Flash.text.engine.TypographicCase.CAPS_AND_SMALL_CAPS
In AS3, flash.text.engine.TypographicCase.CAPS_AND_SMALL_CAPS seems to not have the desired effect (Specifies that all lowercase characters use small-caps glyphs on output.). It only makes everything upper case. I've searched the forums and Google and my conclusion is that this is a bug in AS3. Can someone confirm that? If not a bug what is the trick? I am using the code prrovided by Adobe here:
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/text/engine/ElementFormat.html#typogra phicCase for class ElementFormatExample and I changed
ef1.typographicCase = flash.text.engine.TypographicCase.UPPERCASE;
to
ef1.typographicCase = flash.text.engine.TypographicCase.CAPS_AND_SMALL_CAPS;
also tried SMALL_CAPS with no luck.
What I need is to output the first letter as uppercase and larger than the rest of the letters in the words, and 2nd letter to end also in uppercase but smaller font size (the smal caps glyph).
Thanks.
Did you ever figure out a work-around or find out if this just isn't an option? I've tried applying my small-caps style every way I can possibly think of to no avail. If I take away the <cfdocument...> the HTML renders fine and even passes validation on W3C. I'm assuming that PDFs just don't support that style. I just wanted to see if you had any other info on this since I can't seem to find any other posts from users trying to do this.
Thanks!
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Help, some font work on flash.text.engine throw Error #2161
I found some font work on flash.text.engine throw Error #2161
they are: "Vivaldi","Harlow Solid Italic","Bauhaus 93", "Algerian".
the error info is:
Error: Error #2161: 设置文本布局时出现内部错误。
at flash.text.engine::TextBlock/DoCreateTextLine()
at flash.text.engine::TextBlock/createTextLine()
at flashx.tcal.compose::ComposeState/createTextLine()[C:\Development\tcal_core\flashx\tcal\c ompose\ComposeState.as:292]
at flashx.tcal.compose::ComposeState/composeNextLine()[C:\Development\tcal_core\flashx\tcal\ compose\ComposeState.as:207]
at flashx.tcal.compose::BaseCompose/composeParagraphElement()[C:\Development\tcal_core\flash x\tcal\compose\BaseCompose.as:238]
at flashx.tcal.compose::BaseCompose/composeBlockElement()[C:\Development\tcal_core\flashx\tc al\compose\BaseCompose.as:150]
at flashx.tcal.compose::BaseCompose/composeInternal()[C:\Development\tcal_core\flashx\tcal\c ompose\BaseCompose.as:213]
at flashx.tcal.compose::ComposeState/composeInternal()[C:\Development\tcal_core\flashx\tcal\ compose\ComposeState.as:120]
at flashx.tcal.compose::BaseCompose/composeTextFlow()[C:\Development\tcal_core\flashx\tcal\c ompose\BaseCompose.as:194]
at flashx.tcal.compose::ComposeState/composeTextFlow()[C:\Development\tcal_core\flashx\tcal\ compose\ComposeState.as:89]
at flashx.tcal.compose::StandardFlowComposer/http://ns.adobe.com/tcal/internal/2008::callThe Composer()[C:\Development\tcal_core\flashx\tcal\compose\StandardFlowComposer.as:383]
at flashx.tcal.compose::StandardFlowComposer/compose()[C:\Development\tcal_core\flashx\tcal\ compose\StandardFlowComposer.as:434]
at flashx.tcal.factory::TextLineFactory$/factoryMeasure()[C:\Development\tcal_core\flashx\tc al\factory\TextLineFactory.as:267]
at flashx.tcal.factory::TextLineFactory$/createTextLinesFromTextFlow()[C:\Development\tcal_c ore\flashx\tcal\factory\TextLineFactory.as:186]
at mx.graphics.graphicsClasses::TextFlowComposer/composeTextFlow()[E:\dev\trunk\frameworks\p rojects\flex4\src\mx\graphics\graphicsClasses\TextFlowComposer.as:123]
at mx.graphics::TextGraphic/compose()[E:\dev\trunk\frameworks\projects\flex4\src\mx\graphics \TextGraphic.as:511]
at mx.graphics::TextGraphic/measure()[E:\dev\trunk\frameworks\projects\flex4\src\mx\graphics \TextGraphic.as:297]
at mx.graphics.graphicsClasses::GraphicElement/measureSizes()[E:\dev\trunk\frameworks\projec ts\flex4\src\mx\graphics\graphicsClasses\GraphicElement.as:2592]
at mx.graphics.graphicsClasses::GraphicElement/validateSize()[E:\dev\trunk\frameworks\projec ts\flex4\src\mx\graphics\graphicsClasses\GraphicElement.as:2554]
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at mx.managers::LayoutManager/validateClient()[E:\dev\trunk\frameworks\projects\framework\sr c\mx\managers\LayoutManager.as:837]
at mx.controls::List/makeRowsAndColumns()[E:\dev\trunk\frameworks\projects\framework\src\mx\ controls\List.as:1302]
at mx.controls.listClasses::ListBase/makeAdditionalRows()[E:\dev\trunk\frameworks\projects\f ramework\src\mx\controls\listClasses\ListBase.as:3901]
at mx.controls.listClasses::ListBase/updateDisplayList()[E:\dev\trunk\frameworks\projects\fr amework\src\mx\controls\listClasses\ListBase.as:3635]
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at mx.controls.listClasses::ListBase/validateDisplayList()[E:\dev\trunk\frameworks\projects\ framework\src\mx\controls\listClasses\ListBase.as:3273]
at mx.managers::LayoutManager/validateDisplayList()[E:\dev\trunk\frameworks\projects\framewo rk\src\mx\managers\LayoutManager.as:622]
at mx.managers::LayoutManager/doPhasedInstantiation()[E:\dev\trunk\frameworks\projects\frame work\src\mx\managers\LayoutManager.as:695]
at Function/http://adobe.com/AS3/2006/builtin::apply()
at mx.core::UIComponent/callLaterDispatcher2()[E:\dev\trunk\frameworks\proje<div class=Section1><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>xtaotao,<o:p></o:p></span></p> <br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p> </o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>Can<br />you please file a bug in the bug base at <a href="http://bugs.adobe.com/flex/">http://bugs.adobe.com/flex/</a><br />and include a simple test case (and/or a list of fonts not working for you)<br />showing the behavior. If you file against “Flex SDK” and the “Gumbo:<br />TextArea” it will end up in my queue and I can investigate and transfer<br />to the appropriate team(s) as needed.<o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p> </o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>Thanks,<o:p></o:p></span></p>< br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p> </o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>Peter<br />deHaan<o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>Flex<br />SDK Team | Adobe Systems Inc.<o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'><o:p> </o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'><o:p> </o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'><o:p> </o:p></span></p><br /><br /><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><br /><br /><p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span<br />style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> xtaotao<br />[mailto:[email protected]] <br><br /><b>Sent:</b> Tuesday, November 04, 2008 4:07 AM<br><br /><b>To:</b> [email protected]<br><br /><b>Subject:</b> Re: Help, some font work on flash.text.engine throw Error #2161<o:p></o:p></span></p><br /><br /></div><br /><br /><p class=MsoNormal><o:p> </o:p></p><br /><br /><p class=MsoNormal style='margin-bottom:12.0pt'>A new message was posted by<br />xtaotao in <br><br /><br><br /><b>Developers</b> --<br><br /> Help, some font work on flash.text.engine throw Error #2161<br><br /><br><br />and more font work on flash.text.engine do not throw error, but display effect<br />are different with TextField. <o:p></o:p></p><br /><br /><div class=MsoNormal><br /><br /><hr size=2 width=200 style='width:150.0pt' align=left><br /><br /></div><br /><br /><p class=MsoNormal style='margin-bottom:12.0pt'>View/reply at <a<br />href="http://www.adobeforums.com/webx?13@@.59b6ee06/0">Help, some font work on<br />flash.text.engine throw Error #2161</a><br><br />Replies by email are OK.<br><br />Use the <a<br />href="http://www.adobeforums.com/webx?280@@.59b6ee06!folder=.3c060fa3">unsubscribe</a>< br />form to cancel your email subscription.<o:p></o:p></p><br /><br /></div>
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I have been trying to create a HTML Wrapper for my CMS, but the old TextField just cant do it.
With the new much more versatile Flash Text Engine (I am not reffering to FTL), I have successfuly created the wrapper. However i have one problem.
WHY new Flash Text Engine sometimes added a space between 2 characters? it makes the text ugly
I have uploaded the image to prove my point
Please Note : That the Left Side is the HTML Text Render (which correctly render all texts)
With KERNING set to "on" , check the word 'underline' and the word 'paragraph' (I have marked it with red circle)
With KERNING set to "off", check the word 'Text' and the word 'paragraph' (I have marked it with red circle)
Now, is there any solution? hell, i should have turned 'on' the kerning right? but both turning 'on' and 'off' presents a problem of their own (in how they add a space randomly)
Any help will be greatly appreciated, or even a "you should look at Class X" will be enough (I am quite proficient in ActionScript 3.0)
Cheers and God Bless,
ChowiYou are right about high CPU usage. It was even when playing various computer games. I don't have problems anymore. But not because I disabled all addons. I did these things:
In the Location bar, type about:config and press Enter. The about:config "This might void your warranty!" warning page may appear. Click I'll be careful, I promise! to continue to the about:config page.
Search for dom.ipc.plugins.flash.disable-protected-mode in the list of preferences.
Double-click on the preference to toggle its value from false to true. (If the setting is already true it means that Flash Protected Mode is currently disabled.)
Close Firefox.
Restart Firefox.
And since then I don't have that particular problem with overloading. I just disabled some of flash protected mode. How is that related with "overloading"? Strage. Hardware acceleration I've enabled again as without it whole text field in news sites is sometimes black.
Thanks anyway Mr. -
I just filed a bug in the Adobe bugbase about this, but I thought maybe the community could help with a workaround (or point me in another direction if I'm looking at it wrong).
I don't know an elegant way to describe the defect, but it's something like this:
Create a Vector of ContentElements and add a TextElement containing a right-to-left string in a language such as Hindi (ex. "वह बाग़ में दोपहर का खाना ")
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Walk through each character in the right-to-left string and try to calculate its boundaries using the TextLine's "getAtomBounds" method.
What I'm seeing in my test project is that the number of characters (atoms?) the TextLine reports is fewer than the number of characters that were in the original string. I was under the impression that TextLine would offer some method of automatically converting from a logical character index into a display index (to keep things simpler for the end user). That doesn't seem to be the case, and I don't see any way to use TextLine's methods to do that conversion.
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var charIndexRangeStop:int = textLine.getAtomTextBlockEndIndex( atomIndex );
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textLine.getAtomBounds(
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return null; -
Flash text and flash buttons in DW CS4
Hi,
I have installed DW CS4 on my pc with Vista Home Premium 64
Bit...I have edit my website homepage and I have discovered that I
can't edit all flash text and buttons that I have created with DW
CS3! I have see that the adobe has removed from CS4 version this
option! So, now how I can resolve this problem??
I have try to install also the CS3 version but I don't
understand because I can't no more activated it from internet or
phone option!
I'm very angry for this, now I have to recreate from the
begin all flash text and buttons of my website with other software?
perhaps to buy also the Flash CS4 version for the solution? is this
the new idea of adobe with their new CS4 version?> I'm very angry for this, now I have to recreate from the
begin all flash
> text
> and buttons of my website with other software? perhaps
to buy also the
> Flash
> CS4 version for the solution? is this the new idea of
adobe with their new
> CS4
> version?
It was a poor choice on Adobe's part to ever include such an
option, and on
your part for using it. Think about it -
1. Some people don't have Flash installed - what do they do?
Especially
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internet where Flash
is not allowed by the IT staff.
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not be
spidered unless you have redundant HTML links
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You will have
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It's almost always a very bad idea for these reasons.
The solution is to make graphics to replace the Flash
elements, or just use
CSS styled text.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"s76x" <[email protected]> wrote in message
news:[email protected]...
> Hi,
> I have installed DW CS4 on my pc with Vista Home Premium
64 Bit...I have
> edit
> my website homepage and I have discovered that I can't
edit all flash text
> and
> buttons that I have created with DW CS3! I have see that
the adobe has
> removed
> from CS4 version this option! So, now how I can resolve
this problem??
> I have try to install also the CS3 version but I don't
understand because
> I
> can't no more activated it from internet or phone
option!
>
> I'm very angry for this, now I have to recreate from the
begin all flash
> text
> and buttons of my website with other software? perhaps
to buy also the
> Flash
> CS4 version for the solution? is this the new idea of
adobe with their new
> CS4
> version?
> -
Hello,
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glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
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clgpu[0].CLCompute=114.453
clgpu[1].CLPlatformVersion="1.1"
clgpu[1].CLDeviceVersion="1.1 CUDA"
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clgpu[1].CLName="GeForce 710M"
clgpu[1].CLVendor="NVIDIA Corporation"
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clgpu[1].CLDriverVersion="344.75"
clgpu[1].CUDASupported=1
clgpu[1].CUDAVersion="6.5.30"
clgpu[1].CLBandwidth=1.27344e+010
clgpu[1].CLCompute=28.3945
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AdobeXMP.dll Adobe XMP Core 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPFiles.dll Adobe XMP Files 2014/08/20-09:53:02 79.156797 79.156797
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PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.2.0.54
PSArt.dll Adobe Photoshop CC 2014 15.2.2
PSViews.dll Adobe Photoshop CC 2014 15.2.2
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 8.0.0.14
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 15.2.2 (2014.2.2 x001 x003)
Accented Edges 15.2.2
Adaptive Wide Angle 15.2.2
Angled Strokes 15.2.2
Average 15.2.2 (2014.2.2 x001 x003)
Bas Relief 15.2.2
BMP 15.2.2
Chalk & Charcoal 15.2.2
Charcoal 15.2.2
Chrome 15.2.2
Cineon 15.2.2 (2014.2.2 x001 x003)
Clouds 15.2.2 (2014.2.2 x001 x003)
Collada 15.2.2 (2014.2.2 x001 x003)
Color Halftone 15.2.2
Colored Pencil 15.2.2
CompuServe GIF 15.2.2
Conté Crayon 15.2.2
Craquelure 15.2.2
Crop and Straighten Photos 15.2.2 (2014.2.2 x001 x003)
Crop and Straighten Photos Filter 15.2.2
Crosshatch 15.2.2
Crystallize 15.2.2
Cutout 15.2.2
Dark Strokes 15.2.2
De-Interlace 15.2.2
Dicom 15.2.2
Difference Clouds 15.2.2 (2014.2.2 x001 x003)
Diffuse Glow 15.2.2
Displace 15.2.2
Dry Brush 15.2.2
Eazel Acquire 15.2.2 (2014.2.2 x001 x003)
Embed Watermark 4.0
Entropy 15.2.2 (2014.2.2 x001 x003)
Export Color Lookup Tables NO VERSION
Extrude 15.2.2
FastCore Routines 15.2.2 (2014.2.2 x001 x003)
Fibers 15.2.2
Film Grain 15.2.2
Filter Gallery 15.2.2
Flash 3D 15.2.2 (2014.2.2 x001 x003)
Fresco 15.2.2
Glass 15.2.2
Glowing Edges 15.2.2
Google Earth 4 15.2.2 (2014.2.2 x001 x003)
Grain 15.2.2
Graphic Pen 15.2.2
Halftone Pattern 15.2.2
HDRMergeUI 15.2.2
HSB/HSL 15.2.2
IFF Format 15.2.2
IGES 15.2.2 (2014.2.2 x001 x003)
Ink Outlines 15.2.2
JPEG 2000 15.2.2
Kurtosis 15.2.2 (2014.2.2 x001 x003)
Lens Blur 15.2.2
Lens Correction 15.2.2
Lens Flare 15.2.2
Liquify 15.2.2
Matlab Operation 15.2.2 (2014.2.2 x001 x003)
Maximum 15.2.2 (2014.2.2 x001 x003)
Mean 15.2.2 (2014.2.2 x001 x003)
Measurement Core 15.2.2 (2014.2.2 x001 x003)
Median 15.2.2 (2014.2.2 x001 x003)
Mezzotint 15.2.2
Minimum 15.2.2 (2014.2.2 x001 x003)
MMXCore Routines 15.2.2 (2014.2.2 x001 x003)
Mosaic Tiles 15.2.2
Multiprocessor Support 15.2.2 (2014.2.2 x001 x003)
Neon Glow 15.2.2
Note Paper 15.2.2
NTSC Colors 15.2.2 (2014.2.2 x001 x003)
Ocean Ripple 15.2.2
OpenEXR 15.2.2
Paint Daubs 15.2.2
Palette Knife 15.2.2
Patchwork 15.2.2
Paths to Illustrator 15.2.2
PCX 15.2.2 (2014.2.2 x001 x003)
Photocopy 15.2.2
Photoshop 3D Engine 15.2.2 (2014.2.2 x001 x003)
Photoshop Touch 14.0
Picture Package Filter 15.2.2 (2014.2.2 x001 x003)
Pinch 15.2.2
Pixar 15.2.2 (2014.2.2 x001 x003)
Plaster 15.2.2
Plastic Wrap 15.2.2
PLY 15.2.2 (2014.2.2 x001 x003)
PNG 15.2.2
Pointillize 15.2.2
Polar Coordinates 15.2.2
Portable Bit Map 15.2.2 (2014.2.2 x001 x003)
Poster Edges 15.2.2
PRC 15.2.2 (2014.2.2 x001 x003)
Radial Blur 15.2.2
Radiance 15.2.2 (2014.2.2 x001 x003)
Range 15.2.2 (2014.2.2 x001 x003)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.2.2
Ripple 15.2.2
Rough Pastels 15.2.2
Save for Web 15.2.2
ScriptingSupport 15.2.2
Shake Reduction 15.2.2
Shear 15.2.2
Skewness 15.2.2 (2014.2.2 x001 x003)
Smart Blur 15.2.2
Smudge Stick 15.2.2
Solarize 15.2.2 (2014.2.2 x001 x003)
Spatter 15.2.2
Spherize 15.2.2
Sponge 15.2.2
Sprayed Strokes 15.2.2
Stained Glass 15.2.2
Stamp 15.2.2
Standard Deviation 15.2.2 (2014.2.2 x001 x003)
STL 15.2.2 (2014.2.2 x001 x003)
Sumi-e 15.2.2
Summation 15.2.2 (2014.2.2 x001 x003)
Targa 15.2.2
Texturizer 15.2.2
Tiles 15.2.2
Torn Edges 15.2.2
Twirl 15.2.2
U3D 15.2.2 (2014.2.2 x001 x003)
Underpainting 15.2.2
Vanishing Point 15.2.2
Variance 15.2.2 (2014.2.2 x001 x003)
Virtual Reality Modeling Language | VRML 15.2.2 (2014.2.2 x001 x003)
Water Paper 15.2.2
Watercolor 15.2.2
Wave 15.2.2
Wavefront|OBJ 15.2.2 (2014.2.2 x001 x003)
WIA Support 15.2.2 (2014.2.2 x001 x003)
Wind 15.2.2
Wireless Bitmap 15.2.2 (2014.2.2 x001 x003)
ZigZag 15.2.2
Optional and third party plug-ins:
Camera Raw 8.7.1
Camera Raw Filter 8.7.1
Plug-ins that failed to load: NONE
Flash:
Libraries
Adobe Color Themes
Installed TWAIN devices: NONEhttp://helpx.adobe.com/photoshop/kb/troubleshoot-fonts-photoshop-cs5.html
http://blogs.adobe.com/crawlspace/2012/07/photoshop-basic-troubleshooting-steps-to-fix-mos t-issues.html -
Hi Folks,
I´ve got some questions concerning the lately released
Flash Search Engine SDK.
Well, what I know so far is it allows spiders from Google or
Yahoo to read out the text used in .swf files.
But how does it really work? For example:
If you avoid using flash on a website the normal way to get
an acceptable page rank is to use things like title, keywords which
are repeatedly used in continuous text, h1/h2 tags, file names,
link names, ...
But which of those things apply on the .swf files as well?
Are link names recognized as related to their target and by
their content?
Do keywords defined in the head apply on the .swf files?
Do the spiders see dynamic generated text inside the .swf
files (text you read out of external files, xml files, ...)
I hope you can give me some useful information on how it
works exactly because I couldn´t find any useful confirmed
information on the internet so far.
Thanks beforehand.The spiders see ALL text on all pages. They actually run a
specialized version of the player, and they go through and catch
any text. They don't catch text that is invisible, off the display
list, or off the stage, and they only catch text that is still text
(so no broken apart text). They do see the dynamically-generated
text, but the specialized player does not allow the loading of
files, so if it is XML-generated, they don't catch it. A caveat
there, the google spider will mark the XML file that you try to
load, and will crawl and cache it separately.
Also, the text does not have size or color information, so
weighting information visually does not work.
Google has not released anything (even to the Adobe devs
working on this) about how the information is getting weighted.
Here is a link to Jim Corbett's MAX session this year, which
covers all of this information and more in detail:
http://tv.adobe.com/#vi+f15384v1000 -
Flash text target _self problem
I am a graphic artist using Mac (Leopard) and have uploaded
my Dreamweaver-created portfolio to a personal web page at Comcast.
I have created 3 flash text buttons (HOME, PORTFOLIO, and RESUME)
and the target is _self. When navigating my pages should switch to
new pages but instead, new pages just keep getting added. This
works OK when I preview it in Dreamweaver, but online it keeps
adding new pages.
http://home.comcast.net/~susurrus/susan/> 3 flash text buttons (HOME, PORTFOLIO, and RESUME)
Bad idea. If you want to use Flash for navigation, consider
this -
1. Some people don't have Flash installed - what do they do?
2. Search engines don't parse Flash links - your site will
not be spidered
3. Screen assistive devices don't parse Flash links - what
will those users
do?
4. DW cannot maintain links within a Flash movie, so if you
move or rename
a linked file, your navigation will break - what will you do?
It's usually a very bad idea for these reasons...
> and the target is _self.
You cannot apply HTML attributes to Flash elements.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"nickyname" <[email protected]> wrote in
message
news:frrf64$p0v$[email protected]..
>I am a graphic artist using Mac (Leopard) and have
uploaded my
> Dreamweaver-created portfolio to a personal web page at
Comcast. I have
> created
> 3 flash text buttons (HOME, PORTFOLIO, and RESUME) and
the target is
> _self.
> When navigating my pages should switch to new pages but
instead, new pages
> just
> keep getting added. This works OK when I preview it in
Dreamweaver, but
> online
> it keeps adding new pages.
>
http://home.comcast.net/~susurrus/susan/
> -
I am following Garrick Chow's Dreamweaver CS3 HOT. I am
unable to insert flash text into the training files as instructed.
When I follow the same instructions on a blank page that I have
made, it works fine.
What to do? My guess is there is some setting in the pages
that he has given us that prevents viewing this flash. I get the
same white box that YuriyKr describes. I have made the chapter that
we are working on a new site in the site set up box, and all of the
folders are green in my files list on the right. So, the flash I
create is in the correct place.
Now What?Skip that section. Flash text is both an accessability and a
search engine
problem.
However, show us the page and someone will likely be able to
help you.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"ZanderVT" <[email protected]> wrote in
message
news:femq1k$el1$[email protected]..
>I am following Garrick Chow's Dreamweaver CS3 HOT. I am
unable to insert
>flash
> text into the training files as instructed. When I
follow the same
> instructions
> on a blank page that I have made, it works fine.
> What to do? My guess is there is some setting in the
pages that he has
> given
> us that prevents viewing this flash. I get the same
white box that YuriyKr
> describes. I have made the chapter that we are working
on a new site in
> the
> site set up box, and all of the folders are green in my
files list on the
> right. So, the flash I create is in the correct place.
>
> Now What?
>
> -
The text in my flash animation should be Arial font but it
shows up as Times New Roman. My animation also allows users to
select the text with their cursor when it is playing. If anyone
could take a look at the link below which has the animation and
make some suggestions as to how I could fix this it would be
greatly appreciated.
http://www.hjb.vzz.netFlash text is usually the sure mark of an amateur site. It
also denies
access to that text to those who don't have Flash, to search
engines for
ranking your site, and to those using assistive screen
devices. It's not
something I would use on any site unless I had a compelling
reason to do so.
All Active content on a page will always rise to the top, so
to speak,
including Flash, certain form elements, Java applets, and
Active X controls.
This means that each of these will poke through layers. There
is not a good
cross-browser/platform reliable way to solve this issue, but
if you can be
confident in your visitors using IE 5+ or NN6+, then you can
use the Flash
wmode parameter (however, Safari does not support this
properly!).
Adobe articles:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15523
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14201
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.dreamweavermx-templates.com
- Template Triage!
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
http://www.macromedia.com/support/search/
- Macromedia (MM) Technotes
==================
"sprecks1" <[email protected]> wrote in
message
news:eug5cr$lf5$[email protected]..
> Hi, I'm designing a website and have decided upon a font
i like and want
> to use
> in my headings. I decided to use this font for my titles
using Flash
> text.
> The problem is that my drop down menu seems to drop down
under the heading
>
> I've got the background alpha on the Flash Text set to
zero, but a white
> background still seems to be blocking the drop down menu
ali=ong with the
> text,
> does anyone know away around this?
> -
[FLASH] Macromedia Flash Search Engine SDK
He leído ue con Macromedia Flash Search Engine SDK se
puede ver aquello que Google indexa de los archivos swf.
Me gustaría saber dónde puedo descargarlo, ya que
la url oficial de la descarga está NOT AVAILABLE.
Muchas gracias,
XiskyaBueno, me gustaría tener una respuesta tan compacta y
segura en su contenido
que hasta los ingenieros de google y adobe se quedaran
boquiabiertos, pero
no es el caso: Ellos también están detrás de
la solución a este engorroso
asunto desde hace mucho tiempo y es muy complejo hacer que el
ingeniosos
robot de google renderice, (perdón, represente) el
contenido de las
películas interactivas de flash o que los swf's se
vuelvan harto
transparentes para la torpe lectura de una máquina. Pero
sí que podemos
hacer muchas cosas para facilitar la tarea del indexado,
qunque repito que
ninguna de las que te diré son absolutamente fiables y
que todo tiene sus
ventajas e inconvenientes. Veamos:
- Hace ya años que Google indexa parte del contenido
textual (texto
estático, no externo) del archivo swf, en especial los
títulos que se
encuentran en la parte superior de las pantallas, los enlaces
fabricados
diréctamente (sin que sean botones) y algún
contenido javascript.
Contrariamente a lo que se cree esto no solamente sucede con
las películas
principales, sino también con las cargadas desde ellas,
pero nunca estaremos
seguros de si un texto estático será
corréctamente interpretado por el gran
hermano.
Para asegurarnos de que lo haga debemos recurrir a una
técnica que suele
funcionar muy bien.
Para ello hay que entender que los desarrollos web deben
separar el
contenido del estilo y del comportamiento, y aunque el uso de
Flash puede
incluirse en las tres categorías, hace ya tiempo lo
desarrolladores tendemos
a separar el contenido de nuestras películas en archivos
externos (tanto por
la carga modular de la información, como por la
organización de las clases o
la división del trabajo entre diseñadores y
programadores). Pues bien, esta
técnica consiste en utilizar el FlashObject para
incrustar nuestra película
en el html, mediante un archivo javascript, como hacemos de
contínuo hace ya
tiempo, pues de otra manera el Internet Explorer nos avisas
con un cartelito
pedorro.
En primer lugar haremos nuestra página principal como si
no tuviera Flash y
apuntara a un enlace que muestre el contenido (bien un html,
un xml o hasta
una base de datos, lo que quieras que se indexe por google) y
solo si el
usuario tiene el plugin de flash requerido para nuestra
versión y el
javascript activado, le mandamos el contenido flash, de esta
manera:
<div id="flashcontent"> Esto se sustituye por el
contenido de Flash si el
usuario tiene la versión correcta del plugin de Flash
instalado. Coloque su
contenido HTML aquí y Google lo indexará sólo,
ya que es contenido HTML
normal (se trata de contenido HTML!) Utilizar HTML, insertar
imágenes, puede
ser cualquier cosa en lugar de una página HTML que
está muy bien. </div>
<script type="text/javascript"> // <![CDATA[ var fo
= new
FlashObject("flashmovie.swf", "flashmovie", "300", "300",
"8", "#FF6600");
fo.write("flashcontent"); // ]]> </script> </
div> <script
type="text/javascript"> / / <! [CDATA [var a = new
FlashObject (
"flashmovie.swf", "flashmovie", "300", "300", "8", " # FF6600
"); fo.write
(" flashcontent "); / /]]> </ script>
Esto, escrito en tu archivo js, hace que google se salte el
swf e indexe lo
que ocupa su lugar, pero si el visitante tiene el plugin y el
javascript
instalado y activo, respectivamente, entonces lo
mostrará. Incluso si
apuntas tu web a una base de datos google la reindexará
automáticamente de
contínuo (salvo que el archivo robots.txt de tu servidor
le indique lo
contrario). Puedes, pero debes tener cuidado con, incluir
enlaces externos
en el contenido alternativo, ya que podrían considerarte
una linkfarm y
penalizarte.
Existen otras técnicas, pero esta me da muy buen
resultado.
Salu2
`8¬]
Juan Muro
"xiskya_lucy" <[email protected]>
escribió en el mensaje de
noticias news:[email protected]...
> Hola Juan!!
>
> Me alegro de re-encontrarte!! Y como siempre, a punto
con tus respuestas.
> Mil
> gracias.
>
> En realidad, lo que más me ayudaría es saber
qué debo tener en cuenta para
> que
> Google indexe más o menos bien mis archivos SWF. Y
seguro que me puedes
> ayudar
> en ello.
>
> Mil gracias de antemano.
>
> Xiskya
> -
The Flash Text and Flash Button options have dissappeared
the Flash Text and Flash Button options have dissappeared in the insert menu in Dreamweaver CS4. They used to be there but not now
Adobe announced the features they were removing from CS4 a year or so before CS4 launched:
The ill-conceived Flash buttons and Flash text were among the deprecated features.
http://help.adobe.com/en_US/Dreamweaver/10.0_Using/WS2C41F19D-502B-4fb5-8A54-4442E2127C84a .html
Deprecated features
The following features have been deprecated for Dreamweaver CS4:
Timelines
Web services
Layout mode
Site Map view
Java Bean support
Adobe® Flash elements (Image Viewer)
Adobe® Flash text and Adobe® Flash buttons
ASP.NET and JSP server behaviors and recordsets -
Flash Text and Flash Button options have dissappeared in DW CS4
the Flash Text and Flash Button options have dissappeared in the insert menu in Dreamweaver CS4. They used to be there but not now
You need the Dreamweaver forum - click here.
-
Android, backspace doesn't work properly in a flash.text.TextField
Hello,
I have a bug on my Nexus 5 Android 4.4 Air 4.0.
when I scroll the text in the textField and I select the text (in my example near "subclass" word), the TextField get focus, if I put on the backspace key, the character deleted is the previous character the first time, and if I put again on the backspace key, the caracter deleted is the first character and not the previous character.
package{
import flash.text.TextField;
import flash.display.Sprite;
import flash.events.Event;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
public class Main extends Sprite {
private var myTextField:TextField = new TextField();
public function Main() {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
addEventListener(Event.ADDED_TO_STAGE, init);
private function init(event:Event):void {
myTextField.type="input";
myTextField.text="The TextField class is used to create display objects for text display and input. You can give a text field an instance name in the Property inspector and use the methods and properties of the TextField class to manipulate it with ActionScript. TextField instance names are displayed in the Movie Explorer and in the Insert Target Path dialog box in the Actions panel.\nTo create a text field dynamically, use the TextField() constructor.\n\nThe methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.\n\nActionScript provides several ways to format your text at runtime. The TextFormat class lets you set character and paragraph formatting for TextField objects. You can apply Cascading Style Sheets (CSS) styles to text fields by using the TextField.styleSheet property and the StyleSheet class. You can use CSS to style built-in HTML tags, define new formatting tags, or apply styles. You can assign HTML formatted text, which optionally uses CSS styles, directly to a text field. HTML text that you assign to a text field can contain embedded media (movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the embedded media in the same way that a web browser wraps text around media embedded in an HTML document.\n\nFlash Player supports a subset of HTML tags that you can use to format text. See the list of supported HTML tags in the description of the htmlText property.\n\nView the examples\n\nMore examples\n\nModifying the text field contents\nDisplaying HTML text\nUsing images in text fields\nScrolling text in a text field\nSelecting and manipulating text\nCapturing text input\nRestricting text input\nFormatting text\nWorking with static text\nTextField Example: Newspaper-style text formatting\nLearn more\n\nUse native features with a soft keyboard\nDisplay programming\nBasics of display programming\nCore display classes\nChoosing a DisplayObject subclass\nBasics of Working with text\nUsing the TextField class\nDisplaying text\nAdvanced text rendering\nRelated API Elements\n\nflash.text.TextFormat\nflash.text.StyleSheet\nhtmlText\n\nPublic Properties\n Show Inherited Public Properties\n Property Defined By\n alwaysShowSelection : Boolean\nWhen set to true and the text field is not in focus, Flash Player highlights the selection in the text field in gray.\nTextField\n antiAliasType : String\nThe type of anti-aliasing used for this text field.\nTextField\n autoSize : String\nControls automatic sizing and alignment of text fields.\nTextField\n background : Boolean\nSpecifies whether the text field has a background fill.\nTextField\n backgroundColor : uint\nThe color of the text field background.\nTextField\n border : Boolean\nSpecifies whether the text field has a border.\nTextField\n borderColor : uint\nThe color of the text field border.\nTextField\n bottomScrollV : int\n[read-only] An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.\nTextField\n caretIndex : int\n[read-only] The index of the insertion point (caret) position.\nTextField\n condenseWhite : Boolean\nA Boolean value that specifies whether extra white space (spaces, line breaks, and so on) in a text field with HTML text is removed.\nTextField\n defaultTextFormat : flash.text:TextFormat\nSpecifies the format applied to newly inserted text, such as text entered by a user or text inserted with the replaceSelectedText() method.\nTextField\n displayAsPassword : Boolean\nSpecifies whether the text field is a password text field.\nTextField\n embedFonts : Boolean\nSpecifies whether to render by using embedded font outlines.\nTextField\n gridFitType : String\nThe type of grid fitting used for this text field.\nTextField\n htmlText : String\nContains the HTML representation of the text field contents.\nTextField\n length : int\n[read-only] The number of characters in a text field.\nTextField\n maxChars : int\nThe maximum number of characters that the text field can contain, as entered by a user.\nTextField\n maxScrollH : int\n[read-only] The maximum value of scrollH.\nTextField\n maxScrollV : int\n[read-only] The maximum value of scrollV.\nTextField\n mouseWheelEnabled : Boolean\nA Boolean value that indicates whether Flash Player automatically scrolls multiline text fields when the user clicks a text field and rolls the mouse wheel.\nTextField\n multiline : Boolean\nIndicates whether field is a multiline text field.\nTextField\n numLines : int\n[read-only] Defines the number of text lines in a multiline text field.\nTextField\n restrict : String\nIndicates the set of characters that a user can enter into the text field.\nTextField\n scrollH : int\nThe current horizontal scrolling position.\nTextField\n scrollV : int\nThe vertical position of text in a text field.\nTextField\n selectable : Boolean\nA Boolean value that indicates whether the text field is selectable.\nTextField\n selectionBeginIndex : int\n[read-only] The zero-based character index value of the first character in the current selection.\nTextField\n selectionEndIndex : int\n[read-only] The zero-based character index value of the last character in the current selection.\nTextField\n sharpness : Number\nThe sharpness of the glyph edges in this text field.\nTextField\n styleSheet : StyleSheet\nAttaches a style sheet to the text field.\nTextField\n text : String\nA string that is the current text in the text field.\nTextField\n textColor : uint\nThe color of the text in a text field, in hexadecimal format.\nTextField\n textHeight : Number\n[read-only] The height of the text in pixels.\nTextField\n textInteractionMode : String\n[read-only] The interaction mode property, Default value is TextInteractionMode.NORMAL.\nTextField\n textWidth : Number\n[read-only] The width of the text in pixels.\nTextField\n thickness : Number\nThe thickness of the glyph edges in this text field.\nTextField\n type : String\nThe type of the text field.\nTextField\n useRichTextClipboard : Boolean\nSpecifies whether to copy and paste the text formatting along with the text.\nTextField\n wordWrap : Boolean\nA Boolean value that indicates whether the text field has word wrap.\nTextField";
myTextField.border=true;
myTextField.width=myTextField.height=300;
addChild(myTextField);
Thanks.I have this bug on Galaxy Nexus Android 4.3, I don't have this bug on Galaxy S Android 2.3, the bug occurs with the new Google Keyboard 3.0
the app descriptor
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/4.0">
<!-- Adobe AIR Application Descriptor File Template.
Specifies parameters for identifying, installing, and launching AIR applications.
xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.5
The last segment of the namespace specifies the version
of the AIR runtime required for this application to run.
minimumPatchLevel - The minimum patch level of the AIR runtime required to run
the application. Optional.
-->
<!-- A universally unique application identifier. Must be unique across all AIR applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>TextFieldFB</id>
<!-- Used as the filename for the application. Required. -->
<filename>TextFieldFB</filename>
<!-- The name that is displayed in the AIR application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<name>TextFieldFB</name>
<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 . -->
<versionNumber>0.0.1</versionNumber>
<!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
<!-- <versionLabel></versionLabel> -->
<!-- Description, displayed in the AIR application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<!-- <description></description> -->
<!-- Copyright information. Optional -->
<!-- <copyright></copyright> -->
<!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
<!-- <publisherID></publisherID> -->
<!-- Settings for the application's initial window. Required. -->
<initialWindow>
<!-- The main SWF or HTML file of the application. Required. -->
<!-- Note: In Flash Builder, the SWF reference is set automatically. -->
<content>[Cette valeur sera remplacée par Flash Builder dans le fichier app.xml de sortie]</content>
<!-- The title of the main window. Optional. -->
<!-- <title></title> -->
<!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
<!-- <systemChrome></systemChrome> -->
<!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
<!-- <transparent></transparent> -->
<!-- Whether the window is initially visible. Optional. Default false. -->
<!-- <visible></visible> -->
<!-- Whether the user can minimize the window. Optional. Default true. -->
<!-- <minimizable></minimizable> -->
<!-- Whether the user can maximize the window. Optional. Default true. -->
<!-- <maximizable></maximizable> -->
<!-- Whether the user can resize the window. Optional. Default true. -->
<!-- <resizable></resizable> -->
<!-- The window's initial width in pixels. Optional. -->
<!-- <width></width> -->
<!-- The window's initial height in pixels. Optional. -->
<!-- <height></height> -->
<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->
<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->
<!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
<!-- <minSize></minSize> -->
<!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
<!-- <maxSize></maxSize> -->
<!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
<!-- <aspectRatio></aspectRatio> -->
<!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
<!-- <autoOrients></autoOrients> -->
<!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
<!-- <fullScreen></fullScreen> -->
<!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
<!-- <renderMode></renderMode> -->
<!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers. Optional. Default false. -->
<!-- <depthAndStencil></depthAndStencil> -->
<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none"). Optional. Defaults "pan." -->
<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
<!-- Display Resolution for the app (either "standard" or "high"). Optional, OSX-only. Default "standard" -->
<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
<autoOrients>true</autoOrients>
<fullScreen>false</fullScreen>
<visible>true</visible>
</initialWindow>
<!-- We recommend omitting the supportedProfiles element, -->
<!-- which in turn permits your application to be deployed to all -->
<!-- devices supported by AIR. If you wish to restrict deployment -->
<!-- (i.e., to only mobile devices) then add this element and list -->
<!-- only the profiles which your application does support. -->
<!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
<!-- Languages supported by application -->
<!-- Only these languages can be specified -->
<!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->
<!-- The subpath of the standard default installation location to use. Optional. -->
<!-- <installFolder></installFolder> -->
<!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
<!-- <programMenuFolder></programMenuFolder> -->
<!-- The icon the system uses for the application. For at least one resolution,
specify the path to a PNG file included in the AIR package. Optional. -->
<!-- <icon>
<image16x16></image16x16>
<image29x29></image29x29>
<image32x32></image32x32>
<image36x36></image36x36>
<image40x40></image40x40>
<image48x48></image48x48>
<image50x50></image50x50>
<image57x57></image57x57>
<image58x58></image58x58>
<image72x72></image72x72>
<image76x76></image76x76>
<image80x80></image80x80>
<image96x96></image96x96>
<image100x100></image100x100>
<image114x114></image114x114>
<image120x120></image120x120>
<image128x128></image128x128>
<image144x144></image144x144>
<image152x152></image152x152>
<image512x512></image512x512>
<image732x412></image732x412>
<image1024x1024></image1024x1024>
</icon> -->
<!-- Whether the application handles the update when a user double-clicks an update version
of the AIR file (true), or the default AIR application installer handles the update (false).
Optional. Default false. -->
<!-- <customUpdateUI></customUpdateUI> -->
<!-- Whether the application can be launched when the user clicks a link in a web browser.
Optional. Default false. -->
<!-- <allowBrowserInvocation></allowBrowserInvocation> -->
<!-- Listing of file types for which the application can register. Optional. -->
<!-- <fileTypes> -->
<!-- Defines one file type. Optional. -->
<!-- <fileType> -->
<!-- The name that the system displays for the registered file type. Required. -->
<!-- <name></name> -->
<!-- The extension to register. Required. -->
<!-- <extension></extension> -->
<!-- The description of the file type. Optional. -->
<!-- <description></description> -->
<!-- The MIME content type. -->
<!-- <contentType></contentType> -->
<!-- The icon to display for the file type. Optional. -->
<!-- <icon>
<image16x16></image16x16>
<image32x32></image32x32>
<image48x48></image48x48>
<image128x128></image128x128>
</icon> -->
<!-- </fileType> -->
<!-- </fileTypes> -->
<!-- iOS specific capabilities -->
<!-- <iPhone> -->
<!-- A list of plist key/value pairs to be added to the application Info.plist -->
<!-- <InfoAdditions>
<![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleBlackOpaque</string>
<key>UIRequiresPersistentWiFi</key>
<string>YES</string>
]]>
</InfoAdditions> -->
<!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
<!-- <Entitlements>
<![CDATA[
<key>keychain-access-groups</key>
<array>
<string></string>
<string></string>
</array>
]]>
</Entitlements> -->
<!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
<!-- Forcing Render Mode CPU for the devices mentioned. Optional -->
<!-- <forceCPURenderModeForDevices></forceCPURenderModeForDevices> -->
<!-- File containing line separated list of external swf paths. These swfs won't be
packaged inside the application and corresponding stripped swfs will be output in
externalStrippedSwfs folder. -->
<!-- <externalSwfs></externalSwfs> -->
<!-- </iPhone> -->
<!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
<!--<android> -->
<!-- <manifestAdditions>
<![CDATA[
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
<application android:enabled="true">
<activity android:excludeFromRecents="false">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
]]>
</manifestAdditions> -->
<!-- Color depth for the app (either "32bit" or "16bit"). Optional. Default 16bit before namespace 3.0, 32bit after -->
<!-- <colorDepth></colorDepth> -->
<!-- Indicates if the app contains video or not. Necessary for ordering of video planes with graphics plane, especially in Jellybean - if you app does video this must be set to true - valid values are true or false -->
<!-- <containsVideo></containsVideo> -->
<!-- </android> -->
<!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
<android>
<manifestAdditions><![CDATA[
<manifest android:installLocation="auto">
<!--See the Adobe AIR documentation for more information about setting Google Android permissions-->
<!--La suppression de l’autorisation android.permission.INTERNET aura comme effet secondaire
de vous empêcher de déboguer l’application sur le périphérique.-->
<!--<uses-permission android:name="android.permission.INTERNET"/>-->
<!--<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>-->
<!--<uses-permission android:name="android.permission.READ_PHONE_STATE"/>-->
<!--<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>-->
<!--Les autorisations DISABLE_KEYGUARD et WAKE_LOCK doivent être permutées
afin d’accéder aux API SystemIdleMode d’AIR.-->
<!--<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>-->
<!--<uses-permission android:name="android.permission.WAKE_LOCK"/>-->
<!--<uses-permission android:name="android.permission.CAMERA"/>-->
<!--<uses-permission android:name="android.permission.RECORD_AUDIO"/>-->
<!--Les autorisations ACCESS_NETWORK_STATE et ACCESS_WIFI_STATE doivent être
permutées afin d’utiliser les API NetworkInfo d’AIR.-->
<!--<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>-->
<!--<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>-->
</manifest>
]]></manifestAdditions>
</android>
<iPhone>
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
</application> -
This problem has just started, only with CC 2014. It doesn't happen with CC or CS6.
When I open a particular layered file, then Duplicate it, then close the original Master file I get the "text engine" warning box when I try to enter text in the copy file.
If I enter text in the original Master file - no problem.
If the Master file is still open and I try to enter text in the copy file - no problem.
I've validated all my fonts in Font Book, deleting all the duplicates and one corrupt font. No change to problem.
I've gone to User/Library/Application Support/Adobe/Adobe Photoshop CC2014/ and trashed the CT Font Cache folder. No change to problem.
I've run PS Update.
Running OS 10.9.3.
Any suggestions?I'm having the same issue on my work computer. I found this info in Adobe's help section.
Issue
When you use the Type Tool, you receive the following error:
"Could not complete your request because something prevented the text ending from being initialized."
To the top
Solution
Close Photoshop, clear the font cache, and restart.
Exit Photoshop.
In Windows Explorer, navigate to the Users/[user name]/AppData/Roaming/Adobe/Adobe Photoshop CC/CT Font Cache folder.
Move these two files to the Recycle Bin:
AdobeFnt_CMaps.lst
AdobeFnt_OSFonts.lst
Empty the Recycle Bin.
Restart Photoshop.
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Additional information
This issue can occur after you uninstall and reinstall Photoshop several times.
Text Engine error using type tool in Photoshop CC | Windows 8
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