Flash Text Load

Hi,
Is there a way to have a box in flash that loads a text (.txt) doucment in FLASH 6 and put it in a box or text box and applys a certain font to it?

sure.
you can use the loadvars class to load text that's in a text file and use the onData method to assign that file's contents to a textfield that's formatted in the authoring environment or with code during run time.

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    myTextField_txtOct3.height = 550;
    myTextField_txtOct3.x = 600;
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    You don't appear to show any attempt to apply the format to the textfields.  You either set it as the default before you add text or set it to the format after it has been written to the textfield.  Here is a link to help documentation that will explain...
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/TextFormat.h tml
    As far as nulling goes, there is no attempt shown for that as well, so it is not really clear (to me) what you intend/mean as far as nulling it.  To clear a textfield you can just assign iut an empty string... as in ""

  • XML to Flash Text

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    ==================
    http://www.projectseven.com/go
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    Tutorials & Resources
    ==================
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    > edit
    > my website homepage and I have discovered that I can't
    edit all flash text
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    the adobe has
    > removed
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    > I
    > can't no more activated it from internet or phone
    option!
    >
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    > text
    > and buttons of my website with other software? perhaps
    to buy also the
    > Flash
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  • Android, backspace doesn't work properly in a flash.text.TextField

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You can use CSS to style built-in HTML tags, define new formatting tags, or apply styles. You can assign HTML formatted text, which optionally uses CSS styles, directly to a text field. HTML text that you assign to a text field can contain embedded media (movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the embedded media in the same way that a web browser wraps text around media embedded in an HTML document.\n\nFlash Player supports a subset of HTML tags that you can use to format text. See the list of supported HTML tags in the description of the htmlText property.\n\nView the examples\n\nMore examples\n\nModifying the text field contents\nDisplaying HTML text\nUsing images in text fields\nScrolling text in a text field\nSelecting and manipulating text\nCapturing text input\nRestricting text input\nFormatting text\nWorking with static text\nTextField Example: Newspaper-style text formatting\nLearn more\n\nUse native features with a soft keyboard\nDisplay programming\nBasics of display programming\nCore display classes\nChoosing a DisplayObject subclass\nBasics of Working with text\nUsing the TextField class\nDisplaying text\nAdvanced text rendering\nRelated API Elements\n\nflash.text.TextFormat\nflash.text.StyleSheet\nhtmlText\n\nPublic Properties\n Show Inherited Public Properties\n   Property  Defined By\n      alwaysShowSelection : Boolean\nWhen set to true and the text field is not in focus, Flash Player highlights the selection in the text field in gray.\nTextField\n      antiAliasType : String\nThe type of anti-aliasing used for this text field.\nTextField\n      autoSize : String\nControls automatic sizing and alignment of text fields.\nTextField\n      background : Boolean\nSpecifies whether the text field has a background fill.\nTextField\n      backgroundColor : uint\nThe color of the text field background.\nTextField\n      border : Boolean\nSpecifies whether the text field has a border.\nTextField\n      borderColor : uint\nThe color of the text field border.\nTextField\n      bottomScrollV : int\n[read-only] An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.\nTextField\n      caretIndex : int\n[read-only] The index of the insertion point (caret) position.\nTextField\n      condenseWhite : Boolean\nA Boolean value that specifies whether extra white space (spaces, line breaks, and so on) in a text field with HTML text is removed.\nTextField\n      defaultTextFormat : flash.text:TextFormat\nSpecifies the format applied to newly inserted text, such as text entered by a user or text inserted with the replaceSelectedText() method.\nTextField\n      displayAsPassword : Boolean\nSpecifies whether the text field is a password text field.\nTextField\n      embedFonts : Boolean\nSpecifies whether to render by using embedded font outlines.\nTextField\n      gridFitType : String\nThe type of grid fitting used for this text field.\nTextField\n      htmlText : String\nContains the HTML representation of the text field contents.\nTextField\n      length : int\n[read-only] The number of characters in a text field.\nTextField\n      maxChars : int\nThe maximum number of characters that the text field can contain, as entered by a user.\nTextField\n      maxScrollH : int\n[read-only] The maximum value of scrollH.\nTextField\n      maxScrollV : int\n[read-only] The maximum value of scrollV.\nTextField\n      mouseWheelEnabled : Boolean\nA Boolean value that indicates whether Flash Player automatically scrolls multiline text fields when the user clicks a text field and rolls the mouse wheel.\nTextField\n      multiline : Boolean\nIndicates whether field is a multiline text field.\nTextField\n      numLines : int\n[read-only] Defines the number of text lines in a multiline text field.\nTextField\n      restrict : String\nIndicates the set of characters that a user can enter into the text field.\nTextField\n      scrollH : int\nThe current horizontal scrolling position.\nTextField\n      scrollV : int\nThe vertical position of text in a text field.\nTextField\n      selectable : Boolean\nA Boolean value that indicates whether the text field is selectable.\nTextField\n      selectionBeginIndex : int\n[read-only] The zero-based character index value of the first character in the current selection.\nTextField\n      selectionEndIndex : int\n[read-only] The zero-based character index value of the last character in the current selection.\nTextField\n      sharpness : Number\nThe sharpness of the glyph edges in this text field.\nTextField\n      styleSheet : StyleSheet\nAttaches a style sheet to the text field.\nTextField\n      text : String\nA string that is the current text in the text field.\nTextField\n      textColor : uint\nThe color of the text in a text field, in hexadecimal format.\nTextField\n      textHeight : Number\n[read-only] The height of the text in pixels.\nTextField\n      textInteractionMode : String\n[read-only] The interaction mode property, Default value is TextInteractionMode.NORMAL.\nTextField\n      textWidth : Number\n[read-only] The width of the text in pixels.\nTextField\n      thickness : Number\nThe thickness of the glyph edges in this text field.\nTextField\n      type : String\nThe type of the text field.\nTextField\n      useRichTextClipboard : Boolean\nSpecifies whether to copy and paste the text formatting along with the text.\nTextField\n      wordWrap : Boolean\nA Boolean value that indicates whether the text field has word wrap.\nTextField";
        myTextField.border=true;
        myTextField.width=myTextField.height=300;
        addChild(myTextField);
    Thanks.

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    <!-- Adobe AIR Application Descriptor File Template.
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              <id>TextFieldFB</id>
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              <filename>TextFieldFB</filename>
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              <name>TextFieldFB</name>
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              <versionNumber>0.0.1</versionNumber>
              <!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
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              <!-- Description, displayed in the AIR application installer.
              May have multiple values for each language. See samples or xsd schema file. Optional. -->
              <!-- <description></description> -->
              <!-- Copyright information. Optional -->
              <!-- <copyright></copyright> -->
              <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
              <!-- <publisherID></publisherID> -->
              <!-- Settings for the application's initial window. Required. -->
              <initialWindow>
                        <!-- The main SWF or HTML file of the application. Required. -->
                        <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
                        <content>[Cette valeur sera remplacée par Flash Builder dans le fichier app.xml de sortie]</content>
                        <!-- The title of the main window. Optional. -->
                        <!-- <title></title> -->
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                        <!-- <systemChrome></systemChrome> -->
                        <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
                        <!-- <transparent></transparent> -->
                        <!-- Whether the window is initially visible. Optional. Default false. -->
                        <!-- <visible></visible> -->
                        <!-- Whether the user can minimize the window. Optional. Default true. -->
                        <!-- <minimizable></minimizable> -->
                        <!-- Whether the user can maximize the window. Optional. Default true. -->
                        <!-- <maximizable></maximizable> -->
                        <!-- Whether the user can resize the window. Optional. Default true. -->
                        <!-- <resizable></resizable> -->
                        <!-- The window's initial width in pixels. Optional. -->
                        <!-- <width></width> -->
                        <!-- The window's initial height in pixels. Optional. -->
                        <!-- <height></height> -->
                        <!-- The window's initial x position. Optional. -->
                        <!-- <x></x> -->
                        <!-- The window's initial y position. Optional. -->
                        <!-- <y></y> -->
                        <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
                        <!-- <minSize></minSize> -->
                        <!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
                        <!-- <maxSize></maxSize> -->
            <!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
            <!-- <aspectRatio></aspectRatio> -->
            <!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
            <!-- <autoOrients></autoOrients> -->
            <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
            <!-- <fullScreen></fullScreen> -->
            <!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
            <!-- <renderMode></renderMode> -->
            <!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers.  Optional.  Default false. -->
            <!-- <depthAndStencil></depthAndStencil> -->
                        <!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->
                        <!-- <softKeyboardBehavior></softKeyboardBehavior> -->
                        <!-- Display Resolution for the app (either "standard" or "high"). Optional, OSX-only. Default "standard" -->
                        <!-- <requestedDisplayResolution></requestedDisplayResolution> -->
              <autoOrients>true</autoOrients>
            <fullScreen>false</fullScreen>
            <visible>true</visible>
        </initialWindow>
              <!-- We recommend omitting the supportedProfiles element, -->
              <!-- which in turn permits your application to be deployed to all -->
              <!-- devices supported by AIR. If you wish to restrict deployment -->
              <!-- (i.e., to only mobile devices) then add this element and list -->
              <!-- only the profiles which your application does support. -->
              <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
              <!-- Languages supported by application -->
              <!-- Only these languages can be specified -->
              <!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->
              <!-- The subpath of the standard default installation location to use. Optional. -->
              <!-- <installFolder></installFolder> -->
              <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
              <!-- <programMenuFolder></programMenuFolder> -->
              <!-- The icon the system uses for the application. For at least one resolution,
              specify the path to a PNG file included in the AIR package. Optional. -->
              <!-- <icon>
                        <image16x16></image16x16>
                        <image29x29></image29x29>
                        <image32x32></image32x32>
                        <image36x36></image36x36>
                        <image40x40></image40x40>
                        <image48x48></image48x48>
                        <image50x50></image50x50>
                        <image57x57></image57x57>
                        <image58x58></image58x58>
                        <image72x72></image72x72>
                        <image76x76></image76x76>
                        <image80x80></image80x80>
                        <image96x96></image96x96>
                        <image100x100></image100x100>
                        <image114x114></image114x114>
                        <image120x120></image120x120>
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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "TrekScout" <[email protected]> wrote in
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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.dreamweavermx-templates.com
    - Template Triage!
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    http://www.macromedia.com/support/search/
    - Macromedia (MM) Technotes
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    "Gary White" <[email protected]> wrote in message
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> i'm trying to create a button that will replace the
current swf with another
> and i want the size to change between the various sizes
of each page. i'm
> currently using the following code in the action
inspector:
>
> on(release){loadMovieNum("myfilename.swf",0);
> }
>
> i know there has to be a simple way to do this! a very
grateful thanks to
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Urami
!!!!!!! Merry Christmas !!!!!!!
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>

b3autiful_dizaster wrote:
> i'm trying to create a button that will replace the
current swf with another
> and i want the size to change between the various sizes
of each page. i'm
> currently using the following code in the action
inspector:
>
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> }
>
> i know there has to be a simple way to do this! a very
grateful thanks to
> anyone who tries to help!
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object embed tags.
You could use WMODE transparency which could help you fake it
tho not always best
solution to go with WMODE. It's a very buggy parameter.
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appear over the html and you
can see the HTML content trough the movie.
You could define some solid shape for the background on
bottom layer to make it look
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movie making it appear as it
changed size while the over all flash size stats the same. As
said above - faking it.
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>

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