Flash to Device Central issue

In Flash CS3 I am testing an animation by sending it to
Device Central. When I do, I am getting an “Output”
window with error messages that repeat the same issue:
“Enhanced stroke not supported in this player”. I am
not clear as to what this complaint refers to. Most of my art has
been imported from Illustrator CS3. I have attempted to convert all
my lines to fills. True, I have some blends. Any ideas how to
correct this problem, if in fact, it is one?

Don't choose AIR for android, Just with the player targeted to FP 10 and ActionScript3 as the scripting version you can test with the device central

Similar Messages

  • Problem testing flash in device central.

    Hello,
    I'm working on a project which consists of multiple layers in flash.
    When testing the animation in flash it works perfectly fine. But sometimes when testing it in device central, one of the layers dissapear, the background layer.
    Sometimes it works, but after making some simple changes like changing a movie clip to a button, or renaming a layer, after saving and exporting to device central it will dissapear again! But not in flash only in device central.
    Any input as to why this would occur would be very helpful. Thank you so much!

    Hi,
    Air emulation is not suported in Device Central, so it is not probable to test AIR apps in ADC
    Thanks,
    Nandi

  • Creation of flash file from Device Central failing

    Hi,
    I'm currently trying to create a new flash document from Device Central and the application is throwing the following error:
    Cannot create new document. The xfl template document is either missing or corrupted.
    I am also unable to test my flash files in Device Central via Test Movie.
    This function was working fine until a couple of days ago.
    Has anyone had any similar issues? I am running Master Collection CS5.5 for Mac.
    Any assistance would be appreciated.

    For anyone who has this problem in the future, I have managed to get it working again by doing a complete reinstall of Master Collection.

  • Flash player for Device central

    Every time i try to preview a page in device central
    i get a message saying i need a flash player plugin. I click on ok
    and it takes me to adobe site that has download links for flash
    player 9. I have downloaded it 3 times now and i keep getting the
    same message. I cant view flash content on my pages with device
    central. I have a new IMac with Leapord 10.5.2

    Yes, we're well aware that Firefox on Win8.1 is not the most stable choice.  You're far better off with IE or Chrome on Win8.1 at the moment.  There's no magic bullet there, and we're collaborating with Mozilla to resolve the long-standing issues on that config.
    The work in Flash Player for this effort is in the current shipping version, but they depend on Firefox 40 or higher (nightly.mozilla.org) and the latest Flash Player beta (http://www.adobe.com/go/flashplayerbeta).  You should see some improvement on that config, but you also get a bunch of experimental Firefox features, so there are no guarantees.  It would be interesting to know if you see an improvement there.

  • Does Device Central accepts input from Flash Catalyst?

    I'm a newby, and thinking of buying CS5. But I first want to know if I can check in Device Central if the SWF's and RIA's from Catalyst function properly on all kinds of phones.
    Is that possible??
    Gr Willem

    Flash Catalyst produces content based on Flash Player 10. So only phones that are capable of displaying Flash Player 10 or higher content could run the project in their phone's browser. Currently the Flash Player 10.1 plugin for mobile is in beta. For more information on that visit http://labs.adobe.com/wiki/index.php/Flash_Player_10.1_for_Android
    My Android phone has not been upgraded to FroYo, so I can not test this. Given the nature of mobile development and the current weight of the Flex Framework, I would not recommend this as a solution for anything other than initial proof of concepts.
    Hope that helps!

  • Problems with Flash Professional CS5 and Device Central CS5

    I have Adobe CS5 Web premium, Windows 7 64-bit.  (All updates on both)
    My problem is that when I press create on Device Central it doesn't set up the flash document specs for the particular device I am trying to build an app for.  It does the same thing when I try to create a new Adobe Device Central document in flash.  However when I try and create mobile documents for photoshop, illustrator or fireworks it works fine.  It is just when I try and create one for flash.
    Any suggestions?

    I realize this is an old thread, but I am having the same problem. In Device Central CS 5.5, I first selected Browse and dragged the HTC Droid Incredible, Motorola Droid 2, and Motorola Droid X to the Test Devices pane. Then I selected Motorola Droid 2 and clicked the Create button. At this point, the three devices that I added are grayed out, and the New Document pane says "To start, please select device(s) in the 'Test Devices' panel." The Motorola Droid 2 is still selected in the Test Devices panel, but as I said, it is grayed out.
    What am I msising?

  • Flash Lite 3 Update for Device Central CS3

    Is anyone else having a problem with this update?
    Flash® Lite 3 Update for Device Central CS3
    The Flash Lite 3 Update for Device Central enables testing of
    Flash® Lite™ 3 content in Device Central, provides
    important bug fixes, and includes new and updated device profiles.
    I get a note about it every time I have an Adobe update, but
    it will not install. It tells me to reinstall the product, but I
    have download of CS3 Web Design Premium and I don't have a downlaod
    for Device Central CS3.
    Any ideas?

    See this technote:
    Flash Lite 3 update for Device Central CS3 failed to install
    error
    http://www.adobe.com/go/kb403020

  • Device Central won't open after upgrade

    On MacBook Pro runnining 10.4.10. After downloading device
    upgrade and Flash 3 upgrade program will not open at all.
    The splash screen displays, then the alert: The application
    Adobe Device Central quit unexpectedly.
    Any ideas anyone?

    Nigel and illergeek,
    Have either of you opened Adobe Support cases for this issue?
    I'd like to follow up with you directly, and opening a case is
    usually the best way. You may also send me contact info directly to
    (bewolfe at adobe dot com). But a case number is easier to track
    (and lots easier to lose track of. :) )
    You can open a Support webcase here:
    http://www.adobe.com/support/
    (be sure to open a support case, not a customer service
    case). Then please reply back with your case number.

  • Can any phone type be emulated in Device Central?

    I'm just starting out on Mobile App development, and I'm trying to make sense of it all.
    To test the application process, I created a very simple Flash file, 550x400 pixels.  One button click changes from one frame to another and moves some text on screen.
    Exported it as an swf file from CS4, with actionscript 3.0 chosen.
    I've tried emulating it with quite a few Nokia, Sony/Ericsson, Motorola devices, and as of yet, I can't find ANY phone that will emulate this file in Device Central.
    Perhaps I missed something.
    Can anybody clue me in?
    :<)Greg

    If they had servers in the Midwest USA or on the Eastbound seacoast then they wouldn't see as such of a problem.WoW[url=http://www.rsfarming.com/]RuneScape Gold[/url] is a fun line but Storm has a itinerary create of shoving their membrane [url=http://www.gobuycheaprsgold.com]Cheap RS Gold[/url] up their strike when there is a foul take to [url=http://www.zyy.com]Buy WOW Gold[/url]. They present e'er attribute someone else. Change if TWC isn't "direct" exploit it, the fact that (apparently) a number of their users cannot attain WoW[url=http://www.storeingame.com]RuneScape Gold[/url] because of their moxie, it makes signified to me to avoid them.What do you stingy Series is "loss the clam"?

  • Android App - works fine in Device Central but not in phone

    Greetings!
    Just looking for some general "you might try this" tips.  I've built a very basic game app for Android so I can start learning not only how to develop for Android, but also how to publish and distribute Android apps to users.
    My game works fine when I test in Device Central from Flash.  And I've been able to upload my app to the Android Market. But when I install and run on my Android phone (I've actually tested on two separate devices), I just get a light yellow screen with a series of tiny dots that move across the screen, almost like a loading indicator, but nothing happens after that.
    I've tried publishing as both an Air (Air 2) file and a Flash (Flash 10) file.  In device central, I tested the app on a Droid Incredible emulation.  The devices I've tested on are an HTC Inspire (AT&T) and an HTC Thunderbolt (Verizon).
    So, I know there's no way for someone to take my limited description above and say "this is your problem".  Again, I'm just hoping for some general tips along the lines of "try publishing in a different version of Flash".
    Any suggestions for where I should start digging? 
    Thanks in advance!
    Joel

    Sign out of the store on your phone, then sign back in. Note having content from more than one country's store may complicate the process of updating apps and downloading past purchases.
    tt2

  • Getting .swf into to Device Central.

    Hi all,
         I'm using flash CS5.5 (trail version) and want to export a movei file out to device central to test acceleromoter settings.
    When creating the file I : selected air fro andiod, made these changes to the publish settings : set upa  certificate, tick all permission (as it kept telling me they hadn't been set) and then click ok.
    For some reason under control > test movie > device central is greyed out. If i try to open the .swf file directly in device central it just tells me the device has the wrong version of flash.
    Any ideas? I selected the file type as andriod?, preferably would like just to be able to click on test moving in device central.
    Thanks for any advice. Rob
    Used this code :
    import flash.sensors.Accelerometer;
    import flash.events.AccelerometerEvent;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.events.Event;
    var Acc:Accelerometer = new Accelerometer();
    Acc.setRequestedUpdateInterval(50); // Set the time interval to check for acc update
    // VARIABLES //
    var startapp:int;
    // MAIN CODE //
    Acc.addEventListener(AccelerometerEvent.UPDATE, onAccUpdate);
    function onAccUpdate(event:AccelerometerEvent):void{
    test1.x -= (event.accelerationX*10);

    Don't choose AIR for android, Just with the player targeted to FP 10 and ActionScript3 as the scripting version you can test with the device central

  • Flashlite 3 - cs3 device central update crashing :(

    Hi all,
    I've just installed flash9_en_us_9_0_2_update and
    AdobeDeviceCentralAll_Patch.dmg (osx). So I can now publish to
    Flashlite3. However, I have a flash file which runs fine in device
    central when exported as Flashlite2 but when I try to export it as
    Flashlite3 (using any of the adobe generic flashlite3 profiles) it
    begins to run in device central but then device central crashes
    (quit unexpectedly) :(
    I don't suppose anyone here has any ideas what might be going
    wrong?
    some of the gumf from osx is below.
    ade.
    Date/Time: 2008-01-12 19:51:36.283 +0000
    OS Version: 10.4.10 (Build 8R2218)
    Report Version: 4
    Command: Device Central
    Path: /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/MacOS/Device Central
    Parent: WindowServer [56]
    Version: 1.1.0 (???)
    PID: 19071
    Thread: 0
    Exception: EXC_BAD_ACCESS (0x0001)
    Codes: KERN_INVALID_ADDRESS (0x0001) at 0x726f4446
    Thread 0 Crashed:
    0 ...be.Flash Player.FlashLite21 0x07fe3b1d mALLOc(void*,
    unsigned long) + 2831
    1 ...be.Flash Player.FlashLite21 0x07fe3f2d dlmalloc + 21
    2 ...be.Flash Player.FlashLite21 0x07ff371b
    MemoryAllocator::Alloc(unsigned long) + 31
    3 ...be.Flash Player.FlashLite21 0x07f7415c
    DisplayList::PlaceObject(SObject*, PlaceInfo*) + 140
    4 ...be.Flash Player.FlashLite21 0x07fb1465
    ScriptThread::PlaceObject2or3(bool) + 1221
    5 ...be.Flash Player.FlashLite21 0x07fb234d
    ScriptThread::DoTag() + 3243
    6 ...be.Flash Player.FlashLite21 0x07fb2973
    ScriptThread::DrawFrame(int, int) + 109
    7 ...be.Flash Player.FlashLite21 0x07f750f6
    DisplayList::PlaceObject(SObject*, PlaceInfo*) + 4134
    8 ...be.Flash Player.FlashLite21 0x07fb1465
    ScriptThread::PlaceObject2or3(bool) + 1221
    9 ...be.Flash Player.FlashLite21 0x07fb234d
    ScriptThread::DoTag() + 3243
    10 ...be.Flash Player.FlashLite21 0x07fb2973
    ScriptThread::DrawFrame(int, int) + 109
    11 ...be.Flash Player.FlashLite21 0x07f750f6
    DisplayList::PlaceObject(SObject*, PlaceInfo*) + 4134
    12 ...be.Flash Player.FlashLite21 0x07fb1465
    ScriptThread::PlaceObject2or3(bool) + 1221
    13 ...be.Flash Player.FlashLite21 0x07fb234d
    ScriptThread::DoTag() + 3243
    14 ...be.Flash Player.FlashLite21 0x07fb2b37
    ScriptThread::DrawFrame(int, int) + 561
    15 ...be.Flash Player.FlashLite21 0x07fb31cd
    ScriptThread::Seek(int) + 109
    16 ...be.Flash Player.FlashLite21 0x07f80dbe
    CorePlayer::DoActions2(int, bool) + 16204
    17 ...be.Flash Player.FlashLite21 0x07f82f36
    CorePlayer::DoActions(int, bool) + 162
    18 ...be.Flash Player.FlashLite21 0x07fd218d
    CorePlayer::DoPlay(bool, bool) + 4385
    19 ...be.Flash Player.FlashLite21 0x07f4511d
    FI_HandleDoPlay(PlatformPlayer*, unsigned short) + 61
    20 ...be.Flash Player.FlashLite21 0x07f46753 FI_DoPlay + 117
    21 ...e.devicecentral.application 0x000f4fe5
    MCFlashLitePlayer::FI_DoPlay(unsigned short) + 53
    22 ...e.devicecentral.application 0x0005230e
    MCFlashLite20Client::NextTick(unsigned char) + 1022
    23 ...e.devicecentral.application 0x0000a08f
    MCEmulatorHandler::NextTick() + 399
    24 ...e.devicecentral.application 0x0009c37d
    MCSkinHandler::DoIdle(SCLMessage*) + 47
    25 com.adobe.SCL 0x01295917
    SCLMessageHandler::HandleNullMessage(SCLMessage*) + 41
    26 com.adobe.SCL 0x01296820
    SCLMessageHandler::TakeMessage(SCLMessage*) + 208
    27 com.adobe.SCL 0x011cb2bc SCLApplication::CheckIdle() + 120
    28 com.adobe.SCL 0x011c8311 SCLApplication::MainEvent() + 33
    29 ...e.devicecentral.application 0x0000493c
    MCApplication::Run() + 326
    30 com.adobe.SCL 0x011cc3b6 SCLMain(int, char**) + 232
    31 ...e.devicecentral.application 0x00002f71 main + 389
    32 ...e.devicecentral.application 0x0000277a _start + 216
    33 ...e.devicecentral.application 0x000026a1 start + 41
    Thread 1:
    0 libSystem.B.dylib 0x900248c7 semaphore_wait_signal_trap + 7
    1 com.apple.Foundation 0x9284b26c -[NSConditionLock
    lockWhenCondition:] + 39
    2 ...e.devicecentral.application 0x0017652d
    AMTConditionLock::LockWhenCondition(int) + 43
    3 ...e.devicecentral.application 0x001692a1
    AMTPCDWorkerThread::HandleRequests(void*) + 87
    4 ...e.devicecentral.application 0x00174058 -[AMTThreadHelper
    threadWorker:] + 70
    5 com.apple.Foundation 0x927f52e0 forkThreadForFunction + 123
    6 libSystem.B.dylib 0x90024227 _pthread_body + 84
    Thread 2:
    0 libSystem.B.dylib 0x90037b57 mach_wait_until + 7
    1 ...e.devicecentral.application 0x0014e66d
    ScObjects::Thread::sleep(unsigned) + 79
    2 ...e.devicecentral.application 0x0013d98f
    ScObjects::BridgeTalkThread::run() + 153
    3 ...e.devicecentral.application 0x0014e757
    ScObjects::Thread::go(void*) + 167
    4 libSystem.B.dylib 0x90024227 _pthread_body + 84
    Thread 3:
    0 libSystem.B.dylib 0x900248c7 semaphore_wait_signal_trap + 7
    1 com.apple.ColorSync 0x915a96cf
    pthreadSemaphoreWait(t_pthreadSemaphore*) + 35
    2 com.apple.ColorSync 0x915c3de0 CMMConvTask(void*) + 60
    3 libSystem.B.dylib 0x90024227 _pthread_body + 84
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x726f443e ebx: 0x07f740e1 ecx: 0x00002008 edx:
    0x0804b870
    edi: 0x08106e10 esi: 0x00001f40 ebp: 0xbfffefa8 esp:
    0xbfffeef0
    ss: 0x0000001f efl: 0x00010202 eip: 0x07fe3b1d cs:
    0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    Binary Images Description:
    0x1000 - 0x332fff com.adobe.devicecentral.application 1.1.0
    (???) /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/MacOS/Device Central
    0x705000 - 0x74cfff com.adobe.adobe_caps adobe_caps
    0.0.120.0 (0.0.120.0) /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/Frameworks/adobe_caps.framework/Versions/A/adobe_caps
    0x1008000 - 0x1084fff AdobeScCore /Applications/Adobe Device
    Central CS3/Device
    Central.app/Contents/Frameworks/AdobeScCore.framework/Versions/A/AdobeScCore
    0x10da000 - 0x115ffff AdobeExtendScript /Applications/Adobe
    Device Central CS3/Device
    Central.app/Contents/Frameworks/AdobeExtendScript.framework/Versions/A/AdobeExtendScript
    0x11c1000 - 0x132bfff com.adobe.SCL 6.0.4
    /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/Frameworks/SCL.framework/Versions/A/SCL
    0x7528000 - 0x755dfff com.adobe.epic adobe_epic 2.0.1.1069
    (2.0.1.1069) /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/Frameworks/adobe_epic.framework/adobe_epic
    0x7736000 - 0x7baefff AdobeLM_libFNP.dylib
    /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/MacOS/AdobeLM_libFNP.dylib
    0x7f0b000 - 0x8015fff com.adobe.Flash Player.FlashLite21
    "8.1" /Applications/Adobe Device Central CS3/Device
    Central.app/Contents/Frameworks/Players/FL30/Flashlite.bundle/Contents/MacOS/Flashlite
    0x10400000 - 0x10429fff libcurl /Applications/Adobe Device
    Central CS3/Device
    Central.app/Contents/Frameworks/libcurl.framework/libcurl
    0x8fe00000 - 0x8fe4afff dyld 46.12 /usr/lib/dyld
    0x90000000 - 0x90171fff libSystem.B.dylib
    /usr/lib/libSystem.B.dylib

    See this technote:
    Flash Lite 3 update for Device Central CS3 failed to install
    error
    http://www.adobe.com/go/kb403020

  • Device Central won't work for any Apple devices

    I know I probably have a setting wrong somewhere, but I've Googled this to no avail.
    I have a flash file and I'm trying to view it in the iPad emulator in Device Central. I have it as a project, Flash Player 10 & 10.1, ActionScript 3.0, but when I click Control -> Test Movie -> In Device Central, and choose iPad, iPhone 3GS, or iPhone 4 profiles created by Adobe, it says that "The file type is not supported on this device!"
    I'm sure I'm exporting it wrong or something but I can't figure out what settings I'm supposed to be using. What am I doing wrong?
    Thanks,
    Amber

    Hi Amber,
    That is because the devices you mentioned do not support Flash and also have not been profiled to support Flash emulation.
    Thanks,
    Nandi

  • When i try to open a .swf file, it goes to adobe device central as default

    when i try to open a .swf file, it goes to adobe device central as default.  i can't seem to open it in adobe flash????

    You likely need to change the default application(s) assigned for opening files to point to the new ones.  HOw you do that depends on which operating system you have. If you search Google you should be able to find out how to change the default programs for different files.

  • "Open in Camera Raw" no longer listed... "Test in Device Central" now shows...

    If anyone has a moment and knows what the problem is I would appreciate the help. I have been using Bridge for a while now and I always open my pics in Camera Raw before sending them to CS3. The other day as I went to open in Camera Raw I noticed the option was gone. Not only was it gone, but it was replaced with "Test in Device Central". I have no idea what I've done to cause this. If anyone has had this issue or knows how to troubleshoot it then I would be sincerely grateful. I'm using a Mac OS X 10.4.11. Thank you!
    Stephanie

    Mona,
    Here's the link to Bridge reset help:
    http://kb.adobe.com/selfservice/viewContent.do?externalId=332992
    Added by edit - bum information, for Windows CS4 hold down the control key and then start up Bridge, a dialog box will pop up enabling you to reset the preferences.
    Richard Southworth

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