Flash Player sound volume adjust howto?

Hi!
I'd like to turn down the audio volume in flash player
because anytime it plays something I barely get deaf. All of my
programs and my OS have it's own setting, but Flash doesn't fit
that. Can anybody help?

Hi!
I'd like to turn down the audio volume in flash player
because anytime it plays something I barely get deaf. All of my
programs and my OS have it's own setting, but Flash doesn't fit
that. Can anybody help?

Similar Messages

  • Flash player crashes when adjusting audio volume

    MacBook Pro, OS X Version 10.9.5
    Safari internet browser, version 7.1
    I am taking online classes via megameeting.com.  When loading the classroom, flash works perfectly fine.  However, as soon as I adjust the computer's audio volume (either by pressing the keyboard button or manually clicking and dragging the volume adjustment slider bar on my desktop), I immediately get a white screen with a gray "plugin failure" message. 
    I can run the same classroom simultaneously on the same computer utilizing google chrome, and flash does not crash on the chrome browser when I adjust the volume. 
    I followed the directions to perform a clean uninstall and reinstall (running Flash version 15), and I still have the same problem.  My settings are set to allow internet plugins.  So far, I have not detected this problem where adjusting the audio volume crashes flash on other websites.  Any help?

    Hi Gboyaj,
    I've reported this bug 2 weeks back but it seems adobe doen't takes it seriously. Because no response bij adobe yet.
    So please vote for this bug!
    Bug#3828515 - Flash plugin crash when using volume buttons and EnhancedMicrophone on mac with Safari and Firefox
    Kind Regards
    Marcel

  • Flash Player sound level

    Hi! Is there any way to specify initial sound level of all flash objects at webpage (via player settings maybe)? I want it low because it is so uncomfortable when I suddenly hear loud music or voice while browsing the web. I'm using firefox. Thanks.

    I'm having this issue as well.  When I go to any web site and play a flash video the sound is very loud. I go into the control panel (Windows 7) and into "adjust system volume." There is a slider for firefox and flash player. The firefox slider has no affect on the volume, but the flash player slider does. The problem is that windows or flash player does not save that level. When I play another video later, I have to go in and adjust the sound level again.  Why won't it save the level like to other sliders do? Anyone?

  • Flash Player sound problems on a 5.1 system

    I don't know if i found the right topic for asking for this question, but here it goes.
    I noticed that flash player has this issue with my 5.1 system, when i play music (and i mean any music, like my online radio, played through flash, or music through the site VK.com), the sound is extremely awful. Words actually can't explain it, there is no bass, and the sound, overall, seems to be of very low quality. But it's not. When the same music is played via stereo system (any), it seems to be perfect - with bass and etc.
    Now i'm really confused. It's either a problem of flash, or a problem of somewhat in my system. My guess is that flash simply does not support audio output rather than 2.0. I will be really grateful if anyone will at least point me in the direction of the source of this problem; it makes my life miserable. Thank you.

    Is it possible to have e version of flash player like silverlight which give thepossibility to hear audio on whole 5.1 system?
    I have the following system computer:
    Case: Thermaltake Mozart; PSU: Thermaltake Toughpower 750W; MainBoard: Asrock 4coredual-sata2; Heatsink: ZeroTherm Zen120; CPU: Core2 Extreme X6800 3,2Ghz; RAM: OCZ Platinum DDR400, 2x1 GB; GPU: Sapphire HD3850 AGP; PPU: BFG Ageia; HDD1: WD Caviar Blue WD5000AAKS; HDD2: WD WD2000BB; Monitor: Asus VB175T 17" 5:4; Audio System: danneggiato, in corso di sostituzione; OS: Xp Professional Sp3; Browser: Srware Iron.

  • Why gives me NIGHTLY and the latest ADOBE FLASH PLayer sound only with a white screen when trying to watch a video offered by any newspaper, e.g.?

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    Hello ToriTorres,
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  • Flash Player Sound & Video Problem

    Since I have downloaded flash player 11 my videos in explorer are not right. The video and sound are out of sync. Have searched the forums and found no fixes. Can you help? Thanks

    To help troubleshoot we'll need the following system information:
    Operating   system  
    Browser  
    Flash   Player version
    When reporting issues with video or audio, it's also helpful to get your system hardware and driver details.  Instructions for finding this information can be found here:
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    Mac
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    Non-HTML5 video

  • Adobe flash player sound wont save.

    So guess I have to make a new one. Once again and only with Firefox Adobe Flash is stuck at 50% in the volume mixer. ONLY happens with Firefox and nothing posted on the normal site's fixes it. Last time changing it in safe mode did it but not any more so I have no way of getting 100% unless i go in and change it ever time I open Firefox maybe I can just get an add on to open the mixer with Firefox.
    Thing's I've done:
    clear Cache
    Firefox NOT in Private Browsing mode
    Tried in safe mode with no add ons.

    Crashes or other problems with certain multimedia content in Firefox (such as Youtube videos and Flash animations or games) can often be resolved by performing the steps in these Knowledge Base articles:
    * [[Flash Plugin - Keep it up to date and troubleshoot problems]]
    * [[Flash 11.3 crashes]]
    * [[Flash 11.3 doesn't load video in Firefox]]
    On Windows Vista and above, you can disable Flash protected mode by following the instructions on these pages:
    * http://forums.adobe.com/thread/1018071#TemporaryWorkaround
    * http://kb.mozillazine.org/Flash#Disabling_Protected_Mode_in_Flash_11.3
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    Please tell us if this helped!

  • Adobe Flash Player in Volume Mixer muted everytime I start Firefox

    When i open my pc and then firefox the adobe flash player in the volume mixer is muted everytime and i have to unmute it when i open firefox.Is there a fix about this?
    Thanks in advance.

    I ve tried that but the problem is not only in youtube.It is in everything that uses adobe flash player in firefox.

  • Flash Player sound quality problems

    From couple days I have prolems with all materials played from web with flash player (for example: YouTube, Vimeo). Every time I watch a movie sound have strange "clicks" / noise. Something like overdrive signal. This  become more audiable when in full screen mode.
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    Any idea what can I do with that? I've got latest 10.3 flash instaled.

    Is it possible to have e version of flash player like silverlight which give thepossibility to hear audio on whole 5.1 system?
    I have the following system computer:
    Case: Thermaltake Mozart; PSU: Thermaltake Toughpower 750W; MainBoard: Asrock 4coredual-sata2; Heatsink: ZeroTherm Zen120; CPU: Core2 Extreme X6800 3,2Ghz; RAM: OCZ Platinum DDR400, 2x1 GB; GPU: Sapphire HD3850 AGP; PPU: BFG Ageia; HDD1: WD Caviar Blue WD5000AAKS; HDD2: WD WD2000BB; Monitor: Asus VB175T 17" 5:4; Audio System: danneggiato, in corso di sostituzione; OS: Xp Professional Sp3; Browser: Srware Iron.

  • Flash player sound problem

    Hello!
    One day I just realized that my flash player has a problem. Flash contents dont have sound on my pc anymore.
    I tried everything , everything to fix it , but without any success.(I read all the resolving tricks on the internet. )
    Then I reinstalled my Windows XP ,  I installed drivers and chipsets.
    The second thing that I did was the installing of Firefox, Opera, Chrome and the latest Flash player.
    So there was a clear system only with drivers and Flash player and still doesnt have sound.
    Not only in browsers, youtube, anywhere on web , but nor in swf or other flash files on my computer.
    I have been tried a lot of advices , settings, registery conf , etc ., but still nothing.
    Theres is no problem with soundcard because I have sounds on windows.
    Please help me!
    Thanks

    To help troubleshoot we'll need the following system information:
    Operating system
    Browser
    Flash Player version
    When reporting issues with video or audio, it's also helpful to get your system hardware and driver details.  Instructions for finding this can be found here:
    Windows
    Mac
    Finally, sometimes these problems are caused at a lower level and not directly related to Flash Player.  I recommend trying both of the links below to see how they perform.  If the problem exists with both, then Flash Player is most likely not the culprit as the HTML5 video link does not use Flash Player when playing.  You can verify this by right clicking the HTML5 video and looking for the words "About HTML5" at the bottom of the menu.
    HTML5 video
    Non-HTML5 video

  • Flash Player - sound going off after a while

    I have exported a flash clip as an exe flash presentation file. I am using Windows 7 with flash player 10.
    The flash clip contains 4 seperate video files (movie trailers) which have been imported into flash. I am able to play these fine by running the exe file created in Flash (CS4).
    After a while (10 min or much longer somethimes) the audi goes off but the flash movie still plays without the audio.
    Any ideas what could be wrong?
    I have also improved the quality of the video files that I am using within the flash movie (downloaded them as HD video files and converted them to f4v files in Adobe Media Encoder and imported them into flash to play with flv component. Unfortunately when I try to play the published exe file, when it comes to play the imported video elements the audio plays fine but the images of the movie are jittery. Am i doing something wrong?
    Thanks in advance

    Hi, not sure if you are in the correct forum. You may have more help in the Flash forum.
    I don't understand CS4 and how Flash Player is related, so can't respond to that. Perhaps someone else will.
    You could look on the right hand side for "more like this" when you open your thread since those threads are related to
    issues similar.
    Thanks,
    eidnolb

  • Mp3 player Sound Volume

    hello .
    i have a mc_mp3 player and i need to know what code should i add for playng the music at 10% volume when the player starts.  Now it starts with 100% volume , i dont want that.
    thanks in advance
    here is the code for the mp3 :
    // Assign var that has to do with how many tracks we want to play from our folder
    var tracksInFolder:Number = 6;
    // Assign var for default start track number, usually start playing track 1
    var trackPlayNum:Number = 1;
    // For maintaining volume after setting it using player controls
    var volnum:Number = 1;
    // Here we set the URL request for track 1
    // It gets swapped out every time we say "gotoAndPlay(2)" in the code on frame 3
    // The code in frame 3 tells this "trackPlayNum" var below what to be upon swap
    // That is how the playlist functionality occurs, and song swap out
    var req:URLRequest = new URLRequest("mp3_files/song" + trackPlayNum + ".mp3");
    stop();
    // Create the sound object
    var snd:Sound = new Sound();
    // Assign a var name for the sound channel
    var channel:SoundChannel;
    // Initialize the pause position
    var pausePosition:int = 0;
    // Boolean value for button functions, to switch in the conditionals
    var isPlaying:Boolean = false;
    // Set the play buffer to 5 seconds, you can adjust this
    var context:SoundLoaderContext = new SoundLoaderContext(5000, true);
    // Load the requested URL sound into the snd var, along with context
    snd.load(req, context);
    // Create the play channel using snd
    channel = snd.play(); // Start playing
    // Set "isPalying" to true initially
    isPlaying = true;
    // Listen for the onPlaybackComplete function directly below
    channel.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
    // This onPlaybackComplete fires off when tracks finish playing
    function onPlaybackComplete(event:Event) {
         if (trackPlayNum < tracksInFolder) {
             channel.stop(); 
             trackPlayNum += 1;
             gotoAndPlay(2);
            } else {
             channel.stop(); 
             trackPlayNum = 1;
             gotoAndPlay(2);
    // Play Function //////////////////////////////////////////////////////
    function playSound(event:MouseEvent):void {
           if (isPlaying == false) {
               channel = snd.play(pausePosition);
                isPlaying = true;
    ///  Get ID3 info for each track playing ////////////////////
    snd.addEventListener(Event.ID3, onID3InfoReceived);
    function onID3InfoReceived (event:Event):void {
        var songName:String;
        var artist:String;
        if (snd.id3.songName != null){
            songName = snd.id3.songName;
        } else {
            songName = "Title Unknown";
        if (snd.id3.artist != null){
            artist = snd.id3.artist;
        } else {
            artist = "Unknown Artist";
        // Now here we add the info to the songInfo text on stage
        songInfo_txt.text = songName + "  -  "  + artist;
    ////// END ID3 Info Gathering
    // Stop Function //////////////////////////////////////////////////////
    function stopSound(event:MouseEvent):void {
           channel.stop();
           pausePosition = 0;
           isPlaying = false;
    // Pause Function //////////////////////////////////////////////////////
    function pauseSound(event:MouseEvent):void {
           pausePosition = channel.position;
           channel.stop();
           isPlaying = false;
    // Play Next Song Function ////////////////////////////////////
    function nextSound(event:MouseEvent):void {
         if (trackPlayNum < tracksInFolder) {
                      if (snd.bytesLoaded != snd.bytesTotal) {
                         channel.stop();
                         snd.close();
                         trackPlayNum += 1;
                         gotoAndPlay(2);
                      } else {
                         channel.stop(); 
                         trackPlayNum += 1;
                         gotoAndPlay(2);
            } else {
                      if (snd.bytesLoaded != snd.bytesTotal) {
                         channel.stop();
                         snd.close();
                         trackPlayNum = 1;
                        gotoAndPlay(2);
                      } else {
                        channel.stop();
                        trackPlayNum = 1;
                        gotoAndPlay(2);   
    // Play Previous Song Function //////////////////////////////
    function previousSound(event:MouseEvent):void {
         if (trackPlayNum == 1) {
                    if (snd.bytesLoaded != snd.bytesTotal) {
                         channel.stop();
                         snd.close();
                         trackPlayNum += 1;
                         gotoAndPlay(2);
                      } else {
                        channel.stop();
                        trackPlayNum = tracksInFolder;
                        gotoAndPlay(2);
         } else {
                      if (snd.bytesLoaded != snd.bytesTotal) {
                        channel.stop();
                        snd.close();
                        trackPlayNum -= 1;
                        gotoAndPlay(2);   
                      } else {
                        channel.stop();
                        trackPlayNum -= 1;
                        gotoAndPlay(2);   
    // Button Listeners ///////////////////////////////////////////////////////////////////////
    playBtn.addEventListener(MouseEvent.CLICK, playSound);
    stopBtn.addEventListener(MouseEvent.CLICK, stopSound);
    pauseBtn.addEventListener(MouseEvent.CLICK, pauseSound);
    previousBtn.addEventListener(MouseEvent.CLICK, previousSound);
    nextBtn.addEventListener(MouseEvent.CLICK, nextSound);
    volDownBtn.addEventListener(MouseEvent.CLICK, volumeDown);
    volUpBtn.addEventListener(MouseEvent.CLICK, volumeUp);
    ///////////////   VOLUME Up and Down CODE ///////////////////////////////////////////////////////////////////////////////////////// /////
    var volumeLevel = channel.soundTransform;
    var getVolume:Number = volnum;
    volumeLevel.volume = getVolume;
    channel.soundTransform = volumeLevel;
    volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
    function volumeDown(event:MouseEvent):void {
             if (volumeLevel.volume > .1) {
                volumeLevel.volume = volumeLevel.volume - .1;
                channel.soundTransform = volumeLevel;
                volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
                volnum = volumeLevel.volume;
    function volumeUp(event:MouseEvent):void {
             if (volumeLevel.volume < 1.0) {
                volumeLevel.volume = volumeLevel.volume + .1;
                channel.soundTransform = volumeLevel;
                volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
                volnum = volumeLevel.volume;
    // Add listener to trigger [onEnterFrame] function below
    addEventListener(Event.ENTER_FRAME, onEnterFrame);
    function onEnterFrame(event:Event):void {
        // ANIMATED EQ BARS MASK CODE
        maskEQ1.width = (Math.round(channel.leftPeak * 27) );
        maskEQ2.width = (Math.round(channel.rightPeak * 27) );
        bars1.mask = maskEQ1;
        bars2.mask = maskEQ2;
        // Get full time
        var tallytime = (snd.length/1000);
        var totalmins:Number = Math.floor(tallytime /60);
        var totalsecs = Math.floor (tallytime) % 60;
        if (totalsecs < 10){
            totalsecs = "0" + totalsecs;
        displayFullTime.text = ( " " + totalmins+ ":" + totalsecs);
        // End get Full time
        // Get playing time
        var totalSeconds:Number = channel.position/1000;
        var minutes:Number = Math.floor(totalSeconds /60);
        var seconds = Math.floor (totalSeconds) % 60;
        if (seconds < 10){
            seconds = "0" + seconds;
        displayTime.text = ( " " + minutes+ ":" + seconds);
        // End get playing time
        /// progress bar code...
        var estimatedLength:int = Math.ceil(snd.length / (snd.bytesLoaded / snd.bytesTotal));
        var playbackPercent:uint = 100 * (channel.position / estimatedLength );
        // I want my position bar to be 200 pixels wide on completion so I multiply the percentage x 2
        positionBar.width = playbackPercent * 2;
    // Place track amount and current track # in to a text field
    songCount_txt.text = "Track " + trackPlayNum + " of " + tracksInFolder;

    // Assign var that has to do with how many tracks we want to play from our folder
    var tracksInFolder:Number = 6;
    // Assign var for default start track number, usually start playing track 1
    var trackPlayNum:Number = 1;
    // For maintaining volume after setting it using player controls
    var volnum:Number = 1;
    // Here we set the URL request for track 1
    // It gets swapped out every time we say "gotoAndPlay(2)" in the code on frame 3
    // The code in frame 3 tells this "trackPlayNum" var below what to be upon swap
    // That is how the playlist functionality occurs, and song swap out
    var req:URLRequest = new URLRequest("mp3_files/song" + trackPlayNum + ".mp3");
    stop();
    // Create the sound object
    var snd:Sound = new Sound();
    // Assign a var name for the sound channel
    var channel:SoundChannel;
    // Initialize the pause position
    var pausePosition:int = 0;
    // Boolean value for button functions, to switch in the conditionals
    var isPlaying:Boolean = false;
    // Set the play buffer to 5 seconds, you can adjust this
    var context:SoundLoaderContext = new SoundLoaderContext(5000, true);
    // Load the requested URL sound into the snd var, along with context
    snd.load(req, context);
    // Create the play channel using snd
    channel = snd.play(); // Start playing
    ///////////////   VOLUME Up and Down CODE ///////////////////////////////////////////////////////////////////// /////////////////////////
    var volumeLevel = channel.soundTransform;
    volumeLevel.volume = .1;
    channel.soundTransform = volumeLevel;
    // Set "isPalying" to true initially
    isPlaying = true;
    // Listen for the onPlaybackComplete function directly below
    channel.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
    // This onPlaybackComplete fires off when tracks finish playing
    function onPlaybackComplete(event:Event) {
         if (trackPlayNum < tracksInFolder) {
             channel.stop(); 
             trackPlayNum += 1;
             gotoAndPlay(2);
            } else {
             channel.stop(); 
             trackPlayNum = 1;
             gotoAndPlay(2);
    // Play Function //////////////////////////////////////////////////////
    function playSound(event:MouseEvent):void {
           if (isPlaying == false) {
               channel = snd.play(pausePosition);
                isPlaying = true;
    ///  Get ID3 info for each track playing ////////////////////
    snd.addEventListener(Event.ID3, onID3InfoReceived);
    function onID3InfoReceived (event:Event):void {
        var songName:String;
        var artist:String;
        if (snd.id3.songName != null){
            songName = snd.id3.songName;
        } else {
            songName = "Title Unknown";
        if (snd.id3.artist != null){
            artist = snd.id3.artist;
        } else {
            artist = "Unknown Artist";
        // Now here we add the info to the songInfo text on stage
        songInfo_txt.text = songName + "  -  "  + artist;
    ////// END ID3 Info Gathering
    // Stop Function //////////////////////////////////////////////////////
    function stopSound(event:MouseEvent):void {
           channel.stop();
           pausePosition = 0;
           isPlaying = false;
    // Pause Function //////////////////////////////////////////////////////
    function pauseSound(event:MouseEvent):void {
           pausePosition = channel.position;
           channel.stop();
           isPlaying = false;
    // Play Next Song Function ////////////////////////////////////
    function nextSound(event:MouseEvent):void {
         if (trackPlayNum < tracksInFolder) {
                      if (snd.bytesLoaded != snd.bytesTotal) {
                         channel.stop();
                         snd.close();
                         trackPlayNum += 1;
                         gotoAndPlay(2);
                      } else {
                         channel.stop(); 
                         trackPlayNum += 1;
                         gotoAndPlay(2);
            } else {
                      if (snd.bytesLoaded != snd.bytesTotal) {
                         channel.stop();
                         snd.close();
                         trackPlayNum = 1;
                        gotoAndPlay(2);
                      } else {
                        channel.stop();
                        trackPlayNum = 1;
                        gotoAndPlay(2);   
    // Play Previous Song Function //////////////////////////////
    function previousSound(event:MouseEvent):void {
         if (trackPlayNum == 1) {
                    if (snd.bytesLoaded != snd.bytesTotal) {
                         channel.stop();
                         snd.close();
                         trackPlayNum += 1;
                         gotoAndPlay(2);
                      } else {
                        channel.stop();
                        trackPlayNum = tracksInFolder;
                        gotoAndPlay(2);
         } else {
                      if (snd.bytesLoaded != snd.bytesTotal) {
                        channel.stop();
                        snd.close();
                        trackPlayNum -= 1;
                        gotoAndPlay(2);   
                      } else {
                        channel.stop();
                        trackPlayNum -= 1;
                        gotoAndPlay(2);   
    // Button Listeners ///////////////////////////////////////////////////////////////////// //
    playBtn.addEventListener(MouseEvent.CLICK, playSound);
    stopBtn.addEventListener(MouseEvent.CLICK, stopSound);
    pauseBtn.addEventListener(MouseEvent.CLICK, pauseSound);
    previousBtn.addEventListener(MouseEvent.CLICK, previousSound);
    nextBtn.addEventListener(MouseEvent.CLICK, nextSound);
    volDownBtn.addEventListener(MouseEvent.CLICK, volumeDown);
    volUpBtn.addEventListener(MouseEvent.CLICK, volumeUp);
    var getVolume:Number = volnum;
    volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
    function volumeDown(event:MouseEvent):void {
             if (volumeLevel.volume > .1) {
                volumeLevel.volume = volumeLevel.volume - .1;
                channel.soundTransform = volumeLevel;
                volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
                volnum = volumeLevel.volume;
    function volumeUp(event:MouseEvent):void {
             if (volumeLevel.volume < 1.0) {
                volumeLevel.volume = volumeLevel.volume + .1;
                channel.soundTransform = volumeLevel;
                volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
                volnum = volumeLevel.volume;
    // Add listener to trigger [onEnterFrame] function below
    addEventListener(Event.ENTER_FRAME, onEnterFrame);
    function onEnterFrame(event:Event):void {
        // ANIMATED EQ BARS MASK CODE
        maskEQ1.width = (Math.round(channel.leftPeak * 27) );
        maskEQ2.width = (Math.round(channel.rightPeak * 27) );
        bars1.mask = maskEQ1;
        bars2.mask = maskEQ2;
        // Get full time
        var tallytime = (snd.length/1000);
        var totalmins:Number = Math.floor(tallytime /60);
        var totalsecs = Math.floor (tallytime) % 60;
        if (totalsecs < 10){
            totalsecs = "0" + totalsecs;
        displayFullTime.text = ( " " + totalmins+ ":" + totalsecs);
        // End get Full time
        // Get playing time
        var totalSeconds:Number = channel.position/1000;
        var minutes:Number = Math.floor(totalSeconds /60);
        var seconds = Math.floor (totalSeconds) % 60;
        if (seconds < 10){
            seconds = "0" + seconds;
        displayTime.text = ( " " + minutes+ ":" + seconds);
        // End get playing time
        /// progress bar code...
        var estimatedLength:int = Math.ceil(snd.length / (snd.bytesLoaded / snd.bytesTotal));
        var playbackPercent:uint = 100 * (channel.position / estimatedLength );
        // I want my position bar to be 200 pixels wide on completion so I multiply the percentage x 2
        positionBar.width = playbackPercent * 2;
    // Place track amount and current track # in to a text field
    songCount_txt.text = "Track " + trackPlayNum + " of " + tracksInFolder;

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