Flash Player not working on Apple products

hello the other day i got a notification that randomly popped up in chrome telling me that adobe flash player wasn't installed... it was the first time ever i had this issue so i thought it was a virus. it kept asking me to download shockwave plugin and things. so i uninstalled adobe from my macbook, now when i reinstalled, keep in mind i can't get flash player 11 because i'm using a older system... YOUTUBE DOESN'T WORK AT ALL. NO VIDEOS. NOTHING. and I can't stream!!!!!!
I have 3 apple products, and NONE of your flash players are working on them. its not working on my IPHONE, APPLE TV, or MACBOOK. all it does is the circle of death and sits and circles.
I would atleast greately be happy if it worked on my laptop, you don't have to be so careless and stop allowing our systemss to update because theyre quote & quote "out of date" out of date would be something from like 10 years ago.

About Flash
Google Chrome
20.0.1132.47 ()
OS
Mac OS X
Flash plugin
11.3.300.257 /Applications/Google Chrome.app/Contents/Versions/20.0.1132.47/Google Chrome Framework.framework/Internet Plug-Ins/Flash Player Plugin for Chrome.plugin
Flash plugin
10.3.183.29 /Library/Internet Plug-Ins/Flash Player.plugin (not used)
--- Crash data ---
Crash Reporting
Enable crash reporting to see crash IDs
For more details
https://support.google.com/chrome/?p=ui_usagestat
--- GPU information ---
--- GPU driver, more information ---
Vendor Id
0x10de
Device Id
0x0863
Driver vendor
Driver version
1.5.48
Driver date
Pixel shader version
1.20
Vertex shader version
1.20
GL version
2.0
GL_VENDOR
NVIDIA Corporation
GL_RENDERER
NVIDIA GeForce 9400M OpenGL Engine
GL_VERSION
2.0 NVIDIA-1.5.48
GL_EXTENSIONS
GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_draw_buffers2 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

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    3. Contacting Adobe about Microsoft's garbage browser (and it IS garbage) won't do any good, because Adobe doesn't make IE11 and THAT'S wherein the problem lies.

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