Flex and Flash Builder Beta Feedback Survey

Hey guys,
Please take 15 minutes to give feedback on the beta releases here. Your input is greatly appreciated. Please also pass this along to other individuals who might be using the betas.
Kind regards,
Vera

Hi Glenn,
I updated the link yesterday afternoon, but for some folks it seems to still be going to the old survey. I'll put a redirect on the old survey, but please try going to the survey here.
Vera

Similar Messages

  • Nightly SDK and Flash Builder Beta

    I am using Flash Builder Beta and have tried different nightly builds (ie. 4.0.0.9437, 4.0.0.9417, 4.0.0.9188) and have the same issue - when going into Design View I receive several warnings:
    Design View could not load fiber_rb.swc. It may be incompatible with this SDK, or invalid. (DesignSWFLoader.ERROR_LOAD_VERIFY).
    The same error for: fiber.swc, serializers_rb.swc and sparks.swc.
    Does anybody have a fix besides two workspaces with diff. sdks?
    There have been some other discussions in regards to this but with no fix.
    First ... Adobe talks of using nightly builds with instructions.
    Second ... when users have problems such as above a standard reply is "this has been fixed in an internal build".  How does that help us?
    Third ... in Flex Bug and Issue Management System this was a reply -
    Heidi Williams - [08/04/09 05:40 PM ]
    I don't think we want to spend time on encouraging users to use newer SDKs with DV of Beta 1. There are probably lots of things that won't work so they should either just get on prerelease or wait for the next Beta.
    Fourth ... prerelease is not open any more and I for one am unfortunately not on it.  FWIW - I do own a Flex Builder 3 license. 
    I understand Flash Builder is a Beta program, but why talk of nightly sdk releases and using Flash Builder if there are issues and unavailable internal builds.  And if Adobe is working on bug fixes, along with changes such as the Rename List, why not give users access to those internal builds?  At least licensed users.  Let everyone keep up to date!

    Hi,
    Form early in the piece it was acknowledged that nightly builds would not work corrrectly with design view. As there will be a second beta in a matter of days now It would be best to wait for that. The builds from the pre-release program have shown a great amount of improvements across the board so I am sure the end of August(hopefully) beta release will be pretty good and make a lot of people happy.
    I use locally compiled sdks that I update every night and things are working reasonably well. So just hold on for a little longer and enjoy the second beta release when it arrives.
    David.

  • Adobe Flex and Flash Builder

    Hi,
    i program a keyboard with flash builder , i need to make it as On-Screen Keyboard of operating system ,, i can't found function that allaw me to write on another window (as Run Command or text document)  if there is a function do that for active Window
    Thanx

    That's so cool.
    Thanks Randy.

  • Difference between flash builder beta and flash builder beta 2 webservice.

    hey guys... got a quick weird question, im using a lot of webservices, and i immidiately noticed the new thing in the interospection wizard, there is a new field in the wizard called "Data type package", i was wondering what that field is exactly??
    i never noticed anything like that in the previous versions of flex,
    from my understanding it just sticks all the main components under "valueObjects"
    Thanks in Advance

    so let's say you have some php service and it returns a collection of objects through amf.
    for example your php has something like:
    $array = new array();
    $car1 = new car();
    $car1->year = 2009;
    $car1->model = 'ford';
    $car1 = new car();
    $car1->year = 2005;
    $car1->model = 'audi';
    $array[] = $car1;
    $array[] = $car2;
    return $array;
    well, when FB receives this data (when your return the config type) it will recognize that you're returning a collection of objects, specifically a collection of car objects that contain two properties (year:int and model:String).
    FB will offer to generate the Flex car class for you and you can store this autogenerated class in your valueObject folder (or whatever folder you want).
    does that answer your q??
    - e

  • Multi-module Maven and Flash Builder 4

    Sorry for cross-posting this, but I responded to:
    http://forums.adobe.com/message/3235768#3235768
    which was posted in the Flex forum, and this is more about Flash Builder. The issue is that content assist doesn't work with a multi-module maven project containing a Flex Project module. So here is my response to the above. Hopefully someone will see it here:
    <quote>
    I'm having the EXACT same problem reported by you as well as here:
    http://forums.adobe.com/message/2580402#2580402
    Steps to reproduce:
    1) Install Adobe Flash Builder 4 Standalone (I initially tried with Spring Toolsuite 2.5.0, but thought I should try with the standalone version from Adobe).
    2) Open FB4 and create a brand new workspace
    2) Add Eclipse Galileo and M2Eclipse as update sites
    3) Install m2eclipse
    4) From the command line, create a basic maven project via 'mvn archetype:create'.
    5) Remove the src folder and change packaging type to pom
    6) In FB4, import the new maven project
    7) Create a new Flex Project via File -> New -> Flex Project. Change the location so that it's in a folder under your newly created maven project
    8) Open Main.mxml -- notice that the generated file has syntax errors in it (another issue). Fix those errors and attempt the Content Assist -- no dice
    Notice that this is a vanilla FB4 standalone install. The only thing I added was the M2Eclipse plugin. Also, I am NOT using flexmojos, nor have I added a <modules/> section to the parent pom yet. As far as FB is concerned, the new flex project is just in a folder underneath another in it's workspace. Also note that this is a brand new workspace -- so a corrupted workspace shouldn't be an issue (as was apparent in the beta).
    This has been driving me nuts. We need this functionality. We have a multimodule maven project and really want to use Flex and Flash Builder. We're still in the eval period for FB, but may have to forgo buying FB and instead go with FlashDevelop, even though it's not as powerful.
    Justin
    </quote>

    Hi guy,
    its actually quite simple.
    The  "Root Folder"  "Root URL" "Context Root" define your server directory and its url.
    as the root folder you put in
    <your blazeds install dir>/tomcat/webapps/<your project dir> // you take the blazeds.war file and copy it , rename it and voila your app dir is ready
    so it should read something like : c:\blazeds\tomcat\webapps\my_project --> this then has a WEB-INF/flex directory in it. Thats why you have that error of yours  --> Invalid root. The WEB-INF/flex folder must contain either flex-config.xml or services-config.xml.
    the root url is something like
    http://localhost:8400/<your context root> --> is usually your project name in lower case
    the context root is your project name, the same name as your copied blazeds.war file
    <my_project_name> --> thats what you insert to access your app in a webbrowser
    Hope that helped a bit
    I am just getting started myself, so i hope i didnt make any mistake, if so I would also be happy if anybody you knows better corrects me    
    Have fun and good luck
    einrocker

  • Workaround for using the latest nightly SDK 4.0 builds with Flash Builder Beta 2

    The latest builds of SDK 4.0 have been updated in preparation for including playerglobal.swc for Flash Player 10.1. Flash Builder Beta 2 can not find playerglobal.swc due to the addition of the {targetPlayerMinorVersion} variable found in the flex-config.xml file.
    When using recent nightly SDKs with Flash Builder Beta 2, please modify them as follows:
    1) Rename the folder <nightly sdk location>/frameworks/libs/player/10.0 to "10"
    2) Edit the file <nightly sdk location>/frameworks/flex-config.xml and remove ".{targetPlayerMinorVersion}" and save
    When you restart Flash Builder, we will now find a correct location for playerglobal.swc, allowing for code hints and many other features to work properly.
    Jason San Jose
    Quality Engineer, Flash Builder

    Bump.
    As people continue to have problems with the nightly SDK 4 builds and Flash Builder Beta 2, please remember to use the workaround described at the top of this thread. Also see http://blogs.adobe.com/jasonsj/2010/02/workaround_for_using_the_latest_nightly_sdk_40_buil ds_with_flash_builder_beta_2.html.
    Jason San Jose
    Quality Engineer, Flash Builder

  • The Blueprint Eclipse plug-in is live on Adobe Labs (for Flex Builder 3 and Flash Builder 4)

    Hi all,
    Last week, we posted the initial, Mac-only, Flex Builder 3-only release of the Blueprint Eclipse plug-in on Adobe Labs. Yesterday, we updated it to include support Windows and Flash Builder 4. Please try it out if you get a minute.
    For more info, see the Flex Doc Team blog: http://blogs.adobe.com/flexdoc/2009/06/the_blueprint_eclipse_plugin_i.html
    Regards,
    Randy Nielsen
    Flex Learning Resources Manager

    That's so cool.
    Thanks Randy.

  • Attempting to use flash builder beta 2 with beta 1 sdk

    Hi,
    I'm running into a few issues migrating a project I've started in Flash Builder Beta 1.
    The biggest mistake I probably made was uninstalling Beta 1 and I can't seem to find where to re-download it. Is it available somewhere?
    It would not be necessary except for the fact that I'm catching errors trying to use Flash Builder Beta 2 with the 4.0.0.7219 sdk.
    When I set my compiler to use the beta 1 sdk, Flash Builder first throws an internal build error. Then I can't return to properties > flex compiler, getting a "could not accept changes error." Below is the log output.
    I plan to migrate my project to Beta 2, but would love to do it in a separate workspace...
    Any help, suggestions much appreciated!
    Seth
    Here's what's in my log:
    !ENTRY org.eclipse.ui 4 0 2009-10-07 10:15:14.268
    !MESSAGE Unhandled event loop exception
    !STACK 0
    java.lang.NoClassDefFoundError: flex2/tools/oem/OEMException$CircularLibraryDependencyException
        at java.lang.Class.getDeclaredConstructors0(Native Method)
        at java.lang.Class.privateGetDeclaredConstructors(Class.java:2357)
        at java.lang.Class.getConstructor0(Class.java:2671)
        at java.lang.Class.newInstance0(Class.java:321)
        at java.lang.Class.newInstance(Class.java:303)
        at com.adobe.flexbuilder.project.sdks.FlexSDK.createSDKDependentImplementation(FlexSDK.java: 846)
        at com.adobe.flexbuilder.project.sdks.FlexSDK.createSDKDependentImplementation(FlexSDK.java: 831)
        at com.adobe.flexbuilder.project.actionscript.internal.ActionScriptProjectSettings.computeCo mpilerLibraryPath(ActionScriptProjectSettings.java:1249)
        at com.adobe.flexbuilder.multisdk.compiler.internal.ASBuilder.applySettings(ASBuilder.java:3 20)
        at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder.setup(ASApplication Builder.java:67)
        at com.adobe.flexbuilder.multisdk.compiler.internal.ASItemBuilder.setup(ASItemBuilder.java:5 4)
        at com.adobe.flexbuilder.project.compiler.BuilderFactory.createBuilder(BuilderFactory.java:8 0)
        at com.adobe.flexbuilder.project.compiler.BuilderFactory.createCompilerArgumentValidator(Bui lderFactory.java:64)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage.validateCompilerArgument s(CompilerPropertyPage.java:792)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage.validate(CompilerPropert yPage.java:929)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage.access$4(CompilerPropert yPage.java:921)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage$4.modifyText(CompilerPro pertyPage.java:674)
        at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:167)
        at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1561)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1585)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1566)
        at org.eclipse.swt.widgets.Text.sendModifyEvent(Text.java:1769)
        at org.eclipse.swt.widgets.Text.setText(Text.java:2230)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage.copyVersionIntoEditBoxes (CompilerPropertyPage.java:693)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage.updateFlashPlayerOptions (CompilerPropertyPage.java:652)
        at com.adobe.flexbuilder.project.ui.properties.CompilerPropertyPage.update(CompilerPropertyP age.java:910)
        at java.util.Observable.notifyObservers(Observable.java:142)
        at java.util.Observable.notifyObservers(Observable.java:98)
        at com.adobe.flexide.editorcore.ui.sdks.FlexSDKChooserControl$2.widgetSelected(FlexSDKChoose rControl.java:665)
        at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:228)
        at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1561)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1585)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1570)
        at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1360)
        at org.eclipse.swt.widgets.Link.sendMouseEvent(Link.java:639)
        at org.eclipse.swt.widgets.Control.sendMouseEvent(Control.java:2978)
        at org.eclipse.swt.widgets.Control.sendTrackEvents(Control.java:3073)
        at org.eclipse.swt.widgets.Control.kEventControlTrack(Control.java:2104)
        at org.eclipse.swt.widgets.Widget.controlProc(Widget.java:375)
        at org.eclipse.swt.widgets.Display.controlProc(Display.java:862)
        at org.eclipse.swt.internal.carbon.OS.SendEventToEventTarget(Native Method)
        at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3051)
        at org.eclipse.jface.window.Window.runEventLoop(Window.java:825)
        at org.eclipse.jface.window.Window.open(Window.java:801)
        at org.eclipse.ui.dialogs.PropertyDialogAction.run(PropertyDialogAction.java:157)
        at org.eclipse.jface.action.Action.runWithEvent(Action.java:498)
        at org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection(ActionContributionI tem.java:583)
        at org.eclipse.jface.action.ActionContributionItem.access$2(ActionContributionItem.java:500)
        at org.eclipse.jface.action.ActionContributionItem$5.handleEvent(ActionContributionItem.java :411)
        at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1561)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1585)
        at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1570)
        at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1360)
        at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3482)
        at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3068)
        at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2384)
        at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2348)
        at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2200)
        at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:495)
        at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:288)
        at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:490)
        at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)
        at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113)
        at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:193)
        at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLau ncher.java:110)
        at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.jav a:79)
        at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:386)
        at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
        at java.lang.reflect.Method.invoke(Method.java:585)
        at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:549)
        at org.eclipse.equinox.launcher.Main.basicRun(Main.java:504)
        at org.eclipse.equinox.launcher.Main.run(Main.java:1236)

    Hello,
    I reproduced your issue exactly as you stated.  Unfortunately, it doesn't look like FB Beta 1 is publicly available.  To get out of the broken state, you can go to your workspace preferences (not project properties) and under Flash Builder > Installed Flex SDKS, switch back to the 4.0 Beta 2 SDK that came with Builder.
    I am going to ask around to see what the problem might be, as I am unfamiliar with the code that is causing this.  There may or may not be a workaround, but regardless, I think we'd recommend that you upgrade your project from Beta 1 SDK to Beta 2.
    Thanks,
    Rob Brambley
    Computer Scientist, Flash Builder

  • Testing the water on possible Flash Professional and Flash Builder integration

    Hey,
    I just wanted to throw this out here instead of the bug area to see if I'm off my rocker or I'm on to something.
    Basically one of my major pains is that any application design I do, I do it in Flash Pro and I code in FB. Switching back and forth between apps just to press CTRL + ENTER seems like a) a waste of time and b) a waste of system resources.
    So what I'm proposing is having FB integrate with FLA files.
    When you create your product you have the option to specify a target FLA (or multiple with a build order) so that when you test your project it will actually build your FLAs in order (in the situation that the final SWF requires others) and you're off to the races.
    You could also have the currently associated FLA files have a checkbox next to them which could temporally disable them for a build.
    If you still need to make design tweaks later on, it's a mater of opening Flash and doing them, but it would be so slick to be able to have FB render the FLA for you in the same app (no more random CTRL+ENTER in FB anymore!)
    As far as where it could go. I think it would work the best if it was just a new tab that could be added to the perspective. Would allow drag+drop of FLA files to it, drag+drop ordering and also have the checkboxes to disable any FLAs from the build.
    So there we go, does that sound like a decent workflow?
    Cheers!

    Hi guys,
    Have you considered Testing the water on doing your design work in the new Flash Catalyst software http://labs.adobe.com/technologies/flashcatalyst/ for your skins instead of Flash CS4.
    You would be able to export directly in the new FXG format and integrate it directly in your FB4 coding.
    There is a tremendous productivity potential gain there.
    I am planning to abandon eventually completely Flash CS4 for both design  and coding and substitute it eventually by simultaneously working in FB4(coding) and Flash Catalyst(design) with input symbols directly linked to photoshop and illustrator related files.
    For those of you who would like to wet their toes  and initiate  a quick dive, Lynda.com has already released, on june 11,  an 1h40 min course on this subject. Here are the details.
    Length: 1 hour
    Online Training Library® exclusive!
    Flash Catalyst Beta Preview
    with: Mordy Golding
    Flash Catalyst is a new Adobe application that is currently in beta and available for downloading atlabs.adobe.com, that allows designers to quickly create interactive Flash content and rich internet applications without having to write a single line of code. In Flash Catalyst Beta Preview, Mordy Golding demonstrates a workflow that emphasizes the intuitive nature of the tool, and shows how to achieve results in a short time. Meant to bridge the gap between designers and developers, Flash Catalyst allows the designer to work with familiar applications, such as Photoshop and Illustrator, while automatically generating the necessary code in the background for the developer. Exercise files accompany the course.
    Topics include:
    Creating interactive content from Photoshop and Illustrator design compositions
    Turning ordinary graphics into functional components like buttons and sliders
    Using smooth transitions and animation techniques
    Moving content between Flash Catalyst and Flash Builder
    Declarative Graphics
    Flex 4 will make good use of FXG, the new graphics interchange format used with the CS4 graphics applications. Flex 4 and Flash Player 10 can together render FXG graphical elements. These include:
    graphics and text primitives
    fills, strokes, gradients, and bitmaps
    support for filters, masks, alphas, and blend modes.
    FXG graphical elements can be used in Flex 4 in a number of ways. FXG elements can be used within an MXML file or component and can also be saved as an .fxg file format. The CS4 tools will typically export an FXG using the FXG 2008 namespace. Because these files are designed to be shared between graphical applications, you’ll find that they have a stricter format to what’s used in Flex; the Flex compiler will only use the FXG-specific tags. Adobe’s new application, Flash Catalyst, will make it easy to create FXG graphics compatible with Flex 4, which you can then use to complete your application’s user interface and appearance.
    New effects have been added to Flex 4 that can also be applied to FXG graphical elements. These new effects will work on both new and old components alike. Standalone effects must now be declared within fx:Declarationstags instead of the body of the application. Once again, Flash Catalyst has additional tools to help make using these effects easier.
    Ref:http://www.sitepoint.com/article/whats-new-flex-4/ by Andrew Muller

  • Can't Uninstall Flash Builder Beta 1

    Hi,
    I installed Flash Builder Beta 1 a few months ago and now I can't seem to uninstall it. Everytime I run the uninstall script, Uninstall Adobe Flash Builder Beta, it begins, prompts me for my admin password, starts loading the Flash Builder app screen, but then the uninstaller exits without removing the application. Is there some step that I'm missing or an alternative way to remove the application? The trial has expired and is pretty much useless with Beta 2 out. Any help regarding this matter would be very much appreciated
    Thanks in advance,
    Randy

    If you are using Windows you should be able to have the option of uninstalling it from the following: Start>Control Panel>Programs and Features window, instead of the uninstall executable.

  • Please suggest me use BlazeDS with Mac OS X, Glassfish v3, NetBeans 6.9 and Flash Builder 4

    I new user in Java. Please tell me example step by step how to use BlazeDS on Mac OS X, Glassfish v3, NetBeans and Flash Builder 4
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    http://sujitreddyg.wordpress.com/category/flex-and-blazeds/
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    OK, the latest SVNKit only support Subversion 1.6.5 (http://svnkit.com/documentation.html), so Subclipse 1.6 is the latest version supported.
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  • Flex and Flash LocalConnection

    Im currently working on an interface that is flex based and
    has a flash menu. Im not sure if LocalConnection is the best way to
    communicate through the two... but thats what I used.
    Currently the user clicks a menu button and LocalConnection
    sends a string to the flex.. the flex loads a .swf based on that
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    windows open, when the user opens more then one window theres a
    error stating the connection is already open. It also displays any
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    Example: You press the contact us button in the second window... it
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    Does anyone know is there any way around this?
    Thanks in advance

    Adobe released Flex 4.0 (code named Gumbo) and  Flex 4 development environment is called Adobe Flash Builder, formerly known as Adobe Flex Builder.
    so don't confuse in flex builder and flash builder..they are just different versions of the same thing.
    You can read more about it in http://en.wikipedia.org/wiki/Adobe_Flex .
    and of course you can create a flex application on flash builder.
    Hope it helps...

  • Trying to understand capabilities of Flash Professional and Flash Builder 4

    I recently purchased the CS5 Master Collection and am struggling to understand the uses for Flash Professional and Flash Builder 4.  I was inspired by Jay Pavlina's Super Mario Crossover game and wish to make similar applications. 
    However, I am confused about whether I should be using Flash Professional or Flash Builder 4 or both?  I purchased the two books that Jay Pavlina recommended "ActionScript 3.0 Animation Making Things Move!" and "Essential ActionScript 3.0".  I've been trying to find resources that will help me understand exactly the purpose of each of these applications. 
    It appears to me that ActionScript 3.0 is used in both?  So which one should I be using?  Or both?  Or is one more design oriented and the other more development oriented?  Can one make flash game like Jay's using just one or the other?  Any help would be greatly appreciated.

    I thought about it a bit more. I think you should take my advice with a grain of salt. I am still standing behind what I said but there are some circumstances that we are not in control of.
    If your task is to be the beginning and the end of your code - don't bother with Flash IDE. BUT, if you plan to monetize on your Flash/ActionScript skills, you may not have choice but be familiar with as many environments as possible.
    Here is my personal experiense that illustrates this point.
    I always prayed to gods, chanted to mandalas and made offerings to spirits to avoid a single thing - not ever deal with custom Flash components. Rightly or wrongly I perceive them as one of the lamest Macromedia creations. I am not talking about SWCs but about this thing that you create with preview and all other crap. Above all, it did not (and still doesn't) make much sense to me from functionality standpoint.
    Anyway, as, I guess, a karmic retribution, I was dealt this card. I got involved in a project(s) where I was not told that my main task would be to, you are right, write and reverse engineer Flash custom components. If I did not know Flash IDE I would be totally lost. Custom components are so counter-intuitive that only people without programming background can view them as a convenience. Well, it is a convenience if they are written correctly.
    The point is that, if you want to make a career out of it, you should gradually get involved with Flash IDE for now. The truth is that there are tons of agencies out there that do not have resources to hire high level developers and they employ "drag n' drop, cut n' paste" individuals. And this is a real market segment. Even well seasoned development houses have to succumb to this reality and cater to such entities.
    It is your choice, of course, but I thought it wouldn't be fare to you to be very fascist about pushing my one-sided views.

  • What's the difference between Flash Builder 4.5 and Flash Builder 4.7?

    Hi everybody!
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    this is my question:
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    I'm going to develope a new app using Flash Builder 4.5 but the new version is available... What could I wait about it?

    The only listed change is the addition of support for the new Nike + iPod system (more information about the Nike products can be found here).

  • Scenario of such a Application where  Flex and Flash combination is used

    Hi ,
    I am seeing this a lot in Job portals where the companys are asking for the combination of Flash and Flex . 
    Can anybody please let me know where exactly a combination of such would be required generally .(Means i need a scenario of such a Application where in Flex is used with Flash ) 
    Please help , thanks in advance .

    Hi Kiran,
              Basically flex is invented for developing rich internet applications and adobe introduced flash concepts in flex and flex will run on flashplayer.. so indirectly u are working on flash environment... any u are asking for the perticular scenario...
                           Take one example i.e u have an application that is displaying several photos slide by slide in ur website. (  with some animations and other effects that are not available in flex).. at that time u can go for flash developing.. u need to develop that in flash and import that into ur flex application
                      visit ur Tour the flex web and there in flex4 we have some realtime scenarios where adobe already developed a dashbord to display the world map and the density of adobe site users.. they are using ibm ilogix for dashbord..they developed this components in flash and they have used that component in flex ...we dont have some animations that are available in flash and also u can develop some components in flash and import them into ur flex application as swc format.and u can use them in ur application
                      i think u got my point... for this u want have glance please go through the link below
                   http://www.adobe.com/devnet/flex/tourdeflex/web/
                there u have some dash board applications developed in flex and flash.. check it out ..

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