Flash Professional CS5 direct to YouTube ?
Is Flash Pro CS5 from the Adobe Creative Suite 5 Design Premium able to save or export in a format which can be directly uploaded to YouTube ?
Thanks for information, and best regards from the TURNATOR ®.
I agree, but I have hundreds of fonts that I use. And all are 100%
compatible. (Fontfolio, Linotype). I do not have time to test that
particular font that makes the problem.
Yeah, I agree too, it's really the fastest solution I only like to have some more clean solution. I've simply removed all non default fonts, even if all were ok.
Perhaps one problem is the slow loading of fonts, but a few seconds.
That is all. Maybe it would like to direct expression of Adobe's what
the file is.
Yes, maybe slow loading, but I had only about 300 fonts, not so much. And other apps from CS5 are working perfect, so I guess, it's only Flash issue.
Let's wait for Adobe.
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The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5
This is happening for most of the pupils and staff at our school and they are unable to complete their work.
This also happens on a fresh copy of windows and CS5.5 without any updates and also with all latest updates.
I have tried it on 32-bit and 64-bit CS5, Windows, Air and Java with the same error every time.
There are a small minority of users where this works fine for them with no issue.
I have tried re-setting user profiles.
I have tried a local admin and domain admin account with the same issue
I have noticed however that if the file is moved to the shared area it will compile. If it is on their documents area it will not compile. The users have full control in both locations. This is fine for staff but we are unable to give full control or modify access to the shared area for the pupil's
I have been through the online support section and it directed me to phone Adobe Customer care who informed me that all support has been discontinued for CS5, CS5.5 and CS6 and they will only support creative cloud.
Any ideas what to try next? There is no other information about this error and I cannot work out what is causing it.I have tried and able to package an apk using your XML file.Could you please make sure your XML file starting from line 1 and coloumn 0.Any space will results in the error (Application Descriptor file cannot be parsed)
-Pranali -
Cannot install adobe flash professional cs5.5
Hi
I am not able to install adobe flash professional cs5.5 as it takes a lot of time to install and uses complete cpu resources and because of this the cpu and the whole computer heats up and shuts off.
I tried to prevent the heating by putting ice all around the the computer external computer fans and everything else to keep the computer cool but still the computer shuts off.ter details
Pls. help me. I need it urgently.
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Thank You!You should try contacting someone at Adobe Customer Support or Tech support (?). While it would be nice, Adobe personell do not monitor these forums as a general practice. These are user-to-user forums and getting help or attention from folks at Adobe by posting here is less likely to happen than if you try contacting them directly.
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Flash Professional CS5 fails to start
Hello,
I've bought the new Adobe Web Premium CS5 and I have big problems with the Flash Professional CS5.
First time the application started correctly, but didn't start next time. I always had to remove all application settings in
"Documents and Settings/user/Local Settings/Application Data/Flash CS5", what is already not very good.
Any help/suggestion?
Thanks,
MichalI agree, but I have hundreds of fonts that I use. And all are 100%
compatible. (Fontfolio, Linotype). I do not have time to test that
particular font that makes the problem.
Yeah, I agree too, it's really the fastest solution I only like to have some more clean solution. I've simply removed all non default fonts, even if all were ok.
Perhaps one problem is the slow loading of fonts, but a few seconds.
That is all. Maybe it would like to direct expression of Adobe's what
the file is.
Yes, maybe slow loading, but I had only about 300 fonts, not so much. And other apps from CS5 are working perfect, so I guess, it's only Flash issue.
Let's wait for Adobe. -
Is there a way to update Flash Professional CS5 / Air to publish for iOS7?
Hi all,
I'm fairly un-knownledgeable about AIR but here's my issue:
I've been developing and prototyping an app in AS3 for some time- publishing to iOS from the iPhone OS Settings in Flash Professional CS5, and testing on my iPhone 4. However, ever since the iOS7 update, when my app runs on my iPhone it simply turns white. Too old a version of AIR, incompatible with iOS7? CS5 has AIR 2.0, and I've gone through steps to try and replace and update it with 3.9, though I can't find any tutorials or info on how to do anything earlier than CS5.5.
Having swapped some files around to get Flash to recognize AIR 3.9, the best I was able to get happen was for Flash to run the app in debug mode but instantly close it.
Any way I can update CS5 to support iOS7 Publishing?
thanksI've got my .bat file fully written out, but now the error the command-window brings up is:
'java' is not recognized as an internal or external command, operable program, or batch file.
The entire contents of the adt file in the AIR 3.9 compiler package is:
@java -jar "%~dp0\..\lib\adt.jar" %*
I have little idea what this means, though I do have the latest version of java. The compiler package I'm using is the one found here: http://helpx.adobe.com/air/kb/archived-air-sdk-version.html -the Adobe AIR 3.9.1030 SDK & Compiler Windows (218.2 MB).
Further ideas? Thanks so far -
Adobe Flash Professional CS5 and Adobe Flash Builder 4 enable time-saving workflows. Learn how to develop content in Flash while editing associated ActionScript code in Flash Builder 4, switching easily between the two applications to edit and test.
http://adobe.ly/w50IJmThis doesn't seem to work the same way in CS5.5 / CS6
In the video the class files are associated with the FLA, when you switch back to Flash Pro...
So far, when I follow these steps the classes are not associated with the FLA, the class field for the stage in Flash remains blank.
Also, clicking the edit icon in the properties of a MovieClip and allowing FB to create the file, does not associate the as file with the MovieClip.
Returning to Flash Pro and clicking the Edit button attempt to create a new file once again, but since the file already exists in FB it just remains on the New ActionScript Class dialog, with the Finish Button grayed out (because a file with the same name already exists in FB).
The resulting AS files for a given are created in a sub folder under:
Documents/Adobe Flash Builder 4.6/[Project]/src-[Project]/*.as
Yet the FLA is located in Documents:
Documents/[Project].fla
Should the as files exists with the fla, is a folder reference supposed to be set, or did I miss a step somewhere?
Is a source path supposed to be added to Flash Pro for:
Documents/Adobe Flash Builder 4.6/[Project]
I am currently on a Mac, but noticed the same behavior in Windows at work yesterday.
Thanks,
Josh -
FP 11 beta in Flash Professional CS5.5?
How to publish using FP 11 beta from Flash Professional CS5.5?
best regards
G.Here's an example of a new player target, but be sure to change the playerglobal.swc path in players/playerDefinitionPath/as3 to the one you downloaded from labs.
FlashPlayer11_0.xml
<?xml version="1.0" encoding="UTF-8"?>
<players>
<player id="FlashPlayer11.0" version="13" asversion="3">
<name>Flash Player 11.0</name>
<path builtin="true"/>
<path platform="WIN">Device Central/adcdl.exe</path>
<path platform="MAC">Device Central/adcdl</path>
<playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP10.2/playerglobal.swc" />
<feature name="multiScreenPublish" supported="true" />
<feature name="mobileAuthoringIntegration" supported="true" />
<feature name="deviceSound" supported="false"/>
<feature name="exportStreamingSound" supported="true"/>
<feature name="exportEventSound" supported="true"/>
<feature name="FSCommand2" supported="false"/>
<feature name="gradient_linearRGB" supported="true" />
<feature name="gradient_overflow" supported="true" />
<feature name="shape_strokeHint" supported="true" />
<feature name="shape_cap" supported="true" />
<feature name="shape_join" supported="true" />
<feature name="shape_mitre" supported="true" />
<feature name="shape_scale" supported="true" />
<feature name="linkage_exportForActionscript" supported="true" />
<feature name="linkage_exportForRuntimeSharing" supported="true" />
<feature name="linkage_exportInFirstFrame" supported="true" />
<feature name="linkage_importForRuntimeSharing" supported="true" />
<feature name="linkage_importAndAddToCache" supported="false" />
<feature name="publish_localPlaybackSecurity" supported="true" />
<feature name="publish_hardwareAcceleration" supported="true" />
<feature name="symbol_blendMode" supported="true" />
<feature name="actionScript_documentClass" supported="true" />
<feature name="symbol_blendMode" supported="true" />
<feature name="filters" supported="true" />
<feature name="component_binding" supported="true" />
<feature name="component_schema" supported="true" />
<feature name="screens" supported="true" />
<feature name="video" supported="true" />
<feature name="deviceVideo" supported="false"/>
<feature name="accessibility" supported="true" />
<feature name="dynamic_text_kerning" supported="true" />
<feature name="static_text_charwidth_nondeviceFont" supported="true" />
<feature name="static_text_charwidth_deviceFont" supported="true" />
<feature name="advanced_anti_alias_text" supported="true" />
<feature name="nine_slice_scaling" supported="true" />
<feature name="runtimeNumberMinMax" supported="true" />
<feature name="use8kSampleRate" supported="true" />
<feature name="useDefineFont4ForDeviceText" supported="true" />
<feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
<feature name="textLayoutFramework" supported="true" />
<encodingPresets>
<preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true"/>
</encodingPresets>
<testmenu>
<menu name="ID_testInFlash" default="true"/>
<menu name="ID_testInDeviceCentral" />
</testmenu>
<debugmenu>
<menu name="ID_debugtInFlash" default="true"/>
<menu name="ID_debugInDeviceCentral"/>
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</player>
</players> -
Load Flex/Flash Builder project in Flash Professional CS5
Is there a way that I can load (or export) Flex/Flash builder project in Flash Professional CS5?
As it turns out we got Flash Prof for our team, but it may look like we actually need Flash builder to build lots of UI related stuff..Specifically, I want to use flex chart in CS5. Is there a way to do this?
Message was edited by: bart2335658
And flex ui -
Installing Flash Professional CS5.5 error
I've tried restarting, uninstalling and installing a few times and I still get the same error. Is this because the rest of my adobe software is CS3 or because I'm working on a mac OS X 10.5.8?
Exit Code: 6
-------------------------------------- Summary --------------------------------------
- 0 fatal error(s), 6 error(s), 5 warning(s)
----------- Payload: {DEA79551-23E3-430A-9B15-B544479B7DB2} Flash Player 10.2.153.1 -----------
WARNING: DF009: Higher version plugin already exists at: /Library/Internet Plug-Ins/Flash Player.plugin(Seq 48)
WARNING: DF010: Not installing plugin to: /Library/Internet Plug-Ins/Flash Player.plugin(Seq 48)
----------- Payload: {D97AF04B-B70A-4862-BC25-31E6D9C4A529} Adobe Flash CS5.5 11.5.0.0 -----------
ERROR: DS001: Failed to mount the disk image at /Volumes/Adobe Flash Professional CS5_5/Adobe Flash Professional CS5.5/payloads/AdobeFlash11.5-mul/AdobeFlash11.5-mul.dmg. Please verify that the disk image is not corrupt.
WARNING: DW036: Payload cannot be installed due to dependent operation failure
WARNING: DW036: Payload cannot be installed due to dependent operation failure
WARNING: DW036: Payload cannot be installed due to dependent operation failure
ERROR: DW050: The following payload errors were found during install:
ERROR: DW050: - Adobe Flash CS5.5_AdobeMobileExtension_Flash11.5-en_US: Install failed
ERROR: DW050: - Adobe Flash CS5.5_AdobeFlash11.5-en_USLanguagePack: Install failed
ERROR: DW050: - Adobe Flash CS5.5: Failed due to Language Pack installation failure
ERROR: DW050: - Adobe Flash CS5.5_AdobeMobileExtension_Flash11.5-mul: Install failed10.5.8 is the minimum OS version required for Flash Professional so you should be ok there. Unfortunately there is not enough actionable information within your error summary. DW036 errors can typically be resolved by following the steps listed in Install log error "Exit Code: 19" | Creative Suite 5, CS5.5. Within the summary though I do not see what the conflicting process would be.
I would recommend running the Adobe Support Advisor. It will analyze your installation logs and attempt to identify a solution. -
Adobe Flash Professional CS5 Extension for AIR 2.5 について
ここで質問していいのかわかりませんが間違ってたらすみません。
Android用にFlashCS5を使ってなにか作ってみたいなと思い、いろいろ調べていたのですが
スレッド名にも書いていますがAdobe Flash Professional CS5 Extension for AIR 2.5というのを
AdobeLabsからダウンロードしてきて・・・という方法が比較的簡単そうに思えたので
それをAdobeLabsなどで検索したのですがダウンロードの項目がありません。
代わりに
「The extension for Flash Pro CS5 to deploy applications to the Android platform will no longer be available.
This feature is being rolled into the next release for Adobe Flash Professional.
Please check http://www.adobe.com for latest news and information about the availability of the next version of our Creative Suite products.」
という文が表示されていたのですが、もうCS5用にAdobe Flash Professional CS5 Extension for AIR 2.5というのは配布されないということでしょうか?
教えてください。
宜しくお願い致します。Sorry no:-(,
I'll go the CS5.5 path now, I find it so much better and easier to work with.
Regards
Mikael -
FAQ: How to resolve "Unexpected File Format" error with Flash Professional CS5.5?
You may encounter errors when you attempt opening or saving files using Flash Professional CS5.5. To address the above problem, Adobe released an updater for Flash Pro CS5.5 (version 11.5.1).
The following article explains about the errors and Flash CS5.5 updater released to handle them in detail:
http://blogs.adobe.com/flashpro/2012/07/24/unexpected-file-format-error-on-opening-flash-f iles-using-flash-cs5-5/Which operating system are you using? If you look in the Adobe Download Assistant is it still downloading the install files?
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Flash Professional CS5.5 crashes while publishing for iOS
Greetings,
I'm having the same problem as is detailed in the forum post below from March 8th:
http://forums.adobe.com/thread/972499
The problem is that Flash Professional CS5.5 crashes every time I try to publish my 'Hello World' project for iOS. The crash happens anytime I press the OK or Publish buttons while configuring the iOS Settings. This is the tutorial I am attempting to complete:
http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-240138de1243a7725e7-7ffc.html
I sent a crash report to adobe, which I could duplicate if that helps.
Any help with this would be greatly appreciated
Thanks,
JeremyHi,
There could be an issue with your latest Java Runtime Environment. Could you please uninstall your current JRE and try install a version prior to that?.
You can find a list of JRE updates here at http://www.filehippo.com/download_jre_32/history/
Thanks!
Mohan -
In this video, Ryan Stewart demonstrates how easy it is to build Android applications using Flash Professional CS5.5.
http://adobe.ly/zEO3pRThis feature is really awesome, it's great how you can embed other files such as XML with the application you want to publish.
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No response in downloading Adobe Flash Professional CS5.5
I've already signed in but when I click download of Adobe Flash Professional CS5.5, it seems like nothing is in progress.
When i click the "download" button again, a window titled "Product download pending" appear and ask me to reopen the "Adobe Download Asistant".
What's wrong? ?_?Where did you select to save the download too?
-
QR codes launching ADOBE FLASH PROFESSIONAL CS5.5 apps
Hello I'm considering buying Adobe Flash Professional CS5.5 to write android and apple apps but I have a couple of quesries that I hope someone can help me on:
1. Can I launch an app from a scanned QR code and, if so, soes anyone know how (perhaps have examples?)
2. I have been trialing the software and noted that a large file has to be instelled on mobiles (Air) before the app can run. Is is possible to package this with the app rather than the user having to download Air too? Does anyone make people feel that this will make Adobe apps less attractive or have I missed something?
Thanks in anticipation.
RobHi Rob,
1. If you can launch apps through a QR code with the native apps then you will be able to do it with the AIR apps, once on the device they function just the same so that's not really an AIR question its more of an Android or iOS question, I do not have any examples. You can always set up a QR code that goes to the store page for whatever app you are trying to offer to the user.
2. Yes you can package the AIR plug in with your file, for iOS its done automatically for Android you have to do it maually through some command prompt and it appears to be a huge pain in the ***, but it is possible. Yes I agree having an air download required is not as attractive as a native app, the good news is that some devices come with AIR pre installed the Kindle Fire and the NOOK being 2 good examples.
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