Flash Pro CS6 with Air 14 SDK not supporting iOS7 icons?

I'm trying to publish an app using Air SDK 14.0.0.110 (and tried 14.0.0.137) and there is still no place to put the iOS 7 icon files, 120x120, 76x76, and 152x152, is this correct?

Your only choices are to build from the command line, or change to Flash Pro CC 2014.
Read this long thread for how you might publish from the command line without having to get the whole command typed perfectly (you can get the line from Console):
https://forums.adobe.com/thread/1308215

Similar Messages

  • Flash Pro compile with Air 3.5 or above I get a white screen on IOS

    Compiles fine with Air 3.4. Can you help with this?

    Do you see the menu bar or anything else? As for the missing toolbar, this is the case for 90% of Firefox users, for instance the Google Toolbar. To restore it, you need to install Mozilla's Add-On Compatibility Reporter extension from https://addons.mozilla.org/en-US/firefox/addon/15003 and restart Firefox twice.
    As for the white screen, I am not sure what you mean, but your install looks corrupted, you probably need to uninstall Firefox and reinstall from scratch. You may spend too much time and effort otherwise. Back up your settings first if you have any, like Firefox bookmarks.

  • Flash Pro CS6 "Actions Panel" will not appear

    I'm using CS6 and when I open Window->Actions, I see the Actions Tab but not the "Actions Panel."   I've looked all over the place and can't get it to open.  The "Actions Panel" when working with older scripts in AcxtionScript 2 where there are a bunch of programs added to many different frames.  Please tell me how I can open the "Actions Panel."  Thanks, Allan 
    [personal information removed... Mod - https://forums.adobe.com/docs/DOC-3731]
    [This is an open forum, not Adobe support, please do not post personal information]

    Thank you for answering my question.  When I follow your directions, I still don't see the Actions Menu.  According to
    http://helpx.adobe.com/photoshop/using/actions-actions-panel.html it should appear in the middle in the Essentials Workspace layout.  All I get are the following tabs [color-swatches] and [Align-Info-Transform] and [Code Snippets-Components-Motions Presets] and [Project] in the middle section.  With [Properties-Library-Actions] on the left.  [Timeline-Motion Editor] on the bottom.  And the [.fla and .as] open in the top left. 
    I can't find the Actions Menu.  The only reason that I know that the Actions Menu exists is that I had to work on another guys PC for a morning, and there is was! I is a bug help with older ActionScript 1/2 projects.
    I appreciate your help, Allan

  • How to make .mp4 video play on android tablet using Adobe Flash CS6 with AIR

    Hey,
    Im using Adobe Flash Professional CS6 with AIR, im a bit of a novice when it comes to this.
    But for university I have to make an application for an android device that plays short videos.
    Ive imported the videos onto the library and placed them on the stage and it runs on the test of my machine but once publish the app to test it on the tablet all i get is a black box. done some reseach into this and cant find the resolution.
    like i said im a bit of a novice and this is a whole new area for me. any help/advice would be great.
    thank you

    Hey, did you get any solution to the problem? I'm facing the same issue. but my videos are in a separate folder and using ADDCHILD i'm trying to attach them on the stage. they work fine on desktop but not on android. i also included the video folder in android packager.

  • Android file size limitation? (Flash Pro CS6)

    Cross posted in the Air forum.
    How can I package an Android app that is over the 50mb limit using Flash Pro CS6 and Air?  Google now allows for additional content to be downloaded separately ...

    Echo ... echo ... echo ...

  • How to install latest AIR SDK (13 or 14) in Flash Pro CS6?

    Hi, I'm using Adobe Flash Pro CS6 on Windows 7 64-bit and I wanted to add latest Adobe AIR SDK, either 13 or 14, but non of them is seen as a valid SDK by Flash.
    I've tried downloading two possible SDKs (SDK & compiler and SDK without compiler) from here: Download Adobe AIR SDK (version 13) and here http://labs.adobe.com/downloads/air.html (version 14). Each time I copied the extracted SDK folder to my Flash CS6 folder where default 3.2 and 3.4 SDKs are located. After that I open Flash, then Help > Manage Air SDK, click on " + ", browse for the new folder, and all I get is "The selected folder does not contain a valid AIR SDK" warning message. It all looks the same with all four SDKs I downloaded!
    Not long ago I added AIR 4.0 without any problems. What am I doing wrong? Is new SDK Flash CC only or what?

    What are you naming the folder?
    Just as a general tip, since many applications (Flash CS4, 5, 5.5, 6, CC) you can save some space by only putting the AIR SDK in one place. Since CS6 and CC have "Manage AIR SDK" in their settings you no longer need to locate that folder like 5.5 which requires you to overlay the AIR 2.6 folder. So save some space and put it anywhere out of the way, out of the Flash folder. I have multiple drives and I have lots of SDKs installed at root on my E:\ (E:\SDK\AIR, E:\SDK\JDK, E:\SDK\Android, etc). I then just go in the help panel like you do and point CS6 and CC to E:\SDK\AIR and they work perfectly fine with the latest SDK released recently.
    Are you updating Flash Player to 13 as well?
    Last, do not download the Flex version for Flash. Flex is for Flash Builder if you intend on using Flex (it is different than Flash).
    Do not get this:
    You want the SDK from the big orange buttons above this warning.

  • Flash Pro CS6 compatibility with Win 8

    Any news on this matter. I've got a full CC installation on a win 7 home laptop, and would like to upgrade it to Win 8 (using the new Win Pro upgrade dvd), what impact am i going to expect, licensing problems or perhaps complete breakdown of the Cloud!

    It appears from this Adobe support list http://www.adobe.com/support/OScompatibility.html that Flash Pro CS6 is not yet compatible with Windows 8.
    Have moved this post to the Flash Pro forum where someone can confirm this.

  • Flash Pro CS6 - not enough JVM memory - change 128 to 256, flash doesn't start.

    Hi,
    working on very large projects, I often get the "flash ran out of memory for the jvm" error.
    Restarting flash does the trick for another couple of hours, until I get that error again.
    It opens the jvm.ini file to let me increase Xmx memory value.
    I change it from -Xmx128m to -Xmx256m
    I restart flash, get the error: "Error initializing Java Runtime environment. You may need to reinstall Flash"
    I change it back to -Xmx128m, and flash starts again.
    But obviously, I again get the "not enough memory" error.
    Am I doing something wrong?
    Also,
    after installing Flash Pro CS6, previously installed Flash Pro CS5.5 does not start, gives me the JVM initialization error all the time, regardless of which Xmx value I put for CS5.5

    back to square one again. The error message just popped up. So annoying.
    update:
    I removed some of the images I embed using the '[Embed tag'. And now it publishes again without the error. Weird because the published swf is only 1.8MB. Nothing crazy. So the problem seems related to embedding images using the [Embed tag...
    update 2 / FIX:
    Instead of using the embed tag to embed images I now have an 'assets' folder that I add to the AIR project (publish settings) that contains my images. Then I load the various images using the Loader. After an image is loaded I convert it to a Texture to use in Starling like so:
    var bitmap:Bitmap = new Bitmap(new BitmapData(currentBigTextureLoader.width, currentBigTextureLoader.height, true, 0x00000000));
    bitmap.bitmapData.draw(currentBigTextureLoader);
    bigTextures[aBigTexturesToLoad[nCurrentBigTextureToLoad]] = Texture.fromBitmap(bitmap);
    You can then use these Textures to display an image in Starling like so:
    var base:Image = new Image(bigTextures["CollectionBase"]);
    Bit of a workaround but al least I don't get the Java Error anymore

  • When I try to connect the Air with my iPhone to create an Hotspot, it drops the connection and gives an error message in the iPhone saying that the device (MacBook Air) is not supported. What can i do about it?

    When I try to connect the Air with my iPhone to create an Hotspot, it drops the connection and gives an error message in the iPhone saying that the device (MacBook Air) is not supported. What can i do about it?

    The problem has been fixed with the most recent OS X software update.

  • Error "Could not resolve s:ViewNavigatorApplication to a component implementation...", after overlaying with AIR SDK 13.0

    Just installed FB 4.7, overlayed with AIR SDK 13.0, started FlexMobileProject and I get this error "Could not resolve <s:ViewNavigatorApplication> to a component implementation...", which I can't get rid of. Tried 3-4 times, error stays.
    I overwrote the Flex sdk 4.6.0 with Air SDK 13.0.
    Is this a bug? Please help.

    Thanks for the reply. I tried changing to the airmobile-config.xml but then I got the same error with a different componenet.
    Error: Could not resolve <r:QContainer> to a component implementation. <r:QContainer id="d">
    Could this related to a missing SWC from my build path do you think?

  • Soft KeyBoard is not working on ios 7 with Air sdk 3.8

    Hi
    In my app Soft KeyBoard is not working on ios 7 with Air sdk 3.8. Does any one know soluton for this ?

    Hi,
    There's no question that TextFields and TextAreas weren't working in our case, likely because we have a deep displaylist with a variety of object types. Presumably, AIR has changed how it looks through the displaylist for objects that need keyboard, and perhaps we have an object type somewhere in the hierarchy that AIR no longer recurses. It's definitely something that changed, though.
    It's no picnic to put together a sample app, I can't afford that time when I have a solution. But the symptom was very clear, a textbox would open, and the cursor would just blink with no way of interacting with it.
    I'm happy using StageText directly, because it's a more direct way to interact with the OS and gives more control.
    It also solves a bug in AIR that I haven't reported yet, but is as follows. Rarely, when you move the container of a TextField of TextArea after it has been created, AIR will crash and freeze iOS devices. It doesn't happen on Android or desktop, but with a user-base of about 100,000 of our app, we've had it reported maybe 50 times. One of our dialogs sometimes needs to reposition the elements, which is done animated. During this, AIR will crash about 0.01% of the time. We tried only creating the TextArea, but not activating it or even having it visible, but even an invisible TextArea will crash, presumably because AIR moves the internal StageText overlay around as well, and this confuses iOS after a while during the animation.
    By using StageText directly, I finally also have a way to get rid of this bug, because I simply don't activate StageText until the object has already been positioned. Prior to that, it isn't even an editable text field, it's a label like anything else. So I'm happy I did this solution.
    Let's just leave this thread as a record if someone else has the same problem. I'm quite sure it's because of our very complicated display list, and AIR having changed how it scans the displaylist for objects that need keyboard.
    Best,
    Per

  • BUG - saving with both flash pro CS6 and CC causes library symbol names to change

    Concise problem statement:
    If you save with flash pro CC and then save with CS6, in the library panel, symbol names are changed.
    Specifically, pipes | and trailing spaces ("|Divider", "Divider ") get replaced by escape sequences ("&#124Divider", "Divider&#032" ...) Ampersands & and number signs # also get replaced, such that symbol names grow exponentially if you continue to save with both flash pro CC and CS6 ("Divider&#032", "Divider&#038&#035032", "Divider&#038&#035038&#038&#035035032" ...) This makes it difficult to transition a team from CS6 to CC.
    Sometimes, the original-name symbol remains, and an escaped-name symbol is also created. In this case, the children are removed from the original-name symbol, so it doesn't render anything to the screen; a mysterious, silent failure.
    Steps to reproduce bug:
    1. Create a library symbol named "|", save an xfl with flash pro CC, and close.
    2. Open, save, and close with flash pro CS6.
    3. Open, save, and close with flash pro CC.
    Results:
    A library symbol named "&#124".
    Expected results:
    A library symbol named "|".
    I submitted this bug with the bug form, and also with adobe bugbase (in case it isn't obsolete) - I'm just trying to maximize my chances of getting a fix.  Has anyone else encountered this bug?

    Hi,
    We are aware of this issue and its open for investigation internally. This issue is observed when you have certain special characters in your symbol names and try to open that file in Flash CS6. This happens due to a change in the way symbol naming is handled in Flash CC and in Flash CS 6.
    As a workaround, request you to use only Underscore or Hyphen as special characters while naming symbols or library layers etc.
    We shall update you as soon as this has been fixed.
    Thanks,
    Nipun

  • Flash pro CS6 Air for iOS設定から"デバイスにインストール"の項目がなくなっている.

    以前より、Flash pro CS6のAir for iOSでの、実機へのインストールに不具合があり、原因が不明なため、
    Flash pro CS6自体を再インストールしました。
    その後、Air for iOS設定ダイアログを確認すると、「デプロイ」のページの最下部にあった、
    「アプリケーションをデバイスにインストールする」という旨の項目がなくなっていました。
    これは、Flash pro CS6のアップデートにより、新たにそのような仕様になったのでしょうか。
    それともこちらで何か必要な設定がありましたでしょうか。
    ご回答の程、よろしくお願いいたします。

    Flashメニューの「ヘルプ」→「アップデート」にて解消しました。

  • Develop Apps for Android & iOS with Flash Pro CS6 ?

    I just want to start create Apps and Games for Android.
    1. Is able to me to build an Application or Games with Flash Pro CS6 and Publish it to Android phone? also same with iOS?
    2. Whats different in developing Apps with Flash Pro and Flash Builder?
    Thankyou

    1 yes and yes.
    2. flash pro is more suitable for animators (and therefore game creators) whereas flash builder is more suitable for developers (coders): http://forums.adobe.com/thread/791165

  • How do I get someone to activate my Flash pro cs6 after I properly deactivated it and now it won't reactivate.  I need a phone number or email address or something.

    I may need to reformat my computer soon.  It has been acting badly.  So, in accordance with instructions I have gotten from FLASH I deactivated Flash Pro CS6 before I turned off my computer to save myself a problem if the computer died before I deactivated FLASH.  Now, when I get back into FLASH PRO CS6 the "deactivate" button is grayed.  Who do I talk to about this and how do I contact them?

    See if the following helps...
    Activation & Deactivation Help
    If not, here is a contact link for chat.  For the link below click the Still Need Help? option in the blue area at the bottom and choose the chat option...
    Serial number and activation chat support (non-CC)
    http://helpx.adobe.com/x-productkb/global/service1.html ( http://adobe.ly/1aYjbSC )

Maybe you are looking for

  • Vendor master data - massive change

    Hello all, I have to change payment method for several vendors. Do you know how to do a massive change in vendor master data? Thanks, Davide

  • How to default info update ticked in RFQ and PO

    Dear SAP gurus, In RFQ and PO we are having an indicator for info update. If we activate this indicator, when we create RFQ and PO, this will update the info record. Currently in my system the default is blanked/unticked. Is it possible to make it de

  • Changing to a new iMac and Aperture serial not working

    Hi, I have changed from an old imac to a new imac27. I copy all conifuration from old to new, and all is working firna, but Aperture not. Even the app is copied, when trying to run is asking me for serial number. I enter the last I have and is compla

  • Adobe & General Motors

    I compare Adobe now to what General Motors was for the last few decades.  GM was a large corporation that built quality cars for many years.  They even produced the Cadillac.  A name brand once known and respected all over the world.  It was not unco

  • How to disable auto-ripple?

    I usually use Premiere Pro for work, but have to support Elements for various people in our division. How can you disable the auto ripple edit when trimming clips on the timeline?