Flash mx 2004 to Flash 8
Hi,
I have a flash header that I created for my site using flash
mx 2004. But I have recently upgrade to flash 8. If I try and open
up the header file in flash 8, the document is all disfigured and
then timelines etc are all messed up. Is there anyway I can get it
to look like it does when I plug it into flash mx 2004.
Regards
seabaz wrote:
> Hi,
> I have a flash header that I created for my site using
flash mx 2004. But I
> have recently upgrade to flash 8. If I try and open up
the header file in flash
> 8, the document is all disfigured and then timelines etc
are all messed up. Is
> there anyway I can get it to look like it does when I
plug it into flash mx
> 2004.
> Regards
That's rather weird, I open MX 04 files in 8 few times dayli,
never had a single problem
nor do I hear anyone else complain about similar issue.
Perhaps someone temper with that
file ?
Best Regards
Urami
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>
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yourself
) Adobe bought MM so I think
you may have just emrged from the technology cave so to speak
--> Adobe Certified Expert *ACE*
--> www.mudbubble.com
--> www.keyframer.com
dke21 wrote:
> Did Flash just get cr*ppier? What the h*ll is going on??
Now that we export
> our swf, we have to make sure that we f'in mask out the
working area? What
> genius came up with that bulls**t?? Also, when we put
actions on buttons we
> have to go thru a lot more sh*t with typing up all the
scripts?? not to mention
> they are a hell of lot more bugs!!! c'mon Macromedia,
some of us have time
> constraint with real deadllnes, so why all the
innefficiencies and added
> frustrations?? You guys are suppose to make it better
with each version, not
> f*cking make it sh*ttier..get your head outta your
a$$es. FLASH MX 2004 IS A
> F'in RIP-OFF!!
> -
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I'm not sure what category you fall into here, but it's not
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I guess the larger question here is, what are you wanting to
accomplish that you feel Captivate cannot do for you and you feel
the need to resort to bringing it into Flash?
Oh, I suppose while I'm here I should give you a link to a
TechNote regarding the message.
Click here to read the
TechNote
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Problem using CSS in Flash MX 2004
While working through a tutorial using Flash MX 2004 and CSS
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Can anyone help?
//********************************* Error Message
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TX!
David Marion
Email: [email protected]I found the problem!!
While exploring the Fireworks MX 2004 folder located under
"C:\Documents and Settings\USER\Application Data\Macromedia\"
folder I discovered that this folder was empty. So, I connected the
old hard drive and investigated the contents of the corresponding
folder on that drive. Discovering the wide assortment of files and
folders in that folder, I simply copied the contents of that folder
to the Fireworks MX 2004 folder and retried running the application
and IT WORKED!
Thanks for all your communications and in depth
troubleshooting steps, I will keep them in may Application
troubleshooting Tool Tips for future reference. I have included the
actions used here which brought about the successful resolution of
this issue so that if you'd like you might include them in any Help
Desk Methods you may have. It was truly a collaborative effort
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Hello,
I need to encrypt a string in Flash MX 2004. Does it provied
such a function ( like php's md5() ) and if not what other way is
there to do thisexactly - the illusion is just that - scaling the objects
larger will provide the illusion you are
zooming - remember the opening sequence of the very 1st star
wars movie (1977)? Those space ships
just after the opening text were stationary - they simply
moved the camera alongside them - when
viewing the film the shaps (in our own minds) appear to move.
Same concept with flash - scale
object(s) on stage - most animators nest entire scenes in
Graphic movie clips and then scale them to
produce camera zooms.
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
C-Rock wrote:
> they are actually zooming in by making the symbol
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Flash 8 vs. FLash MX 2004
This is a Flash 8 vs. Flash MX 2004 issue...
Anyone else noticing a difference saving files over a network
from Flash 8. I have never had a problem with Flash MX 2004 saving
over a network, but now saving a 14 MB flash file to a Mac OS X
Server is taking up to 2 minutes over AFP!! Server is a Sawtooth G4
running Jaguar Server 10.2.8 - long in the tooth I know!
An odd thing about this is that my first save will take 15
seconds, my second about 2 minutes, the third around 15 seconds,
the fourth around 2 minutes and so on... A "Save as" will take
about 40 seconds consistently.
That is:
0:15 - 1st save
2:00 - 2nd save
0:15 - 3rd save
1:56 - 4th save
Again that is using AFP, but even using SMB I notice this
alternate short/long save time. Using SMB a "Save as" takes 16
seconds on the same 14 MB file. Then the first save will take 3
seconds and the second about 13 seconds, the third save will take 3
seconds the fourth save will take 14 seconds etc...
Now this looks like a good case for using SMB over AFP (but
that is a topic for another forum). However, it is clearly a Flash
8 vs. Flash MX 2004 issue. When I go back to using Flash MX 2004
saves pretty consistently take about 2-3 seconds and "Save As"
takes about 10 seconds. This is using AFP or SMB (SMB is a bit
faster).
I called Macromedia (Adobe) support for help and their only
answer is that "saving over a network is not reccommended or
supported" (neither is this documented, even though some of their
tutorial examples use network workflows). I told them that Flash MX
2004 (and previous) NEVER gave me this problem which has apparently
been introduced with Flash 8 Professional.
Anyone else have this issue?
Thanks
Jflyyou should search this forum the past 2 days - been a few
more posts about working/saving to a
network and losing entire flas - it is never recommended -
with any type of program.
--> **Adobe Certified Expert**
--> www.mudbubble.com
--> www.keyframer.com
ALabama1959 wrote:
> This is a Flash 8 vs. Flash MX 2004 issue...
>
> Anyone else noticing a difference saving files over a
network from Flash 8. I
> have never had a problem with Flash MX 2004 saving over
a network, but now
> saving a 14 MB flash file to a Mac OS X Server is taking
up to 2 minutes over
> AFP!! Server is a Sawtooth G4 running Jaguar Server
10.2.8 - long in the tooth
> I know!
>
> An odd thing about this is that my first save will take
15 seconds, my second
> about 2 minutes, the third around 15 seconds, the fourth
around 2 minutes and
> so on... A "Save as" will take about 40 seconds
consistently.
>
> That is:
> 0:15 - 1st save
> 2:00 - 2nd save
> 0:15 - 3rd save
> 1:56 - 4th save
>
> Again that is using AFP, but even using SMB I notice
this alternate short/long
> save time. Using SMB a "Save as" takes 16 seconds on the
same 14 MB file. Then
> the first save will take 3 seconds and the second about
13 seconds, the third
> save will take 3 seconds the fourth save will take 14
seconds etc...
>
> Now this looks like a good case for using SMB over AFP
(but that is a topic
> for another forum). However, it is clearly a Flash 8 vs.
Flash MX 2004 issue.
> When I go back to using Flash MX 2004 saves pretty
consistently take about 2-3
> seconds and "Save As" takes about 10 seconds. This is
using AFP or SMB (SMB is
> a bit faster).
>
> I called Macromedia (Adobe) support for help and their
only answer is that
> "saving over a network is not reccommended or supported"
(neither is this
> documented, even though some of their tutorial examples
use network workflows).
> I told them that Flash MX 2004 (and previous) NEVER gave
me this problem which
> has apparently been introduced with Flash 8
Professional.
>
> Anyone else have this issue?
>
> Thanks
>
> Jfly
>
> -
FLASH MX 2004 action script question
Hi!
I need to create an script for a basic function; when mouse goes over a moveclip, that works also link, I want it to trigger an invisible red dot on a nerby map. I have created a movieclip and named it "red", it's a 1 sec clip with nothing in the beginning and a red dot in the end. I want this dot to trigger and show only when mouse goes over this specific link, otherwise it must be invisible.
I know this is pretty basic stuff and I have done this before few years back but I have forgotten how to do it and need help now.
Any help would be very much appreciated :-)
KimI still need help, this problem is little more complicated;
I can manage making the red dot visible and invisible by triggering roll over and roll out on a button.
The problem is, I have a navbar which is line of flags made to a movie clip, with 5 invisible buttons. These buttons are configured to do three different actions; get URL, trigger a light effect and a movement effect.
Now I need this invisible button to trigger my red dot also so that when mouse is over a certain flag a red dot appears on a map on the correct location.
I have the red dot on a new layer. It has instance name "redDot" and on the very first frame of this red button layer, I have action script that says: redDot._visible = false;
This works as it should and the dot is invisible when the movie has loaded.
I need to make this invisible button to trigger the visibility of my red dot, and I have tried to add the code:
on (rollOver) {
redDot._visible = true;
on (rollOut) {
redDot._visible = false;
to this invisible button, but it dosent work, furthermore it affects the other functions of the button/movie clip, which were working fine before.
Here is the code attached to this invisible button so far:
on (release) {
getURL(/:url1);
on (rollOver) {
gotoAndPlay(2);
on (rollOut) {
gotoAndPlay("sec");
I have the URL:s on an external text file.
So my question is; where do I add the action script to make it visible when moving the mouse over this invisible button? To my understanding, it should go in the same place as the other code that is working, but I'm doing something wrong...
I tried to do this:
on (release) {
getURL(/:url1);
on (rollOver) {
gotoAndPlay(2)
redDot._visible = true;
on (rollOut) {
gotoAndPlay("sec")
redDot._visible = false;
But it is wrong, I also tried like this:
on (release) {
getURL(/:url1);
on (rollOver) {
gotoAndPlay(2);
on (rollOut) {
gotoAndPlay("sec");
on (rollOver) {
redDot._visible = true;
on (rollOut) {
redDot._visible = false;
But it makes the other functions that worked to stop working.
I also tried to give the invisible button an instance name and do it like this:
invisible.on (rollOver) {
redDot._visible = true;
invisible.on (rollOut) {
redDot._visible = false;
And put them in the actions layer of button movie clip but nothing works.
Flash is really giving me a headache now...
To conclude, I made a simple test button, put it on the scene somewhere and and attached the rollOver and rollOut codes, targeting the "redDot" and it works fine, the button didn't need a instance name to work. I don't understand why I can't make it to work with the invisible button where it should be.
I hope this clarifies the point and I can get some help with this and sorry for bothering again with this problem.
Oh and I use old Flash MX 2004.
Thanks
Kim
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