Flash plays the ad video, but cannot make the switch to the main video.

Flash plays the advertisement video that runs prior to the main video, but then always displays "We're sorry, an unexpected error has occurred. Please try again or select a different video." when it should automatically switch to playing the main video - IE8 has no problem seamlessly switching from playing the ad video to playing the main video. This is a consistent problem across various websites with ads playing before videos.

Start Firefox in [[Safe Mode]] to check if one of your add-ons is causing your problem (switch to the DEFAULT theme: Tools > Add-ons > Themes).
* Don't make any changes on the Safe mode start window.
See
* [[Troubleshooting extensions and themes]]
* [[Troubleshooting plugins]]
If it does work in Safe-mode then disable all your extensions and then try to find which is causing it by enabling one at a time until the problem reappears.
* Use "Disable all add-ons" on the [[Safe mode]] start window to disable all extensions.
* Close and restart Firefox after each change via "File > Exit" (Mac: "Firefox > Quit"; Linux: "File > Quit")

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    better yet, here is the whole code. With your suggestion entered...
    import flash.display.BitmapData;
    import gs.*;
    import gs.easing.*;
    import gs.plugins.*;
    TweenPlugin.activate([BlurFilterPlugin]);
    OverwriteManager.init();
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    _root.xmlPath == undefined ? xml.load("jake.xml") : xml.load(_root.xmlPath);
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    xml.onLoad = function(succes:Boolean) {
        if (succes) {
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            __height = Number(xml.firstChild.attributes.height);
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            mcMask._height = mcBlack._height=mcHyper._height=__height;
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            mcPreloader._x = __width/2;
            mcPreloader._y = __height/2;
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            var buttonListener:Object = new Object();
            buttonListener.onLoadInit = function(cButton:MovieClip) {
                if (cButton._parent == btnNext) {
                    cButton._parent._x = __width-cButton._width;
                } else if (cButton._parent == btnPrev) {
                    cButton._parent._x = 0;
                } else {
                    cButton._parent._x = (__width-cButton._width)/2;
                cButton._parent._y = (__height-cButton._height)/2;
            buttonLoader.addListener(buttonListener);
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            buttonLoader.loadClip(xml.firstChild.attributes.nextButton,btnNext.holder);
            buttonLoader.loadClip(xml.firstChild.attributes.playButton,btnPlay.holder);
            buttonLoader.loadClip(xml.firstChild.attributes.pauseButton,btnPause.holder);
            xml.firstChild.attributes.slideshowOn == "true" ? [_slideshow=true, btnPlay._visible=false] : [_slideshow=false, btnPause._visible=false];
            for (var i:Number = 0; i<xml.firstChild.childNodes.length; i++) {
                //create empty movieclip for each picture. create mask movieclip for each picture. save transition and ken burns settings for each picture. save other properties for each picture.
                mcTemp.createEmptyMovieClip("mcPhoto"+i,mcTemp.getNextHighestDepth());
                mcHolder.createEmptyMovieClip("mcPhoto"+i,mcHolder.getNextHighestDepth());
                mcHolder["mcPhoto"+i].createEmptyMovieClip("photo",mcHolder["mcPhoto"+i].getNextHighestDe pth());
                //attach text clip and set it up
                mcHolder.attachMovie("square2","mcBack",mcHolder.getNextHighestDepth());
                mcText.attachMovie("text","text"+i,mcText.getNextHighestDepth());
                mcText["text"+i].mcText._alpha = mcBack._alpha=0;
                mcBack._width = mcText["text"+i].mcText._width=__width;
                mcText["text"+i].mcText.autoSize = true;
                mcBack._height = 0;
                mcBack._y = __height;
                (new Color(mcBack).setRGB(Number(xml.firstChild.attributes.textBackColor)));
                mcHolder["mcPhoto"+i].transition = Number(xml.firstChild.childNodes[i].attributes.transition);
                var burns:Array = String(xml.firstChild.childNodes[i].attributes.kenBurns).split(";");
                mcHolder["mcPhoto"+i].burns = burns;
                mcHolder["mcPhoto"+i].time = Number(xml.firstChild.childNodes[i].attributes.time);
                mcHolder["mcPhoto"+i].src = String(xml.firstChild.childNodes[i].attributes.src);
                mcHolder["mcPhoto"+i].txt = String(xml.firstChild.childNodes[i].firstChild.nodeValue);
                mcHolder["mcPhoto"+i].url = String(xml.firstChild.childNodes[i].attributes.url);
                mcHolder["mcPhoto"+i].target = String(xml.firstChild.childNodes[i].attributes.target);
                //handle loading process. create loader objects. start "intelligent loading". set methods and actions for new newly loaded pictures.
                var photoLoader:MovieClipLoader = new MovieClipLoader();
                var photoListener:Object = new Object();
                photoListener.onLoadInit = function(cPhoto:MovieClip) {
                    //transform image to bitmap
                    cPhoto._visible = false;
                    var tempBitmap:BitmapData = new BitmapData(cPhoto._width, cPhoto._height);
                    tempBitmap.draw(cPhoto);
                    var cPhoto2:Object = mcHolder["mcPhoto"+_loaded].photo;
                    cPhoto2.attachBitmap(tempBitmap,1,"auto",true);
                    photoLoader.unloadClip(cPhoto);
                    removeMovieClip(cPhoto);
                    cPhoto2._parent._visible = false;
                    //remember original size
                    cPhoto2._parent.width2 = cPhoto2._parent._width;
                    cPhoto2._parent.height2 = cPhoto2._parent._height;
                    cPhoto2._alpha = 0;
                    _loaded++;
                    cPhoto2._parent.loaded = true;
                    if (_loaded<xml.firstChild.childNodes.length) {
                        //load next picture
                        photoLoader.loadClip(mcHolder["mcPhoto"+_loaded].src,mcTemp["mcPhoto"+_loaded]);
                    if (_loaded == _index+1) {
                        //show this picture
                        showPicture(cPhoto2._parent);
                photoLoader.addListener(photoListener);
            photoLoader.loadClip(mcHolder.mcPhoto0.src,mcTemp.mcPhoto0);
    //function that changes to the next photo(slideshow feature)
    function nextPhoto() {
        _index++;
        if (_index == xml.firstChild.childNodes.length) {
        //if picture is loaded, just show it. if not, wait until it loads                                                                           
        if (mcHolder["mcPhoto"+_index].loaded) {
            showPicture(mcHolder["mcPhoto"+_index]);
        } else {
            TweenLite.to(mcPreloader,.5,{_alpha:0});
            TweenLite.to(mcBlack,.5,{_alpha:100,onComplete:completeF});
    function completeF(){
    _root.gotoAndPlay("frame1_scene2");
    //function that changes to the previous photo
    function prevPhoto() {
        _index--;
        if (_index == -1) {
            _index = xml.firstChild.childNodes.length-1;
        //if picture is loaded, just show it. if not, wait until it loads                                                                           
        if (mcHolder["mcPhoto"+_index].loaded) {
            showPicture(mcHolder["mcPhoto"+_index]);
        } else {
            TweenLite.to(mcPreloader,.5,{_alpha:100});
            TweenLite.to(mcBlack,.5,{_alpha:80});
    //buttons - roll overs
    btnNext.onRollOver = btnPrev.onRollOver=btnPause.onRollOver=btnPlay.onRollOver=function () {
        TweenLite.to(this,1,{_alpha:70});
    btnNext.onRollOut = btnPrev.onRollOut=btnPause.onRollOut=btnPlay.onRollOut=btnNext.onReleaseOutside=btnPrev.o nReleaseOutside=btnPause.onReleaseOutside=btnPlay.onReleaseOutside=function () {
        TweenLite.to(this,1,{_alpha:100});
    //buttons - next
    btnNext.onPress = function() {
        if (!_transition) {
            clearTimeout(nextT);
            nextPhoto();
        } else {
            clearTimeout(nextT);
            nextT = setTimeout(nextPhoto, 500);
    //buttons - previous
    btnPrev.onPress = function() {
        if (!_transition) {
            clearTimeout(nextT);
            prevPhoto();
        } else {
            clearTimeout(nextT);
            nextT = setTimeout(prevPhoto, 500);
    //buttons - play
    btnPlay.onPress = function() {
        switchVisible(btnPlay);
        switchVisible(btnPause);
        _slideshow = true;
        if (!_transition) {
            clearTimeout(nextT);
            nextPhoto();
        } else {
            clearTimeout(nextT);
            nextT = setTimeout(nextPhoto, 500);
    //buttons - pause
    btnPause.onPress = function() {
        switchVisible(btnPlay);
        switchVisible(btnPause);
        _slideshow = false;
        clearTimeout(nextT);
    //function that animates text(html for each picture)
    function inText(cPhoto:Object) {
        if (cPhoto.txt != "undefined") {
            mcText["text"+_index].mcText.htmlText = cPhoto.txt;
            mcText["text"+_index].mcText._y = mcBack._y-mcText["text"+_index].mcText._height-4;
            TweenMax.to(mcText["text"+_index].mcText,0,{blurFilter:{blurX:15, blurY:15, quality:1}});
            TweenMax.to(mcText["text"+_index].mcText,Number(xml.firstChild.attributes.textSpeed),{blu rFilter:{blurX:0, blurY:0}, _alpha:100});
            TweenLite.to(mcBack,Number(xml.firstChild.attributes.textSpeed),{_alpha:Number(xml.firstC hild.attributes.textBackOpacity), _height:mcText["text"+_index].mcText._height+7});
        } else {
            mcText["text"+_index].mcText.htmlText = "";
            TweenLite.to(mcBack,Number(xml.firstChild.attributes.textSpeed),{_alpha:Number(xml.firstC hild.attributes.textBackOpacity), _height:0});
    function outText(cPhoto:Object) {
        TweenLite.to(mcBack,.5,{_alpha:0});
        TweenLite.to(mcText["text"+_index2].mcText,.5,{_alpha:0});
    //function that applies the ken burns effect to a specific photo
    function kenBurns(cPhoto:Object) {
        //reset size and position
        cPhoto.photo._xscale = cPhoto.photo._yscale=Number(cPhoto.burns[0]);
        cPhoto.photo._x = returnPosition(cPhoto.burns[2], cPhoto.photo._width, cPhoto.photo._height, mcMask._width, mcMask._height).__x;
        cPhoto.photo._y = returnPosition(cPhoto.burns[2], cPhoto.photo._width, cPhoto.photo._height, mcMask._width, mcMask._height).__y;
        //start effect
        TweenLite.to(cPhoto.photo,cPhoto.transition+Number(cPhoto.time)+1,{_xscale:Number(cPhoto. burns[1]), _yscale:Number(cPhoto.burns[1]), _x:returnPosition(cPhoto.burns[3], cPhoto.width2, cPhoto.height2, mcMask._width, mcMask._height).__x, _y:returnPosition(cPhoto.burns[3], cPhoto.width2, cPhoto.height2, mcMask._width, mcMask._height).__y, ease:Linear.easeNone});
    //function that shows a picture(transition function)
    function showPicture(cPhoto:Object) {
        for (var i:Number = 0; i<xml.firstChild.childNodes.length; i++) {
            if (i == _index || i == _index2) {
                mcHolder["mcPhoto"+i]._visible = true;
            }else{
                mcHolder["mcPhoto"+i]._visible = false;
        cPhoto.swapDepths(mcHolder.getNextHighestDepth());
        setTimeout(hideOld,cPhoto.transition*1000,mcHolder["mcPhoto"+_index2]);
        //text
        outText(mcHolder["mcPhoto"+_index2]);
        _index2 = _index;
        inText(cPhoto);
        kenBurns(cPhoto);
        TweenLite.to(mcPreloader,.5,{_alpha:0});
        TweenLite.to(mcBlack,.5,{_alpha:0});
        //transition variable
        _transition = true;
        clearTimeout(transT);
        transT = setTimeout(switchTransition, cPhoto.transition*1000);
        cPhoto.photo._alpha = 0;
        TweenLite.to(cPhoto.photo,cPhoto.transition,{_alpha:100});
        if (_slideshow) {
            //if slideshow is on
            nextT = setTimeout(nextPhoto, (cPhoto.transition+cPhoto.time)*1000);
    function hideOld(what:Object){
    //hyperlinks
    mcHyper.useHandCursor = true;
    mcHyper.onPress = function() {
        if (mcHolder["mcPhoto"+_index].url != "undefined") {
            getURL(mcHolder["mcPhoto"+_index].url, mcHolder["mcPhoto"+_index].target);
    //function that returns a number position from a given "compass position"(for the ken burns effect)
    function returnPosition(pos:String, __width:Number, __height:Number, __width2:Number, __height2:Number):Object {
        var returnObj:Object = new Object();
        switch (pos) {
            case "TL" :
                returnObj.__x = 0;
                returnObj.__y = 0;
                break;
            case "TC" :
                returnObj.__x = -(__width-__width2)/2;
                returnObj.__y = 0;
                break;
            case "TR" :
                returnObj.__x = -(__width-__width2);
                returnObj.__y = 0;
                break;
            case "ML" :
                returnObj.__x = 0;
                returnObj.__y = -(__height-__height2)/2;
                break;
            case "MC" :
                returnObj.__x = -(__width-__width2)/2;
                returnObj.__y = -(__height-__height2)/2;
                break;
            case "MR" :
                returnObj.__x = -(__width-__width2);
                returnObj.__y = -(__height-__height2)/2;
                break;
            case "BL" :
                returnObj.__x = 0;
                returnObj.__y = -(__height-__height2);
                break;
            case "BC" :
                returnObj.__x = -(__width-__width2)/2;
                returnObj.__y = -(__height-__height2);
                break;
            case "BR" :
                returnObj.__x = -(__width-__width2);
                returnObj.__y = -(__height-__height2);
                break;
        return returnObj;
    function switchTransition() {
        _transition == true ? _transition=false : _transition=true;
    function switchVisible(obj:Object) {
        obj._visible == true ? obj._visible=false : obj._visible=true;
    mcTemp._x = -10000;
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    var mouse_dx:Number = _xmouse;
    var mouse_dy:Number = _ymouse;
    var mouseSpeed:Number = 1;
    function checkPosition(Void):Void {
        if (_xmouse<mouseSpeed || _xmouse>(Stage.width-mouseSpeed) || _ymouse<mouseSpeed || _ymouse>(Stage.height-mouseSpeed)) {
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            TweenLite.to(btnPrev,.5,{_alpha:0});
            TweenLite.to(btnNext,.5,{_alpha:0});
            TweenLite.to(btnPlay,.5,{_alpha:0});
            TweenLite.to(btnPause,.5,{_alpha:0});
        } else {
            //mouse inside
            TweenLite.to(btnPrev,.5,{_alpha:100});
            TweenLite.to(btnNext,.5,{_alpha:100});
            TweenLite.to(btnPlay,.5,{_alpha:100});
            TweenLite.to(btnPause,.5,{_alpha:100});
    checkPosition(Void);
    var mouseListener:Object = new Object();
    mouseListener.onMouseMove = function():Void  {
        mouse_dx = Math.abs(mouse_dx-_xmouse);
        mouse_dy = Math.abs(mouse_dy-_ymouse);
        mouseSpeed = mouse_dx>mouse_dy ? mouse_dx : mouse_dy;
        mouseSpeed += 1;
        checkPosition(Void);
        mouse_dx = _xmouse;
        mouse_dy = _ymouse;
    Mouse.addListener(mouseListener);
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