;
[Embed(source='assets/IMG_0005.JPG')]
private var img0005Class:Class;
[Embed(source='assets/IMG_0006.JPG')]
private var img0006Class:Class;
[Embed(source='assets/IMG_0007.JPG')]
private var img0007Class:Class;
// PRIVATE VARIABLES
// Layout Properties
private var imgPad:Number = 5;
private var imgScale:Number = 2.5;
private var btnSize:Number = 25;
private var imgCounter:Number = 0;
private var middleImgX:Number = 400;
private var leftImgX:Number = 100;
private var rightImgX:Number = 700;
private var leftImgTransX:Number = leftImgX - (middleImgX - leftImgX);
private var rightImgTransX:Number = rightImgX + (rightImgX - middleImgX);
private var imgY:Number = 150;
private var imgLeft:Sprite;
private var imgMid:Sprite;
private var imgRight:Sprite;
private var imgTransIn:Sprite;
private var imgTransOut:Sprite;
// Image Array
private var classList:Array = new Array(img0001Class,img0002Class,img0003Class,img0004Class,img0005Class,img0006Class,img0007Class);
private var spriteList:Array;
private var currImages:Array;
// CONSTRUCTOR
public function Main2()
init();
// PRIVATE METHODS
private function init():void
initSpriteList();
updateInterface(imgCounter);
* Creating an array of sprites so that my registration point
* will be in the center of the image instead of the upper left
private function initSpriteList():void
spriteList = new Array();
var tSprite:Sprite;
var tBmp:Bitmap;
for (var i:uint=0; i<classList.length; i++)
tBmp = new classList[i] as Bitmap;
tSprite = new Sprite;
tSprite.addChild(tBmp);
tBmp.x = (-tBmp.width / 2);
tBmp.y = (-tBmp.height / 2);
spriteList.push(tSprite);
private function updateInterface(newPos:Number,direction:String=null):void
var maxPos:Number = spriteList.length - 1;
var minPos:Number = 0;
var midPos:Number;
var leftPos:Number;
var rightPos:Number;
var transInSprite:Sprite;
// Set center array position
midPos = newPos;
if (midPos > maxPos) midPos = minPos;
if (midPos < minPos) midPos = maxPos;
// Update Image Counter
imgCounter = midPos;
// Set left array position
leftPos = midPos - 1;
if (leftPos < minPos) leftPos = maxPos;
// Set right array position
rightPos = midPos + 1;
if (rightPos > maxPos) rightPos = minPos;
switch(direction)
case "L":
currImages[0].removeEventListener(MouseEvent.MOUSE_DOWN, moveRight);
currImages[2].removeEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
// Add transition in img
transInSprite = spriteList[rightPos];
transInSprite.x = rightImgTransX;
transInSprite.y = imgY;
transInSprite.scaleX = transInSprite.scaleY = .05;
transInSprite.alpha = 0;
addChild(transInSprite);
Tweener.addTween(transInSprite, {x:rightImgX, alpha:1, scaleX:1, scaleY:1, time:0.5});
Tweener.addTween(currImages[0], {x:leftImgTransX, scaleX:.5, scaleY:.5, alpha:0, time:0.5, onComplete:removeImage, onCompleteParams:[currImages[0]]});
Tweener.addTween(currImages[1], {x:leftImgX, scaleX:1, scaleY:1, alpha:1, time:0.5});
Tweener.addTween(currImages[2], {x:middleImgX, scaleX:imgScale, scaleY:imgScale, alpha:1, time:0.5});
break;
case "R":
currImages[0].removeEventListener(MouseEvent.MOUSE_DOWN, moveRight);
currImages[2].removeEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
// Add transition in img
transInSprite = spriteList[leftPos];
transInSprite.x = leftImgTransX;
transInSprite.y = imgY;
transInSprite.scaleX = transInSprite.scaleY = .05;
transInSprite.alpha = 0;
addChild(transInSprite);
Tweener.addTween(transInSprite, {x:leftImgX, alpha:1, scaleX:1, scaleY:1, time:0.5});
Tweener.addTween(currImages[2], {x:rightImgTransX, scaleX:.5, scaleY:.5, alpha:0, time:0.5, onComplete:removeImage, onCompleteParams:[currImages[2]]});
Tweener.addTween(currImages[1], {x:rightImgX, scaleX:1, scaleY:1, alpha:1, time:0.5});
Tweener.addTween(currImages[0], {x:middleImgX, scaleX:imgScale, scaleY:imgScale, alpha:1, time:0.5});
break;
default:
// Add left img
spriteList[leftPos].x = leftImgX;
spriteList[leftPos].y = imgY;
spriteList[leftPos].scaleX = spriteList[leftPos].scaleY = 1;
addChild(spriteList[leftPos]);
// Add middle img
imgMid = spriteList[midPos];
spriteList[midPos].x = middleImgX;
spriteList[midPos].y = imgY;
spriteList[midPos].scaleX = spriteList[midPos].scaleY = imgScale;
addChild(spriteList[midPos]);
// Add right img
spriteList[rightPos].x = rightImgX;
spriteList[rightPos].y = imgY;
spriteList[rightPos].scaleX = spriteList[rightPos].scaleY = 1;
addChild(spriteList[rightPos]);
spriteList[leftPos].addEventListener(MouseEvent.MOUSE_DOWN, moveRight);
spriteList[rightPos].addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
currImages = [spriteList[leftPos], spriteList[midPos], spriteList[rightPos]];
private function removeImage(spriteRef:Sprite):void
removeChild(spriteRef);
// EVENT HANDLERS
private function moveRight(e:MouseEvent):void
imgCounter--;
updateInterface(imgCounter,"R");
private function moveLeft(e:MouseEvent):void
imgCounter++;
updateInterface(imgCounter,"L"); -
Flash Builder 4.7 Embed Error
I originally posted something similiar in the "Using Flash Builder" section but decided to post something here thinking it would get more coder eyes.
This worked in Flash Builder 4.5 using the Flex 4.6 SDK with the AIR 3.5 SDK.
However in Flash Builder 4.7 using the Flex 4.6 SDK with the AIR 3.5 SDK the following:
package
import flash.display.Sprite;
public class TestProject extends Sprite
[Embed(source = "Image.png", mimeType = "image/png", compression="true", quality="80")]
private static var _imageClass:Class;
public function TestProject()
Is generating these errors:
Error 1:
Internal error in outgoing dependency subsystem, when generating code for: C:\Users\users\Adobe Flash Builder 4.7\TestProject\src\Image.png: java.lang.ArrayIndexOutOfBoundsException: 0
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnit.analyze( EmbedCompilationUnit.java:224)
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnit.handleOu tgoingDependenciesRequest(EmbedCompilationUnit.java:193)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processOu tgoingDependenciesRequest(CompilationUnitBase.java:886)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$50 0(CompilationUnitBase.java:107)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call( CompilationUnitBase.java:378)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call( CompilationUnitBase.java:374)
at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call( RequestMaker.java:228)
at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call( RequestMaker.java:222)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source) Image.png /TestProject/src line 0 Flex Problem
Error 2:
The definition of base class Bitmap was not found.
With a warning:
Definition flash.utils.Bitmap could not be found.
If you drop the quality param:
package
import flash.display.Sprite;
public class TestProject extends Sprite
[Embed(source = "Image.png", mimeType = "image/png", compression="true")]
private static var _imageClass:Class;
public function TestProject()
The errors change to:
Internal error in ABC generator subsystem, when generating code for: C:\Users\user\Adobe Flash Builder 4.7\TestProject\src\TestProject.as: java.lang.NullPointerException
at com.adobe.flash.compiler.internal.embedding.transcoders.JPEGTranscode r.equals(JPEGTranscoder.java:220)
at com.adobe.flash.compiler.internal.embedding.EmbedData.equals(EmbedDat a.java:522)
at java.util.WeakHashMap.eq(Unknown Source)
at java.util.WeakHashMap.get(Unknown Source)
at com.adobe.flash.compiler.internal.workspaces.Workspace.getCanonicalEm bedData(Workspace.java:933)
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.g etEmbedData(EmbedCompilationUnitFactory.java:120)
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.g etCompilationUnit(EmbedCompilationUnitFactory.java:62)
at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilatio nUnit(EmbedNode.java:116)
at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilatio nUnit(EmbedNode.java:126)
at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilatio nUnit(EmbedNode.java:43)
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.c ollectEmbedDatas(EmbedCompilationUnitFactory.java:136)
at com.adobe.flash.compiler.internal.as.codegen.ABCGenerator.generate(AB CGenerator.java:184)
at com.adobe.flash.compiler.internal.units.ASCompilationUnit.handleABCBy tesRequest(ASCompilationUnit.java:374)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processAB CBytesRequest(CompilationUnitBase.java:870)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$30 0(CompilationUnitBase.java:107)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase$4$1.call( CompilationUnitBase.java:309)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase$4$1.call( CompilationUnitBase.java:305)
at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call( RequestMaker.java:228)
at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call( RequestMaker.java:222)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source) TestProject.as /TestProject/src line 0 Flex Problem
Internal error in outgoing dependency subsystem, when generating code for: C:\Users\user\Adobe Flash Builder 4.7\TestProject\src\TestProject.as: java.lang.NullPointerException
at com.adobe.flash.compiler.internal.embedding.transcoders.JPEGTranscode r.equals(JPEGTranscoder.java:220)
at com.adobe.flash.compiler.internal.embedding.EmbedData.equals(EmbedDat a.java:522)
at java.util.WeakHashMap.eq(Unknown Source)
at java.util.WeakHashMap.get(Unknown Source)
at com.adobe.flash.compiler.internal.workspaces.Workspace.getCanonicalEm bedData(Workspace.java:933)
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.g etEmbedData(EmbedCompilationUnitFactory.java:120)
at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.g etCompilationUnit(EmbedCompilationUnitFactory.java:62)
at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilatio nUnit(EmbedNode.java:116)
at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilatio nUnit(EmbedNode.java:126)
at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilatio nUnit(EmbedNode.java:43)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.updateEmb edCompilationUnitDependencies(CompilationUnitBase.java:946)
at com.adobe.flash.compiler.internal.units.ASCompilationUnit.handleOutgo ingDependenciesRequest(ASCompilationUnit.java:458)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processOu tgoingDependenciesRequest(CompilationUnitBase.java:886)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$50 0(CompilationUnitBase.java:107)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call( CompilationUnitBase.java:378)
at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call( CompilationUnitBase.java:374)
at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call( RequestMaker.java:228)
at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call( RequestMaker.java:222)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source) TestProject.as /TestProject/src line 0 Flex Problem
If you try to set compression to false:
package
import flash.display.Sprite;
public class TestProject extends Sprite
[Embed(source = "Image.png", mimeType = "image/png", compression="false")]
private static var _imageClass:Class;
public function TestProject()
You get the following:
The attribute compression can't be used with the mime type: image/png
Change it to jpeg:
package
import flash.display.Sprite;
public class TestProject extends Sprite
[Embed(source = "Image.png", mimeType = "image/jpeg", compression="false")]
private static var _imageClass:Class;
public function TestProject()
You get the following:
The attribute compression can't be used with the mime type: image/jpeg
Is anyone else getting these same results with Flash Builder 4.7 with Flex SDK 4.6 and AIR SDK 3.5? I expect that we still should be able to compress embedded assets within Flash Builder?Upgraded Flex 4.6 SDK to use the new AIR 3.6 SDK and the Flash Builder 4.7 to use the new AIR 3.6 SDK with the new compiler and I am still getting this. I had some other people try these steps and they got the exact same error so it doesn't seem to be just me. Is noone here getting this or am I the only one trying to embed a png directly into a Flash Builder project? =/
-
Greetings all,
I've been a software developer for many years, but am not very savy in the design elements. So, much of what I'm going to say will probably sound "newbie", so please forgive me in advance.
So, I'm trying to get a transparent image to fly in from the side. So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage. The motion works, but the quality of the image in general (and the text in specific) looks pixelated.
Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap. So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression. So far, so good. Now, as I expected, the transparency is no longer there...
So here's the question: how can I make this image retain its quality, still have transparency, and a motion tween?
It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.
I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
Thanks for your help!
JPBGo back to using the png, and set the smoothing allowance. That should take care of the quality. In Flash, a "bitmap" will often refer to any type of image element... .bmp's are probably dinosaurs (as in extinct) where Flash usage is concerned.
Maybe you are looking for
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Ok, so I've been trying to get CERN's ROOT program/libraries to work in an xcode project for a while, but I'm running into one really weird error, and I think I may just not know how to add a library to a project correctly. Suppose I create a new Xco
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Can I use 3-5 TCs in my office to "decentralize" data for imac and MBP?
Hi Apple Gang! I recently switched from Windows to Mac and I am pretty happy with what I have seen so far. My newest baby is a 2TB Time Capsule, which works wonderfully so far. Since I was used to work with only 1 PC in the past, I have lots of exter
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I'm getting the error message below, all its giving me is null, how can I tell where to find the problem in my code?: org.apache.jasper.JasperException: Error, please copy this entire message and send to [email protected] so we can prevent it from hap
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Full screen hsync & refresh out of range on LCD monitor
Hi When I try to run some games in full screen mode, my screen says 'mode not supported.' I had this problem before with xorg, so I put modelines into my xorg.conf to match the supported modes in the monitor's manual. Is there any way to make full s
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Does Less Than ( ) operator works in the data template SQL within CDATA ??
All, I am trying to use <= operator (<= sysdate) in the data template sql query and it's throwing Java exceptions. I have CDATA around my sql and XML parser should ignore '<' symbol. Query works fine if I use 'ampersandlt;=' operator. Here is my quer