Flash text in DW MX
My site (redirect from www.johnbowlby.com) home page uses a
lot of DW flash text elements with links to other pages on the
site.
Lately, a white box outline appears around any of the Flash
text elements on the page. User has to click once to get the flash
element to show the rollover color and then again to activate link.
This is new. Previously (i.e. for 2 years) the Flash text has
changed color on rollover and gone to the assigned link on a single
click.
Can someone explain and help me stop this. Annoyong and looks
terrible.
Thanks
> Sorry. Blame Microsoft.
Actually, blame the Justice Department for terminal
boneheadedness.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
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"Gary White" <[email protected]> wrote in message
news:[email protected]..
> On Sat, 29 Apr 2006 13:32:00 +0000 (UTC), "ebwebw"
> <[email protected]> wrote:
>
>>Thanks. The note you refer to address the problem.
>>
>> Unfortunately, it will be annoying to implement
throughout my site.
>
> Sorry. Blame Microsoft.
>
>
>> Do you know whether later versions of DW incorporate
(or will eventually
>>incorporate) the work arounds so site visitors can
interact with Flash
>>active
>>content directly (no outline on object / no extra
click)?
>
> I have no way of knowing that, nor does anyone else who
would be able to
> answer. Anyone who might know, could not say.
>
> Gary
Similar Messages
-
Flash text and flash buttons in DW CS4
Hi,
I have installed DW CS4 on my pc with Vista Home Premium 64
Bit...I have edit my website homepage and I have discovered that I
can't edit all flash text and buttons that I have created with DW
CS3! I have see that the adobe has removed from CS4 version this
option! So, now how I can resolve this problem??
I have try to install also the CS3 version but I don't
understand because I can't no more activated it from internet or
phone option!
I'm very angry for this, now I have to recreate from the
begin all flash text and buttons of my website with other software?
perhaps to buy also the Flash CS4 version for the solution? is this
the new idea of adobe with their new CS4 version?> I'm very angry for this, now I have to recreate from the
begin all flash
> text
> and buttons of my website with other software? perhaps
to buy also the
> Flash
> CS4 version for the solution? is this the new idea of
adobe with their new
> CS4
> version?
It was a poor choice on Adobe's part to ever include such an
option, and on
your part for using it. Think about it -
1. Some people don't have Flash installed - what do they do?
Especially
consider those people who are browsing from a corporate
internet where Flash
is not allowed by the IT staff.
2. Search engines may not parse Flash links - your site will
not be
spidered unless you have redundant HTML links
3. Screen assistive devices don't parse Flash links - what
will those users
do?
4. DW cannot maintain links within a Flash movie, so if you
move or rename
a linked file, your navigation will break - what will you do?
You will have
to remake those buttons.
It's almost always a very bad idea for these reasons.
The solution is to make graphics to replace the Flash
elements, or just use
CSS styled text.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"s76x" <[email protected]> wrote in message
news:[email protected]...
> Hi,
> I have installed DW CS4 on my pc with Vista Home Premium
64 Bit...I have
> edit
> my website homepage and I have discovered that I can't
edit all flash text
> and
> buttons that I have created with DW CS3! I have see that
the adobe has
> removed
> from CS4 version this option! So, now how I can resolve
this problem??
> I have try to install also the CS3 version but I don't
understand because
> I
> can't no more activated it from internet or phone
option!
>
> I'm very angry for this, now I have to recreate from the
begin all flash
> text
> and buttons of my website with other software? perhaps
to buy also the
> Flash
> CS4 version for the solution? is this the new idea of
adobe with their new
> CS4
> version?
> -
The Flash Text and Flash Button options have dissappeared
the Flash Text and Flash Button options have dissappeared in the insert menu in Dreamweaver CS4. They used to be there but not now
Adobe announced the features they were removing from CS4 a year or so before CS4 launched:
The ill-conceived Flash buttons and Flash text were among the deprecated features.
http://help.adobe.com/en_US/Dreamweaver/10.0_Using/WS2C41F19D-502B-4fb5-8A54-4442E2127C84a .html
Deprecated features
The following features have been deprecated for Dreamweaver CS4:
Timelines
Web services
Layout mode
Site Map view
Java Bean support
Adobe® Flash elements (Image Viewer)
Adobe® Flash text and Adobe® Flash buttons
ASP.NET and JSP server behaviors and recordsets -
Flash Text and Flash Button options have dissappeared in DW CS4
the Flash Text and Flash Button options have dissappeared in the insert menu in Dreamweaver CS4. They used to be there but not now
You need the Dreamweaver forum - click here.
-
Android, backspace doesn't work properly in a flash.text.TextField
Hello,
I have a bug on my Nexus 5 Android 4.4 Air 4.0.
when I scroll the text in the textField and I select the text (in my example near "subclass" word), the TextField get focus, if I put on the backspace key, the character deleted is the previous character the first time, and if I put again on the backspace key, the caracter deleted is the first character and not the previous character.
package{
import flash.text.TextField;
import flash.display.Sprite;
import flash.events.Event;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
public class Main extends Sprite {
private var myTextField:TextField = new TextField();
public function Main() {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
addEventListener(Event.ADDED_TO_STAGE, init);
private function init(event:Event):void {
myTextField.type="input";
myTextField.text="The TextField class is used to create display objects for text display and input. You can give a text field an instance name in the Property inspector and use the methods and properties of the TextField class to manipulate it with ActionScript. TextField instance names are displayed in the Movie Explorer and in the Insert Target Path dialog box in the Actions panel.\nTo create a text field dynamically, use the TextField() constructor.\n\nThe methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.\n\nActionScript provides several ways to format your text at runtime. The TextFormat class lets you set character and paragraph formatting for TextField objects. You can apply Cascading Style Sheets (CSS) styles to text fields by using the TextField.styleSheet property and the StyleSheet class. You can use CSS to style built-in HTML tags, define new formatting tags, or apply styles. You can assign HTML formatted text, which optionally uses CSS styles, directly to a text field. HTML text that you assign to a text field can contain embedded media (movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the embedded media in the same way that a web browser wraps text around media embedded in an HTML document.\n\nFlash Player supports a subset of HTML tags that you can use to format text. See the list of supported HTML tags in the description of the htmlText property.\n\nView the examples\n\nMore examples\n\nModifying the text field contents\nDisplaying HTML text\nUsing images in text fields\nScrolling text in a text field\nSelecting and manipulating text\nCapturing text input\nRestricting text input\nFormatting text\nWorking with static text\nTextField Example: Newspaper-style text formatting\nLearn more\n\nUse native features with a soft keyboard\nDisplay programming\nBasics of display programming\nCore display classes\nChoosing a DisplayObject subclass\nBasics of Working with text\nUsing the TextField class\nDisplaying text\nAdvanced text rendering\nRelated API Elements\n\nflash.text.TextFormat\nflash.text.StyleSheet\nhtmlText\n\nPublic Properties\n Show Inherited Public Properties\n Property Defined By\n alwaysShowSelection : Boolean\nWhen set to true and the text field is not in focus, Flash Player highlights the selection in the text field in gray.\nTextField\n antiAliasType : String\nThe type of anti-aliasing used for this text field.\nTextField\n autoSize : String\nControls automatic sizing and alignment of text fields.\nTextField\n background : Boolean\nSpecifies whether the text field has a background fill.\nTextField\n backgroundColor : uint\nThe color of the text field background.\nTextField\n border : Boolean\nSpecifies whether the text field has a border.\nTextField\n borderColor : uint\nThe color of the text field border.\nTextField\n bottomScrollV : int\n[read-only] An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.\nTextField\n caretIndex : int\n[read-only] The index of the insertion point (caret) position.\nTextField\n condenseWhite : Boolean\nA Boolean value that specifies whether extra white space (spaces, line breaks, and so on) in a text field with HTML text is removed.\nTextField\n defaultTextFormat : flash.text:TextFormat\nSpecifies the format applied to newly inserted text, such as text entered by a user or text inserted with the replaceSelectedText() method.\nTextField\n displayAsPassword : Boolean\nSpecifies whether the text field is a password text field.\nTextField\n embedFonts : Boolean\nSpecifies whether to render by using embedded font outlines.\nTextField\n gridFitType : String\nThe type of grid fitting used for this text field.\nTextField\n htmlText : String\nContains the HTML representation of the text field contents.\nTextField\n length : int\n[read-only] The number of characters in a text field.\nTextField\n maxChars : int\nThe maximum number of characters that the text field can contain, as entered by a user.\nTextField\n maxScrollH : int\n[read-only] The maximum value of scrollH.\nTextField\n maxScrollV : int\n[read-only] The maximum value of scrollV.\nTextField\n mouseWheelEnabled : Boolean\nA Boolean value that indicates whether Flash Player automatically scrolls multiline text fields when the user clicks a text field and rolls the mouse wheel.\nTextField\n multiline : Boolean\nIndicates whether field is a multiline text field.\nTextField\n numLines : int\n[read-only] Defines the number of text lines in a multiline text field.\nTextField\n restrict : String\nIndicates the set of characters that a user can enter into the text field.\nTextField\n scrollH : int\nThe current horizontal scrolling position.\nTextField\n scrollV : int\nThe vertical position of text in a text field.\nTextField\n selectable : Boolean\nA Boolean value that indicates whether the text field is selectable.\nTextField\n selectionBeginIndex : int\n[read-only] The zero-based character index value of the first character in the current selection.\nTextField\n selectionEndIndex : int\n[read-only] The zero-based character index value of the last character in the current selection.\nTextField\n sharpness : Number\nThe sharpness of the glyph edges in this text field.\nTextField\n styleSheet : StyleSheet\nAttaches a style sheet to the text field.\nTextField\n text : String\nA string that is the current text in the text field.\nTextField\n textColor : uint\nThe color of the text in a text field, in hexadecimal format.\nTextField\n textHeight : Number\n[read-only] The height of the text in pixels.\nTextField\n textInteractionMode : String\n[read-only] The interaction mode property, Default value is TextInteractionMode.NORMAL.\nTextField\n textWidth : Number\n[read-only] The width of the text in pixels.\nTextField\n thickness : Number\nThe thickness of the glyph edges in this text field.\nTextField\n type : String\nThe type of the text field.\nTextField\n useRichTextClipboard : Boolean\nSpecifies whether to copy and paste the text formatting along with the text.\nTextField\n wordWrap : Boolean\nA Boolean value that indicates whether the text field has word wrap.\nTextField";
myTextField.border=true;
myTextField.width=myTextField.height=300;
addChild(myTextField);
Thanks.I have this bug on Galaxy Nexus Android 4.3, I don't have this bug on Galaxy S Android 2.3, the bug occurs with the new Google Keyboard 3.0
the app descriptor
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/4.0">
<!-- Adobe AIR Application Descriptor File Template.
Specifies parameters for identifying, installing, and launching AIR applications.
xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.5
The last segment of the namespace specifies the version
of the AIR runtime required for this application to run.
minimumPatchLevel - The minimum patch level of the AIR runtime required to run
the application. Optional.
-->
<!-- A universally unique application identifier. Must be unique across all AIR applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>TextFieldFB</id>
<!-- Used as the filename for the application. Required. -->
<filename>TextFieldFB</filename>
<!-- The name that is displayed in the AIR application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<name>TextFieldFB</name>
<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 . -->
<versionNumber>0.0.1</versionNumber>
<!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
<!-- <versionLabel></versionLabel> -->
<!-- Description, displayed in the AIR application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<!-- <description></description> -->
<!-- Copyright information. Optional -->
<!-- <copyright></copyright> -->
<!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
<!-- <publisherID></publisherID> -->
<!-- Settings for the application's initial window. Required. -->
<initialWindow>
<!-- The main SWF or HTML file of the application. Required. -->
<!-- Note: In Flash Builder, the SWF reference is set automatically. -->
<content>[Cette valeur sera remplacée par Flash Builder dans le fichier app.xml de sortie]</content>
<!-- The title of the main window. Optional. -->
<!-- <title></title> -->
<!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
<!-- <systemChrome></systemChrome> -->
<!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
<!-- <transparent></transparent> -->
<!-- Whether the window is initially visible. Optional. Default false. -->
<!-- <visible></visible> -->
<!-- Whether the user can minimize the window. Optional. Default true. -->
<!-- <minimizable></minimizable> -->
<!-- Whether the user can maximize the window. Optional. Default true. -->
<!-- <maximizable></maximizable> -->
<!-- Whether the user can resize the window. Optional. Default true. -->
<!-- <resizable></resizable> -->
<!-- The window's initial width in pixels. Optional. -->
<!-- <width></width> -->
<!-- The window's initial height in pixels. Optional. -->
<!-- <height></height> -->
<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->
<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->
<!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
<!-- <minSize></minSize> -->
<!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
<!-- <maxSize></maxSize> -->
<!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
<!-- <aspectRatio></aspectRatio> -->
<!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
<!-- <autoOrients></autoOrients> -->
<!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
<!-- <fullScreen></fullScreen> -->
<!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
<!-- <renderMode></renderMode> -->
<!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers. Optional. Default false. -->
<!-- <depthAndStencil></depthAndStencil> -->
<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none"). Optional. Defaults "pan." -->
<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
<!-- Display Resolution for the app (either "standard" or "high"). Optional, OSX-only. Default "standard" -->
<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
<autoOrients>true</autoOrients>
<fullScreen>false</fullScreen>
<visible>true</visible>
</initialWindow>
<!-- We recommend omitting the supportedProfiles element, -->
<!-- which in turn permits your application to be deployed to all -->
<!-- devices supported by AIR. If you wish to restrict deployment -->
<!-- (i.e., to only mobile devices) then add this element and list -->
<!-- only the profiles which your application does support. -->
<!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
<!-- Languages supported by application -->
<!-- Only these languages can be specified -->
<!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->
<!-- The subpath of the standard default installation location to use. Optional. -->
<!-- <installFolder></installFolder> -->
<!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
<!-- <programMenuFolder></programMenuFolder> -->
<!-- The icon the system uses for the application. For at least one resolution,
specify the path to a PNG file included in the AIR package. Optional. -->
<!-- <icon>
<image16x16></image16x16>
<image29x29></image29x29>
<image32x32></image32x32>
<image36x36></image36x36>
<image40x40></image40x40>
<image48x48></image48x48>
<image50x50></image50x50>
<image57x57></image57x57>
<image58x58></image58x58>
<image72x72></image72x72>
<image76x76></image76x76>
<image80x80></image80x80>
<image96x96></image96x96>
<image100x100></image100x100>
<image114x114></image114x114>
<image120x120></image120x120>
<image128x128></image128x128>
<image144x144></image144x144>
<image152x152></image152x152>
<image512x512></image512x512>
<image732x412></image732x412>
<image1024x1024></image1024x1024>
</icon> -->
<!-- Whether the application handles the update when a user double-clicks an update version
of the AIR file (true), or the default AIR application installer handles the update (false).
Optional. Default false. -->
<!-- <customUpdateUI></customUpdateUI> -->
<!-- Whether the application can be launched when the user clicks a link in a web browser.
Optional. Default false. -->
<!-- <allowBrowserInvocation></allowBrowserInvocation> -->
<!-- Listing of file types for which the application can register. Optional. -->
<!-- <fileTypes> -->
<!-- Defines one file type. Optional. -->
<!-- <fileType> -->
<!-- The name that the system displays for the registered file type. Required. -->
<!-- <name></name> -->
<!-- The extension to register. Required. -->
<!-- <extension></extension> -->
<!-- The description of the file type. Optional. -->
<!-- <description></description> -->
<!-- The MIME content type. -->
<!-- <contentType></contentType> -->
<!-- The icon to display for the file type. Optional. -->
<!-- <icon>
<image16x16></image16x16>
<image32x32></image32x32>
<image48x48></image48x48>
<image128x128></image128x128>
</icon> -->
<!-- </fileType> -->
<!-- </fileTypes> -->
<!-- iOS specific capabilities -->
<!-- <iPhone> -->
<!-- A list of plist key/value pairs to be added to the application Info.plist -->
<!-- <InfoAdditions>
<![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleBlackOpaque</string>
<key>UIRequiresPersistentWiFi</key>
<string>YES</string>
]]>
</InfoAdditions> -->
<!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
<!-- <Entitlements>
<![CDATA[
<key>keychain-access-groups</key>
<array>
<string></string>
<string></string>
</array>
]]>
</Entitlements> -->
<!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
<!-- Forcing Render Mode CPU for the devices mentioned. Optional -->
<!-- <forceCPURenderModeForDevices></forceCPURenderModeForDevices> -->
<!-- File containing line separated list of external swf paths. These swfs won't be
packaged inside the application and corresponding stripped swfs will be output in
externalStrippedSwfs folder. -->
<!-- <externalSwfs></externalSwfs> -->
<!-- </iPhone> -->
<!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
<!--<android> -->
<!-- <manifestAdditions>
<![CDATA[
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
<application android:enabled="true">
<activity android:excludeFromRecents="false">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
]]>
</manifestAdditions> -->
<!-- Color depth for the app (either "32bit" or "16bit"). Optional. Default 16bit before namespace 3.0, 32bit after -->
<!-- <colorDepth></colorDepth> -->
<!-- Indicates if the app contains video or not. Necessary for ordering of video planes with graphics plane, especially in Jellybean - if you app does video this must be set to true - valid values are true or false -->
<!-- <containsVideo></containsVideo> -->
<!-- </android> -->
<!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
<android>
<manifestAdditions><![CDATA[
<manifest android:installLocation="auto">
<!--See the Adobe AIR documentation for more information about setting Google Android permissions-->
<!--La suppression de l’autorisation android.permission.INTERNET aura comme effet secondaire
de vous empêcher de déboguer l’application sur le périphérique.-->
<!--<uses-permission android:name="android.permission.INTERNET"/>-->
<!--<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>-->
<!--<uses-permission android:name="android.permission.READ_PHONE_STATE"/>-->
<!--<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>-->
<!--Les autorisations DISABLE_KEYGUARD et WAKE_LOCK doivent être permutées
afin d’accéder aux API SystemIdleMode d’AIR.-->
<!--<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>-->
<!--<uses-permission android:name="android.permission.WAKE_LOCK"/>-->
<!--<uses-permission android:name="android.permission.CAMERA"/>-->
<!--<uses-permission android:name="android.permission.RECORD_AUDIO"/>-->
<!--Les autorisations ACCESS_NETWORK_STATE et ACCESS_WIFI_STATE doivent être
permutées afin d’utiliser les API NetworkInfo d’AIR.-->
<!--<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>-->
<!--<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>-->
</manifest>
]]></manifestAdditions>
</android>
<iPhone>
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
</application> -
Missing Fonts in Flash Text List
I am using Dreamweaver CS3 on a Windows XP computer. In the
"Insert Flash Text" dialog box, in the font drop down menu, I am
not seeing all of my installed fonts. I see a few OpenType and a
few True Type fonts, but more than half of my installed fonts are
not showing up in the list. I can see all my fonts in the "Edit
Font List" box for creating font families in Dreamweaver. So I know
parts of Dreamweaver can see all of my fonts.
I am totally stumped why some fonts aren't available for
flash text. Any suggestions? Thanks.> If Flash Text is being dropped, what is going to replace
it, if anything?
What has always replaced it - images, or some image
replacement technique
like sIFR, or TIP.
http://www.mikeindustries.com/blog/archive/2004/08/sifr
or here -
http://www.macromedia.com/devnet/mx/dreamweaver/articles/sifr_demo.html
http://www.tjkdesign.com
> And the reason that I'm using Flash Text, is that I am
taking an Adobe
> Certified Class in Dreamweaver and the using Flash Text
was a requirement.
You mean you are taking a class from an Adobe Certified
Instructor, and
he/she is requiring that? Who is that? What a waste of class
time....
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"TrekScout" <[email protected]> wrote in
message
news:fqqem5$bra$[email protected]..
> Some of the fonts that aren't showing up are True Type
some are MS Open
> Type
> some are Adobe Open Type, there seems to be no pattern.
Most of my Adobe
> Open
> Type fonts are not showing up, and those are the ones
that I use the most.
>
> If Flash Text is being dropped, what is going to replace
it, if anything?
>
> And the reason that I'm using Flash Text, is that I am
taking an Adobe
> Certified Class in Dreamweaver and the using Flash Text
was a requirement.
> -
I tried to manually edit the code with wmode transparency
settings, but it's still not working. I'm using the Dreamweaver CS3
Flash Text tool to create vector clean text and would like
background to be transparentI don't believe you can do that with the Flash text tool. You
would just need to match the color.
Also it would be a good idea to not get too used to using the
Flash Text tool as the function is deprecated and will be
discontinued in all future versions.
http://kb.adobe.com/selfservice/viewContent.do?externalId=kb402489 -
Flash Text not displaying certain fonts
Thanks as always…
I am trying to use Flash text for some headings, but after an
hour of pulling my hair out I've just realised it will only display
certain fonts, such as Helvetica etc.
I added the font I want to use to my font list but it still
does not display…
I'm using MX on OSX 10.3.9.
Any ideas? Thansk.
Flash Text not displaying certain fontsFodderstompf wrote:
> Thanks guys,
>
> I don't have Flash MX and it turns out the font is a
Postscript Type 1.
>
> Didn't realise about the true-type thing, bit of
nusiance (and completely the
> opposite of the hassle I normally have with print
work!).
>
> I'm gonna look and see I can get a true-type version of
the font (Tabitha), or
> is there any other work around?
>
> Thanks.
>
>
Is your text in a dynamic text box, or static text box in
flash?
I don't think the issue concerns the "true-type" or not
"true-type" font.
In Flash, when text is part of a dynamic text box (which I
assume is the case in your situation),
then the font works just like in an html page:
if the font is installed on the computer it will show, if
not, it won't. The way around this, is to
embed the font data in the authoring flash file, and link it
to the dynamic text box, via actionScript.
So if you cannot work on the authoring Flash file with Flash
MX or Flash8, and if indeed we're
talking about a dynamic text box, your only option is to use
a web-safe font.
seb ( [email protected])
http://webtrans1.com | high-end web
design
An Ingenious WebSite Builder:
http://sitelander.com -
Troubles saving flash text (or buttons) in CS3
I have been trying to build a banner in dreamweaver cs3 with
flash text, but i can neither save nor apply the text as i keep
getting the error message,
"text1.swf is an invalid file name. Please enter a different
name."
and i continue to get the message regardless of whatever name
(with or without the .swf extension) I use.
help????It appears to be at least partly related to what I mentioned, if not entirely. If you look in the html code you will see the following line...
<script src="Scripts/AC_RunActiveContent.js" type="text/javascript"></script>
Your web page utilizes this file (Scripts/AC_RunActiveContent.js) to display the Flash content provided you have javascript allowed for your web browser. So you need to create the same Scripts folder on the server and place the AC_RunActiveContent.js file in that folder.
Alternatively, you could place it in the same folder as your html file and just lose the folder reference in the line of code, the important thing is that the web page laods that js file....
<script src="AC_RunActiveContent.js" type="text/javascript"></script> -
In AS3, flash.text.engine.TypographicCase.CAPS_AND_SMALL_CAPS seems to not have the desired effect (Specifies that all lowercase characters use small-caps glyphs on output.). It only makes everything upper case. I've searched the forums and Google and my conclusion is that this is a bug in AS3. Can someone confirm that? If not a bug what is the trick? I am using the code prrovided by Adobe here:
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/text/engine/ElementFormat.html#typogra phicCase for class ElementFormatExample and I changed
ef1.typographicCase = flash.text.engine.TypographicCase.UPPERCASE;
to
ef1.typographicCase = flash.text.engine.TypographicCase.CAPS_AND_SMALL_CAPS;
also tried SMALL_CAPS with no luck.
What I need is to output the first letter as uppercase and larger than the rest of the letters in the words, and 2nd letter to end also in uppercase but smaller font size (the smal caps glyph).
Thanks.Did you ever figure out a work-around or find out if this just isn't an option? I've tried applying my small-caps style every way I can possibly think of to no avail. If I take away the <cfdocument...> the HTML renders fine and even passes validation on W3C. I'm assuming that PDFs just don't support that style. I just wanted to see if you had any other info on this since I can't seem to find any other posts from users trying to do this.
Thanks! -
Unknown error when inserting Flash text [was: Error]
When I try to insert Flash text into a document, I keep getting an error message that says "Unknown error". What should I do? I'm taking a class online and we happen to be covering this feature.
After nearly ripping my eyeballs out and chucking my laptop out the window, I finally fixed the problem!
For some reason I didn't have a CMaps folder in my Adobe - Common Files - Font folder:
C:\Program Files\Common Files\Adobe\Fonts\Reqrd\CMaps
So I made the "CMaps" folder and copied and pasted the files "Identity-H" and "Identity-V" from an "Adobe Reader" CMap folder, and now I can save text in an *.ai file with PDF Compatibility checked.
It's pretty strange Illustrator was working for 2 years without this folder, and now all the sudden it needed it. Also, this is a very obscure fix.
Hopefully the programmers at Adobe have fixed these bugs in newer versions. -
Link flash text to center frame
Hello,
I generated a flash text with dreamweaver. This text should
be a link that opens in the center target frame. The problem is
that I cannot choose the center frame as target (only self, parent,
blank, top).... . What can I do to make the link open in the center
frame?
Thanks in advance,
Jeremythat' just the code to place the swf file. You need to get
into the .fla file...
However, I think I see what you mean... if you're creating
this entirely in Dreamweaver, then you probably don't have access
to the actual actionscript. It's also limiting when you just place
an flv within Dreamweaver because you can delete skins and many
other things.
how did you generate the text animation within
Dreamweaver? -
Flash text won't display from web
I cannot for the life of me get my "flash text" to work in
Dreamweaver. It shows up just fine in the "preview in browser"
mode, but once I put on the web, it fails to show up in any
computer I have tried--including the one I made it in where the
preview worked.
Any ideasPost a link to the page, please.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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- Macromedia (MM) Technotes
==================
"NIRC" <[email protected]> wrote in message
news:emr5e5$9eb$[email protected]..
>I cannot for the life of me get my "flash text" to work
in Dreamweaver. It
> shows up just fine in the "preview in browser" mode, but
once I put on the
> web,
> it fails to show up in any computer I have
tried--including the one I made
> it
> in where the preview worked.
> Any ideas
> -
Edit Flash text without opening Flash?
In earlier versions of Dreamweaver, it was wasy to click on a flash text objet and edit the font and text. Now, in CS4, it defaults to the whole Flash program, which is most annoying. Is there a way to "unhinge" this function so that it works the old way?
calling text from an external txt file into flash has been an
option for as long as i can remember -
that said, there are hundreds of resources online for using
external text with flash. I recommend
going to www.kirupa.com where they have a very well written
tutorial on this with a source file.
hope this helps.
--> Adobe Certified Expert *ACE*
--> www.mudbubble.com
--> www.keyframer.com
Dan Raborn wrote:
> Hello everyone, I am relatively new to Flash, although I
have used it on and
> off a little here and there for several years... Anyway
my questions is this...
> I would like make some of the content on my flash site
to be editable using
> simple text pad and uploading the text. If anyone could
explain the background,
> or point me to a tutorial or resource I would greatly
appreciate it. smile.gif
> -
Flash text "Invalid file name" error in Dreamweaver
I'm trying to create some flash text in Dreamweaver. But
after I've formatted the text in the dialog box and hit save, I get
the message "invalid file name" for my top.swf name. Can't figure
out why I'm getting the message, and it's not working. Anyone???
Working on this for a class and need to get my assignment done!
Thanks in advance!> Too funny, thanks for the laugh. The name I'm trying to
save it as is top.swf.
> trying to create a "Top of page" navigation spot at the
bottom of my page.
> I've given up!
I'm guessing there is a "funky" character in the hd name or
in the path down
to the "local site folder"
please do this:
open a new file using File->New
--->do not save this file<---
type some text, select it, and make a link to something in
this site using
the property inspector folder icon to bring up the "browse to
file" dialog
box.
view source, copy that link, and paste into your reply.
Alan
Adobe Community Expert, dreamweaver
http://www.adobe.com/communities/experts/
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